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Game Snobbery

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  • Registered Users Posts: 3,835 ✭✭✭unreggd


    U shud have included an option in the poll statin that consoles are better


    Console do it better IMO, cos that's what there made for. Apart from an XPS, PCs aint really designed for gaming as opposed to web/music etc


  • Registered Users Posts: 16,930 ✭✭✭✭challengemaster


    unreggd wrote:
    U shud have included an option in the poll statin that consoles are better


    Console do it better IMO, cos that's what there made for. Apart from an XPS, PCs aint really designed for gaming as opposed to web/music etc

    You really have no clue.. do you? If consoles are better then why are consoles developing closer and closer into basically, a pc?

    here's one for you. Where do you think all the consoles and the games on them are designed? hmmm?

    also XPS only gamer pc? where did you pull that statement out of. never heard of alienware*/voodoo/custom builds/etc ? I suggest you read up before going 'NO WE R GRT' (Txt spk used because you're obviously used to it more than proper english/keyboard use)




    *owned by dell now


  • Closed Accounts Posts: 5,111 ✭✭✭MooseJam


    this thread needs some love ...


  • Registered Users Posts: 2,943 ✭✭✭Burning Eclipse


    This again...

    Why can't we all just get along?


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    unreggd wrote:
    U shud have included an option in the poll statin that consoles are better


    Console do it better IMO, cos that's what there made for. Apart from an XPS, PCs aint really designed for gaming as opposed to web/music etc


    No more talk from you sunshine, as you're bringing the rest of us console gamers down with you!!!!!:rolleyes:


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  • Closed Accounts Posts: 674 ✭✭✭jonny72


    o1s1n wrote:
    Anyone who thinks true gaming can only be done on a PC is more of an idiot than a snob.

    They're all just machines. Only reason a PC would handle a FPS any better is down to the keyboard and mouse combination. They're peripherals for the machine. Not the machine itself. Some consoles can support them. So I really think that arguments falls flat.

    Upgrade potential is the one true advantage PC gaming has. Which can be damn expensive.

    Consoles can't support mouse and keyboard properly yet. When they do, every console FPS/RTS/MMO gamer with half a brain is gonna get a mouse and keyboard or get left behind. When mouse + keyboard becomes mainstream on a console, well then they are just gonna be bastardised PC's..

    I mean look when Halo came out on xbox, they went nuts, I played it on both PC and console.. what an atrocious multiplayer game.. every single hardcore fps gamer I know thought exactly the same.. designed for tomy's my first run around a 3D map.. ooo..

    I had a playstation 2, tons of games, xbox, tons of games, gamecube.. so bored with every game after just a few days.. a console game is one where you pretty much sit around with a few mates and play for a laugh.. PC gaming is generally much more immersive (and antisocial).. mostly because of the keyboard/mouse and the unlimited online aspect (demos, replays, patches, upgrades, new maps, mods, free games, forums, support, movies, etc) for all genres of games.


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    [Mod edit: This is the games board, do not create large replies correcting spelling and grammar.]


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    jonny72 wrote:
    a console game is one where you pretty much sit around with a few mates and play for a laugh..

    GOD FORBID.


  • Closed Accounts Posts: 5,111 ✭✭✭MooseJam


    dude, pointing out spelling mistakes is lame


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    jonny72 wrote:
    a console game is one where you pretty much sit around with a few mates and play for a laugh

    Stupid comment imo, if that's what you use them for then fine but clearly you're not up to scratch with the next gen consoles.
    jonny72 wrote:
    the unlimited online aspect (demos, replays, patches, upgrades, new maps, mods, free games, forums, support, movies, etc) for all genres of games.

    Have you played an Xbox 360? It covers pretty much everything you mentioned there.


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  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    MooseJam wrote:
    dude, pointing out spelling mistakes is lame

    No capitalisation........no full stop :eek: ;)


  • Moderators, Motoring & Transport Moderators Posts: 14,080 Mod ✭✭✭✭monument


    Back on topic, please and thank you.


