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[ Official EA/Dice ] BF:V Community Update - 9.04.04

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  • 09-04-2004 6:53pm
    #1
    Registered Users Posts: 14,761 ✭✭✭✭


    Here we go, its the first Communtiy Update from the Battlefield Vietnam team since the games worldwide launch. They assure us there will be patches on the way which will add content and features to the game along with fix that terrible M60 whore'ing we keep seeing. Hopefully more news on that will come out in the next couple of weeks. We can only hope.
    Community Update - 9.4.04

    THANK YOU!
    Online numbers for BFV were huge the first week it was released and they don't show signs of slowing down. You're all obviously enjoying the the game! Everyone at DICE and EA would like to thank the fans and welcome all the new faces to the world of Battlefield!

    Battlefield Vietnam Update
    For those of you familiar with Battlefield 1942, you're already aware of the level of support you can expect from the Battlefield team. Battlefield Vietnam is no exception. In the next few months you can expect to see updates which add new features, incorporate community requests and add new content. We're currently working on an update which will incorporate some of your suggestions such as tweaking the M60/LAW combo as well as addressing peformance issues experienced by some people. Stay tuned for more information on this in the upcoming weeks.

    Server Admins
    Be advised, BFV has a higher bandwidth requirement than Battlefield 1942. This is due to the new features added in the game such as overgrowth and airlifting. We are working to optimize these further, but a simple solution includes properly choking your servers to the appropriate setting. We also recommend that you run only one instance of BFV on a server based on your bandwidth pipeline. Some rules of thumb include:
    • 16-player: WinOS or Linux/1.8Ghz processor/256MB RAM/T1 connection
    • 32-player: WinOS or Linux/2.8Ghz processor/512MB RAM/T1 connection
    • 64-player: WinOS or Linux/3+Ghz processor/512MB RAM/T3 connection (You will need at least 4Mbit of bandwidth)

    ATI Card Users
    We are currently discussing with ATI the issues with BFV and certain high-end ATI cards. As an interim solution, if you turn off Anti-Aliasing and Anisotropic Filtering you will have a much better playing experience.

    That's it for this week, so until we talk next, happy hunting!

    EAComMike and the rest of te Battlefield team!

    From Official Battlefield: Vietnam Website


Comments

  • Registered Users Posts: 6,560 ✭✭✭Woden


    good good,

    glad they take suggestions onboard, hope they add a few new maps as well


  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    * 16-player: WinOS or Linux/1.8Ghz processor/256MB RAM/T1 connection
    * 32-player: WinOS or Linux/2.8Ghz processor/512MB RAM/T1 connection
    * 64-player: WinOS or Linux/3+Ghz processor/512MB RAM/T3 connection (You will need at least 4Mbit of bandwidth)

    Didn't think it require so much bandwidth!


  • Registered Users Posts: 5,460 ✭✭✭shinzon


    oh well here we go again with patches that are overly big and the constant can i have a disk with the patch please lol

    Speaking of which

    :)

    Shin


  • Closed Accounts Posts: 342 ✭✭Irish_Kamikaze


    SHINZO Have you eva downloaded a patch by yourself you always ask for a friggen disk get a job and go to a caffe and then download it!!!


    :mad: :mad: :mad: :mad: :mad: :ninja:


  • Registered Users Posts: 14,181 ✭✭✭✭Jim


    personal insults (careful now)


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  • Closed Accounts Posts: 590 ✭✭✭regeneration


    Hey, I remmeber that guy - doesn't Kamikaze go all foamy at the mouth and display the fact he's 12? :O


  • Registered Users Posts: 5,460 ✭✭✭shinzon


    Originally posted by Irish_Kamikaze
    SHINZO Have you eva downloaded a patch by yourself you always ask for a friggen disk get a job and go to a caffe and then download it!!!


    :mad: :mad: :mad: :mad: :mad: :ninja:


    Sigh, this is something i wouldnt normally comment but it is so pathetic i just have one word for it

    M'EH

    Shin


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco


    Originally posted by Winters
    features to the game along with fix that terrible M60 whore'ing we keep seeing.
    Wots wrong with the M60? Or is it that the M60 the only viaable close-combat weapon in a game where its based around close combat?


  • Registered Users Posts: 376 ✭✭Ozzy


    I don't think anybody said there was anything wrong with the m60. I think it's the fact that this class has an m60 with 300 rounds and a LAW with 4 rockets among other ****, as well as there being no limit to the number who can choose it.


  • Closed Accounts Posts: 484 ✭✭ssh


    Originally posted by the_syco
    Wots wrong with the M60? Or is it that the M60 the only viaable close-combat weapon in a game where its based around close combat?

    I think it's the fact that a fair amount of realism has been applied to various other weapons, but the M60 has had none of its deficiencies highlighted (overheating, heavy, loud, big recoil and flash, difficult to fire while moving, gas-chamber + barrel + bipod all one unit, so barrel changes were horrible).

    Also, in reality the RPD has a higher rate of fire than an M60 (650 rpm vs. 550). So it makes no sense. The m60 in bfv feels like about 800 or so rpm. Whatever about giving the LAW soldier a machine gun, the silenced laser beam that is the bfv m60 just isn't good.


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  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    Originally posted by the_syco
    Wots wrong with the M60? Or is it that the M60 the only viaable close-combat weapon in a game where its based around close combat?

    Not sure what u mean by close combat... The M60 is a squad/section support weapon ment to be fired at about 100 to 400+ meters from a lying position.

    In BFV u get evey muppet and noob running around with it generally making the game **** for eveybody else who chooses not to use it. I cannt wait till its patched in to somthing a bit more realistic.


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