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Fallout 3

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  • 30-08-2007 11:17am
    #1
    Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Now that we've finally got our hands on a follow-up to System Shock, the other game I've been waiting for for years is this one.

    There's an interesting interview here on Eurogamer

    Personally, I have a lot of confidence that they won't mess it up.


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Comments

  • Registered Users Posts: 10,304 ✭✭✭✭koneko


    Yeah, I think Bethesda know what they're doing, really looking forward to seeing more of this.


  • Closed Accounts Posts: 394 ✭✭JCDenton


    Aw man, next Autumn?!

    That's aaaaages away!


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    JCDenton wrote:
    Aw man, next Autumn?!

    That's aaaaages away!
    Ah, sure that's what they said when they announced Duke Nukem Forever, and now look...oh...wait a sec... :(


  • Registered Users Posts: 2,216 ✭✭✭Kur4mA


    Wow, that looks and sounds absolutely amazing! I'm glad they're making much more personal than the Elder Scrolls series.


  • Closed Accounts Posts: 206 ✭✭Steez


    I'm so blowing up that town with the nuke in the middle. Assuming that's the same interview i read a while back. Sounds funky anyway.


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  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Some nice new screenshots were leaked onto the web. Here.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    It's getting harder and harder not to buld up my hopes for this. That zombie looks fantastic!


  • Closed Accounts Posts: 499 ✭✭Gizzle


    One wonders if they'll go down the Fallout 2 route, and add more unnecessary sexual in-your-endo, or the Fallout 1 route, and just be very darkly humourous. Still really looking forward to it though. Ever since a glitch ended my hopes of clearing Fallout 2, I've been biding my time for another chance at post-apocalyptic redemption.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    I kind of liked the Fallout 2 humour. :D


  • Registered Users Posts: 8,561 ✭✭✭Rhyme


    humanji wrote: »
    That zombie looks fantastic!

    That birthday party looks fantastic too.


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  • Closed Accounts Posts: 499 ✭✭Gizzle


    Im a bit confused as to why he shoots a guys leg off while he's doing a hand stand. Subconscious fear of gymnasts?


  • Registered Users Posts: 1,742 ✭✭✭Branoic


    I really really really hope they ditch or at least seriously modify their auto-levelling system implemented in Oblivion, which for me really detracted from that game. Every two-bit common bandit in Cyrodiil ended up wandering around with mithril armour and glass weapons! Really took me out of the immersion in the universe.


  • Registered Users Posts: 6,007 ✭✭✭Moriarty


    Nyom nyom.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,633 CMod ✭✭✭✭pixelburp


    Branoic wrote: »
    I really really really hope they ditch or at least seriously modify their auto-levelling system implemented in Oblivion, which for me really detracted from that game. Every two-bit common bandit in Cyrodiil ended up wandering around with mithril armour and glass weapons! Really took me out of the immersion in the universe.
    True, but the beauty of Oblivion was that it had/has a very strong modding community & there are a number of mods that fixed the stupid levelling system. I don't think I actually played much "Vanilla" oblivion; it was mostly a heavily modded one.


  • Registered Users Posts: 925 ✭✭✭KoKane


    I hope Warhammer and GTA4 come out WAY before Fallout 3.
    It would be nice to play both for a while.

    Start saving up your weeks wages now folks. So you can quit your job when Fallout3 comes out.


  • Moderators, Computer Games Moderators Posts: 23,186 Mod ✭✭✭✭Kiith


    GTA4 is out in 19 days, and Warhammer is out in the Autumn, so theres no worry there.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Here's some more blurb from Gamespot about it:
    More than 10 years ago, serious computer role-playing game fans fell in love with a postapocalyptic role-playing game called Fallout, a game that offered deep role-playing, dark humor, and a memorable adventure that was worth replaying. More than 10 years later, an entirely different studio is now working on the next game in the series, trying to stay true to the original vision of the first Fallout game from 1997 while also including all the improvements and open-ended exploration of its last game, The Elder Scrolls IV: Oblivion. Yes, Bethesda Softworks is working on Fallout 3. Yes, your adventure will take place in the post-apocalyptic wasteland (in this case, the ruins of Washington DC), yes, you'll still start your adventure as a dweller in a Vault (a colony living in a radiation shelter left over from the nuclear war), and yes, we had an opportunity to take an updated look at the game.

    Our updated tour of the game started with the very beginning--how you create your character by being born to your mother, Katherine, and your scientist father, James (voiced by actor Liam Neeson). Through a hazy first-person cinematic sequence from the perspective of the operating table, you can choose your character's gender and name, and preview your character's adult appearance by way of the Vault's computer system...then become dimly aware that something has gone terribly wrong with your mother during the childbirth.

