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Least favourite gaming conventions

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  • 25-06-2008 2:50pm
    #1
    Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,460 CMod ✭✭✭✭


    There are loads of annoying little conventions endless games seem to adapt. For example:

    Boss rushes: a cheap way to add some challenge and longevity to games. May work well in some cases, but other times its just annoying fighting bosses you've defeated before, one after the other.

    Timed levels: In classic games like Mario,this actually provided a true challenge. But sometimes it is just a massive irritation. How many times has a game demanded you get to a door quickly after pressing a switch? Annoying! Although it is far worse when the developers add a ticking clock sound effect!

    Any others that spring to mind?


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Comments

  • Registered Users Posts: 9,123 ✭✭✭Royale with Cheese


    Doing menial tasks to create in game currency to buy things that you need to progress. I know it's a problem in WoW etc. but I don't really play those type of games.

    Racing games where you buy your own cars, end up doing the same race over and over again to make money to buy some stupidly expensive car.


  • Registered Users Posts: 8,438 ✭✭✭RedXIV


    Re-using Dungeons, that pisssed me off horribly in Zelda on the DS, going back to the same dungeon once i could handle, but after that it was a pain!


  • Registered Users Posts: 8,067 ✭✭✭L31mr0d


    Boss rushes: a cheap way to add some challenge and longevity to games. May work well in some cases, but other times its just annoying fighting bosses you've defeated before, one after the other.

    god I can't stand that... the worst was Lost Planet: Extreme Condition where the last few levels are filled with level bosses from previous levels, but instead of fighting them one by one like previously you know are fighting them all at the same time.


  • Registered Users Posts: 4,557 ✭✭✭savemejebus


    Enemies respawning each time you enter a room regardless of how many times you've cleared it. In Ninja Gaiden this turned an excellent game into a boring slog.


  • Closed Accounts Posts: 16,396 ✭✭✭✭kaimera


    stupid spawn trigger points {I'm looking at you cod4}


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  • Closed Accounts Posts: 394 ✭✭JCDenton


    Not necessarily a convention per se, but…

    “Invisible Walls”.

    I understand that game levels have to have limitations to how far you can see “behind the scenes”, etc. but come on; try to be a bit more clever about it!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,415 CMod ✭✭✭✭Retr0gamer


    Random battles have no place in videogames since Chrono Trigger.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Graphics. Takes all the imagination out of it.


  • Registered Users Posts: 26,578 ✭✭✭✭Creamy Goodness


    stupid loading screens and installs, ala GT5:Prologue and mgs4, i mean fair enough you've got to install a lot of stuff for mgs4 but do it once and get it over with, not at the start of every act :(.

    check point save systems - just completely pointless.

    stupid advertising, "In game X you can do EVERYTHING", can i hump a wheelie bin on the side of the street? no.


  • Registered Users Posts: 2,936 ✭✭✭rizzla


    Quicktime events. It really annoyed me in Resi 4.


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  • Registered Users Posts: 2,283 ✭✭✭Ross_Mahon


    Collectables in the game, to make it last longer? Running around the whole of liberty city to find packages is not fun! :D


  • Closed Accounts Posts: 4,199 ✭✭✭Shryke


    Irritatingly placed mini-games.

    Backtracking.

    The irritating giant maze that you eventually wander through unscathed after a billion battles/encounters. You're completely out of steam and demotivated. You just want to turn the ****ing thing off but you're so close to the end you can feel it.

    Crap story with obvious 'OMG!!!!! BITRAYLLL!!1!' from the mentor/captain/generic immovable object of a person.

    How short games have become.

    Every shooter just trying to be Halo.

    The retard proof tutorial that takes a damn hour. There aren't that many buttons ffs...

    Hype. Everything is hyped. Hype that makes permeable condoms sound like a fantastic idea.

    Everything is made too easy. There is no difficulty. Or if there is it's not because of any kind of challenge. It's just the game being badly designed and lopsided.


  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    Seconded on 1hr unskippable tutorials, which could be done away with if they hired DECENT MANUAL WRITERS & ARTISTS. Oh how I long for the days of the SNES...

