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Setting up a server

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  • 06-08-2004 2:10pm
    #1
    Registered Users Posts: 2,911 ✭✭✭


    Guys I know this may be a complete no brainer for some of you but advice is needed.
    I have a spare server atm and would like to set up a dedicated battlefield server.
    What is the best to run a server under Linux or windows?
    The rough specs are quad xeon processors and 4gb ram. Plenty of hard drive space.
    Can I run 1942, vietnam, Desert Combat and pirates all off the same box?
    I know bandwidth could be an issue but I can address that at a later date (possibly 2mb dsl dedicated).

    Any help would be greatly appreciated.

    Regards,
    Tip


Comments

  • Closed Accounts Posts: 7,346 ✭✭✭Rev Hellfire


    Either OS is fine, we use linux but thats mainly cos we're cheap :)
    Windows may actually have the advantage since it can take a while for linux updates to arrive for the servers while windows one come with the client patches. Also it must be said that linux implementations of the BF* servers have had issues. I'm sure you'll hear the usual clap trap about linux boxes been more secure etc, but with a little bit knowhow a windows box can be secured quite easily.

    As for the spec's you should be easily able to run those, although bandwidth will be the main limit.

    So in total I say go windows, watch the player count (and trottle the connections) and you'll be ok.


  • Registered Users Posts: 2,911 ✭✭✭Tippex


    Thanks for that rev.

    The hardeneing of the windows box isnt an issue.
    I might make a start on it over the weekend and let you know how I get on.

    Regards,
    Tip


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    http://www.blackbagops.com/

    Check out that website ,has everything you need to know and some programs for remote admin.

    kdajc


  • Registered Users Posts: 219 ✭✭f1refox


    What is the min net connection you can use to run a server


  • Registered Users Posts: 15,815 ✭✭✭✭po0k


    Minimum(2N+1) * 32kbit

    Where N== Max number of players.
    It's 2N because you need ~32kbit for the remote administration connection and each client playing on the server should have 64kbit minimum (hence 2*32kbit)
    Ideally 128K upload per client + 128k for the administration side to keep things smooth and especially if you have multiple admins ont he server.
    I haven't mentioned spectators yet either.

    30 player server == 2Mbit synchronous line (2meg up and down). Possibly more download for when you're downloading patches etc.
    Around 10Mbit would be sufficient for ~24players at on 512/128k ADSL line.

    but that's overkill for most.
    You can set min/max bandwidth limits for clients too, so that you don't over-run your upload/download (excluding dos attacks etc.)


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