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Crafting Choices

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  • 02-09-2008 9:44pm
    #1
    Registered Users Posts: 925 ✭✭✭


    I havent, but have any of you decided what you will be taking up, craft wise?


Comments

  • Closed Accounts Posts: 396 ✭✭DanOB


    what are the choices?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,339 CMod ✭✭✭✭Spear


    DanOB wrote: »
    what are the choices?

    Scavenging (taking items from sentient enemies)
    butchering (taking items from non-sentient enemies)
    cultivation (grow your own)
    magical salvaging (recovering parts from other magic items)
    talisman making (er...making talismans)
    apothecary (making potions)

    You can have two of these. One from the first three and one from the second three.


  • Closed Accounts Posts: 396 ✭✭DanOB


    what sentient mean?


  • Registered Users Posts: 1,257 ✭✭✭hairyheretic


    I'm thinking magical salvaging and talisman making


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,339 CMod ✭✭✭✭Spear


    DanOB wrote: »
    what sentient mean?

    http://en.wikipedia.org/wiki/Sentience


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  • Moderators, Computer Games Moderators Posts: 23,188 Mod ✭✭✭✭Kiith


    Doesnt pretty much everyone take scavenging, as player killing will be the main focus for most players.


  • Registered Users Posts: 3,088 ✭✭✭Static M.e.


    I plan too, but which ones yet I dont know. I need to do some homework on them first


  • Registered Users Posts: 1,668 ✭✭✭String


    cultivating and apothecary

    All the ingredients will drop from mobs and can be bought from merchants so I think this will be easiest

    Was going to go for talisman making but I like the idea of making pots and stuff for RVR :D


  • Registered Users Posts: 925 ✭✭✭KoKane


    I found pots to be quite usefull during early beta and was considering it for also supplying guildmates with anything I could but I think I'm gonna go with Talisman making and Cultivation if they reduce the timers involved (currently it can be quite time consuming)


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