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Best not **** Ed/Cloud off...

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  • 08-02-1999 12:35pm
    #1
    Registered Users Posts: 21,264 ✭✭✭✭


    Saw this on another board. Be cool if it actually works <IMG SRC="http://lacerta.ucg.ie/boards/smile.gif&quot; WIDTH=15 HEIGHT=15 BORDER=0 ALT=":)">
    posted February 07, 1999 02:06 PM ET (US)
    Yes, you can re-reference it, and this is possibly one of the coolest tricks I know, so pay attention;
    Host a game.

    exec(editor.cs);

    Guess what? Your now hosting a game on the internet, but your viewing it from editor mode.

    You can pick up TK'ers with the hand-of-god and smack them into buildings. You can pick up buildings in the middle of the game and move them around. You can teleport things around, and load new things. It's totally ****ing dynamic. Now, if you want to refresh something in game, you just exec(baseProjdata.cs), or whatever. It just needs to be in your \base\ directory. ****ing rules. I will never recover from how cool this is... In every game I'll play from now on, I'll just be thinking "Yeah, but in Tribes I could edit the ****ing game on the fly..."... It's just bloody amazing.

    Btw, I don't know how to make nightvision goggles in this. Except maybe just a pair of goggles that switch off fog... That'd be helpful. It's pretty easy to make IR goggles though. Mine look exactly like normal vision, except when something gives off a heat signature you see the little PDA icon of it in red (As if it was damaged) The cool bit is, it goes through walls/hills, and goes till the max vis distance.

    AlbedoZero, Spokeswoman for General Mortars, the apogee of home defense.


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