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RJ script for winquake

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  • 01-04-1999 1:37am
    #1
    Registered Users Posts: 1,134 ✭✭✭


    Anyone got a RJ script for winquake, i find that using one when your NOT the server does not work often maybe 10% of the time.


Comments

  • Moderators, Science, Health & Environment Moderators Posts: 8,947 Mod ✭✭✭✭mewso


    Well this script works for me all the time:-

    //rocket-jump
    bind "mouse2" "echo RocketJump ; superjump"
    alias quicklookdown "cl_pitchspeed 20000;+lookdown;wait;-lookdown;cl_pitchspeed 150"
    alias quicklookcenter "cl_pitchspeed 2800;+lookup;wait;-lookup;cl_pitchspeed 150"
    alias superjump "quicklookdown;+jump;wait;-jump;impulse 7;+attack;wait;-attack;quicklookcenter"


    If I'm wrong let me know of a better one.

    M


  • Closed Accounts Posts: 6,601 ✭✭✭Kali


    any rj alias should work when your not playing on a dedicated server.
    on a winquake dedicated server i believe it has maximum values for cl_pitchspeed so
    something like cl_pitchspeed 40000 +lookdown
    won't work.
    never had a problem when not using dedicated server though, which is strange (maybe cos i always play on the server)
    your best bet is to have two aliases binded smile.gif



  • Closed Accounts Posts: 6,601 ✭✭✭Kali


    he knows where u live .. better watch it wink.gif
    hmmm scarab must be a muppet too then hehe


  • Closed Accounts Posts: 273 ✭✭Scarab


    Its just that winquake is really **** at execing multiple cfgs, once u are in winquake just run the cfg again and it should work ok.


  • Registered Users Posts: 3,279 ✭✭✭regi


    Only muppets and Koopa use RJ scripts

    Dan


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  • Closed Accounts Posts: 394 ✭✭DEATH


    Ya regi's right
    Chaos u p00f



  • Registered Users Posts: 574 ✭✭✭ste


    There's a simple one that just jumps and presses fire for ya at one go, u gotta do the looking down, but this by far is the most accurate and bets RJ script. BTW. i only started using a RJ script when i change the jump button from mouse to keyboard, i used to have it perfected but this actually is better. smile.gif

    // Rocket Jump
    bind f "+ijump"
    alias ijumpbase "impulse 7;+attack;+jump;wait"
    alias +ijump "ijumpbase"
    alias -ijump "-attack;-jump"


  • Registered Users Posts: 1,134 ✭✭✭Chaos


    HHAHA take it:p
    U calling lakerman a p00f smile.gif?


  • Registered Users Posts: 4,471 ✭✭✭elexes


    well hears my one that i use seems pritty affective so if you use it go for it

    //Rocket Jumping
    alias +rjump "cl_pitchspeed 1000; +lookdown; long_wait; +jump; wait; +attack"
    alias -rjump "-lookdown; force_centerview ; -jump; -attack; cl_pitchspeed 100; centerview;"
    alias long_wait "wait; wait"


    seems to work just fine
    anyone know when i exit quake and restart all my binds ect have changed or dont work


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