Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Operation Red Wing, Milslim game, Bank holiday monday the 27th.

13»

Comments

  • Closed Accounts Posts: 44 lumengrid


    Thanks everyone! It was very good game.


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    valen wrote: »
    It has to be said, hefting the G36C around does make one feel almost as manly as posing with claymore

    Get a sling. ;)
    valen wrote: »
    And don't allow any Americans play without Radios. I didn't have one, and felt like a complete tool a lot of the time, as I'd no idea who I could shoot and who I couldn't.

    That's quite normal. Don't worry about it.

    In the real world most US forces have no idea either (and you can take that either way). It doesn't usually stop them. Ahem.

    Anyway, see you next time.


  • Registered Users, Registered Users 2 Posts: 763 ✭✭✭Dar


    OzCam wrote: »
    There was an incident during the game, and I don't want to name names, where someone who was hit took out an opposing player a few minutes later. As an observer I thought that was a foul, but it turned out later that the rule the player was using was ambiguous at best.

    That was me, and in my defense I had gone out of game 5 minutes earlier and asked Paul to clarify about whether I could use my sidearm when 'wounded' and he said yes. That said, I agree that greater clarity in the rules would be helpful for everyone.

    I had great fun - can't wait to play this scenario again :).


  • Closed Accounts Posts: 44 lumengrid


    That is actually very nice rule which add to the game. You can use your pistol to fend off attackers so your mates can bail you out, on the other hand if attackers are desperate to get some pow they will have to choose between taking risk or not bother and shoot you :)


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    Me being extracted sounds a tremendous idea. It was a really intense time in the bus there on my tod...running out of ammo...and just hoping one of the boys could get ammo to me.

    There was plenty of occasions i could have left, but i felt that the bus was a pivotal vantage point, and also should i be last man standing, its the best place to be.

    I'd be more then willing to be a target for extraction next game, armed with my usual...and i guess, holding everyone off till i get rescued.

    Could be an interested game...generally i think youve time for 2 milsim type games in hrta, thanks to the size of terrain.

    Extraction could defo be one :P


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Dar wrote: »
    That was me, and in my defense

    No defence necessary, I was just using the incident as an example of confusion :)
    Dar wrote: »
    I had gone out of game 5 minutes earlier and asked Paul to clarify about whether I could use my sidearm when 'wounded' and he said yes.

    Aha. That's what had me puzzled - you were out, then you were back in again. I hadn't seen the instruction from Paul. If I'd been playing I'd have been very annoyed. It's no-one's "fault" as such, just a potential for... y'know yerself. But we'll work these bugs out and the game will be even better next time.
    Dar wrote: »
    That said, I agree that greater clarity in the rules would be helpful for everyone.
    I had great fun - can't wait to play this scenario again :).

    Me too - and I was mostly watching.
    lumengrid wrote: »
    That is actually very nice rule which add to the game. You can use your pistol to fend off attackers so your mates can bail you out, on the other hand if attackers are desperate to get some pow they will have to choose between taking risk or not bother and shoot you :)

    I agree that it sounds nice, but it's too complicated. Let's just use Medics. If you're hit, you're hit.

    There is already a common rule that if your primary gun is hit you then have to use a secondary gun instead. That's quite enough, I think. If my rifle is hit, I think it's very unlikely that I'll notice. So we need to keep it simple.


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    i loved how we were kinda, upon ourselves the players really, taking it as, if you got shot in the arm, your arm was out of action, shot in the leg, you couldnt move but could defend yourself, head or chest ment death or sit in position till revived.

    I dont know how it came about, it just happend, i got shot in the arm, and just sat there, and when i was taking hostage, acted like my arm was gone...was really interesting..

    And i think it would make interesting for milsim.

    Shot in leg, your made static, on the ground, but can keep firing, or drag yourself into cover.

    Shot in your arm, that arm is out of action and cannot be used.

    Shot in chest, you are immediatly static, defenseless to the ground, awaiting medical attention.

    Shot in the face you are dead. Must go respawn.

    A medic can at any stage heal your wound on arm, chest, leg with a bandage.

    I think it would make very interesting developements for milsim.


  • Registered Users, Registered Users 2 Posts: 763 ✭✭✭Dar


    OzCam wrote: »
    But we'll work these bugs out and the game will be even better next time.

    Agreed, I'd love to play this another once or twice then try it at night. I think its important that we run it at least once more during the day to get everyone used to the rules and gameplay elements.
    I agree that it sounds nice, but it's too complicated. Let's just use Medics. If you're hit, you're hit.

    Agreed, while acting out hits to the arms and legs was fun (thanks for carrying me out off the firing line Neil :)), I think we're better off keeping it to:
    • When you're hit: drop to the ground, raise one arm in the air and shout medic. You are now "wounded".
    • A medic on your team must run over to you and tie a bandage around your arm, knotting it 3 times. One the 3rd knot is on you are healed and can continue playing.
    • If you are shot when wounded you are dead and must follow the respawn rules. Shots to your raised arm do not count.
    • If a medic has not started healing you within 3 minutes you are dead and must follow the respawn rules
    • Each player can only be bandaged twice, the 3rd hit is an instant kill.
    • When wounded you can drag yourself along the ground with one hand to reach cover. The other hand must remain in the air. Teammates may also drag you to cover before healing.
    • Wounded players can communicate with their teammates!


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Dar wrote: »
    knotting it 3 times.

    No. Twice is plenty.

