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Post your chess games here for review
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10-08-2008 5:13pmIf you are interested in getting better at chess, one of the most important things to do is to replay your own games and figure out where you went wrong/right. Ideally you should analyse your games on your own, then with a computer or (preferably) a stronger player. This way you find out where you went wrong during the game and what you missed during your post mortem analysis.
So if you have interesting games from the boards tournament or anything else, that you would like other people's opinions on, first analyse the game yourself, then post it here without that analysis.
If you just want to brag about a game you played, or you aren't interested in getting honest feedback, consider posting it in a different thread.0
Comments
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here's a slightly embarassing game I played to start things off. I was Black
1. e4 e5 2. Nf3 Nc6 3. c3 d5 4. Qa4 dxe4 5. Nxe5 Nf6 6. Bb5 Qd5 7. Nxc6 Bd7 8.
Nd4 c6 9. Bc4 Qg5 10. Qb3 Bd6 11. Bxf7+ Ke7 12. Be6 Qxg2 13. Nf5+ Kd8 14. Rf1
Bxh2 15. Bxd7 Nxd7 16. Qxb7 Rb8 17. Qxa7 Bc7 18. Qd4 Be5 19. Qe3 Rf8 20. Nd4
Rf6 21. d3 Nc5 22. Nxc6+ Rxc6 23. Qg5+ Qxg5 24. Bxg5+ Kd7 25. d4 Nd3+ 26. Ke2
Rxb2+ 27. Nd2 Bf6 28. Bxf6 Rxf6 29. Rab1 Rxa2 30. Rb7+ Kc6 31. Rxg7 Nf4+ 32.
Ke3 Nd5+ 33. Kxe4 Rxd2 34. Rxh7 Kd6 35. c4 Rf4# 0-10 -
Good idea!0
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This might be a stupid question but...
How do you analyse your own games? I mean maybe it's obvious to everyone else but I'm not really sure what I'm doing.
Suggestions?0 -
I'm black in this one.
90 min + 5 sec Internet Chess Club, 11.08.2008
1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 0-0 9.0-0 Nc6 10.Be3 Bd7 11.Rb1 cxd4 12.cxd4 b6 13.Qd2 Na5 14.Bd3 Bg4 15.f3 Be6 16.d5 Bd7 17.Bh6 Rc8 18.Bxg7 Kxg7 19.e5 Nc4 20.Bxc4 Rxc4 21.Rbc1 Rxc1 22.Rxc1 b5 23.Nd4 Qb6 24.Kf2 Rc8 25.Rxc8 Bxc8 26.Qe3 Bd7 27.Ne2 Qa6 28.Qc5 Qxa2 29.e6 Bxe6 30.dxe6 Qxe6 31.Qxa7 Qe5 32.h3 e6 33.Qd4 Kf6 34.f4 Qxd4+ 35.Nxd4 b4 36.Ke3 g5 37.g3 gxf4+ 38.gxf4 Kg6 39.Kf3 f6 40.Kg4 e5 41.fxe5 fxe5 42.Nc6 b3 43.Nxe5+ Kg7 44.Nd3 Kg6 45.h4 Kf6 46.h5 h6 47.Kf4 Ke7 48.Ke5 Kf7 49.Kf5 Kg7 50.Ke6 Kg8 51.Kf6 Kh7 52.Kf7 Kh8 53.Kg6 Kg8 54.Kxh6 Kh8 55.Kg6 Kg8 56.h6 Kh8 57.Ne5 b2 58.Nf7+ Kg8 59.h7+ Black resigns 1-00 -
falloffgirl wrote: »This might be a stupid question but...
How do you analyse your own games? I mean maybe it's obvious to everyone else but I'm not really sure what I'm doing.
Suggestions?
go through your game. move by move. If you lost, ask yourself, why did you lose and solve that. If you won ask your self how did you win? Were you tactically superior or did your opponent blunder? Another common thing to do is to go into variations of your position. See what weakness' your oppenent could've exposed. Once you find what went wrong in that game, do 4 more. If it's a common theme thats wrong, like blundering or no knowledge of the opening, go about and improve that area. Then go and do this process again. This is how I approach it.
Quick question to everyone, is there anywhere online I can go through the games myself on a board? Otherwise, I'll have to wait until I got home.0 -
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This seems to do the trick.
http://www.lutanho.net/pgn/pgnviewer.html
Paste the pgn into the white panel on the right and click "Make Gamelink" underneath that panel. Then click on the link that pops up.0 -
Here's my most recent game:
1. d4 d5
2. e3 Ng8f6
3. f4 Nb8c6
4. h3 Bc8f5
5. g4 Bf5e4
6. Nb1c3 e6
7. Bc1d2 Be4xh1
8. Qd1b1 Nf6e4
9. f5 Qd8h4
10. Ke1e2 Ne4g3
11. Ke2d3 Nc6b4 0-1
I was black.0 -
Pherekydes wrote: »Here's my most recent game:
1. d4 d5
2. e3 Ng8f6
3. f4 Nb8c6
4. h3 Bc8f5
5. g4 Bf5e4
6. Nb1c3 e6
7. Bc1d2 Be4xh1
8. Qd1b1 Nf6e4
9. f5 Qd8h4
10. Ke1e2 Ne4g3
11. Ke2d3 Nc6b4 0-1
I was black.
You played on your sixth move. What was wrong with BxRh1?
