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HRTA Airsoft (Archive)

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  • Registered Users Posts: 5,967 ✭✭✭Pyr0


    Aye wsdave that was me !

    I'd be up for that alright ! Are replica uniforms a must though, i'd be interested in the Rebels side, so what would be the requirements uniform wise ?


  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    Assuming non-team people are welcome along, I'd be well up for that. More events are good.
    nonex wrote: »
    so is there any teams interested in milsim game on the 4th of august bank holiday monday.
    these games can be as hard or soft as you want.

    here are two game scenarios i have so far,


    Two sides= 1/7th and 2/7th Cavalry air mobile
    Peoples army of Vietnam

    US Objectives : Establish and hold LZ X-ray
    Maintain LZ for chopper traffic( aka ) post van.
    Move the enemy into and destroy their foothold on La Drang Valley
    Reclaim any cut off US platoons

    PAVN Objectives: Hold base of Operations (at town)
    Disrupt chopper traffic at American LZ
    Destroy all American units in La Drang Valley

    US notes: US has ability to drop fresh supplies and evacuate troop via choppers Respawn is once every ten minutes
    US has ability to utilize air support and accurate artillery using grid locations on maps and radio transmission to HQ

    PAVN notes: Superior force to US respawn every 5 minutes No air support option

    Special Roles Radio operator designated X4 for US for each platoon of Cav
    and each platoon of PAVN
    Each side gets a engineer for explosives
    US has a forward Scout Platoon
    PAVN has individual look outs ahead of army

    Disadvantages for US slow respawn and one mission objective to reclaim a detached cav unit outside LZ Xray in enemy territory before they get wiped out
    IF LZ is occupied by enemy commander has to set up a new LZ
    US must make use of medics on all platoons

    Disadvantage for PAVN No air support

    US special advantage: If unit is in danger of being over run US commander can use the key word "Broken Arrow" to bomb entire perimeter of LZ at one time, this can only be used once

    PAVN Speciial Advantage: Army does not need medics just go respawn
    This army may make use of Mortar fire by grid location on map
    Point ratios: Kill Commander 100 pts
    Kill Radio Operator 50 pts.
    Kill Medics 20 pts.
    LZ control for duration 200 Pts.
    US reclaims lost platoon from enemy control 150 pts.
    Either side captures commander alive 200 pts.

    Winner of game is who ever has control of LZ X-Ray at the end of the day
    Control of LZ is designated by a US fag or red (Vietnam) flag posted in the center of LZ.





    Columbians in the mist.

    Story so far:
    The US marines have sent in an elite force of soldiers to clean up an area for a marine drop. Unfortunately the Marines found themselves outnumbered by Columbian rebels in the area, they retreated to an abandoned village where they set up a perimeter on a cliff. Occupying multiple buildings along the cliff edge the Marines could hold off indefinitely. But being short on supplies and ammo they asked for a cargo drop which was blown of course to the north of their camp. Surrounded by all sides by rebels they need to get to the supplies in a hurry. There are also rumors of a hidden rebel weapons cache in the forest.

    Teams:
    US marines: Wears visible blue bandanas. About 65% of players at the game.
    Columbia rebels: Wears visible red bandanas. About 35% of the players at the game.
    (see special rules for more detail and rule bending)

    Objectives:
    -Marines: They must first of all get to the cargo drop and bring it back to their strong point. They must hold off the rebels for some time depending on the number of players and map largeness(players decide). They must also capture the weapons cache and capture a maximum of flags to their base (flags are located at cargo and cache).
    -Rebels: They must find and defend their weapons cache. The rebels must also wipe out the Marines before time runs out. They must also try to capture the Marines cargo drop and capture a maximum of flags (flags are located at cargo and cache).
    -Each team must also defend all the flags and bases they have at all times.

    Objective points:
    Marines:
    Get cargo hold flag to village base=1pt.
    Hold off the rebels until time runs out=5pts.
    Capture, defend and use as base/spawn point weapons cache flag =3pts.
    Rebels:
    Get cargo hold flag back to rebel base .=1pt.
    Capture, defend and use weapons cache flag as base/spawn point .=3pts.
    Wipe out Marines. =5pts.
    Count points at the end of the game to decide who wins.
    No points are given when defending a flag.

    Rules:
    -There are 2 flags in the game, one at the weapons cache (capturable not movable) and one at the marine cargo drop (movable to main base by team only).
    -The rebels have unlimited spawns when the marines have none. NOTE: This rule may be bent but then you need a fair 50% vs 50% fair match.
    -(optional) Try having people with M4/MP5/M16 on one sides (Marines) and the people with AK/G3 and etc on another for realistic purposes.
    -The cargo drop flag once captured cannot be used a spawn base.
    -Main bases cannot be captured.