    1 is insecure, 3 is too many. It's got to be easily removable and can't impair circulation in the limb.

    Trust me on this.


  • Closed Accounts Posts: 1,052 ✭✭✭Dr_Pepper


    OzCam wrote: »
    Trust me on this.

    The last person who said that stopped the Terminator from random killling.
    I hope you don't plan on doing that.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    That sorta messing leads to a 15 certificate...and a poor film.


  • Registered Users, Registered Users 2 Posts: 14,149 ✭✭✭✭Lemming


    OzCam wrote: »
    No. Twice is plenty.

    1 is insecure, 3 is too many. It's got to be easily removable and can't impair circulation in the limb.

    Trust me on this.

    Counting to 60 is plenty to be perfectly honest, unless you want to use a n-amount of bandages before death rule. Worked at Red-Hammer, and the 2 minute rule worked just fine at Berget 6 (in conjunction with 2 bandages max per person, 3rd time = death).


    Sorry I missed this. I ended up not getting anywhere near Swords on Monday.


  • Closed Accounts Posts: 311 ✭✭NakedHedgehog


    I really liked the arm/leg wound thing. It added so much more to it, in my opinion and I'd love to play a game to with Doc's rules to see how it goes.

    After all, if it doesn't work that way then we can always dumb them down, right? If it does work, wouldn't it make for a much more interesting (and in the end realistic) game?

    After all, the SEALs that were fighting the actual Op Redwing sustained multiple injuries and most of them were shot several times (one guy even in the head) and kept on fighting.

    The only thing I would change is the head shot bit. Though I think it would make for some interesting shoot-outs, there'd be too much incentive for shooting at someone's face.


  • Registered Users Posts: 326 ✭✭Volthar


    The only thing I would change is the head shot bit. Though I think it would make for some interesting shoot-outs, there'd be too much incentive for shooting at someone's face.

    Tell me more :) My new nickname at work is Pinocchio (referring to my nose being twice the size). I will never again do cqb without my neoprene Hannibal Lecter mask on...


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Lads, fiddling with the hit rules is just going to cause injuries and arguments. You're all around plenty long enough (and, yes, much longer than I am) to know this.

    There are simple rules which have been found to work elsewhere: Britain and Sweden to name two. If we start off with simple rules, we might have some hope of sticking to them.

    If we start with a big long list of complicated rules and if-then-else conditions, by the time andy_g gets a hold of them we'll be fuct altogether. :D

    Why learn the hard way from your own mistakes, when you can learn from the mistakes of others?


  • Closed Accounts Posts: 311 ✭✭NakedHedgehog


    No offense OzCam, but the rules we used on Monday worked fine and everyone adhered to them. It's not that big a leap away from what we did - just adding some bandage.

    I found it made it a LOT more fun than a simple "hit in your shoe, you're as good as dead" rule. Which are fine for ordinary skirmish days, but which I frankly find a bit simple for a MilSim event where people are into the roles they are playing.

    I know you were observing from the second half of the day, but I have to say- those rules really did come into play in the first half - afterwards people ended up getting hit more chest and back than legs and arms.


  • Registered Users, Registered Users 2 Posts: 869 ✭✭✭hrta


    The hit rule's and time out's i have, work for the size of my site, if we stick with them every knows how they work, so there's no need to make new one's for every time we play a milsim game.
    i dont think the US force's spotted in the frist half of the game they were been shot in the arms and legs only, i think the taliban were doing this to get more easy targets when there team came to help them, why have 1 when you can have 3, but with out thinking the US force's played on and held there lines,


  • Registered Users Posts: 216 ✭✭valen


    hrta: well, yeah. That and we thought that if someone was dumb enough to get wounded way out past the perimeter, he wasn't worth saving... :)

    John


  • Registered Users, Registered Users 2 Posts: 1,287 ✭✭✭kevteljeur


    Man, this sounds amazing. Role-play, advanced tactics and airsoft all in one, it's the game I've been waiting for and I wasn't able to go. Barely a gripe in sight, too, which is amazing. Do my best to catch the next one...


  • Advertisement
  • Closed Accounts Posts: 311 ✭✭NakedHedgehog


    The hit rule's and time out's i have, work for the size of my site, if we stick with them every knows how they work, so there's no need to make new one's for every time we play a milsim game.
    i dont think the US force's spotted in the frist half of the game they were been shot in the arms and legs only, i think the taliban were doing this to get more easy targets when there team came to help them, why have 1 when you can have 3, but with out thinking the US force's played on and held there lines,

    Eh? Does that mean that during normal games being hit in arms and legs has the same effect as on Monday?

    Cause I've always walked back to the regen point.


  • Registered Users, Registered Users 2 Posts: 869 ✭✭✭hrta


    Eh? Does that mean that during normal games being hit in arms and legs has the same effect as on Monday?

    Cause I've always walked back to the regen point.

    these rules are for milsim game's only conor.


  • Closed Accounts Posts: 311 ✭✭NakedHedgehog


    Ah, I see what you were saying. I misread it.


    Obviously it's up to you- I just think the additions Doc mentioned would enhance it a bit, without actually changing things all that much.


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Right, well lets get our date books out and set a date for part two.

    Can't wait to close in on Doc in that bus.


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    ill have ammo this time buddy


  • Registered Users, Registered Users 2 Posts: 869 ✭✭✭hrta


    ill have ammo this time buddy

    not if i double tap you in the back again:D


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    yeah maybe this time we will take you prisoner if we see you liasoning with the enemy again


Advertisement