It's not a game you can really go over. White was just dire.TheTourist wrote:I'm Black
1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 0-0 9.0-0 Nc6 10.Be3 Bd7 11.Rb1 cxd4 12.cxd4 b6 13.Qd2 Na5 14.Bd3 Bg4 15.f3 Be6 16.d5 Bd7 17.Bh6 Rc8 18.Bxg7 Kxg7 19.e5 Nc4 20.Bxc4 Rxc4 21.Rbc1 Rxc1 22.Rxc1 b5 23.Nd4 Qb6 24.Kf2 Rc8 25.Rxc8 Bxc8 26.Qe3 Bd7 27.Ne2 Qa6 28.Qc5 Qxa2 29.e6 Bxe6 30.dxe6 Qxe6 31.Qxa7 Qe5 32.h3 e6 33.Qd4 Kf6 34.f4 Qxd4+ 35.Nxd4 b4 36.Ke3 g5 37.g3 gxf4+ 38.gxf4 Kg6 39.Kf3 f6 40.Kg4 e5 41.fxe5 fxe5 42.Nc6 b3 43.Nxe5+ Kg7 44.Nd3 Kg6 45.h4 Kf6 46.h5 h6 47.Kf4 Ke7 48.Ke5 Kf7 49.Kf5 Kg7 50.Ke6 Kg8 51.Kf6 Kh7 52.Kf7 Kh8 53.Kg6 Kg8 54.Kxh6 Kh8 55.Kg6 Kg8 56.h6 Kh8 57.Ne5 b2 58.Nf7+ Kg8 59.h7+ Black resigns 1-0
On the 19th move, White should've played Rb1-c1.
Anyway I think White should've had this game won. Not the greatest of openings. Knight out to the side did nothing for you, same with the bishop moves. And you traded off a great fianchetto'd bishop.
After 21...RxRc1 is the wrong move. You should've played Qc8. Your rook is in an amazing position. Maybe even Bb5. In fact I go with Bb5.
After 22...b5 White should've played Qd4, scoping hte king and adding pressure to the bishop. b5 was a weak move as it blocks the bishop and moves one pawn further from the other.
After 23..Qb6 White should've played Kf1 and then try to push on d6/e6. 24.Kf1 Rc8
25.RxRc8 BxRc8
26.Nc6
After these sequences of moves, White trades of queens with Qd4 and pushes on d6 to exchange a pawn for a bishop.
After 26...Bd7 White should try to play e6, but has to move his stupid king away from the pin first.
28. e6 fxe6
29. dxe6 Bc8
After 27..Qa6 White should continue a2
30. Nxb5
29..Bxe6 ???? Not going to work, at least shouldn't work. If the pawns were connected possibly, it just shouldn't work unconncected.
31...Qe5
32.Qd4 .... Thats a no-brainer... Kf6
33. f4 QxQd4
34. NxQd4 b4
35. g4 (Whatever)
36. Ke3 And now Black's pawn is out of the game and Whites Knight can go forth and pick off the other pawns.
After 36... g5
37. fxg5 Kxg5
38. g3 Trick here for white is to stall the pawn push as much as possible. White must try Nf3+ then Kd4, etc til the side pawn is gone. Only chance of winning. However I'd call a draw on this one.
After 40. Kg4 h5+ was the way to go. White's knight is stuck on d4.RoundTower wrote:I was Black
1. e4 e5 2. Nf3 Nc6 3. c3 d5 4. Qa4 dxe4 5. Nxe5 Nf6 6. Bb5 Qd5 7. Nxc6 Bd7 8.
Nd4 c6 9. Bc4 Qg5 10. Qb3 Bd6 11. Bxf7+ Ke7 12. Be6 Qxg2 13. Nf5+ Kd8 14. Rf1
Bxh2 15. Bxd7 Nxd7 16. Qxb7 Rb8 17. Qxa7 Bc7 18. Qd4 Be5 19. Qe3 Rf8 20. Nd4
Rf6 21. d3 Nc5 22. Nxc6+ Rxc6 23. Qg5+ Qxg5 24. Bxg5+ Kd7 25. d4 Nd3+ 26. Ke2
Rxb2+ 27. Nd2 Bf6 28. Bxf6 Rxf6 29. Rab1 Rxa2 30. Rb7+ Kc6 31. Rxg7 Nf4+ 32.
Ke3 Nd5+ 33. Kxe4 Rxd2 34. Rxh7 Kd6 35. c4 Rf4# 0-1
5...Bd7 Though I think you know already that, thats the move you should've played...
After 10. Qb3 Qxg2
11. Rf1 0-0-0
12. Bxf7 Bc5 then try Rh8-e8 and Bh3 and maybe Ng4-e5-d3 or Ng4-e5-f3
After 33... Rxd2
34. Ke5 Making for a very interesting endgame.
Even after 34....Kd6
35. f4 stops the mate but after 35.f4 Nxc3+ 36.Ke3 Rg2 White is in some bad shape.
Lucky to win this game I think. He should've stopped being so greedy and taking all the pawns and should've let his other half of his board loose along time ago...
*NOTE*
I did not go into huge detail here so there might be some obvious mistakes in what I'm doing that I just didn't see.0 -
I was white.
1.e4 e5
2. Nf3 Nc6
3. Nc3 Bc5
4. Bc4 Nf6
5. d3 d6
6. Be3 Nd4
7. Qd2 NxNf3
8. g2XNf3 BxBe3
9.f2XBe3 Be6
10.Bb3 Nd7
11. Rg1 g6
12. 0-0-0 Nc5
13. Rd1-f1 NxBb3
14. a2xNb3 a5
15. f4 Bd7
16. f5 a4
17. f5xg6 f7xg6
18. Qf2 Be6
19.b3xa4 c6
20. h4 b5
21. h5 b4
22. h5xg6 h7xg6
23. Nb1 Rxa4
24. Rxg6 Qe7
25. Qg3 Rh3
26. Rg8+ BxRg8
27. QxRg8+ Kd7
28. Rf7 Rh1+
29. Kd2 Rh2+
I won this game as White.
however after these moves:
30. Kd1 Ra1
31. RxQe7 KxRe7
It's a draw...
Anyway here's how the game continued:
32. Qg7+ Ke8
33. Qg8+ Kd7
34. Qf7+ Kc8
35. Qe8+ Kc7
36. Qe7+ Kb6
37. Qd8+ Kb5
38. Qb8+ Kc5
39. d4+ e5xd4
40.e3xd4+ Kxd4
41. Qxd6+ Kxe4
42. QxRh2
1-0
Black resigned.
After 11. Rg1 I think Black should've brought the Queen out.
11. Rg1 Qh4+
12. Rg3 Nc5
13. 0-0-0 NxBb3
14. a2xNb3 g6
15. Rd1-f1
After 26. Rg8+ Maybe Black shouldn't have taken the rook. Maybe just 26 .. Kd7
27. Qg2 Rh7
28. Rb8 Kc7
29. Rf1-f8 Rf7
Looks drawish.0 -
Here's one I played recently, I won the game quite well but I would like some insight into different options here, from some of the better players.
