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Doom 3 benchmarking

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Comments

  • Closed Accounts Posts: 4,943 ✭✭✭Mutant_Fruit


    I'm really tempted to blow a week and a halfs wages on an x800 or equivalent geforce. So tempted... My 9600pro is only 2-3 months old :p


  • Registered Users, Registered Users 2 Posts: 2,651 ✭✭✭Spunog UIE


    Athlon 1.4 :)
    9600xt,
    512ram

    30fps @ 800*600 medium detail
    25fps@1024*768 medium detail

    go me.


  • Closed Accounts Posts: 4,943 ✭✭✭Mutant_Fruit


    Gideon wrote:
    Athlon 1.4 :)
    9600xt,
    512ram

    30fps @ 800*600 medium detail
    25fps@1024*768 medium detail

    go me.

    Is the 9600xt really that much better than a 9600 pro! I was getting 21-22 fps on 800x600 medium detail! Your scores are about 50% better :eek:


  • Registered Users, Registered Users 2 Posts: 2,651 ✭✭✭Spunog UIE


    I don't know, the rest of my system pretty up todate besides cpu could be that, or could be that its a fireblade and overclocked by default, its now at Memory Clock 324.0 MHz Core Clock 526.5 MHz.

    I say it would do a lot more but I'm not really into overclocking + not much point with a 1.4, prefere the silence :D

    Think Giblet got his 9600fireblade close to my default settings for it. Can't remember now.


  • Closed Accounts Posts: 183 ✭✭pebble


    Image fidelity is dependent on what quality level we load the textures at.

    In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.

    High quality uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss. This is the quality that for instance the PC Gamer review was played in.

    Medium quality uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges. This level gets us comfortably onto 128MB video cards.

    Low quality does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.

    From the .PLAN of one Robert Duffy. Doom3 programmer.

    http://www.webdog.org/plans/313/


  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    ok i got my new system up and running : ;)


    Asus K8V Delux Mobo
    AMD 3800+
    Corsair XMS 3200XL Pro, 1 Gig
    AOpen GeForce 6800 Ultra


    1600x1200
    High
    1st Run = 61.0 fps
    2nd Run = 74.7 fps

    1600x1200
    Ultra High
    1st Run = 61.7 fps
    2nd Run = 73.2 fps


    1600x1200
    Ultra High AAx4
    1st Run = 39.2 fps
    2nd Run = 43.3 fps

    ================


    3DMark-01
    23,532
    3DMark-03
    12,514
    Aquamark
    67,609


    :eek:
    CC


  • Closed Accounts Posts: 2,155 ✭✭✭ykt0di9url7bc3


    CombatCow wrote:
    ok i got my new system up and running : ;)


    Asus K8V Delux Mobo
    AMD 3800+
    Corsair XMS 3200XL Pro, 1 Gig
    AOpen GeForce 6800 Ultra

    1600x1200
    Ultra High AAx4
    1st Run = 39.2 fps
    2nd Run = 43.3 fps

    :eek:
    CC


    I WANNA PLAY IN YOUR HOUSE


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Nevermind CC i wanna play in this guys house and know whats in his PC.

    Doom3.Ultra.Quality.8AF.16AA@2048x1536

    More here.
    http://home.online.no/~henryw/Diverse/Doom3.Ultra.Quality.8AF.16AA@2048x1536.Screenshots/

    Holy **** what is running that PC.

    kdjac


  • Registered Users, Registered Users 2 Posts: 6,334 ✭✭✭OfflerCrocGod


    KdjaC wrote:
    I want a better screen - what am I saying I want a new PC!!!:D


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  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    marclar wrote:
    why do I want more than 60? because my PC can do more than 60! the most efficient framerate is 125fps, regardless of what your monitor will display.
    125 is most efficient?

    What?

    Link to evidence to support this argument.

    200+fps at 200+Hz vertical refresh with a nice high horizontal freq would be good.


  • Registered Users, Registered Users 2 Posts: 17,958 ✭✭✭✭RuggieBear


    does this look about right?

    Optimal quality from ATI display settings

    1600x1200
    AF x16
    AA x4

    Ultra
    32.1 FPS second pass


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    Marclar, 125 fps only makes a difference in Quake3, Doom 3's physics run at 60 "ticks" per second regardless of frame rate. 60fps solid with 120hz should look cool. There are ways to up the frames aswell though.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Giblet wrote:
    Marclar, 125 fps only makes a difference in Quake3, Doom 3's physics run at 60 "ticks" per second regardless of frame rate. 60fps solid with 120hz should look cool. There are ways to up the frames aswell though.

