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[ Mod News ] Official Vietnam WWII Mod

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  • 18-08-2004 2:04pm
    #1
    Registered Users Posts: 14,181 ✭✭✭✭


    Woot!
    There is some very exciting news posted today over at the Official Battlefield Vietnam website. They have just announced that the much anticipated WWII mod for BFV will be released this Friday! Here's the full press release:

    Have you ever wondered what Wake Island or Iwo Jima would look and play like with real tropical foliage? Do you love Battlefield Vietnam but you want to be able to relive the classics without having to dig up your 1942 disks?

    Now you can!

    Available this coming Friday (8/20/04) from Digital Illusions and EA, the World War II mod for Battlefield Vietnam brings three Pacific Theatre maps from Battlefield 1942 into the Battlefield Vietnam engine. But these aren’t straight ports of the original maps. Instead, they make use of all of the upgraded features of the Battlefield Vietnam game engine.

    Grab your sniper rifle and crawl through the thick grass and dense tropical foliage of Iwo Jima. Scoot around Wake Island blaring the Battlefield 1942 theme from your Willy’s onboard radio. Use the new flamethrower to clear defenders from the airfield during your Invasion of the Philippines. All this and more.

    World War 2 Mod Features:


    Three Pacific Theatre maps: Iwo Jima, Wake Island and Invasion of the Philippines.

    Improved player customization using the Battlefield Vietnam-style kit, body and head selection interface.

    Flamethrower kits can be picked up by any soldier and used to wreak havoc on bunkers and exposed infantry.

    All Battlefield weapons and vehicles from the Pacific Theatre have been rebuilt to take advantage of the Battlefield Vietnam engine.

    New animations for all kit weapons, to bring them up to the standards set with the Vietnam-era weapons in BFV.

    Battlefield Vietnam gameplay tweaks: 3D Map, capture timer, and use of kit weapons from open positions. World War II Mod

    Stay tuned to this web space over the next couple of days as we will have other updates pertaining to the release of this mod.

    Tomorrow, that's Wednesday, we'll post some comparison screenshots to show off the mod.

    We will be sure and get those comparison screenshots up tomorrow as soon as they are available. I for one can't wait to try out this mod. Stay tuned for the release of the Official WWII mod this coming Friday!

    Any chance of a server for this?


Comments

  • Registered Users Posts: 6,892 ✭✭✭bizmark


    Friday = what 2 months time ?


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco


    bizmark wrote:
    Friday = what 2 months time ?
    Well in the quote tehy mention screenies out on Wednesday, and the game then out on Friday. Well, teh screenies are up... so the mod must be coming out this Friday (unless they encounter some "problems"...).

    Before . . . . . . . . . . . . . . After
    before_01_small.jpgafter_01_small.jpg
    before_02_small.jpgafter_02_small.jpg
    before_03_small.jpgafter_03_small.jpg
    before_04_small.jpgafter_04_small.jpg
    before_05_small.jpgafter_05_small.jpg
    before_06_small.jpgafter_06_small.jpg


  • Registered Users Posts: 6,892 ✭✭✭bizmark


    only 3 maps?


  • Closed Accounts Posts: 1,285 ✭✭✭TheHairyFairy


    Yeah only the pacific theater maps. Who cares, more choice, more fun in my opinion.

    Fairy


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco


    bizmark wrote:
    only 3 maps?
    They proberly checked to see which one's were the most popular, and also; the mods; they'll be ever so sweet :)


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  • Closed Accounts Posts: 590 ✭✭✭regeneration


    Has BF:V's network code been tweaked yet? I haven't played it since 1.0 - what's it like these days - still laggy and missing the GUI?


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco


    http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=ww2mod
    Q: Why did you decide to create this Mod?
    A: EA approached us with the idea, and DICE agreed that bringing some Battlefield 1942 (BF1942)content up to par with Battlefield Vietnam (BFV) would be a great way to show the modding community just how powerful the BFV engine is. After realizing the kind of impact the overgrowth system in BFV had on the gameplay, everyone in the studio began imagining how cool some of the original BF1942 levels would look and play. The Pacific maps really show off the improvements in visual quality and level design potential that the new rendering engine and overgrowth systems provide.

    Q: How soon after release of BFV did work begin?
    A: Work began on the WWII Mod in early April of '04, so less than a month after BFV launched.