    You then jump forward a year later to the age of toddler, where you use a basic movement tutorial to crawl out of your playpen and access the S.P.E.C.I.A.L. book--a book that lets you choose your character's abilities by way of the classic attribute system from the Fallout games (strength, perception, endurance, charisma, intelligence, agility, and luck). You then jump ahead nine years to your tenth birthday, at which point you gain the ability to speak with other characters (such as the other children at your birthday party) and use the PipBoy 3000 portable wrist computer, which is given to you by the vault's "overseer," or head administrator. The PipBoy acts as a journal, status indicator, and quest log that will help you keep track of any tasks you need to perform. You'll even get to take on a few rudimentary quests at your party, or just watch the many-armed robot of the future, Mr. Handy, mangle your birthday cake with one of its buzzsaw-arm extensions. Later, you'll be whisked away to additional tutorial areas, such as a target range that will let you practice the game's real-time first-person shooter combat.


    We then skipped ahead to a few different areas in the main game, including a random encounter that all players will bump into. In a sprawling junkyard scene, two desert raiders have assaulted and killed a nameless man, leaving his feisty canine companion to fend for himself. The dog is none other than Fallout's Dogmeat, the swift-moving, loyal, pugnacious pooch from the original 1997 game. After disposing of the raiders yourself, you can invite Dogmeat to join you, and from then on, although you can't have any meaningful conversations with him or have him carry a ton of inventory, you can give him plenty of orders, such as having him go out and search for food, medicine, or even fallen weapons (if there are none nearby, Dogmeat will disappear for an hour or so of in-game time before returning). You can also praise or scold him--this won't affect his morale or loyalty, but it will reflect whether your character is naughty or nice--more on that later.

    We then jumped ahead to a different sequence in which we were exploring a ruined tenement infested by feral ghouls. Those familiar with Fallout lore will remember that "ghoul" is just a term used to describe any human that has been exposed to such severe amounts of radiation as to become severely deformed physically, but feral ghouls have actually lost their minds and become aggressive animals, while their deadlier brethren, "glowing feral ghouls," have an unhealthy fluorescent green glow and will set off your PipBoy's Geiger counter--an eventually make your character extremely ill if you let them zap you with their radiation-based attacks. Feral ghouls are extremely swift and vicious and come leaping at you with tremendous speed. We dealt with them primarily using real-time combat, using the old Fallout favorite 9mm submachine gun, which did a good job of inflicting lots of damage when fired in bursts. A few times, we watched as combat was switched to the turn-based VATS mode, which lets you target various body parts on your enemies (as in the original Fallout games), and in these cases, the final shots to our enemies were delivered in dramatic slow motion, in some cases, turning the ghouls' limbs and skulls into bloody pulp (though we're told that the infamous Bloody Mess perk, which causes everyone around you to die spectacularly, looks even more insane in practice).

    Finally, we jumped ahead to a highly advanced area just outside the capitol building, where the once-splendid square had been transformed into a massive warzone, complete with a network of World War I-style trenches dug throughout the streets. In this sequence, we watched a powerful character wearing power armor (the signature armor of the Brotherhood of Steel--the technically advanced faction of "knights" that attempt to keep the threat of mutants at bay) and wielding several powerful firearms go after an army of wandering super mutants. We went after these powerful brutes with a minigun, then switched to the Fat Man grenade launcher to flush out a few entrenched super mutants who blasted us with rocket launchers. In several cases, we were rushed by our enemies in the trenches and had several harrowing experiences in real-time combat where our minigun's clip emptied out just as we were cleared to fire back, and coupled with the weapon's startup delay on the weapon's, put us back in the line of fire at that very moment.


    The game itself is currently still in an alpha state of development--content is still being added and taken away. According to a Bethesda representative, the primary game is shaping up to have somewhere in the neighborhood of 20 hours of gameplay, though it will offer dozens of hours of other stuff to do for players who enjoy exploring side quests and other types of content--for instance, you'll find multiple outcomes available to different quests as you side with different factions, and you may also receive random quests as you pick up communiqués on your PipBoy, such as distress calls or new missions to perform.

    In any case, the developer is focusing on having a clean interface that isn't cluttered with an overwhelming amount of information--various menus, such as your inventory and your character's current health levels (you can sustain crippling injuries to various parts of your body that may affect your weapon skills or your ability to run) will be kept separate, rather than kept on one crowded screen. While the game will still handle dialogue with other characters with a multiple-choice dialogue screen of the kind you've seen in games like Oblivion, Mass Effect, and Knights of the Old Republic, you'll receive most of your alerts, such as new quests, as brief text messages that fade away, similar to friends notifications on Xbox Live--the idea is to avoid having too many jarring messages that have to be individually clicked on and closed down to get back to the action.

    In fact, the Xbox 360 version of the game (and the PC version of the game, which is being planned to include Games for Windows Live Functionality) will have achievement points that will require you to play through more than once. Like in the previous games, you'll have a "karma" statistic that goes up when you perform good deeds and goes down when you perform "evil" ones--achievements will be given for completing the game with both a high karma, and a low karma. Though we've only had a few chances to see the game, Fallout 3 looks very impressive, seems to be shaping up to be what the Bethesda team has set out to make--a role-playing game with the exploration and real-time combat of Oblivion but the role-playing elements of the classic Fallout from 1997. The game is scheduled for release on the PC, the Xbox 360, and the PS3 later this year.


