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PC Gaming Website

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Comments

  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    Speedway wrote:
    This website uses the directX diagnostics tool to run and that has no CPUID tag. The program extracts the clock speed from the DXDIAG text file that windows creates and uses that.

    As i was saying if I was to extract the CPUID and say the processor was an AMD FX or an AMD 64 3000 how can I simply right logic that if that chip is in this machine x,y,z games will run otherwise it won't. You can't simply identify whether a game will run based on the CPU installed. That would mean using every single CPU on the market with everyone of those games to see if in fact the AMD CPU works even though it has a lower clock speed.

    There is no game that "requires" dual core.

    Sigh... Look, Im not going to write the site for you, you can sit there and continue to excuse the end result and make things sound terribly complicated all you want.. You asked for feedback and you got a consistant response on a glaring error not only on the site, but seemingly in the logic you have been applying to your 5years in the trade.

    On DXDIAG and CPUID... you looked at DXDIAG itself recently?
    CPUID.jpg
    This is exactly what appears in the DXDIAG.txt output too. All the info you need is right there, you just need to find a way to harvest and present it.

    And yes, I know no current game requires Dual Core. That would be a "No" in the "Requires.." script then wouldnt it.


  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    Speedway wrote:
    it would detect that your chip is a dual core 2.4GHz, set it to 4.8GHz and tell you that you CAN run the game

    Well, other than ignoring the rest of my post :p that isn't actually correct, it isn't 4.8Ghz, but at least it doesn't tell you you can't run the game then.

    I just feel that if you ignore everyone with an AMD system or system that doesn't match the specific way you're working this out, it defeats the purpose of the page, a lot of customers are going to be told they can't run a game when they can, misinformation is surely is not the result you or they (or Gamestop!) want.


  • Registered Users, Registered Users 2 Posts: 565 ✭✭✭Speedway


    Matt Simis wrote:

    On DXDIAG and CPUID... you looked at DXDIAG itself recently?
    CPUID.jpg


    YES i know that has the CPU

    BUT like i just said to check the CPU name against games you'd have to actually go and check each game with most of the CPUs on the market and see how it shapes up


  • Registered Users, Registered Users 2 Posts: 565 ✭✭✭Speedway


    koneko wrote:
    Well, other than ignoring the rest of my post :p that isn't actually correct, it isn't 4.8Ghz, but at least it doesn't tell you you can't run the game then.

    I just feel that if you ignore everyone with an AMD system or system that doesn't match the specific way you're working this out, it defeats the purpose of the page, a lot of customers are going to be told they can't run a game when they can, misinformation is surely is not the result you or they (or Gamestop!) want.

    ok i can see what you're saying but when i designed this i went by clock speed. when i went by clock speed I didn't think purely intel at all.

    If i had written the code to say pick up AMD chips at 1.7GHz and then put them equal to a 3.0GHz Intel processor then I would have been SLATED!

    I went by clock speed because as I was saying the only measure any game gives on CPU requirements listed on its box is clock speed.Because I would think that to just say for all AMDs that their clock speed is doubled, or 1.5 times an Intel then that would be highly incorrect


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    Speedway wrote:
    YES i know that has the CPU

    BUT like i just said to check the CPU name against games you'd have to actually go and check each game with most of the CPUs on the market and see how it shapes up


    Yeah, so you know what must be done.. whats the problem?
    You check the CPU Name/Rating, in this case E6600 or in the earlier case Athlon 3000+ against the requirement on the Game side. If the game needs a P4 2GHz (assume stupid games that dont state "P4" do infact mean P4 XGhz) or above, then you know it will work and you can have the site give that answer quite simply.

    If you dont/cant do this, then Im sorry, I fail to see the point of the tool.
    Speedway wrote:
    If i had written the code to say pick up AMD chips at 1.7GHz and then put them equal to a 3.0GHz Intel processor then I would have been SLATED!

    Why, AMD have done this for years? There is even a tool on the web with the formula to extrapolate the AMD speed into Intel old school MHz Terms. Doing what you suggest may have been a bit inaccurate, but less so then not doing it IMO.


  • Registered Users, Registered Users 2 Posts: 565 ✭✭✭Speedway


    ok i searched and game across this formula
    (AMD MHz + 500) X 1.5 = Intel MHz

    would everyone think that would be more accurate if in the event that cpu type is an AMD then it adjusts the clock speed as above?


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Speedway wrote:
    ok i searched and game across this formula
    (AMD MHz + 500) X 1.5 = Intel MHz

    would everyone think that would be more accurate if in the event that cpu type is an AMD then it adjusts the clock speed as above?

    Which intel and amd processor?
    You would need different formula for different ones.


  • Registered Users, Registered Users 2 Posts: 565 ✭✭✭Speedway




  • Registered Users, Registered Users 2 Posts: 565 ✭✭✭Speedway


    so maybe use it for AMD 64 bit chips?


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  • Registered Users, Registered Users 2 Posts: 4,093 ✭✭✭TelePaul


    Hmm it's a cool idea but I don't know if it has my system spec right...it seems to think I have 512 MB of ram (I think I have 256) and that my Graphics card is 32 (I think it's 64). Any thoughts?


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