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Messing with 3Dsmax... Made some Dice :)

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  • Closed Accounts Posts: 7,145 ✭✭✭DonkeyStyle \o/


    Looks nice... now animate them! :)
    I've had an idea that might be good, try setting up a particle emitter that spews out hundreds of dice using your dice mesh... could look brilliant if inter-particle collisions work on meshes, not sure if they do. :D
    Might take forever to render an animation though depending on how high-poly your mesh is and if you're using raytraced materials.
    I still never quite got my head around how to use their other physics systems, but they look cool from what I've seen.


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