    Q: What do you think the BFV engine brings to the classic BF1942 maps you’re including?
    A: Well, the rendering engine allowed us to create some beautiful new vehicle, weapon, and soldier textures, making the battlefield really come alive. But the biggest impact here has got to be the overgrowth system. The grass and trees make for a much more immersive experience, but they also have a big impact on the gameplay. There's a lot more cover for infantry, making it really dangerous for armoured vehicles to go off-roading. You never know when a landmine is hiding in the bush! The trees not only give extra cover during infantry fire fights, but they give the ground pounders a little more protection against aircraft fire. In BFV, you have essentially 8 different kits to choose from, compared to only 5 in BF1942. We have created an interesting mix of kits that should really expand on the core BF1942 balance without stretching it too much. For instance, we’ve added the mortar to a kit, which really opens up a ton of new strategies on the Pacific maps. And of course, adding armed passengers to vehicles like the jeeps, landing craft, and PT boat rafts makes these vehicles much more fun to use. The radios blasting out the BF1942 themes we’ve all come to love is a really fun addition!

    Q: Tell us a little about the flamethrower. Which class can use this? Just how devastating is it in combat?
    A: The flamethrower kit is a spawned object that can be picked up and used by any soldier, just like the jet pack in Secret Weapons of WWII. The flamethrower is devastating in close combat, but its range is also the main weakness. It’s the perfect weapon for clearing houses and bunkers, but not the best choice when out in the open. Any object the flame touches will burn for several seconds, making it useful for sealing the entrances and exits from key locations.

    Do you have a planned date for the release of the Mod?
    A: You bet we do! Check this web space tomorrow morning (8/20/04) and you'll be able to download it

    Additional Info on the Mod (tips & hints)

    Mortars
    Just as they were important tools in BFV, mortars are just as deadly in the WWII Mod. Have a spotter give you a target (which is available via binoculars for assault and sniper classes), and hold back enemy advances. An example of this is holding the enemy down with mortars as they try to make their way down Iwo Jima’s Mount Suribayachi or across its Landing Beach.

    Flamethrowers
    These add a new dynamic to CP defense. A soldier can hide near the flag next to an ammo crate (like in a nearby house), and put down some good defense…via continual flaming of the flag (to avoid enemy capture). This can work against this tactic however, since flames do indeed travel through walls. Knowing this, an enemy flame throwing soldier can douse this building’s exterior and eliminate this particular defender. Flamethrowers must be used with caution. Their range is short and can easily kill fellow teammates if they are nearby your targeted area.

    WWII Mod
    The WWII Mod uses physics from BFV. With that, the Japanese Panzershrek and US Bazooka share splash physics with BFV’s RPG and LAW. Panzershrek and Bazooka can be shot at your enemies feet and send them flying in the air.

    WWII Mod allows players to listen to classic BF1942 music in their vehicle via radio (or listen to their mp3’s). Knowing this, enemies can also hear this music. Avoid using radio upon stealth approaches in order to avoid giving your position away.

    The WWII Mod bots react just as they did in BFV. Players have the ability to request bots to follow them, cover them, among other things.

    All the classic stunts from BF1942 return (some of which were difficult to do in BFV). WWII Mod players can wing walk across plane wings, ride atop the hoods/roofs of vehicles, and pack TNT in the back of the Black Medal jeep for kamikaze approaches.

    Landmines
    BFV’s landmines would explode the moment they were placed on vehicles. In the WWII Mod, this has been changed as they didn’t do this in BF1942. You can once again booby trap vehicles as you did in BF1942…by placing mines on them.

    Medic
    The medic indicator function has returned, for players who missed out in BFV (only was available for BFV’s Special Forces team). Medic classes in the WWII Mod will see health number indicators above teammate nametags. If enabled on the server, soldier will get warnings on their minimap (and via voice over warning) indicating enemy flag capture attempts, just like BFV. This feature can be turned off on the server to get a true BF1942 emulation (not getting a warning when an enemy is trying to attack your flag).

    Seeing as the medic class has a highly inaccurate weapon, and the Type 5/M1 Garand are slow firing…the work horse kit for your team will be the BAR and Type 99. These guns have decent range and aim when your soldier is stationary, and cause most damage to the enemy.