    Bases:
    There are a total of 3 bases in the game, Marines village, Rebel base, and a capturable weapons cache that can be used as a base once captured.
    Game map:


  • Registered Users Posts: 4,062 ✭✭✭whydave


    any one training on Wednesday night ?


  • Registered Users Posts: 398 ✭✭Sperminator


    sounds good, but i have to wait and see if i can make it


  • Registered Users Posts: 398 ✭✭Sperminator


    whydave wrote: »
    any one training on Wednesday night ?
    yeah i'll be there wednesday


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  • Registered Users Posts: 1,778 ✭✭✭Sod'o swords


    I may turn up on Wednesday to be an extra target for you along with a friend.


  • Registered Users Posts: 8,758 ✭✭✭Stercus Accidit


    I'd be up for milsim Paul, I'll ask na madrai if they are interested too.


  • Closed Accounts Posts: 1,314 ✭✭✭Fiach Dubh


    We should be there Paul. I'll let you know for sure as soon as I can.


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    aslong as individuals are welcome, count me in, sounds great :)

    im also hoping to pop out tomorrow evening aswell :)

    id say for cannon fodder, but tbh im getting the hang of this "airsoft thing" :P


  • Registered Users Posts: 8,659 ✭✭✭CrazyRabbit


    aslong as individuals are welcome, count me in, sounds great :)

    im also hoping to pop out tomorrow evening aswell :)

    id say for cannon fodder, but tbh im getting the hang of this "airsoft thing" :P

    Individuals are allowed. Clones are not due to the inherent advantages of having multiple copies of yourself playing.


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  • Registered Users Posts: 40,291 ✭✭✭✭Gatling


    Damn holiday is costing me a lot of airsoft time and games ,


  • Registered Users Posts: 281 ✭✭delta-boy


    probably not able to make it as will be at red hammer up north at pred,and i cant see me making it back for the 4th.


  • Closed Accounts Posts: 25 wsdave


    so how many do u rekon there will be tonight


  • Closed Accounts Posts: 25 wsdave


    pyro u cumin 2night ????????


  • Closed Accounts Posts: 25 wsdave


    whydave wrote: »
    any one training on Wednesday night ?
    I,ll be there whyDave


  • Registered Users Posts: 4,062 ✭✭✭whydave


    did you miss the 'A' ...... wAsdave ???
    see you there


  • Closed Accounts Posts: 25 wsdave


    no its short 4 white skull


  • Closed Accounts Posts: 1,314 ✭✭✭Fiach Dubh


    We will be there for certain Paul :)


  • Registered Users Posts: 913 ✭✭✭fayer


    nonex wrote: »
    so is there any teams interested in milsim game on the 4th of august bank holiday monday.
    these games can be as hard or soft as you want.

    here are two game scenarios i have so far,


    Two sides= 1/7th and 2/7th Cavalry air mobile
    Peoples army of Vietnam

    US Objectives : Establish and hold LZ X-ray
    Maintain LZ for chopper traffic( aka ) post van.
    Move the enemy into and destroy their foothold on La Drang Valley
    Reclaim any cut off US platoons

    PAVN Objectives: Hold base of Operations (at town)
    Disrupt chopper traffic at American LZ
    Destroy all American units in La Drang Valley

    US notes: US has ability to drop fresh supplies and evacuate troop via choppers Respawn is once every ten minutes
    US has ability to utilize air support and accurate artillery using grid locations on maps and radio transmission to HQ

    PAVN notes: Superior force to US respawn every 5 minutes No air support option

    Special Roles Radio operator designated X4 for US for each platoon of Cav
    and each platoon of PAVN
    Each side gets a engineer for explosives
    US has a forward Scout Platoon
    PAVN has individual look outs ahead of army

    Disadvantages for US slow respawn and one mission objective to reclaim a detached cav unit outside LZ Xray in enemy territory before they get wiped out
    IF LZ is occupied by enemy commander has to set up a new LZ
    US must make use of medics on all platoons

    Disadvantage for PAVN No air support

    US special advantage: If unit is in danger of being over run US commander can use the key word "Broken Arrow" to bomb entire perimeter of LZ at one time, this can only be used once

    PAVN Speciial Advantage: Army does not need medics just go respawn
    This army may make use of Mortar fire by grid location on map
    Point ratios: Kill Commander 100 pts
    Kill Radio Operator 50 pts.
    Kill Medics 20 pts.
    LZ control for duration 200 Pts.
    US reclaims lost platoon from enemy control 150 pts.
    Either side captures commander alive 200 pts.

