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Great article from creator of GTA

Comments

  • Registered Users, Registered Users 2 Posts: 6,148 ✭✭✭Passenger


    Aye, saw that. Quiet a decent article alright.


  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭Furp


    It is an excellent article. Gave it a read last night now I am hyped for GTA IV


  • Closed Accounts Posts: 682 ✭✭✭Bros123


    Furp wrote: »
    It is an excellent article. Gave it a read last night now I am hyped for GTA IV

    Yes,the last page says it all.Copied and pasted so don't blame me for spaces!

    We’ve been talking for hours, but when it comes to this GTA, there are so many details packed in there that we could be here for days. The sat-nav systems, with their spoken instructions, fitted in the more expensive cars, for example. The fact that some vehicles have beautifully shiny paintjobs that reflect the world around them, while the bodywork of old bangers is dull, matt and lifeless. The fact that vehicles get dirty over time – and that you can do something about it by rolling them through a carwash. Being able to use the radio facility on your mobile phone in order to take in the game’s many stations while on foot. The new explosion effects, which blast fiery, smoky plumes huge distances into the air. The sandy shorelines, with their discarded tires and other pieces of junk, and the footprints you leave on both the dry and the glisteningly wet sand. The buoys that bob in the water. The water itself, whose surface reflects the late evening sun to create the kind of evocative scene it feels almost neglectful to not stand and soak up for a while. The spray on the camera lens as you hammer a powerboat down the harbor, and the bassy booms that accompany its bounces across the waves. The Poop Deck seafood restaurant. The golf centre, with its caged driving range. The forklift driver who’s having a break from his work and standing around smoking (giving you plenty of opportunity to steal his wheels and take them for a spin, only to curse the fact that forklifts aren’t renowned for their agility or speed, leaving your ambitious attempt to jump one over a skip ending in upside-down calamity). The fact that driving slowly up to pedestrians sees them defensively raise their hands towards your vehicle’s bonnet rather than blindly ignore you until they’ve been turned into jam. The newspapers that cascade over the street when you collide with their flimsy vending boxes. The fact that some drivers – the frail elderly, for example – can be swiftly removed from their vehicles, while younger, burlier types prove more stubborn and necessitate some additional persuasion via the end of your boot. The incidental dialogue intertwined right through the experience which gives even more life to this world (sample offering from a particularly impolite police officer we’ve stopped in front of simply to eyeball: "I’m a cop… and you’re a dickhead"). The slightly dodgy-looking Japanese hot hatch with its tiny, almost unnoticeable logo which tells us that its engine features Invariable Valve Timing. The damage you can do to interior walls, ripping chunks out of plaster with gunfire. The you’d-only-ever-find-them-in-GTA companies such as RS Haul (slogan: ‘We’ll dump your load’) and the TW@ internet cafe chain. The realistically modeled bullet holes in car bodywork that stay where you’ve shot them. The grubbily authentic graffiti. The police computer system that flicks through portraits of suspects like something out of a Tony Scott movie. The Liberty City road surface, a patchwork jumble of variously hued tarmac that looks like it’s been bedding in for years. The simple fact that, for the first time in a GTA game, you can change weapons while driving. The intricate overpasses. The subway system. Hanging from your fingertips on building exteriors and shimmying your way into more trouble. The people standing around at the side of the road, looking under car bonnets. The fog. The neon. The Walk/Don’t Walk signs. The laundromats and nail parlors and drug stores that flavor the city streets. Queen’s One Vision. Alexander O’Neal’s Criticize. The $5 toll bridge (whose fee you can, naturally, ignore, so long as you’re up for smashing through a barrier). The lampposts which don’t simply fold over but buckle in a shower of sparks. The ubiquitous depth-of-field effects. The bin men who hold on to the rear of moving trash vans. Middle (not Central) Park. DJ Lazlow. Becoming distracted in the middle of a firefight by the sight of a jet heading across the sky from Liberty City Airport to who knows where. That comedy club content. And just looking across the river, at night, running your eyes across the twinkling lights of the city skyline. Imagining all of the possibilities that exist over there. Knowing that it’s going to be a blast. And, just as before, that you’ll want to share your stories with friends


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Nice read alright... This is going to be such a long month!


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    I can't wait, hope it lives up to the hype!


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  • Registered Users, Registered Users 2 Posts: 2,216 ✭✭✭Kur4mA


    Yeah I got this months (I think) Edge with that full article in it. Really good and shows the lengths they have gone to with GTA. I can't wait for it!


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    I know that GTA IV hasn't even hit the shelves yet, but can we expect this to be the beginning of a series on the current gen machines, now that the game engine is set up perhaps we'll see future games, within perhaps an 18 month or so timespan, taking in other cities of the GTA universe, Carson city (from Manhunt), Vice city, San Fiero, maybe even London from the expansion pack for the original GTA?

    Nice!

    I wasn't stoked about GTA IV until now, San Andreas kinda over egged the omelette and the "me too" titles like Saints Row, True Crime and Just Cause simply didn't have that special something,
    But now, hmmm....


  • Site Banned Posts: 5,676 ✭✭✭jayteecork


    CiDeRmAn wrote: »
    Carson city (from Manhunt),

    Dunno would a full GTA game work in Carson City.
    That place is dull, humourless, and nasty.

    GTA may be violent but it definitely has its tongue in cheek.
    I think the creators will follow the original formula and Vice City will be next.
    Hopefully anyway, Vice City would look awesome on the new gen and the old Vice City (not Vice City Stories) was my favourite of the last gen GTA games


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