Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

specifications

  • 01-10-2003 11:56pm
    #1
    Registered Users, Registered Users 2 Posts: 5,554 ✭✭✭


    is there a website that would explain, what all this specifications mean, i understand Clock Speed, Mem Bandwidth, but what a hell is Pixel Shaders or Vertex Shaders and others?


    Process .15 micron
    Engine Clock Speed 412+ Mhz
    Rendering Pipelines 8
    Full precision PS2.0 FPU’s 8
    Peak Pixel Fill Rate 3.3+ Gpixels/sec
    Peak Vertex Throughput 412M+ Triangles/sec
    Maximum Floating-Point Precision 128-bit
    Textures Applied per Pass 16
    Geometry Pipelines 4
    Memory Clock Speed 364+ Mhz DDR
    Peak Memory Bandwidth 23.3+ GB/sec
    Bandwidth Compression Ratio 8.8:1
    RAMDAC 400Mhz
    AA Sampler per Second 19.8+ Gsamples/sec
    Maximum Texels Filtered per Pixel 768+ Texels/Pixel

    KEY FEATURES:
    DirectX 9.0 YES
    Vertex Shaders 2.0
    Pixel Shaders 2.0
    Higher Order Surfaces Truform 2
    Environmental Bump Maps Yes
    3D Textures Yes
    Anisotropic Filtering Up to 16x
    Anti Aliasing Up to 6x
    FSAA Gamma Correction Yes
    Video Gamma Correction Yes
    Multi Display Management Software Hydravision 2
    High Dimension Floating-Point Texture Yes
    Displacement Mapping Yes Yes
    Multiple Rendering Targets Yes
    Centroid Sampling Yes


Comments

Advertisement