1. e4 e6 2. d4 Nb8c6 3. Ng1f3 Bf8b4 4. c3 Bb4a5 5. b4 Nc6xb4 6. cxb4 Ba5xb4
7. Bc1d2 a5 8. Bd2xb4 axb4 9. g3 Ng8f6 10. Bf1c4 Nf6xe4 11. O-O Qd8f6
12. Rf1e1 O-O 13. Re1xe4 e5 14. Re4xe5 Qf6c6 15. Nb1d2 d6 16. d5 Qc6b6
17. Re5e7 Bc8h3 18. Qd1c2 Ra8e8 19. Nf3g5 Re8xe7 20. Qc2xh7 1-0
I saw the checkmate as soon as he castled and basically just tried to tidy up the board so he couldn't threaten me, against a better player I wouldn't have had it so easy though..0 -
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Burial's game:
4. Bc4 Instead Nxe5!? is often the best idea in these positions, you get rid of his strong central pawn. After 4...Nxe5 (4...Bxf2+ just gives up the bishop pair and the centre, it doesn't really weaken White's king) 5. d4 Bd6 6. dxe5 Bxe5 7. f4 or 7. Bc4 I think White is better. That said 4. Bc4 can't be a mistake, but it means the game will probably develop very quietly and it's hard for you to pretend you have any real theoretical advantage
6...Nd4?! Black can get positions like this with an extra tempo in the Ruy Lopez after 1. e4 e5 2. Nf3 Nc6 3. Bb5 Nd4!?, and that line doesn't have a great reputation, so I think this is probably wrong, I would prefer just 6...Bb6. Maybe White should try now 7. Nxd4 exd4 8. Ne2 Bg4 9. Qd2 and see if Black can hold onto that d-pawn
8...Bxe3 I really don't like this move as White now gets so many pawns in the centre and has attacking chances on the kingside. 8...Bb6 is sensible. In contrast, 10. Bxe6 looks good for White after 10...fxe6 11. d4 but maybe there aren't enough pieces left on the board to make your central control count
11...g6 I agree Qh4+ might be better but the problem with your line is after 12. Rg3 Nc5 13. Nb5! looks awkward for Black, he probably has to go Na6 or Kd8 to avoid losing a pawn
13. Rdf1 I don't think this move is necessary, maybe just f4 straight away and decide later if you need to go Rf1
16. f5!? maybe this is good but I would prefer to take advantage of the weakened dark squares with 16. fxe5 dxe5 17. Nd5 with ideas of Nf6, Qf2, and Qc3 it is hard for Black to stop all of these
17...fxg6?! Instead 17...hxg6 is totally natural and doesn't allow the idea in the game where you win the a-pawn
20...b5! good move from him I think
22. hxg6? hxg6? this is a critical moment: I think you both overestimated the idea of g7 for White. after 22...bxc3! 23. g7 cxb2+ 24. Kb1 Rg8 25. Qf8+!? Kd7! Black is winning
24...Qe7! good move, it was easy to fall into a trap after 24...Qd7? 25. Qf6 or 24...Kd7? 25. Rxe6! Kxe6 26. Qf7#. White is still better but there is a lot to play for.
26. Rg8+!? an interesting trap but Black can just play 26...Kd7
26...Bxg8? this is wrong because of the idea below
28. Rf7?! I think this should lead to a draw. Instead you could win on the spot with 28. Qg4+ and if 28...Qe6?? then 29. Rf7+
32. Qg7+ now this really should be a draw. You can't hold onto the knight, you can't win with Q against RR in this ending, and you can only pick up a rook if Black blunders badly
37...Kb5?? fortunately for you Black got greedy and thought he could run away, you did well to find the correct continuations here to win.
42...Black resigned. In the final position you are winning but I wouldn't resign as Black here, there are so few pawns left and KQ vs KR is surprisingly difficult to win, also there are some fortresses possible with this material with the pawns still on the board. For example K+Q vs K+R+NP is usually drawn even with best play, and it's not out of the question that you could end up in that ending if you play inaccurately.0 -
Here's one I played recently, I won the game quite well but I would like some insight into different options here, from some of the better players.
1. e4 e6 2. d4 Nb8c6 3. Ng1f3 Bf8b4 4. c3 Bb4a5 5. b4 Nc6xb4 6. cxb4 Ba5xb4
7. Bc1d2 a5 8. Bd2xb4 axb4 9. g3 Ng8f6 10. Bf1c4 Nf6xe4 11. O-O Qd8f6
12. Rf1e1 O-O 13. Re1xe4 e5 14. Re4xe5 Qf6c6 15. Nb1d2 d6 16. d5 Qc6b6
17. Re5e7 Bc8h3 18. Qd1c2 Ra8e8 19. Nf3g5 Re8xe7 20. Qc2xh7 1-0
I saw the checkmate as soon as he castled and basically just tried to tidy up the board so he couldn't threaten me, against a better player I wouldn't have had it so easy though..
I think your opponent played very badly and you handled the game well. The only thing I have a problem with is how you decided to develop your light squared bishop. Why did you play g3 on move 9? It looks pretty aimless unless you intend to go Bg2, in fact it can be quite a weakening move and you should avoid pawn moves like this unless they have a definite purpose. Also I don't think g2 would be the best square for the bishop because it may not have any targets on that diagonal. I would prefer 9. Bd3. Bc4 isn't so good because it attacks the e6 pawn which is currently rock solid. But d3 is a good square because even though it is currently blocked by your e4-pawn, eventually you can push e4-e5 and use it to attack Black's kingside. Also 10. Bc4? is a mistake because it drops the e-pawn, another reason to prefer Bd3.0 -
Here's one I played recently, I won the game quite well but I would like some insight into different options here, from some of the better players.
