Basically just starting this thread so peeps who know of zombie mods for games to post them up and give a description for each of the games and whether you think it's worth playing and if others should give them a go.
Mod Name: Zombie Panic!
Website: http://www.zombiepanic.org/site/index.phpRequires: Half Life 2, Steam
Desciption:
Each game starts with two teams; Survivors and Zombies. Zombie's always start off with less people than survivors and the Zombies also have the 'Carrier' zombie, a zombie that has more health and has the ability to infect human survivors. Survivors start off a melee weapon and a handgun of some sort and some extra ammo (usually each round randomises what each player gets). The objective of the game or each round/map is for the humans to kill the zombie team until they have no 'lives' left or the zombies have to kill off the human team (who have no lives). If a zombie kills a survivor then the survivor becomes a zombie. Nothing is as scary as being the only survivor in a server of 30 people with 29 zombies chasing after you! Although now maps are starting to include objectives for the human survivors to complete and also on these objective maps zombies have infinite lives (so you gotta be quick and work as a team!!)
Zombie Abilities - Normal zombies have 200 health (carrier has 250) and have the ability to regenerate. Zombies also have the 'lunge' which gives them a short burst of speed to get to their victims. Every time a zombie hits a survivor his meter to recharge lunge increases. Zombies do not fatigue from running and also have 'zombie vision' which allows them to see humans as bright red, even in dark areas. The carrier also has the ability to infect survivors where the survivor then becomes a zombie. This either allows the infected to wait until he turns and kill his team mates or he can try and kill himself. Zombies see the infected survivors as green in zombie vision and they can choose to not kill him as he can become a good ally
Human Abilities - Humans don't have much abilities, they fatigue when they run or jump and they only have 100 health. However they do have access to weapons and can also find painkillers and medkits and even kevlar vests in the maps to help them to their advantage. There are plenty of melee weapons such as chairs, crowbars, sledgehammers, wrenches, axles and lots more but for the ranged weaponry;
- PPK Handgun (weak and low ammo)
- Glock 17 (better than ppk, decent ammo)
- Glock 18 (same as 17 but slightly more ammo)
- USP (same damage as glocks but less ammo)
- Revolver (most powerful in the game, one shot kill in the head

)
- AK 47 (powerful but alot of recoil)
- MP5 (less powerful than the AK but more stable during fire)
- Remington Pump Action (Powerful and good for close quarters)
- Short Shotty Pump (same damage as remington but only has 3 rounds!)
- Grenades (high damage with a good blast radius)
Personal Comments: Iv been playing this mod for about 6-7 months and is definetly the best zombie modifcation you can play at the moment! It's ranked No.1 in the Mod development forums. Zombies do seem to be more unbalanced compared to survivors and zombies can easily win a round if the survivors are not careful, thats why you have to use teamwork to win as a survivor! Maps are well designed and thought out and the game really feels like a zombie apocalypse as survivors desperately search for weapons and ammo while trying to work as a team to barricade areas and fight off the undead horde!
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