  • Registered Users Posts: 5,889 ✭✭✭evad_lhorg


    if their is 1 ting I h8 more that nerdey pc gamers its nerdey grammer freeks,


    but anyway. I just dont like sitting in front of a pc playing games. saying an fps cant be played properly in front of a console is bull! And most of the best FPS and 3rd person shooters are on consoles. when was there a good FPS released on PC last? I work in a games shop and, in fairness, most of the pc stuff we sell would be budget or warcraft. thats about it. STALKER was the last one that sold ok but the likes of Rainbow 6 or Call of duty are definitely outselling their PC equivalents. Why would the devlopers NOT choose to make the games for consoles and why would the consumer not see that the best range of games are on consoles these days.

    you can go on and on about mods and that crap but its not really a major issue. Only really for the nerds these days.


  • Registered Users Posts: 14,148 ✭✭✭✭Lemming


    I'm going to skip most of the cock-swinging in this thread and just post. I voted for PC gaming. Why? I own several consoles, I also own several PCs. I *rarely* use my consoles and have not in many, many years. I like FPS, RTS, TBS (turn-based Strategy), RPG, MMO-FPS/RPG, and then the ones that don't really fit into categories like GTA.

    The only genre that console do better are beat'em ups. Racing games are on-par. But I don't particularly care for either genre all that much.

    PCs are infinitely more versatile and have a far larger selection of good games to be perfectly honest. Most "big" console games these days are also dual-released on PC anyway.

    And of course, online play? PC wins hands down no matter what drugs you're smoking to try and make consoles appear on an equal footing.

    MMO games? PC. FPS online? PC all the way. You'll get f-v-c-k-i-n' slaughtered with a console controller. RTS online? PC again for interface.

    You can upgrade your PC and move games between machines. Console A, B & C no likey play with each other. And that's a *BIG* down-side. That impressive collection you built for console A probably wont work on console B and you have to go build a new collection, possibly with the some of the same games again. Not good.


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    monument wrote:
    Back on topic, please and thank you.

    But it was relevant. Challengemaster made a series of baffling arguments, including a point about console gamers being too thick to type properly. That's quite a snobbish attitude about gamers, in a thread entitled "game snobbery". A point made hypocritical and even more ridiculous by his own consistently poor typing, which is why I pointed it out.


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    Wow! What a great debate this has become. I think we've all learned something. [Linky]


  • Closed Accounts Posts: 674 ✭✭✭jonny72


    evad_lhorg wrote:
    if their is 1 ting I h8 more that nerdey pc gamers its nerdey grammer freeks,


    but anyway. I just dont like sitting in front of a pc playing games. saying an fps cant be played properly in front of a console is bull! And most of the best FPS and 3rd person shooters are on consoles. when was there a good FPS released on PC last? I work in a games shop and, in fairness, most of the pc stuff we sell would be budget or warcraft. thats about it. STALKER was the last one that sold ok but the likes of Rainbow 6 or Call of duty are definitely outselling their PC equivalents. Why would the devlopers NOT choose to make the games for consoles and why would the consumer not see that the best range of games are on consoles these days.

    you can go on and on about mods and that crap but its not really a major issue. Only really for the nerds these days.

    There are probably 10 times the number of consoles in Ireland than there are PC's used for gaming?? more consoles, more sales..

    We're not talking about sales here..

    Have you ever seen anyone good playing an FPS on PC?..

    http://www.youtube.com/watch?v=2rzfmFM_lQM - some crappy movie but a good Russian player, you can't do anything close to this stuff on a controller.. pixel aiming.. complicated movement.. strafe jumping..

    RTS - http://www.youtube.com/watch?v=SSVFqOihMIE - This guy is doing close to 320 APM, thats like 5 clicks/keypresses a second..

    PC gaming has so much more depth, its why the competitive scene is worth millions every year.


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    jonny72 wrote:
    PC gaming has so much more depth, its why the competitive scene is worth millions every year.

    Proof, if proof be need be, that the PC gamer snob-monster is very real.

    The examples you're championing -- FPSs and RTSs -- unquestionably work best with a mouse and keyboard setup, so of course that puts them soley in the domain of PC gaming for the dedicated. It's a very blinkered of view of PC, but that's beside the point. The point is that only a snob would believe that depth is the crux of a good videogame, and only a snob would believe that there's anything deep about either FPSs or RTDs. The huge amount of homogenous titles in either genre has diluted them both to the point that in each, what matters above else is reaction and speed. Basically, reducing them to tarted up twitch gaming.