1. e4 e6 2. d4 Nb8c6 3. Ng1f3 Bf8b4 4. c3 Bb4a5 5. b4 Nc6xb4 6. cxb4 Ba5xb4
7. Bc1d2 a5 8. Bd2xb4 axb4 9. g3 Ng8f6 10. Bf1c4 Nf6xe4 11. O-O Qd8f6
12. Rf1e1 O-O 13. Re1xe4 e5 14. Re4xe5 Qf6c6 15. Nb1d2 d6 16. d5 Qc6b6
17. Re5e7 Bc8h3 18. Qd1c2 Ra8e8 19. Nf3g5 Re8xe7 20. Qc2xh7 1-0
I saw the checkmate as soon as he castled and basically just tried to tidy up the board so he couldn't threaten me, against a better player I wouldn't have had it so easy though..
RoundTower was pretty accurate.
9.g3 pointless move, should've played Nb1-d2 or Bd3. (I believe Bc4 to be a weakish move here. If your worried about d5, play Qb3...)
(See how Black played Bh3? That wouldn't be possible if g3 wasn't played. (Granted it wasn't a great move either..))
What if Black played 12. .. d5 ? (Your still better in this position)
What would you have done if 13. ... d5 was played? I'm assuming 14. Rf4 Qe7 15.Be2 (15. Bd3 c5 16. d4xc5(
a.)*16. Qc2 c4 17. Bxh7 Kh8 18. Nb1-d2 b5 Black is still behind, but it still doesn't look like a solid win for White.
b). 16. Nb1-d2 c4 17. Bc2 Ra3 Black still has some chances...
) e5 17. Bxh7+ (17. Rh4 e4 winning a piece for Black, with a very bad pawn structure.) Kh8 (17. .. KxBh7 Black surely can't live after this...) 18. Rh4 and White should win.)
You stil come out on top after d5, though something you shouldn't overlook.
14. Nxe5 Much more aggresive and frees up your Queen and rook.
Also, I have no idea what your tactics/strategy was in that game. I'm presuming it was castle Kingside ASAP. (Especially after the pawn moves)
I think Black wasn't playing with an overall strategy. For example the over-looked d5, that had potential, could've been played many times during this game,and might've brought him back into it. And Bishop on d3 just had so much potential (especially after his castle Kingside.) Sacking on h7 also would be very nice for you, especially with the rook on e4 or e5! If your moving you knight from b1 be careful of Ra3. It would be a powerful rook....
I can't really comment much more on the game. Not much more happened that was worth going over...
*EDIT*
* I think Black can take the Bishop and live as the al important square e6 isn't occupied, so I think he could escape after KxBh70 -
RoundTower wrote: »Burial's game:
4. Bc4 Instead Nxe5!? is often the best idea in these positions, you get rid of his strong central pawn. After 4...Nxe5 (4...Bxf2+ just gives up the bishop pair and the centre, it doesn't really weaken White's king) 5. d4 Bd6 6. dxe5 Bxe5 7. f4 or 7. Bc4 I think White is better. That said 4. Bc4 can't be a mistake, but it means the game will probably develop very quietly and it's hard for you to pretend you have any real theoretical advantageRoundTower wrote: »6...Nd4?! Black can get positions like this with an extra tempo in the Ruy Lopez after 1. e4 e5 2. Nf3 Nc6 3. Bb5 Nd4!?, and that line doesn't have a great reputation, so I think this is probably wrong, I would prefer just 6...Bb6. Maybe White should try now 7. Nxd4 exd4 8. Ne2 Bg4 9. Qd2 and see if Black can hold onto that d-pawnRoundTower wrote: »8...Bxe3 I really don't like this move as White now gets so many pawns in the centre and has attacking chances on the kingside. 8...Bb6 is sensible. In contrast, 10. Bxe6 looks good for White after 10...fxe6 11. d4 but maybe there aren't enough pieces left on the board to make your central control count
Preaching to the choir here! I wouldn't play this move as Black. I preferred Bb3 as White, than BxBe6. The pawn on f3 is very weak...RoundTower wrote: »11...g6 I agree Qh4+ might be better but the problem with your line is after 12. Rg3 Nc5 13. Nb5! looks awkward for Black, he probably has to go Na6 or Kd8 to avoid losing a pawn
Respones:
a.) NxBb3 14. a2xNb3 Kd7 and I don't see how Black has encountered problems...
b.) Kd7 Similar to a.). Black is fine.RoundTower wrote: »13. Rdf1 I don't think this move is necessary, maybe just f4 straight away and decide later if you need to go Rf1RoundTower wrote: »16. f5!? maybe this is good but I would prefer to take advantage of the weakened dark squares with 16. fxe5 dxe5 17. Nd5 with ideas of Nf6, Qf2, and Qc3 it is hard for Black to stop all of theseRoundTower wrote: »17...fxg6?! Instead 17...hxg6 is totally natural and doesn't allow the idea in the game where you win the a-pawn
20...b5! good move from him I thinkRoundTower wrote: »22. hxg6? hxg6? this is a critical moment: I think you both overestimated the idea of g7 for White. after 22...bxc3! 23. g7 cxb2+ 24. Kb1 Rg8 25. Qf8+!? Kd7! Black is winning
With White quite happy...RoundTower wrote: »24...Qe7! good move, it was easy to fall into a trap after 24...Qd7? 25. Qf6 or 24...Kd7? 25. Rxe6! Kxe6 26. Qf7#. White is still better but there is a lot to play for.
26. Rg8+!? an interesting trap but Black can just play 26...Kd7
27. Qg2 Rh7
28. Rb8 Kc7
29. Rf1-f8
One scenario to get out. Other alternative is
26. Rg8+ Kd7
27. Qg2 BxRg8
28. QxRh3+ Be6
29. Qh8 with White following Rf1-f8 and I prefer White in this scenarioRoundTower wrote: »26...Bxg8? this is wrong because of the idea below
28. Rf7?! I think this should lead to a draw. Instead you could win on the spot with 28. Qg4+ and if 28...Qe6?? then 29. Rf7+RoundTower wrote: »32. Qg7+ now this really should be a draw. You can't hold onto the knight, you can't win with Q against RR in this ending, and you can only pick up a rook if Black blunders badly
37...Kb5?? fortunately for you Black got greedy and thought he could run away, you did well to find the correct continuations here to win.
