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new patch info

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  • 02-05-2001 5:10pm
    #1
    Closed Accounts Posts: 257 ✭✭


    <font face="Verdana, Arial" size="2">We're currently working on a big patch that is concentrating on some of the big issues we all hate. The list below is not a guaranteed list (some items may not be completed in time for Friday's submission to QA) but it's the list we're working on for next week's patch.

    This mostly just an FYI to let you folks know what we're doing here. We'll try this out and see if the reaction to this sort of news is positive or negative and adjust our future announcements accordingly. ; )



    Allow configuring of command map bindings and observer bindings

    Add filter for Team Damage ON/OFF into filter settings

    Shape detail slider returns to full each launch.

    Preventing "sticky" mouse buttons.

    Get Central Download Site completed.

    Get all the documents we have available published to that site for general use by players.

    Voodoo improvements (and interface with Wicked3D) : Work to try to find any framerate improvements possible...especially focusing on the Voodoo 3 and Voodoo 5.

    Radeon VE crash in Windows 98

    Server/Client memory issues

    When you eject from a vehicle, you need to be thrown clear so that you don't get killed by the vehicle.

    Observer Tools : As specified on the design doc under "Rollout Features"

    Artificial horizon for vehicles

    Complete the Team Damage changes

    Bad Behavior on servers (please prevent these situations):
    a. Destroying equipment + Repairing it (disallow repairing ANY enemy object)
    b. Destroying friendly turrets so that you will get the points (no points for killing friendly turrets)

    Mine kills: players that go to observer or leave the game cause players that trip their mines to get team kill messages.

    Creating a "TEAMKILLED by playerXXX" message when playerXXX is controlling a turret.

    Make sure that the T2FAUv4 is built into the next patch so that everyone gets it on their hard drive.

    Teleporting into driver/pilot seat after purchase to prevent vehicle stealing

    Names of other players in vehicles

    Bombardier and tank gunner positions should get passenger info.

    mIRC.dll : Set up a DLL so that folks can log in through a DLL and participate in tIRC communities.

    Finish "moderator" tools : Complete the "thread-locking" tools. Also work out the cacheing issues and get that all ironed out.

    Get "wwwlink" function so that it works with Netscape in addition to IE. (Currently, Netscape doesn't work with the links.)

    Real-world clock in corner of community to show correct time (should show in Lobby also).

    Some things in there many people have been looking forward to!
    </font>


    CTRL+V'ed straight from tribalwar


Comments

  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    I like the way you're teleported into the veichle's now
    much more handier smile.gif
    cause sometimes it was a **** to try and get into them


  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    hmm just updated there...
    I didn't seem to be teleporting to the veichles.. frown.gif


  • Registered Users Posts: 2,518 ✭✭✭Hecate


    thats just a patch for sierra update.


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