  • Registered Users Posts: 20,617 ✭✭✭✭PHB


    I'm extremely disappointed they have made it first person. There's a reason its a cult classic, and imo its because of the top down perspective that adds a different feel to the game.

    They should do what Black Isle are doing (or whatever they are called these days) and try to merge the two, giving the gamer a choice of what to do.

    For me, this won't be Fallout, it'll just be a different version of Oblivian with a fallout tint to it, in order to make it more sellable.


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    PHB wrote: »
    I'm extremely disappointed they have made it first person. There's a reason its a cult classic, and imo its because of the top down perspective that adds a different feel to the game.


    The top down perspective which was just like 90% of other games at the time.

    The perspective had nothing to do with the game being a cult classic - the choices and gameplay did.

    I'm not saying Bethesda are going to do a great job with it, because I don't know. But there's no point being so stubborn about something like viewpoint when there's so many more important things to consider.


  • Registered Users Posts: 925 ✭✭✭KoKane


    At first I was upset at the whole 3d aspect of it... but when you think about it, you are going to be really sucked into the world a million times than before...


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  • Moderators, Computer Games Moderators Posts: 23,186 Mod ✭✭✭✭Kiith


    I am delighted that it is first person. Top down perspective was the norm, and i loved it for older games, but it doesnt really suit games as much today. Theres nothing worse then a crappy camera system in an RPG (I'm looking at you Neverwinter Nights 2). Oblivion showed that you can do a great RPG system in first person.

    As someone who never got into fallout, i'm not as excited as a lot of you will be, but those screens look pretty amazing. They better keep the same tone as the other games though, as the first two sounded pretty in depth.


  • Closed Accounts Posts: 499 ✭✭Gizzle


    PHB wrote: »
    There's a reason its a cult classic

    For me, this won't be Fallout, it'll just be a different version of Oblivian with a fallout tint to it, in order to make it more sellable.

    Fallout = Cult Classic

    Give Oblivion a "Fallout tint" to up sales? :confused:

    I think personally for Fallout 3 to be in first person is just a natural evolution. People bitched about Metroid when it went from side scroller to FPA in the "Prime" iteration, but then they played it, and it all clicked.

    Quit livin' in the past man! :p

    Oh, and Vault Boy bobblehead ftw...

    http://xbox360.ign.com/articles/866/866028p1.html


  • Registered Users Posts: 2,378 ✭✭✭Krieg


    As long as they keep the dark humour, im sold.
    Just noticed this gem while playing fallout:tactics a couple of weeks ago

    61542643vv8.jpg
    45139891uh8.jpg
    68041050to6.jpg

    (OT: KoKane, I was just looking at your sig and was curious about the e-sports site, but when typing the URL I accidently typed a 'C' instead of the 'P'. Ended up in an entirely different site :o )


  • Registered Users Posts: 925 ✭✭✭KoKane


    Asbad wrote: »
    As long as they keep the dark humour, im sold.
    Just noticed this gem while playing fallout:tactics a couple of weeks ago

    61542643vv8.jpg
    45139891uh8.jpg
    68041050to6.jpg

    (OT: KoKane, I was just looking at your sig and was curious about the e-sports site, but when typing the URL I accidently typed a 'C' instead of the 'P'. Ended up in an entirely different site :o )


    Escorts LOL. Thats my other clan :o
    Was playing Tactics the other day ha.

    Yeah dont mind the website atm. Soon to undergow a lot of changes.
    Currently, you wouldnt even know there was an Xbox side of things. Even I'm not on the member list and have been there from the creation of the clan, lol.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    I'm really lookin forward to this. If it is a futuristic Oblivion then I'm not worried because Oblivion was amazing IMO. Knowing Bethesda though it'll be immense.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    Thats exactly why i'm apprehensive, as one of the people who didn't like Oblivion, the idea of Oblivion with guns parading about the place wearing the skin of the fallout franchise fills me with dread.
    Dread and rage


  • Registered Users Posts: 11,504 ✭✭✭✭DirkVoodoo


    God, you know you're getting old when articles start with "more than 10 years ago..."

    Loved fallout, really the only RPG aside from Diablo and Oblivion on the PC that I hold dearly in my collection.

    I was having a great romp in fallout 2 until a bug made my party invisible, and I had no backup save, so unfortunately my stint in Reno was cut short and I never went back to it again.

    I loved the detail, the open ended-ness, the brilliant humour. Can't wait for fallout 3. In fact, it's a case of wishing I had not heard about a game until it is already getting reviews. Now I can add fallout to my list of "games that I really want to play but won't be out for a very, very long time"....along with starcraft 2.


  • Registered Users Posts: 890 ✭✭✭rejkin


    man,i have had fallout2 for ages on my laptop and never bothered to play it,should really try it soon


  • Registered Users Posts: 925 ✭✭✭KoKane


    rejkin wrote: »
    man,i have had fallout2 for ages on my laptop and never bothered to play it,should really try it soon

    :eek::eek::eek::eek:


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  • Registered Users Posts: 411 ✭✭HereticPrincess


    I knew there would be a Fallout 3 thread somewhere :D
    Looking forward to this so much!
    Going to work with sore eyes will be so worth it!


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