42...Black resigned. In the final position you are winning but I wouldn't resign as Black here, there are so few pawns left and KQ vs KR is surprisingly difficult to win, also there are some fortresses possible with this material with the pawns still on the board. For example K+Q vs K+R+NP is usually drawn even with best play, and it's not out of the question that you could end up in that ending if you play inaccurately.
42. QxRh2 RxNb1+
43. Kd2 Rxb2
44. Kc1 Ra2
45. Qh4+ Kd6/Ke5/whatever
46. Qxb4 and I strongly doubt Blacks chances....
I think that's everything....0 -
You've over-looked 23. g6xh7 cxb2+ 24. Kb1 Kd7 25. Rg7+ Kc8 26. Qf6
With White quite happy...26. Rg8+ Kd7
27. Qg2 Rh7
28. Rb8 Kc7
29. Rf1-f8
One scenario to get out. Other alternative is
26. Rg8+ Kd7
27. Qg2 BxRg8
28. QxRh3+ Be6
29. Qh8 with White following Rf1-f8 and I prefer White in this scenario0 -
Right, RoundTower you're going to have a field day with this one, played a blitz with this guy rating about 1380 or something, he had me under a bit of pressure from the start but I've been practicing alot with getting knight checkmate's. I.e. Trap his king in a corner and have my knight as backup for my queen, he should have taken my knight with his queen but he was in check and moved his king. Ohhh it felt so good, even though I played ****! I was black btw
[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2008.8.25"]
[Round "?"]
[White "vpc"]
[Black "Jasperov"]
[Result "0-1"]
1. e2-e4 e7-e5 2. Ng1-f3 Ng8-f6 3. Bf1-c4 Bf8-b4 4. c2-c3 Bb4-c5 5. Qd1-b3 Qd8-e7 6. Nf3-g5 d7-d6 7. Bc4xf7 Ke8-d7 8. Bf7-e6 Kd7-d8 9. Ng5-f7 Kd8-e8 10. Nf7xh8 Bc8xe6 11. Qb3xb7 Qe7-f8 12. Qb7xa8 Ke8-e7 13. b2-b4 Bc5xf2 14. Ke1xf2 Nf6xe4 15. Kf2-g1 Qf8-f2 0-10 -
Right, RoundTower you're going to have a field day with this one, played a blitz with this guy rating about 1380 or something, he had me under a bit of pressure from the start but I've been practicing alot with getting knight checkmate's. I.e. Trap his king in a corner and have my knight as backup for my queen, he should have taken my knight with his queen but he was in check and moved his king. Ohhh it felt so good, even though I played ****! I was black btw
[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2008.8.25"]
[Round "?"]
[White "vpc"]
[Black "Jasperov"]
[Result "0-1"]
1. e2-e4 e7-e5 2. Ng1-f3 Ng8-f6 3. Bf1-c4 Bf8-b4 4. c2-c3 Bb4-c5 5. Qd1-b3 Qd8-e7 6. Nf3-g5 d7-d6 7. Bc4xf7 Ke8-d7 8. Bf7-e6 Kd7-d8 9. Ng5-f7 Kd8-e8 10. Nf7xh8 Bc8xe6 11. Qb3xb7 Qe7-f8 12. Qb7xa8 Ke8-e7 13. b2-b4 Bc5xf2 14. Ke1xf2 Nf6xe4 15. Kf2-g1 Qf8-f2 0-1
After 6. Nf3-g5 I think you should play 6. ... d5 instead of d6. As it blocks the Bishop scope to the pawn.
6. Nf3-g5 d5
7. e4xd5 Ng4/d6 With Ng4 you have to watch d6... It may lead to some very bad position. d6 prevents it, and renders the Bishop and Queen scope useless.
Your opponents 13th move, he should've played d4 or 0-0 or even Nf7..RoundTower wrote:I don't think so, instead of 24...Kd7? Black can just play Rxh7 and all the squares are covered, I don't see how White can make any more threats
22. h5xg6 bxc3
23. g6xh7 cxb2+
24. Kb1 Rxh7
25. Qf6 Bf7 I've looked at alternatives and this is one of the better ones... Black is fine here.
The other alternative is:
22. h5xg6 bxc3
23. g6xh7 cxb2+
24. Kb1 Rxh7
25. Rg6 Bf7
And try Qf5... Black is fine here. I just thought that the Rxh7 move was losing after Qf8+.... But it's not.RoundTower wrote:I'm not sure how to evaluate either of these positions but I think it's a stretch to say White is better, you don't really have threats to Black's king, and his B is so much better than your N. If you leave his K on the back rank (let's say 26. Qg2 instead) you have ideas of Rg7 followed by Qg6+, or Rff6 winning material. I don't think Rg8+ is a mistake though, I just meant that it looks like it might be crushing based on the game continuation but in fact it was only so good because Black immediately blundered.
Yes I know Black blundered. It's a draw and I don't believe I should've won this game. What rating are you RoundTower? (By Irish standards)0 -
Burial, I'm rated about 2000 Irish at the momentRight, RoundTower you're going to have a field day with this one, played a blitz with this guy rating about 1380 or something, he had me under a bit of pressure from the start but I've been practicing alot with getting knight checkmate's. I.e. Trap his king in a corner and have my knight as backup for my queen, he should have taken my knight with his queen but he was in check and moved his king. Ohhh it felt so good, even though I played ****! I was black btw
[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2008.8.25"]
[Round "?"]
[White "vpc"]
[Black "Jasperov"]
[Result "0-1"]
1. e2-e4 e7-e5 2. Ng1-f3 Ng8-f6 3. Bf1-c4 Bf8-b4?!
In general you shouldn't put your bishop here when White can still play c3, the c3 move can help him build a centre if he follows with d2-d4 and you give him this move for "free". Play Nc6, Bc5 or Nxe4 instead
4. c2-c3 Bb4-c5 5. Qd1-b3 Qd8-e7 6. Nf3-g5 d7-d6?
did you miss that he attacked f7 with his last move? You should protect it by castling, or if you are feeling adventurous maybe play 6...h6 instead, the idea being that after 7. Nxf7?! Rf8 the N is trapped. Now however you get in some trouble.