    Have you seen any of those mental Japanese players perform superhuman feats in 2D shoot-'em-ups and brawlers? Does it prove that traditional coin-op games have "so much more depth"? No. It's a result of hours and hours of repitition and practice; nothing else.


  • Registered Users Posts: 27,322 ✭✭✭✭super_furry


    You really have no clue.. do you? If consoles are better then why are consoles developing closer and closer into basically, a pc?
    [/SIZE]

    It's called evolution. Consoles have taken the best aspects of PC gaming and left the rubbish behind. Fully intergrated out-of-the-box online gaming. No need to buy a server, set up a vent channel or any of that carry-on anymore. No more upgrading your machine when the latest games come out. No more prohibitively expensive rigs, hardware and software conflicts, massive zero-day patches, and games that work on one machine but not another.

    Console gaming is much more streamlined and refined now and aside from the increasingly bland and generic FPS and RTS scene, and the admitedly more advanced MMORPG games (which consoles are catching up on), there are no advantages a PC has over a console.


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    aside from the increasingly bland and generic FPS and RTS scene, and the admitedly more advanced MMORPG games (which consoles are catching up on), there are no advantages a PC has over a console.

    There's more to the PC than dull FPSs, RTSs and MMORPGs. The best stuff is outside the mainstream and perhaps more difficult to get at, but it's out there. Namely the open indie scene, the scores of great, free games on the likes of www.the-underdogs.info and the excellent emulation scene. I thouroughly recommend checking them out. (Of course, that's not to say I'm advocating the use of the thousands of excellent illegal ROMs on the internet, which are excellent.)


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  • Registered Users Posts: 895 ✭✭✭brav


    You really have no clue.. do you? If consoles are better then why are consoles developing closer and closer into basically, a pc?
    ...
    I could say the same for you(with regards to consoles)

    At the end of the day I think its all relative.
    If I want a quick game with a few friends ill throw on nba2k7 or whatever on the 360. If i want a good fps game ill load up steam and play cs:s.

    I was not a huge fan of previous generations of consoles because at the time my PC was always a better spec, however nowadays this has changed.

    True PC's will continually get better, but so will games for the 360 etc, its the advantage of a console, the developer knows exactly what the end user has and can optimise it for the machine.

    At the end of the day if you want to be able to play a game with minimal hassle and play against friends on-line I think 360 is the way to go.
    On the other hand if you want run a game at the best possible resolution or have the control of a mouse(for rts games etc) then a PC is for you.

    Saying one is better than the other is pointless as it depends on your needs. I used to be a PC man, but lately I find myself loading up the 360 for games/dvds on the projector, and using the PC for the odd Counter Strike and music/downloads.


  • Registered Users Posts: 18,484 ✭✭✭✭Stephen


    If console multiplayer games embraced the dedicated server concept (and didn't make you pay for the pleasure) I would play them so much more. Peer to peer is a load of bollocks. I like having a regular server in games like CSS where a regular community builds up. Still need me keyboard and mouse though ;)


  • Closed Accounts Posts: 674 ✭✭✭jonny72


    .. and only a snob would believe that there's anything deep about either FPSs or RTDs. The huge amount of homogenous titles in either genre has diluted them both to the point that in each, what matters above else is reaction and speed. Basically, reducing them to tarted up twitch gaming.

    Have you seen any of those mental Japanese players perform superhuman feats in 2D shoot-'em-ups and brawlers? Does it prove that traditional coin-op games have "so much more depth"? No. It's a result of hours and hours of repetition and practice; nothing else.

    Only a snob would believe that there's anything deep about either FPS or 'RTS''s?

    "Reaction and speed?"

    What about aim (hitscan, prediction, tracking), movement, advanced movement (strafe jumping, bunnyhopping, circle jumping, double jumping, dodging, etc), intuition, item/ammo/health/armor management, strategy, tactics, map knowledge, multiple item timing, spawn control, map control, etc?

    Not even mentioning, the psychology level, confidence, nerves...

    There are thousands of uniquely different styles.. I go online and someone is using a fake name I can still usually tell if its someone I know just by watching their style of play.. even though after decade or half a decade the tactics are so refined..

