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[Eve] Bantam question

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  • 02-02-2007 9:22pm
    #1
    Registered Users Posts: 10,245 ✭✭✭✭


    Just bough a bantam after my starting ship was destroyed. Fitted the basics: a mining laser and a deflection catalyser. My problem is that I can't attach any weapons, and so I'm stuck mining.

    I'm currently training in 'small turret hybrid rank (1)' - I'm on the 5th box - but this is going to take 7 days to train :eek: . Am I doing something completely wrong or is this just the way of the game?


    Thanks


Comments

  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Am I doing something completely wrong

    Yes. By the sounds of it you have trained Small Hybrids to level 4 and are training level 5...you should be able to use most small Hybrids after level 1...

    When you say you can't attach weapons, what does it say? Does it say you don't have the right skills or what? Make sure you bought a Small Hybrid weapon, like a rail or blaster.


  • Registered Users Posts: 2,426 ✭✭✭ressem


    Yep, you're trying to fit the wrong sort of gun.

    small turret hybrid lets you fit Small Railgun and small Blaster.
    (Energy Turret for lasers, projectile for autocannon and artillery)
    If you search for 125mm railgun 1, should get you started.
    Or in the market browse
    Ship Equipment > Turrents and Bays > Hybrid Turrents > Railguns > Small

    You use hybrid charges for ammo.
    Ship Equipment > Ammunition & Charges > Hybrid Charges > Standard Charges > Small


  • Closed Accounts Posts: 2,325 ✭✭✭Frankiestylee


    As a current bantam enthuasiast... I hate to inform you that they're not the best aul ships for guns. I've been trying since my second or so day to make a fighting bantam... but it's proving to be difficult.
    I'll build you a Condor... so keep the bantam for mining and use the concord for fighting. The extra pace on the Condor is really handy, and you can also load on two rocket launchers.


  • Registered Users Posts: 538 ✭✭✭Maddzy


    Yea, Bantam isn't a fighting ship, keep it to mining.

    The reason small hybrids level 5 is gonna take you 7 days to train is because your characters atributes are low. I would advise you to train the learning skills to improve your attributes before you start training level 5 skills. Attributes help to lower you time taken for training. Off the top of my head I think the main attribute for guns is Perception and the secondary is Willpower.

    Getting small hybrid to level 5 will be good for you if you wanna keep using these types of weapons. Not only will it improve damage output but will also allow you access to small hybrid specialisation, which will open up the option of tech 2 small hybrid guns for your ship. Expensive but pwnz0r.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Never train to level 5 unless you absolutely have to to achieve something specific, like tech 2 equipment. Or perhaps if you want to become extremely specialised.

    The cost of going from level 4 to 5 in one skill will take up the equivalent of four or five other skills going from zero to 3. Rarely worth it.


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  • Closed Accounts Posts: 165 ✭✭Renesco


    Zillah wrote:
    Never train to level 5 unless you absolutely have to to achieve something specific, like tech 2 equipment. Or perhaps if you want to become extremely specialised.

    The cost of going from level 4 to 5 in one skill will take up the equivalent of four or five other skills going from zero to 3. Rarely worth it.

    lvl 5 skills are well worth it in my opinion, engineering, electronics, drones, gunnery, navigation, energy management, energy systems operation are all well worth having at lvl 5 in their own right


  • Registered Users Posts: 5,111 ✭✭✭tba


    indeed they allow for module variations that can literally turn the tide


  • Closed Accounts Posts: 2,325 ✭✭✭Frankiestylee


    Every edge is infact an edge


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Every edge is infact an edge

    Yes. But while you just spent 7 days getting that little edge, I spent them getting five much bigger edges.


  • Registered Users Posts: 538 ✭✭✭Maddzy


    Specialization is everything is this game man. No point having a load of level 4 skills spread over multiple ship and weapon types. If you come up against someone who has level 5 skills specialized in the ship he is flying, you are fooked no matter how many level 4 skills you have.

    You are not the amount of skills / sp you have in this game. Pick your fave tank / damage type and train just for that and you will soon be pwning. Level 5 skills take that long for a reason and they are worth it.


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  • Closed Accounts Posts: 2,325 ✭✭✭Frankiestylee


    Oh Maddzy, you hero you!

    I just train stuff to get stuff I want... I reckon when you're starting off that's ok yeah? If I can't use something then I go and train for it, that's my current strategy. Yup yup yup


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Maddzy wrote:
    Specialization is everything is this game man. No point having a load of level 4 skills spread over multiple ship and weapon types. If you come up against someone who has level 5 skills specialized in the ship he is flying, you are fooked no matter how many level 4 skills you have.

    You are not the amount of skills / sp you have in this game. Pick your fave tank / damage type and train just for that and you will soon be pwning. Level 5 skills take that long for a reason and they are worth it.

    Oh bull. Specialisation only counts when you've already maxed out fours in all the other relevant things. Lets say you train up level 5 small laser and I only have 4 small lasers. You'll win, right? No, cos I trained five tanking skills to level 3 while you were ploughing hundreds of thousands of points into a single level.


  • Registered Users Posts: 5,111 ✭✭✭tba


    indeed, getting to lvl 4 is step one, then get to five, but don't ignore it to start specialising in some random skill, jack of all trades etc...


  • Registered Users Posts: 9,893 ✭✭✭Canis Lupus


    As a starter a player should go to l4's in lots of stuff. Once you sort yur cap, tanking, ships and weps do u start hitting the l5's. Telling a noob to train an l5 off the bat is gonna mean it takes him for ever to get anywhere.....


  • Registered Users Posts: 538 ✭✭✭Maddzy


    Zillah wrote:
    Oh bull. Specialisation only counts when you've already maxed out fours in all the other relevant things.

    This goes without saying. Get all the skills you need to level 4. After that you get the skills you want to specialise to level 5.


  • Closed Accounts Posts: 2,325 ✭✭✭Frankiestylee


    But back to the heart of this topic... the Bantam! After some poking around... I now believe a bantam fighting machine is totally doable, it just needs some skills that I didn't have at the time. The main problem was the powergrid, but with some training in certain areas... bingo bango bongo... the bantam will now field twin rail guns worthy of a king! Hurrah!


  • Registered Users Posts: 21,264 ✭✭✭✭Hobbes


    Zillah wrote:
    Never train to level 5 unless you absolutely have to to achieve something specific, like tech 2 equipment. Or perhaps if you want to become extremely specialised.

    You should get the core skills to level 5. Those are as I recall
    - Electronics
    - Engineering
    - Mechanic
    - Navigation

    Learning skills to level 4 and advanced ones to level 4.

    After that pick a core weapons system and core defense (armor or shields) and work on getting those to at least 4 on the skills and 5 on the top skill.

    The new character selections now does a lot of this already for you.


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