    Also double-jumping: what's up with that? I can take air-jumping (multiple air jumps in any direction), hover-jumps, rocket boosters, but double-jumps?
    No.

    Also, generic space marines. oTL


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Escort missions where the NPC has the intelligence of a 3-wheeled shopping trolley full of dyslexic penguins.

    Un-skippable cinematics before a boss which repeat every time you die :mad:


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,594 CMod ✭✭✭✭pixelburp


    It's not something I hate, but I laugh at it EVERY time it happens

    So you're fighting through a level, barely surviving as you feverishly watch the ammo counter. 3 clips left. Two. One. Crap!
    Yes! You get your way through the obligatory sniper / sewer level. Suddenly you come into a room that is stuffed with ammo. Ah, that can only mean one thing.

    BOSS FIGHT.


  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    pixelburp wrote: »
    It's not something I hate, but I laugh at it EVERY time it happens

    So you're fighting through a level, barely surviving as you feverishly watch the ammo counter. 3 clips left. Two. One. Crap!
    Yes! You get your way through the obligatory sniper / sewer level. Suddenly you come into a room that is stuffed with ammo. Ah, that can only mean one thing.

    BOSS FIGHT.

    Or even better, as Halo 3 did, force you through a level with sections full of enemies. You get to the last section, completely out of ammo and know you're only a bit away from a checkpoint when suddenly your confronted by another 15 + enemies.If anybody played that "flood" level, you'll know what i mean ;) .


  • Registered Users Posts: 4,557 ✭✭✭savemejebus


    Actually, can "the flood" count as a least favourite gaming convention. cos they ruined 3 perfectly servicable FPS's


  • Registered Users Posts: 6,465 ✭✭✭MOH


    - Invisible walls
    - Respawning enemies
    - Unskippable cutscenes
    - Putting the quicksave key beside the quickload key
    - Rubbish camera angles
    - Not being able to jump in an FPS - managed to get stuck in Mass Effect on the prologue level on a ledge that was about a centimetre below the surrounding terrain, ended up having to go back to my last save.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,594 CMod ✭✭✭✭pixelburp


    I know it has already been mentioned, but surely to God the winner has to be those god-damned Escort missions.

    Errrrrrrrrrrrgh.


  • Registered Users Posts: 18,484 ✭✭✭✭Stephen


    ^^^ That applies as equally to today's FPS games as it did to the X-Wing/TIE Fighter type games back in the day.

    "protect the big useless and utterly defenceless ship against 400 incoming enemies. The other fighters in your squadron will be piloted by blind squirrels just to make this experience even more infuriating"


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,594 CMod ✭✭✭✭pixelburp


    Stephen wrote: »
    ^^^ That applies as equally to today's FPS games as it did to the X-Wing/TIE Fighter type games back in the day.

    "protect the big useless and utterly defenceless ship against 400 incoming enemies. The other fighters in your squadron will be piloted by blind squirrels just to make this experience even more infuriating"
    It's funny, because by and large they are universally despised by gamers & yet they constantly turn up in titles, even hyped-up AAA ones like GTAIV or Assassins Creed.


  • Closed Accounts Posts: 6,478 ✭✭✭Bubs101


    Gunmonkey wrote: »

    Un-skippable cinematics before a boss which repeat every time you die :mad:

    + ****ing one. Mass effect was a big offender in this category.

    One thing I also despise is when, for the purpose of the storyline in the game, right after you finish and occasionally ball breakingly difficult mission, you get a cut scene showing you getting captured and losing all of your weapons or what not


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,415 CMod ✭✭✭✭Retr0gamer


    pixelburp wrote: »
    I know it has already been mentioned, but surely to God the winner has to be those god-damned Escort missions.

    Errrrrrrrrrrrgh.

    +1. I remember having to give up on Tie Fighter during a particularly nasty level were you had to escort the emperors defenseless shuttle and a frigate at the same time, each going in opposite directions. No matter where you concentrated your defence at the other escort vehicle would get shot to bits. Pain in the arse because the game was amazing up until then.