    If I had went through a 15 minute demo of a game between Avek and Toxic in Quake4 with a fine comb and explained every single thing they were doing and why there were doing it, what split second decisions they were taking and why, it would take me 15 hours! Button mashing? reaction and speed? you haven't the faintest clue..

    I played SF2 for years and years in both arcades and on consoles in most of its various incarnations and is just a whole different story. The thought and effort I have to put into a competitive FPS to stay competitive is 100 times greater than anything I could possibly put into SF2.

    An RTS like starcraft? well that is just on a whole different level.. its hard to even begin to explain the depth in that game.. no two games are ever the same.. the micro and macro management skill level needed to stay competitive is insane.. saying its just reaction and speed is pure ridiculous.. its like saying all there is to being a top F1 driver is just steering a wheel and pressing pedals..

    I am only talking about online or LAN competitive games vs human opponents.


  • Closed Accounts Posts: 1,643 ✭✭✭0ubliette


    jonny72 wrote:
    Only a snob would believe that there's anything deep about either FPS or 'RTS''s?

    "Reaction and speed?"

    What about aim (hitscan, prediction, tracking), movement, advanced movement (strafe jumping, bunnyhopping, circle jumping, double jumping, dodging, etc), intuition, item/ammo/health/armor management, strategy, tactics, map knowledge, multiple item timing, spawn control, map control, etc?

    Not even mentioning, the psychology level, confidence, nerves...

    There are thousands of uniquely different styles.. I go online and someone is using a fake name I can still usually tell if its someone I know just by watching their style of play.. even though after decade or half a decade the tactics are so refined..

    If I had went through a 15 minute demo of a game between Avek and Toxic in Quake4 with a fine comb and explained every single thing they were doing and why there were doing it, what split second decisions they were taking and why, it would take me 15 hours! Button mashing? reaction and speed? you haven't the faintest clue..

    I played SF2 for years and years in both arcades and on consoles in most of its various incarnations and is just a whole different story. The thought and effort I have to put into a competitive FPS to stay competitive is 100 times greater than anything I could possibly put into SF2.

    An RTS like starcraft? well that is just on a whole different level.. its hard to even begin to explain the depth in that game.. no two games are ever the same.. the micro and macro management skill level needed to stay competitive is insane.. saying its just reaction and speed is pure ridiculous.. its like saying all there is to being a top F1 driver is just steering a wheel and pressing pedals..

    I am only talking about online or LAN competitive games vs human opponents.

    Wow. Just wow.
    Bolded sections to highlight ultra pc fanboyness

    Heres a mmorpg you should put a few hundred hours playtime into!

    5y1p2t2.jpg


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    jonny72 wrote:
    "Reaction and speed?"

    What about aim (hitscan, prediction, tracking), movement, advanced movement (strafe jumping, bunnyhopping, circle jumping, double jumping, dodging, etc), intuition, item/ammo/health/armor management, strategy, tactics, map knowledge, multiple item timing, spawn control, map control, etc?

    Reaction and speed. You memorize the map, then run about it methodically, pointing and clicking when you see a target. Things like "bunny hopping" are just awkward distractions. Just because something makes the game less fun to play doesn't mean it adds depth.
    jonny72 wrote:
    Not even mentioning, the psychology level, confidence, nerves...

    Yeah. That's unique to PC gaming. None of that applies to anything else in life outisde of PC gaming.
    jonny72 wrote:
    Button mashing? reaction and speed? you haven't the faintest clue..

    Button mashing isn't the same thing as being quick, or having sharp reactions. I never mentioned button mashing. Why associate it with them?
    jonny72 wrote:
    The thought and effort I have to put into a competitive FPS to stay competitive is 100 times greater than anything I could possibly put into SF2.

    But if you have to think of it as effort, surely it's stopped being fun?
    jonny72 wrote:
    An RTS like starcraft?

    The problem with real time strategy games is that they take place in real time. That puts huge pressure on the player to gets things done as quickly as possible, for fear of falling behind. Unlike, say, chess, where you have time to think and, y'know, strategise. When you put enormous time constraints on a player in any game, inevitably the strategy suffers. That's quite a deadly thing to do to a strategy game, wouldn't you think?