7. Bc4xf7 Ke8-d7 8. Bf7-e6 Kd7-d8 9. Ng5-f7 Kd8-e8 10. Nf7xh8?!
you got lucky here - he could have taken your bishop first and still he would be threatening h8 and b7.
10... Bc8xe6?
this unprotects b7. You have to be more careful than this, it looks like it is only a pawn but it can lead to you losing a lot more, just like when you let him take the pawn on f7. Instead you could take with the queen, and you will probably eventually round up the knight on h8, when you will be the one with the extra material.
11. Qb3xb7 Qe7-f8!
good move - you are losing badly, but it's definitely good to start a desperate counterattack
12. Qb7xa8 Ke8-e7 13. b2-b4 Bc5xf2!
another good move, the only way to give you a fighting chance. White should still be winning, but so many of his pieces are out of the action and he can easily make a mistake defending
14. Ke1xf2 Nf6xe4 15. Kf2-g1??
He should try to escape with Ke1, but you still have a lot of tricks. For example 15. Ke1 Qf2+ 16. Kd1 Qxg2 (threatening to win the Q with Nf2+) 17. Qxb8 Qxh1+ 18. Qc2 Nf2!? 19. Qxc7+ Bd7 and you have some very serious mate threats.
15... Qf8-f2 0-1
fun way to end the game
Realistically blitz games aren't worth much to analyse, it's disingenuous to suggest you should have found the best continuations during the game and there are so many more blunders to be made.0 -
RoundTower wrote: »Burial, I'm rated about 2000 Irish at the moment
Lol, you would just this destroy this league we're having lol.. One of my best friends is an IM, do you know Alex Lopez?0 -
Two league games as black:
1. e4 e5 2. h4 Ng8f6 3. g4 Bf8c5 4. Ng1h3 d6 5. g5 Bc8g4 6. f3 Bg4h5
7. gxf6 Qd8xf6 8. Nh3g5 h6 9. d4 Bc5xd4 10. c3 Bd4b6 11. Ng5h3 O-O
12. Qd1d5 Nb8d7 13. Nb1d2 c6 14. Qd5b3 Nd7c5 15. Qb3d1 d5 16. exd5 cxd5
17. b4 Nc5a6 18. Bc1a3 Ra8c8 19. Ra1c1 e4 20. b5 Na6c5 21. Nh3f2 Qf6f4
22. Rh1g1 e3 23. Rc1c2 Rf8e8 24. Ba3xc5 exd2 0-1
1. e4 e5 2. Ng1f3 Nb8c6 3. Bf1b5 a6 4. Bb5xc6 dxc6 5. Nf3xe5 Qd8d4
6. Ne5f3 Qd4xe4 7. Qd1e2 Qe4xe2 8. Ke1xe2 Bc8f5 9. d3 O-O-O 10. Rh1d1 Ng8f6
11. Bc1g5 h6 12. Bg5xf6 gxf6 13. Ke2f1 Bf8c5 14. a3 Rh8g8 15. Nf3h4 Bf5g4
16. f3 Rg8g5 17. fxg4 Rg5xg4 18. Nh4f3 Rg4f4 19. b4 Bc5e3 20. Rd1e1 Rd8e8
21. g3 Rf4xf3 22. Kf1g2 Rf3f2 23. Kg2h3 Re8e5 24. g4 Be3g5 25. Nb1c3 Bg5f4
26. Re1h1 Re5e3 27. Kh3h4 Bf4g5 28. Kh4h5 Re3h3 0-10 -
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Lol, you would just this destroy this league we're having lol.. One of my best friends is an IM, do you know Alex Lopez?
I know Alex! I thought he gave up chess for poker these days... Whats the level Irish rating-wise for the tournament on boards??henbane wrote:1. e4 e5 2. h4 Ng8f6 3. g4 Bf8c5henbane wrote:4. Ng1h3 d6 5. g5 Bc8g4 6. f3 Bg4h5
7. gxf6 Qd8xf6
Needlessly loses a Knight... Should've played 4. Ng1h3 h6... Stop the pawn push from being effective.henbane wrote:8. Nh3g5 h6
Awful move by White.... Should've played 8. Bg2 and then 9.Qe2 as back-up for the bishop. White should try to do: 0-0-0, d3, Nd2, Be3 (preferably) Rg1.henbane wrote:9. d4 Bc5xd4 10. c3 Bd4b6 11. Ng5h3 O-O
11. Ng5h3 Bxf3
This move wins the Rook after Be2 or Qd5
Playing 0-0 allows a very dangerous open-file thats aimed at your king... Playing Bg2/e2 after 0-0 stops the threat on f3 for the time being...henbane wrote:12. Qd1d5 Nb8d7
13. Nb1d2 c6
Black should've played 13. ... Bxf3 14. Rh2 Qxh4+ (if 15. Nf2 QxRh2, if 15.Rf2 BxRf2 16. NxRf2 Nf6 adding pressure to e4)
(if 14. Nxf3 QxNf3 15. Rh2 Qg3+ 16. Rf2 BxRf2+ 17. NxRf2 Qxh4 With Black winning well)henbane wrote:14. Qd5b3 Nd7c5
Black could play Bxf3 again.henbane wrote:15. Qb3d1 d5
Black should play 15. ... Qxh4+ 16. Ke2 Nxe4 17. NxNe4 QxNe4+ 18. Kd2 (if 18. Bd3 QxBd3++) 18. ... Bxf3+ 19. Be2 BxRh1 (if 19. Qe1 Be3++) And black is very well off...henbane wrote:16. exd5 cxd5
16. ... Qxh4 17. Ke2 Bg6 with black having alot of options to continue depending on White's move.henbane wrote:17. b4 Nc5a6
17. b4 Qxh4+ 18. Ke2 Ne4 19. NxNe4 QxNe4+ And it's similar to beforehenbane wrote:18. Bc1a3 Ra8c8 19. Ra1c1 e4 20. b5 Na6c5 21. Nh3f2 Qf6f4
22. Rh1g1 e3 23. Rc1c2 Rf8e8 24. Ba3xc5 exd2 0-1
You should've played Qxh4+ at least some stage during that game..
