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Far Cry 1.3 patch out

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  • 25-10-2004 5:33pm
    #1
    Closed Accounts Posts: 2,951 ✭✭✭


    at last. HDR is included in it, along with some other new graphical features.

    Fixed a crash with the ForkLift when loading some levels.
    * Fixed a bug that prevented levels from loading after saving in a previous level.
    * Returned surround 5.1 sound option to the menu.
    * Fixed a mounted weapon traverse problem.
    * Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch.
    * Fixed a delay relating to tagging enemies in binocular mode.
    * Normal Map Compression. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. This feature is disabled by default. To enable it, type r_TexNormalMapCompressed 1 in the console after loading a level. Enabling this feature during the game may take some time - the PC may appear to freeze. This variable will not be saved when restarting the game. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. Subsequent reloads of the same level will yield better performance and therefore we recommend that you run any benchmark twice and to take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience.
    * SM 3.0 and SM 2.0x are now enabled by default when graphics settings are set to "Very High". To see performance increases you must have Direct X 9.0c installed.
    * Improved tangent-space calculation to improve bumpmap quality.
    * Anisotropic filtering disabled for some textures (light-maps, several lookup textures, fall-off maps) for increased performance.
    * When attempting to connect to PunkBuster regulated servers, make sure you are not running with DEVMODE enabled. Run the Farcry.exe itself (not a shortcut) if you are unsure.
    * If you are kicked from a PunkBuster enabled server with the reason "No packet flow", make sure the Windows XP internal firewall is disabled.
    * Improved syncronization in multiplayer.
    * Fixed bug in leaning with different player classes.
    * Fixed an invisible wall exploit in mp_freighter.
    * Please ensure you have your graphics cards latest drivers installed.


Comments

  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    erm... i think its more a case of "who gives a flying ****" than "at last"

    i dont even see quick saves on that list :D


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    HDR?

    been playing tru it agian wit 9800Xt goodness sure may as well patch it. Hopefully this one wont eb recalled.

    link be nice.


    kdjac


  • Closed Accounts Posts: 2,951 ✭✭✭L5


    HRD= High dynamic range lighting i think, its like some of the videos shown of HL2, with amazing lighting reflections, bloom effects etc.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    That will so make the game better!!! OMG i cant wait.

    Would have prefered some more maps but wat yah gonna do.

    kdjac


  • Registered Users Posts: 4,317 ✭✭✭CombatCow




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  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    CombatCow wrote:
    Aye coop mode would be sweet aswell, maybe next time :confused:


    Seemingly was possible if the SDK was released earlier but the function was removed from it. bet its in the exp pack.

    kdjac


  • Closed Accounts Posts: 2,951 ✭✭✭L5


    to enable HDR type \r_HDRRendering 7 at the console
    There are 12 different types of HDR, with 7 seen to be the most noticable. You will have to turn anti aliasing off, as HDR is not compatable with it. You will see a massive difference in lighting quality and water reflections.


  • Closed Accounts Posts: 1,321 ✭✭✭neokenzo


    Out at last. Still looking for a server side patch for it thought. Anyone seen it?


  • Closed Accounts Posts: 1,136 ✭✭✭Superman


    tman wrote:
    erm... i think its more a case of "who gives a flying ****" than "at last"

    i dont even see quick saves on that list :D
    Couldn't have put it better my self!


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    erm... is the patch even out yet?

    had a quick google for it last night but to no avail.
    i'm considering playing through the sp campaign again


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  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Yeah its out 90mb or so , makes the game run crappier on my pc.
    Playing on from treehouse on hard and it was jerky on Very High settings 1280*960 aa on used to run fine :/


    kdjac


  • Registered Users Posts: 3,055 ✭✭✭suppafly


    yeah i've stopped playing that game. I finished it and that was enough. Couldn't be bothered installing it again just for some fancy lighting


  • Registered Users Posts: 3,078 ✭✭✭fenris


    got bored on the swamp level when the daft bint kept either shooting me in the back or running in front of me while I was firing - A.I. 90's style !


  • Registered Users Posts: 11,980 ✭✭✭✭Giblet


    I got bored about 10 minutes into this game, I think they need more than fancy lighting to help.


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