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Sony claims Wii and Xbox 360 overpriced

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  • Moderators, Society & Culture Moderators Posts: 10,247 Mod ✭✭✭✭flogen


    meh, using the HDD to speed things up is pretty standard; that's what the xbox did and it worked well; that said 5gigs is an awful lot; I think MS had the right idea originally by partitioning off a small slice of the HDD for games to use, so that the player never even noticed.
    Shame they decided to ditch that idea and make the HDD optional...


  • Registered Users Posts: 2,682 ✭✭✭LookingFor


    flogen wrote:
    meh, using the HDD to speed things up is pretty standard; that's what the xbox did and it worked well; that said 5gigs is an awful lot; I think MS had the right idea originally by partitioning off a small slice of the HDD for games to use, so that the player never even noticed.
    Shame they decided to ditch that idea and make the HDD optional...

    That's the caching system, and it's still there in 360 if you have a HDD present (but a game cannot rely on it), and it's there in PS3 too. Some games will just use the cache transparently, and some will have the option to install data in its own private cache, so to speak, and some will do both. A game might want to install its own data if the optimisations it wants to perform require more data than the shared cache allows, and also it means it'll never have to reload that data to the cache if its own data gets pushed out by other games (as can happen in a shared cache).


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