    Now. What with you getting all indignant, you seem to have missed my previous point. You're putting "depth" on a pedastal and placing importance on it over all else in video games; you're saying that the "depth" you claim these games have ultimately elevates them above anything possible on a console; you snob.


  • Closed Accounts Posts: 674 ✭✭✭jonny72


    Reaction and speed. You memorize the map, then run about it methodically, pointing and clicking when you see a target. Things like "bunny hopping" are just awkward distractions. Just because something makes the game less fun to play doesn't mean it adds depth.

    You can bash on and on about something you know nothing about, or you can open your mind a little and read about it. Drop the hate a little and just read ok..

    http://www.sk-gaming.com/feature/670/1/


    The problem with real time strategy games is that they take place in real time. That puts huge pressure on the player to gets things done as quickly as possible, for fear of falling behind. Unlike, say, chess, where you have time to think and, y'know, strategise. When you put enormous time constraints on a player in any game, inevitably the strategy suffers. That's quite a deadly thing to do to a strategy game, wouldn't you think?

    What? they have clocks in chess, then they have speed chess, in an RTS the quicker you make good decisions the better, that requires such things as.. "BRAINPOWER".. "PROBLEM SOLVING SKILLS"..
    Now. What with you getting all indignant, you seem to have missed my previous point. You're putting "depth" on a pedastal and placing importance on it over all else in video games; you're saying that the "depth" you claim these games have ultimately elevates them above anything possible on a console; you snob.

    Aaww don't call me a snob.

    Consoles and console games (except the GTA series and a few driving games) completely and utterly bore me. They are just so limited.

    Maybe someday someone will make a console that has a choice between mouse and keyboard (which actually function properly) and joypad, one which you can download music, media, videos, mods, demos, replays, whatever you want quickly and easily, that can emulate just about every game/arcade system ever made with nearly all the games ever made (for those platforms) available to download, that there is a broad variety of games both single player and mutiplayer (online)..

    Thats a PC..

    Its just what consoles are gonna evolve into..

    I am living in a house with a bunch of people and the Wii is covered in dust, and the playstation has disappeared under a pile of books and crap.

    Either way I'm not too concerned about all this, hey maybe consoles are better after all, seems to be riling up quite a few though.


  • Closed Accounts Posts: 2,279 ✭✭✭DemonOfTheFall


    The problem with real time strategy games is that they take place in real time. That puts huge pressure on the player to gets things done as quickly as possible, for fear of falling behind. Unlike, say, chess, where you have time to think and, y'know, strategise. When you put enormous time constraints on a player in any game, inevitably the strategy suffers. That's quite a deadly thing to do to a strategy game, wouldn't you think?

    Yes, now think about what you just said for a few more minutes...






    At the ultra competitive level you have players who can make strategic decisions at the highest possible level, while making tactical decisions at the highest possible level and to top it all off, crazy reflexes.

    Your chess analogy is flawed in so many ways. Competitive chess is time limited :rolleyes:.

    I voted PC gaming is superior because I favour FPS and RTS, two genres where consoles absolutely fail it. That doesnt mean that I don't love the 360 and the PS2 and Gamecube for alternative styles of games like Mario Sunshine, Dead Rising, whatever, but it does mean that I prefer the PC and think its games can have more depth.

    Your arguments about RTS not having any depth come across the same way as any other person who sucks at RTS because they have no reflexes, no multitasking ability, no tactics, no strategy.


  • Closed Accounts Posts: 12 philip2066


    Personally I think consoles often seem better for fps and driving games because they are easier to pick up and play.
    Were the pc betters any console is in strategy games. Football manager, command and conquer, starcraft etc.
    Using the mouse compared to a game pad is essential with these.
    With pc's you can also download new maps, mods etc. Until a console can be played in windows format then this will be the case.


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    Your chess analogy is flawed in so many ways. Competitive chess is time limited :rolleyes:

    In hours rather than seconds. Give me one reason why a reasonable amount of time to think and strategise should be abandoned in games entirely about thinking and strategising.

    And why do you assume I'm bad at strategy games? Try to see beyond your preconceptions and argue without plucking stuff from thin air, otherwise it's an entirely pointless exercise.


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  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    philip2066 wrote:
    Until a console can be played in windows format

    *shudders*


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