    Run in developer mode to unlock the fps limit.

    kdjac


  • Registered Users, Registered Users 2 Posts: 968 ✭✭✭Adeptus Titanicus


    Sapphire 9800Pro flashed to XT
    AA x4
    AF x16
    1024x768
    High

    1st: 39.9
    2nd: 45

    Not too bad.

    <edit>
    and with a little more overclocking on the 9800 to 427.5/405 ( from 411.75/364.5, perfectly stable) it got to 47.5 on the second test (from 42.6)


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    CombatCow wrote:

    1600x1200
    High
    1st Run = 61.0 fps
    2nd Run = 74.7 fps

    1600x1200
    Ultra High
    1st Run = 61.7 fps
    2nd Run = 73.2 fps

    1600x1200
    Ultra High AAx4
    1st Run = 39.2 fps
    2nd Run = 43.3 fps


    Hmm, how does the 60fps "Cap" interact with the your scores of 74fps... ??



    Matt


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  • Registered Users, Registered Users 2 Posts: 698 ✭✭✭vishal


    Sapphire 9800Pro flashed to XT
    AA x4
    AF x16
    1024x768
    High

    1st: 39.9
    2nd: 45

    Not too bad.

    <edit>
    and with a little more overclocking on the 9800 to 427.5/405 ( from 411.75/364.5, perfectly stable) it got to 47.5 on the second test (from 42.6)

    Are you getting any artifacts and is everything stable?


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    There is no cap on 60fps in the timedemo. If you try it on low 640 you'll see it yourself. I got over 70 at that res/quality.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Sapphire 9600XT running latest Omega drivers

    Second run = 28.9fps
    1024x768-high detail
    AA x2


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    B-K-DzR wrote:
    There is no cap on 60fps in the timedemo. If you try it on low 640 you'll see it yourself. I got over 70 at that res/quality.


    Ahh I see.

    Im getting 39fps (one run only, so +5 for second run?) on

    1280x768 WideScreen, with FOV set to 105 (more onscreen to slow down FPS)
    1024MB DDR@430
    A64 at 2.4GHz
    FX5950 at 556MHz Core, 1.01GHz Memory



    Matt


  • Registered Users, Registered Users 2 Posts: 968 ✭✭✭Adeptus Titanicus


    vishal wrote:
    Are you getting any artifacts and is everything stable?
    Yes, perfectly stable and no artefacts at XT speeds. Only played for a bit with the additional overclock, and it also seemed fine, but the gpu was getting mighty hot :)


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  • Registered Users, Registered Users 2 Posts: 698 ✭✭✭vishal


    Yes, perfectly stable and no artefacts at XT speeds. Only played for a bit with the additional overclock, and it also seemed fine, but the gpu was getting mighty hot :)

    are you using an artic cooler?


  • Registered Users, Registered Users 2 Posts: 771 ✭✭✭Sir Random


    1600x1200, 'Ultra' game setting.
    4xAA, 8xAF, drivers at 'Quality'

    1st: 37.2
    2nd: 44.6

    Lowering the settings makes very little difference, so I reckon the cpu is the bottlekneck. It averages around 56fps in the labs and corridors, heavy action drops it to ~32fps


  • Closed Accounts Posts: 630 ✭✭✭LastIrishMonkey


    well i got the game today and tis class got too run the game at low tho :confused: little problem pooie computer but it will be fine also i noticed if u run everything low and at 640x480 the game runs like poo but if u up it too 800 x 600 its better Why ? :D but i aint complaining but Why ?


  • Registered Users, Registered Users 2 Posts: 307 ✭✭Thordon


    Athlon 1.1ghz (non XP)
    Sapphire Radeon 9600 non pro 256mb
    1024mb SDRAM133

    0xAA, 2xAF
    High Quality
    800x600

    First run: 15.5fps
    Second run: 26fps


  • Registered Users, Registered Users 2 Posts: 968 ✭✭✭Adeptus Titanicus


    vishal wrote:
    are you using an artic cooler?

    Yeah, the Arctic VGA Silencer. This baby.


  • Closed Accounts Posts: 4,943 ✭✭✭Mutant_Fruit


    I think this is definately worth a shot for all ATI USERS ONLY. This Tweak gives a nice performance boost on all ATI cards. I went from 32fps to 39 fps on my 9600pro, which i believe is a 20% increase. Thats not to shabby at all.


  • Closed Accounts Posts: 1,388 ✭✭✭Señor Juárez


    A replacement shader. How quaint. Look worse I assume? Then again, on low end PC's it is probs very welcome.


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