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Quake3 stuff

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  • 01-03-1999 11:46pm
    #1
    Closed Accounts Posts: 14


    right most of us have the q3 test by now. Few things have crept up.

    1 if you are getting opengl subsystem not found go to the sdk section on 3dfx.com and download latest opengl (2.1) then copy opengl32.dll to windows system directory. Then reboot (dont forget!) it will fix all problems

    2 I was getting ****ed off with only km_portal so i took some time and managed to get tim_dm1 working its up here http://www.iol.ie/~dunnee/tim_dm1.bsp
    its a proper dm level <IMG SRC="http://lacerta.ucg.ie/boards/smile.gif&quot; WIDTH=15 HEIGHT=15 BORDER=0 ALT=":)">

    3 What do you people think so far I'm very happy with q3. Rember this is a test of a test kinda so dont judge your whole opionion on this test.

    Hope i was some help.

    ChRoMe


Comments

  • Registered Users Posts: 20,099 ✭✭✭✭WhiteWashMan



    i thought you were going of line for a while?
    shortest sabatical i ever seen
    oh well, it was nice while it lasted. and no more naughty nukin me you naughty little man


  • Registered Users Posts: 166,026 ✭✭✭✭LegacyUser


    Has anyone with a Riva 128 managed to get
    the fog to work? I just get some bad looking planar shapes, no fog for me <IMG SRC="http://lacerta.ucg.ie/boards/frown.gif&quot; WIDTH=15 HEIGHT=15 BORDER=0 ALT=":(">

    --


  • Closed Accounts Posts: 89 ✭✭MikeS


    After trying it out i feel there is still only one answer to Quake 3 and that is Quake 1 RULES!!!! And why are ppl makeing games sooo complicated to get working right nowdays ? Im on a p2 450 etc.and i still could not get the demo of Q3 working right (ok ok blame me) but i dont need all this hassle just to play a game so fup it...in my bok Q1 still Rules! smile.gifwink.gif

    MikeS



  • Registered Users Posts: 26,458 ✭✭✭✭gandalf


    Mikes,

    Remember this was not suppost to be for general consumption yet. I'd hold judgement until they release the proper Q3 Test and then see.

    From what I have seen it looks good, except for the fog problem that cloud is having, (I'm using a Voodoo2).

    Gandalf.


  • Closed Accounts Posts: 144 ✭✭Spaceman


    If only they had put in the F*cking Quake1
    rocket launcher it might convince the Quake1
    community but its just like playing Quake2 as far as I can see.

    I'll be sending a letter bomb to id anyways smile.gif



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  • Closed Accounts Posts: 7,346 ✭✭✭Rev Hellfire


    Yea spaceman, you dead right, whats with all this color stuff(I'm in the US so I can spell it like this), and what with the BFG, railgun and things, they arent in quake. I mean I dont know about you lot, but the very last thing I wanted to see from quake3 was a new game. Why didnt they just up the player count on quake1, stuck the 3dfx support and call it quake 3, perfect.


  • Registered Users Posts: 20,099 ✭✭✭✭WhiteWashMan


    no. its colour. how dare you start with yer americana. bah, go back to howth my funny little floppy haired one.

    and anyway, who wants to play a quake clone anyway. there so passe dont you know. now, if we could get a cross between pacman, space invaders and jetsetwilly... that would be a fine game. as long as it was supported by glide so anyone with a nvida couldnt play it in glorious 16 colours smile.gif

    hohoho i am santa
    whitewash

    an whats this profile thingy do?
    /me presses the big red button




  • Registered Users Posts: 3,316 ✭✭✭ButcherOfNog


    hmmmm yeah, why did id have to make quake3 a new game? with different things in it, we don't like strange games here, whats all that shouting, there'll be no strange new games here. the q1 RL is a precious thing, can't be changed, no, a precious thing.


  • Registered Users Posts: 2,518 ✭✭✭Hecate


    I dont like this funny warez q3 test..it just sits there doing nothing, i stare at a grey screen. I wouldnt want to run it anyway, the rocket launcher's probably too slow, the rail gives you an unfair advantage, the bfg is for newbies, and i'd probably hate it anyway :p


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