    Winner of game is who ever has control of LZ X-Ray at the end of the day
    Control of LZ is designated by a US fag or red (Vietnam) flag posted in the center of LZ.





    Columbians in the mist.

    Story so far:
    The US marines have sent in an elite force of soldiers to clean up an area for a marine drop. Unfortunately the Marines found themselves outnumbered by Columbian rebels in the area, they retreated to an abandoned village where they set up a perimeter on a cliff. Occupying multiple buildings along the cliff edge the Marines could hold off indefinitely. But being short on supplies and ammo they asked for a cargo drop which was blown of course to the north of their camp. Surrounded by all sides by rebels they need to get to the supplies in a hurry. There are also rumors of a hidden rebel weapons cache in the forest.

    Teams:
    US marines: Wears visible blue bandanas. About 65% of players at the game.
    Columbia rebels: Wears visible red bandanas. About 35% of the players at the game.
    (see special rules for more detail and rule bending)

    Objectives:
    -Marines: They must first of all get to the cargo drop and bring it back to their strong point. They must hold off the rebels for some time depending on the number of players and map largeness(players decide). They must also capture the weapons cache and capture a maximum of flags to their base (flags are located at cargo and cache).
    -Rebels: They must find and defend their weapons cache. The rebels must also wipe out the Marines before time runs out. They must also try to capture the Marines cargo drop and capture a maximum of flags (flags are located at cargo and cache).
    -Each team must also defend all the flags and bases they have at all times.

    Objective points:
    Marines:
    Get cargo hold flag to village base=1pt.
    Hold off the rebels until time runs out=5pts.
    Capture, defend and use as base/spawn point weapons cache flag =3pts.
    Rebels:
    Get cargo hold flag back to rebel base .=1pt.
    Capture, defend and use weapons cache flag as base/spawn point .=3pts.
    Wipe out Marines. =5pts.
    Count points at the end of the game to decide who wins.
    No points are given when defending a flag.

    Rules:
    -There are 2 flags in the game, one at the weapons cache (capturable not movable) and one at the marine cargo drop (movable to main base by team only).
    -The rebels have unlimited spawns when the marines have none. NOTE: This rule may be bent but then you need a fair 50% vs 50% fair match.
    -(optional) Try having people with M4/MP5/M16 on one sides (Marines) and the people with AK/G3 and etc on another for realistic purposes.
    -The cargo drop flag once captured cannot be used a spawn base.
    -Main bases cannot be captured.

    Bases:
    There are a total of 3 bases in the game, Marines village, Rebel base, and a capturable weapons cache that can be used as a base once captured.
    Game map:

    Looks very good.

    What will be the setup re mags, ammo, equipment etc.

    Steve


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    see yas laters lads., im gaming today.,:D


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  • Registered Users Posts: 8,659 ✭✭✭CrazyRabbit


    Apologies to Paul/Nonex for making him bleed. :D

    Seen something move in the window of the building...shot at it. Paul's head pops into view while bb's are midflight.....smack, a direct hit to the nose.


  • Registered Users Posts: 1,778 ✭✭✭Sod'o swords


    Shall there be many going on sunday?


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    enjoyed tonight, games ran well, were entertaining and id fun as usual

    thanks to the players, paul and i believe dave for running things.

    also big thanks to richie (vtec) for loaning me the stubby while my g36c is having its period...little bitch

    hopefully be back down at the weekend,


  • Registered Users Posts: 4,062 ✭✭✭whydave


    good gaming to one and all
    see you Saturday


  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    Hoping to be around sunday.


  • Registered Users Posts: 614 ✭✭✭davidd24


    Shall there be many going on sunday?


    A.T.S. will be there Sunday


  • Closed Accounts Posts: 25 wsdave


    how about saturday????

    sorry to Whydave
    ma wudnt drop me down on wednesday,
    no lift
    :(:(:(:(:(


  • Closed Accounts Posts: 110 ✭✭Oglon93


    sorry for the short notice but is there any chance of a lift(from anyone) to hrta from roganstown bridge at about 10.20 on saterday morning. Pm me if possible
    Thanks


  • Closed Accounts Posts: 25 wsdave


    Ill give u a lift

    Write back to my messages


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  • Closed Accounts Posts: 25 wsdave


    anywun cumin 2moro


This discussion has been closed.
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