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Battlefield Vietnam Update 1.01

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  • 01-05-2004 4:13pm
    #1
    Closed Accounts Posts: 520 ✭✭✭


    check the bottom for some nice updates......!

    Community Update - 4.30.04

    Update 1.01 Info
    DICE and EA are pleased to announce that the first Battlefield Vietnam update has entered the home stretch here at EA and should be ready for release in the very near future. We've spent some time gathering and evaluating the feedback on Battlefield Vietnam from the community, community forums and from the Battlefield Vietnam Performance Issues e-mails we solicited back in mid-March. We're happy to report that we have been able to address many of these issues for the update.

    While future Battlefield Vietnam updates will include game features that were added to Battlefield 1942 post-ship (such as the Voting GUI), v1.01 is intended to address community related issues. The following is a list of the major items being addressed in v1.01. Of particular note in this list are tweaks to server functionality that should provide a much improved play-experience on servers that are hosting high-player-count games (please note the server hardware requirements posted in the Community Update from April 9, fixes to the internal server browser functionality, and rebalancing of the M60, the RPD and the US Heavy Assault kits.

    SERVER FIXES
    General optimizations to reduce server lag
    CDkey hash added to game.listplayers output
    game.listPlayers uses the new format:
    #Id: - is remote ip: : hash:
    Gamespy port setting fixed
    game.gameSpyPort - now working
    game.gameSpyLANPort - now working
    game.ASEPort - removed (not supported by ASE)
    All Seeing Eye updated
    Battlefield Vientam games no longer appear in Battlefield 1942 ASE list
    Player details should appear correctly in ASE server list
    CLIENT FIXES

    Sort by Ping fixed in Server Browser
    Scrollbar fixed in Server Browser
    Soldier prediction fixed to remove jerky movements when walking/jumping
    M60 removed from the LAW kit and replaced with M14
    M60 and RPD min/max bullet deviation increased when standing/moving
    M60 and RPD max bullet deviation decreased slightly when prone
    Rate of fire and velocity of M60/RPD adjusted
    Player movement speeds on Heavy Assault kits reduced slightly
    Network overhead of vehicle engines and airlifting significantly reduced
    Added minimap warning icon when enemies are within capture radius of an opposing team flag


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