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lvl16 warlock vs lvl26 warriors?

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  • Registered Users Posts: 2,798 ✭✭✭Funky


    Advice =/= Attack


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    ^^ :cool:


  • Registered Users Posts: 2,079 ✭✭✭Mr.Applepie


    ssh wrote:
    The fear issue becomes less of a danger for warriors after level 30 when they get berserker stance. They can break themselves out of a fear immediately using berserker rage.

    Beserker Rage is only half useful. When I fight one I throw and fear immediately and run away(out of intercept range). Once the rage is wasted fear again and then they usually die quite quickly! if they get close enough to hamstring I use death coil :)


  • Registered Users Posts: 6,810 ✭✭✭DRakE


    deathcoil is the most imba spell in the game

    more imba than fear ward and devouring plague!


  • Closed Accounts Posts: 477 ✭✭abccormac


    DRakE wrote:
    deathcoil is the most imba spell in the game

    more imba than fear ward and devouring plague!

    Hehe, I remember when they first announced the changes to deathcoil, a few threads popped up on the warlock boards complaining because it wouldn't be safe to use in PVE any more :p

    You have to remember though, before they changed deathcoil a warlock had no reliable way to get distance so that they could cast if someone was meleeing them. Fear took too long to cast with all the interupts, and everyone can break it with the trinket anyway.

    Mages and priests I'm sure will get something just as retardedly good when their review comes up soon, every class has gotten some really good PVP boosts with the talent reviews.


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  • Moderators, Computer Games Moderators Posts: 23,187 Mod ✭✭✭✭Kiith


    Deathcoil is pretty imba at the moment, but that could be fixed, imo, by lowering the range big time. The whole point of the spell effect is to give us a defense against melee, which we dont have.

    whats strange, is that we get one spell buffed, and all of a sudden we are the most imba class in the game?


  • Closed Accounts Posts: 1,043 ✭✭✭Leprachaun


    yeh warlocks are great but I was very suprised to beat a lvl 60 warrior the other day in a duel,im a lvl 46 warlock


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    Kiith wrote:
    Deathcoil is pretty imba at the moment, but that could be fixed, imo, by lowering the range big time. The whole point of the spell effect is to give us a defense against melee, which we dont have.

    whats strange, is that we get one spell buffed, and all of a sudden we are the most imba class in the game?

    You were imba before you got the buff. Whining got you the imp deathcoil.

    OMG we have a weakness! Let's cry about it on the forums and make movies e.g world of roguuecraft to whine about it and make it look like we have it hard. Stick wotf on top of the other skills and you're unstopable by any class in a 1v1 encounter. A well equipped lock will have about 5.5-6k hp. With buffs you're looking at 7-8k + healthstones + health from deathcoil. Even more if you have soul link. Either way you need to take about 9-10k+ hp off a well equipped lock.

    It's at end game level that locks get really bs.


  • Registered Users Posts: 14,181 ✭✭✭✭Jim


    BloodBath wrote:
    You were imba before you got the buff. Whining got you the imp deathcoil.

    OMG we have a weakness! Let's cry about it on the forums and make movies e.g world of roguuecraft to whine about it and make it look like we have it hard. Stick wotf on top of the other skills and you're unstopable by any class in a 1v1 encounter. A well equipped lock will have about 5.5-6k hp. With buffs you're looking at 7-8k + healthstones + health from deathcoil. Even more if you have soul link. Either way you need to take about 9-10k+ hp off a well equipped lock.

    It's at end game level that locks get really bs.
    Unstoppable at 1v1? Not really tbh.


  • Closed Accounts Posts: 477 ✭✭abccormac


    BloodBath wrote:
    You were imba before you got the buff. Whining got you the imp deathcoil.

    OMG we have a weakness! Let's cry about it on the forums and make movies e.g world of roguuecraft to whine about it and make it look like we have it hard. Stick wotf on top of the other skills and you're unstopable by any class in a 1v1 encounter. A well equipped lock will have about 5.5-6k hp. With buffs you're looking at 7-8k + healthstones + health from deathcoil. Even more if you have soul link. Either way you need to take about 9-10k+ hp off a well equipped lock.

    It's at end game level that locks get really bs.

    The incessant whining turned a powerful class that was difficult to play well into a very powerful class that's a lot easier to play. Warlocks are flavour of the month right now, just like rogues were at release and warriors and shaman have been in the past. Give it a month or two untill mages and priests get revamped and they will see a sudden jump in popularity too. Also, a lot of people are taking advantage of the fact that you can sacrifice a pet to get the DS buff, and then quickly revive it with jumper cables to get the MD buff at the same time. As soon as that gets fixed, a lot of the more ridiculous overpoweredness complaints will disappear. (currently you can sacrifice a voidwalker to get massive health regen, res it to get a 10% damage reduction, and soul link it all at the same time. You can also sac a succubus to get 15% extra shadow damage, and res it to get +10% to all damage at the same time. )


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