White played pretty badly...henbane wrote:1. e4 e5 2. Ng1f3 Nb8c6 3. Bf1b5 a6 4. Bb5xc6 dxc6 5. Nf3xe5 Qd8d4
6. Ne5f3 Qd4xe4 7. Qd1e2 Qe4xe2 8. Ke1xe2 Bc8f5 9. d3 O-O-O 10. Rh1d1 Ng8f6
White should've played Be3 Nc3 or even Re1. Rd1 is fairly bad imo.henbane wrote:11. Bc1g5 h6
I think Be7 or Re8+ Would've been better for Black. After 12. Bg5xf6 gxf6, Black pawn structure is very weak and White has the advantage (I feel) after these moves.henbane wrote:12. Bg5xf6 gxf6 13. Ke2f1 Bf8c5 14. a3 Rh8g8 15. Nf3h4 Bf5g4
16. f3 Rg8g5
Bh5??? Rg5 just allows White to take your Bishop for no real advantage...henbane wrote:17. fxg4 Rg5xg4 18. Nh4f3 Rg4f4 19. b4 Bc5e3
White should've played 19. Nb1-d2. With no obvious advantages to Black.henbane wrote:20. Rd1e1 Rd8e8
21. g3 Rf4xf3
Awful, awful move for White.... Re2, followed by Nd2 and Ra1-e1 would've been alot better...henbane wrote:22. Kf1g2 Rf3f2 23. Kg2h3 Re8e5 24. g4 Be3g5 25. Nb1c3 Bg5f4
26. Re1h1 Re5e3 27. Kh3h4 Bf4g5 28. Kh4h5 Re3h3 0-1
Nice finish to the game.0 -
Alex is a good buddy of mine, he's been playing alot of chess lately, he narrowly lost to Peter Svidler GM in Bunratty back in February, his rating would be just below 2400, which makes him an FM I think.
As for this tourney, have no idea what kind of level it's at, I'm a pretty novice player with a couple of tricks, I'm about 8 or 9 wins and 2 or 3 losses right now.0 -
Fold pre-flop.
Ah... I miss chess. I really must get back into it this year. My brain is getting old now and needs stimulation.0 -
Cheers, Burial0
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Alex is a good buddy of mine, he's been playing alot of chess lately, he narrowly lost to Peter Svidler GM in Bunratty back in February, his rating would be just below 2400, which makes him an FM I think.
As for this tourney, have no idea what kind of level it's at, I'm a pretty novice player with a couple of tricks, I'm about 8 or 9 wins and 2 or 3 losses right now.
He's a buddy of mine too, oh yeah, he was at Bunratty! I forgot that! Jesus I remember playing him on his way too the top.. I was crushed by him, and the game was pure sh*te from me. (I was 1000 he was 1800/1900ish or something). If he's an IM, he doesn't need an FM title... I thought he was an FM, though I don't follow Alex that much in chess to know!henbane wrote:Cheers, Burial0 -
Two league games as black:
1. e4 e5 2. h4 Ng8f6 3. g4 Bf8c5 4. Ng1h3 d6 5. g5 Bc8g4 6. f3 Bg4h5
7. gxf6 Qd8xf6 8. Nh3g5 h6 9. d4 Bc5xd4 10. c3 Bd4b6 11. Ng5h3 O-O
12. Qd1d5 Nb8d7 13. Nb1d2 c6 14. Qd5b3 Nd7c5 15. Qb3d1 d5 16. exd5 cxd5
17. b4 Nc5a6 18. Bc1a3 Ra8c8 19. Ra1c1 e4 20. b5 Na6c5 21. Nh3f2 Qf6f4
22. Rh1g1 e3 23. Rc1c2 Rf8e8 24. Ba3xc5 exd2 0-1
1. e4 e5 2. h4 Ng8f6 3. g4 Bf8c5!? I'd just take the free pawn on e4, he can maybe win it back with Qe2 etc but you can develop in the meantime with d5 etc. Bc5 can't be a mistake though, White has made some wasteful opening moves so you will end up with a good position anyway so long as you don't do anything stupid.
4. Ng1h3 d6 5. g5 Bc8g4? OK now you have no excuse not to take on e4. You will be attacking f2 and now he can't win the pawn back with Qe2
6. f3 Bg4h5? Instead 6...Bxh3 was the only way to avoid losing a piece. Now you can put White under a little pressure but it shouldn't be enough.
7. gxf6 Qd8xf6 8. Nh3g5?! He should try 8. Be2 Qh4+ 9. Kf1 instead, when I still prefer White
8...h6! good move, force the knight back to a worse square where it no longer defends f3
9. d4 Bc5xd4 10. c3 Bd4b6 11. Ng5h3 O-O? You seem to have forgotten your plan, now is the time for 11...Bxf3 forking Q and R. It's not as crushing as it looks because White has 12. Qa4+ Nc6 13. Rh2, but you would still be winning comfortably
12. Qd1d5? Nb8d7? again you miss a great chance to win with 12...Qxf3, he can't even go after your rook with 13. Qxb7?? because of 13...Qd1 mate. Over the next few moves ...Bxf3 is still an option, but you make good aggressive developing moves instead so that is also OK. You also have lots of opportunities to go Qxh4+, winning a pawn with check and forcing his king to a bad square, you should at least be aware of these possibilities and have a very good reason if you reject either of these 2 strong moves (ie you are sure that you have an even better move)
13. Nb1d2 c6 14. Qd5b3 Nd7c5 15. Qb3d1 d5 16. exd5 cxd5 17. b4 Nc5a6?! When you are attacking its almost always best to bring your pieces closer to the action than retreating them out of the way. Because of the pin on the f-pawn you could have gone 17...Ne4 instead or even better 17...Qh4+! 18. Ke2 Ne4. Even if you missed this trick, you should still have preferred 17...Ne6, closer to the centre - maybe it will go to f4 or support d5-d4.