  • Registered Users Posts: 5,561 ✭✭✭quad_red


    Crap NPC A.I has to rank up there.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    rizzla wrote: »
    Quicktime events. It really annoyed me in Resi 4.

    The ones in Jericho were the worst. Utter fail. What's worse if you re-mapped your keys away from WSAD to the Numeric keypad, the Quicktime events would recognize inputs from all the newly mapped keys...eh..except the left key.

    Cue 20+ attempts over a few days at the same damn scene failing all the time. BUT I HIT LEFT!! I think that side of the keyboard no longer functions correctly. I'd check but it brings back those memories. I quit playing after that.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,460 CMod ✭✭✭✭johnny_ultimate


    pixelburp wrote: »
    I know it has already been mentioned, but surely to God the winner has to be those god-damned Escort missions.

    Yup evil, evil gameplay trick. I hate it when you see your escorts energy bar fading away, and the inevitable greater amount of enemies that show up as the mission progresses. I think Resi 4 handled it well though - still a bit annoying, but the sequence where you have to protect Ashley is pretty tense.
    Maximilian wrote: »
    The ones in Jericho were the worst. Utter fail. What's worse if you re-mapped your keys away from WSAD to the Numeric keypad, the Quicktime events would recognize inputs from all the newly mapped keys...eh..except the left key.

    Cue 20+ attempts over a few days at the same damn scene failing all the time. BUT I HIT LEFT!! I think that side of the keyboard no longer functions correctly. I'd check but it brings back those memories. I quit playing after that.

    The worst are the ones that have no connection to the game. Try the Bourne Conspiracy demo - dreadful QTE, completely breaks the immersion. Spiderman 3 was also awful for it, but God of War handled it well enough, even if it is still a very cheap mechanic.


  • Registered Users Posts: 8,067 ✭✭✭L31mr0d


    pixelburp wrote: »
    It's not something I hate, but I laugh at it EVERY time it happens

    So you're fighting through a level, barely surviving as you feverishly watch the ammo counter. 3 clips left. Two. One. Crap!
    Yes! You get your way through the obligatory sniper / sewer level. Suddenly you come into a room that is stuffed with ammo. Ah, that can only mean one thing.

    BOSS FIGHT.

    lol, so true. I'll be playing a game with the missus beside me and i'll walk into a room full of weapons and go "Ah CRAP!!!" she'll look at me puzzled and go "I thought getting a load of weapons would be a good thing?"

    Also, Maximilian, I know your pain. The first cutscene that you get to where you fall down some hole, I was at that for maybe an hour trying to figure out why I couldn't get it. What I had to do was instantly pause the game when a cutscene started and remap my keys to WASD to get past it... EPIC FAIL!!!

    Sometimes a game can get the cutscenes right though, like God of War, but Spiderman 3 really was awful. For the final boss I literally had to take out a pen and paper and write down the button combination after numerous failed attempts to hit the button the split second it flashed on the screen.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    To be honest, I'd forgive Spiderman 3 for those moments, because of the hilarious animations when you hit the wrong button. Kept me laughing through my anger.


  • Registered Users Posts: 3,132 ✭✭✭silvine


    Games that try to makes things harder by either spreading out the checkpoints or taking them away altogether.It's just annoying replaying ten or fifteen minutes of gameplay just to attempt a tricky jump, get past a souped up enemey or make a tricky manoeuvre.

    I'm looking at you GTA, Halo and Rainbow 6.


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  • Registered Users Posts: 8,067 ✭✭✭L31mr0d


    character models: game developers that think it is ok to create 4 types of baddies and just reuse them over and over again throughout the game

    Also games that use the tactic of instead of making the baddies get progressively more difficult they just simple make you fight more and more of them

    wooden doors that have ronseals 5 year explosive proof varnish on them. If my bullets can knock chunks off concrete pillars I should be able to drop a grenade beside a flimsy door and blow it off its hindges rather than having to scout around dead bodies and peoples desks looking for that red/yellow/green/blue key/keycard


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