    3D Map
    The 3d map. This feature returns from BFV, and is helpful to see any kinds of traps to avoid that are set by your teammates. Make sure to enable this to avoid running over your teammate’s mines or TNT.

    Vehicle
    The jeeps (Black Medal and Willy) and transport boats (Daihatsu, Higgins, and US/Japanese life rafts) now include exposed passenger positions. In this case, its seat #2 for the Black Medal/Willy, seat #2 for the life rafts (which spawn upon sinking of the PT boats in Invasion of the Philippines), and seats #4 and #6 for the Daihatsu/Higgins. Soldiers sitting in these seats can repair them (via wrench), or put down cover fire (via BAR/Type 99) while the vehicle is moving.


  • Closed Accounts Posts: 590 ✭✭✭regeneration


    flamethrowers? oh no...
    hello TK'ing on a ginormous scale when the smacktards get hold of that :)


  • Registered Users Posts: 14,181 ✭✭✭✭Jim


    I personally can't wait. I'm in college atm, is it available for download yet? Anyone played it?


  • Registered Users Posts: 28,843 ✭✭✭✭_Kaiser_


    I personally can't wait. I'm in college atm, is it available for download yet? Anyone played it?

    nothing yet (10:15am) - I've been checking that link the_syco posted above ( link )


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  • Closed Accounts Posts: 342 ✭✭Irish_Kamikaze


    Holy crap you can pack a things full of tnt and do KAMIKAZE'Z O sweet!!


  • Registered Users Posts: 7,314 ✭✭✭Nietzschean


    /me wonders at kam's sig there...... lil out of date no?


  • Registered Users Posts: 54 ✭✭Steven999


    Triceradon wrote:
    /me wonders at kam's sig there...... lil out of date no?

    ---this comes from the guy with the Transformers logo


  • Registered Users Posts: 6,892 ✭✭✭bizmark


    Another fine dice problem free release :rolleyes:


  • Registered Users Posts: 7,314 ✭✭✭Nietzschean


    Steven999 wrote:
    ---this comes from the guy with the Transformers logo


    omg we'll have no dissing of the transformers!! Peroid.


    Dinobots r the coolest things ever.

    QED :cool:


  • Registered Users Posts: 7,314 ✭✭✭Nietzschean




  • Registered Users Posts: 14,761 ✭✭✭✭Winters


    And its VERY, VERY slow.

    I am still trying to find me some mirrors.


  • Registered Users Posts: 7,314 ✭✭✭Nietzschean


    Winters wrote:
    And its VERY, VERY slow.

    I am still trying to find me some mirrors.
    that it is, i'm working on trying to get a mirror up, unfortunatly first time dl'n it died at about 80% , so won't have a mirror for about 2/3hrs prolly...


  • Registered Users Posts: 7,314 ✭✭✭Nietzschean




  • Registered Users Posts: 4,317 ✭✭✭CombatCow


    Some good mirrors here,got it in bout 20mins : http://www.gamershell.com/download_6774.shtml


    Ne whoo,tiz quite good, i had a good lol at the music in the menu,the new weapons dont look fantastic but whadda expect.The great news is that there was no usual ''bfv'' lag during offline play.Any navan servers going up tonight ;)

    Heres a few pics of the weapons to whet your appetite:

    http://hazelhatch.dyndns.org/mods/Tommy.jpg

    http://hazelhatch.dyndns.org/mods/Bar.jpg

    http://hazelhatch.dyndns.org/mods/Flame.jpg

    http://hazelhatch.dyndns.org/mods/Garand.jpg

    CC


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  • Registered Users Posts: 14,761 ✭✭✭✭Winters


    Triceradon wrote:
    MIRROR

    I love you.

    There are little to no public mirrors about as of yet. I'd say they will show their heads tomorrow morning and Monday at the latest.


  • Closed Accounts Posts: 833 ✭✭✭Stormfox1020


    I wonder if the radio is incorporated into the vechicles?


  • Registered Users Posts: 14,761 ✭✭✭✭Winters


    I wonder if the radio is incorporated into the vechicles?
    Never checked tbh. Was having too much fun burning Bizmark's ass.


  • Registered Users Posts: 6,892 ✭✭✭bizmark


    :D flametrowing fun


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco




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