18. Bc1a3 Ra8c8 19. Ra1c1 e4! excellent move, opening up lines to attack the White king. I'm not sure how White can prevent this
20. b5?! Na6c5?! You should just press on with the attack, now you are absolutely killing him after 20...Qxh4+, for example 21. Ke2 exf3+ 22. Nxf3 Qe4+ 23. Kd2 Qe3+ 24. Kc2 Qxc3+ 25. Kb1 Bg6+ winning all his stuff. Now he should probably take your knight and play Be2 and maybe survive
21. Nh3f2 Qf6f4 22. Rh1g1 e3 good move, now you win quickly whatever happens
23. Rc1c2 Rf8e8 24. Ba3xc5 exd2 0-10 -
RoundTower wrote: »you should at least be aware of these possibilities and have a very good reason if you reject either of these 2 strong moves (ie you are sure that you have an even better move)0
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1. e4 e5 2. Ng1f3 Nb8c6 3. Bf1b5 a6 4. Bb5xc6 dxc6 5. Nf3xe5 Qd8d4
6. Ne5f3 Qd4xe4 7. Qd1e2 Qe4xe2 8. Ke1xe2 Bc8f5 9. d3 O-O-O 10. Rh1d1 Ng8f6
11. Bc1g5 h6 12. Bg5xf6 gxf6 13. Ke2f1 Bf8c5 14. a3 Rh8g8 15. Nf3h4 Bf5g4
16. f3 Rg8g5 17. fxg4 Rg5xg4 18. Nh4f3 Rg4f4 19. b4 Bc5e3 20. Rd1e1 Rd8e8
21. g3 Rf4xf3 22. Kf1g2 Rf3f2 23. Kg2h3 Re8e5 24. g4 Be3g5 25. Nb1c3 Bg5f4
26. Re1h1 Re5e3 27. Kh3h4 Bf4g5 28. Kh4h5 Re3h3 0-1
1. e4 e5 2. Ng1f3 Nb8c6 3. Bf1b5 a6 4. Bb5xc6 dxc6 5. Nf3xe5 Qd8d4
6. Ne5f3 Qd4xe4 7. Qd1e2 Qe4xe2 8. Ke1xe2 Bc8f5 9. d3 this line is all OK for White, but it is very unambitious. It's most often seen at lower levels by weak players playing White against a strong opponent hoping for a draw, however this isn't really a good plan and rarely successful. If you do find yourself playing a much better player and only wanting a draw your best bet is to play normal moves and try to get a good position. It's much easier to get a draw from a good position than an equal one, and a better player can certainly outplay you in a "quiet" position.
9...O-O-O 10. Rh1d1?! this move is totally counterintuitive, the rook belongs on the open e-file, he should play Re1 or just develop his N or B. On d1 the rook is staring at its own pawn which is already well protected, on e1 it is aiming all the way for e7 and e8 (eventually)
10...Ng8f6 11. Bc1g5 h6 12. Bg5xf6 gxf6 your pawns are very weak here and if you swap off certain pieces you might be losing, however your pair of bishops can be very powerful and so long as you keep them on you should be fine. Also you are better developed so I think I would slightly prefer Black here.
13. Ke2f1 Bf8c5 14. a3 Rh8g8 15. Nf3h4 Bf5g4 16. f3 Rg8g5?? A truly inexplicable mistake, you must be aware when your opponent attacks your pieces. Just retreat the B, anywhere
17. fxg4 Rg5xg4 18. Nh4f3 Rg4f4 19. b4 Bc5e3 20. Rd1e1 Rd8e8 21. g3?? another massive blunder. Unlike the previous game this position is relatively clean and simple, it's hard to miss stuff like this when there are only about 2 pieces threatening each other on the whole board
21... Rf4xf3 22. Kf1g2 Rf3f2 23. Kg2h3 Re8e5! good move, taking advantage of your development lead to continue your attack. Now if White tries something natural like 24. Nc3? you have a cool mate with 24...Rh5+ 25. Kg4 f5+ (simply 25...Rhxh2 also mates the same way) 26. Kxh5 Rxh2 mate
24. g4?! you have a forced mate here, I think he had to try 24. Rh1 Rxc2when you are still in complete control
24...Be3g5!? this should win so long as you have the vision to find 25. Rxe5 Bf4! 26. g5 f5! forcing mate on h2, but if you were plannign to just take back his rook you would have a harder time winning. But immediately 24...Bf4! was quicker and easier.
25. Nb1c3?! Bg5f4! now you mate him quite nicely
26. Re1h1 Re5e3 27. Kh3h4 Bf4g5 28. Kh4h5 Re3h3 0-10 -
Mostly blindness, but that's why I put them up. Cheers.
OK - you just have to get used to noticing these things through experience, you should get used to always thinking "can I take a piece for free here", eventually you won't even have to look and you will just know.
I would go as far as to say that the rest of the comments aren't very useful to you so long as you are still missing >1 totally free piece per game. You might find them interesting out of curiosity but it makes so little difference whether you put your knight on this good square or that bad square, if a couple of moves later you give it away anyway.0 -
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so I played the City of Dublin tournament this weekend, did OK but not great
this is probably the most interesting game, I was White.
1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. h4 a6 7. Bd3 c5 8. f4 Nc6
9. dxc5 Nxc5 10. Qg4 Bd7 11. Bxe7 Qxe7 12. Qxg7 Nxd3+ 13. cxd3 O-O-O 14. Qg3
Rhg8 15. Qf2 f6 16. Nf3 Be8 17. h5 fxe5 18. fxe5 Qg7 19. d4 Qxg2 20. Rh2 Qxf2+
21. Kxf2 h6 22. Ne2 Rf8 23. Ke3 Ne7 24. Rg1 Nf5+ 25. Kd2 Nd6 26. exd6 Rxf3 27.
Rg8 Bf7 28. Rxd8+ Kxd8 29. Nc1 Kd7 30. Nd3 Kxd6 31. Ne5 Rf5 32. Nxf7+ Rxf7 33.
Rg2 Rf5 34. Rg7 Kc6 35. Re7 Rxh5 36. Rxe6+ Kb5 37. b3 Rh2+ 38. Kc3 Rh3+ 39. Kc2
Kb4 40. Rb6+ Ka3 41. Rxb7 Kxa2 42. Rb4 Rh2+ 43. Kc3 Rh3+ 1/2-1/20
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