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First Deus Ex 3 Details

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  • 07-10-2008 9:04am
    #1
    Closed Accounts Posts: 394 ✭✭


    I must say; I'm still not convinced; but, the concept art alone gives me hope that it's sufficiently different to Invisible War to make it a game I'll certainly be keeping an eye on.
    (As if I wasn't going to anyway!)


    http://www.shacknews.com/onearticle.x/55118
    • It's a prequel set in 2027.
    • "The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif)."
    • "A 'powerful, layered' plot is promised for the third game."
    • "You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations."
    • "One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ...a mass slaughter ensues and the conspiracy begins."
    • "Stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal."
    • "Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms."
    • "Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated."
    • "You'll still garner experience points as you progress through the game. You'll then either choose to plug them into your self through your augmentations or your weaponry."


    Screenshots:

    http://www.gametrailers.com/player/usermovies/274646.html


«1

Comments

  • Closed Accounts Posts: 16,396 ✭✭✭✭kaimera


    No to the cover system, no the health regen are my first thoughts.

    Deus Ex was never a fps so these fps conventions aren't required.

    I must get back playing the original again...wonder will my crappy work laptop support it!


  • Registered Users Posts: 2,297 ✭✭✭Ri_Nollaig


    kaimera wrote: »
    No to the cover system, no the health regen are my first thoughts.

    Deus Ex was never a fps so these fps conventions aren't required.

    I must get back playing the original again...wonder will my crappy work laptop support it!
    it would want to be really crap to not support it :)

    im still looking forward to it, as deus ex1 is one of my favourite games of all time, even if deus ex 2 was sh.ite...


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    There never was a Deus Ex 2. It never happened.


  • Closed Accounts Posts: 394 ✭✭JCDenton


    Is the health regen system really all that bad?

    Yes; I understand that it's become a convention in the FPS genre lately, but technically the original Deus Ex did indeed have a health regen system also; even if it wasn't automatic.

    And for anyone who instantly rejects the bungee-jumping tentacle idea; don't forget that the original game had a protagonist who could secrete billions of nanites from his body and have them form into a flying robot drone!

    All I'm saying is that it looks like a step back in the right direction again after Invisible War, even if it is a little too soon to judge the game based on promises and artwork.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I'm gonna play the wait and see card on this one...

    Glad to see someone's doing something with this franchise though.


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  • Registered Users Posts: 26,579 ✭✭✭✭Creamy Goodness


    yup going to be another deus ex ruined by being dumbed down for consoles.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    I love the art style. Hope they don't screw the game up.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    As people have mentioned, the art style is excellent & is something genuinely different in a world full of "Gears" clones. Mixing renaissance with nano-tech? Genius. This in itself suggests that the dev team have a good eye on what makes the Deus Ex world tick under the surface. There always has been something terribly "old world" about the setting; from the plague to the illuminati to the machinations of the various figures, DeMedeci style, the original game set itself in yesteryear, so to speak. Even something as trivial as the civilian clothing shows a real relish in merging the two periods. LOVE IT.

    Like others though, I have concerns about the gameplay. Deus Ex 2 was, and still is, total muck. Were it not for the name, the game would have disappeared into obscurity years ago. It deserves it's notoriety, not so much for the qualities of the game in itself, but for the sheer balls-up of a great franchise by ditching core aspects of the original.

    In terms of the two big controversies (the cover and health systems); well, I can forgive the latter - after all, we're talking about humans infused with nanobots, it stands to reason someone could regenerate from wounds thanks to them - the former I have a bigger problem with. Even the second game understood that twilight & shadow were a core part of the stealth. So skulking in the shadows should still be part of that mechanic. I don't mind so much the fact weapons will be standard FPS based as Deus Ex 1's one crap aspect was being barely able to hold a pistol, despite being a trained agent.

    I suppose I can divide my reaction into two neat aspects:
    • For the Art Style, I am genuinely intrigued and excited :D
    • For the Gameplay, I am cautious with a large helping of "wait and see". :confused:


  • Registered Users Posts: 5,977 ✭✭✭Soby


    Sigh where are the good ole days gone with games like deus ex that have gaming time longer than a day...one of my favorite games of all time..They should nearly stick as close to that as possible and dont copy a thing off IW
    still this is good to hear
    "Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated."


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    Soby wrote: »
    still this is good to hear
    "Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated."

    yes, this then frees them up to make a whole new set of equally awful mistakes.


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  • Registered Users Posts: 5,977 ✭✭✭Soby


    yes, this then frees them up to make a whole new set of equally awful mistakes.

    Sadly true i suppose:(


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    Soby wrote: »
    Sigh where are the good ole days gone with games like deus ex that have gaming time longer than a day...one of my favorite games of all time..They should nearly stick as close to that as possible and dont copy a thing off IW
    still this is good to hear
    "Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated."
    The simple reason why games don't last as long as they used to is because they have become exponentially more expensive & complicated to create. When you consider the advancement of technologies & platforms that are required to create a game, it's can't be any surprise that the final product can have a dearth of longevity.

    I mean Deus Ex was built off the original Unreal Tournament engine; compare that with the complexity of the latest build of that same engine. There's simply no way the same amount of content could be created for the same amount of money & time.

    So don't expect Deus Ex 3 to be any more than 15 hours playthrough. Max. Games like Oblivion are the exceptions that prove the rule regrettably.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yet we still pay the same for games in the shop...


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    Kharn wrote: »
    Yet we still pay the same for games in the shop...
    True, but it might explain why so many dev houses are collapsing, global economy notwithstanding. The cost to produce a game increases, while the cost of the final product stays the same (with the strong arguement that it should really drop).

    Anyway, that's kinda off topic.


  • Closed Accounts Posts: 394 ✭✭JCDenton


    A certain amount of the artwork suggests to me that the dev team has drawn inspiration from original concepts for Gunther Hermann in DX1?

    http://www.planetdeusex.com/images/image.asp?/dx1/files/art/dxart11.jpg

    To me; this nicely leads us to the world of the first game, by showing the progression; but I just hope that they don't create a nightmare of anachronisms by making technology more advanced in Deus Ex 3, than it is in Deus Ex 1.

    Also; the fact that this is now a prequel, constrains the "multiple endings" scenario to a certain degree.

    Certainly, it's far too soon to speculate on story elements; but based on the fact that this is set 25 years before the original; what are the odds we'll see the genesis of Paul Denton in Deus Ex 3?


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    It's almost guaranteed Paul Denton will appear; as for the multiple endings, I think it's still possible. They'll likely be personal endings for your character (becomes good / evil / key person in the illuminati etc), rather than the world-changing ones we saw in 1 & 2.


  • Closed Accounts Posts: 394 ✭✭JCDenton


    Getting a little nerdy here; but looking at the image on this link:

    http://forums.eidosgames.com/showthread.php?t=80708&page=3
    "Stealth is also receiving a major revamp and will now utilise cover rather than shadow as its primary function, with a Metal Gear Solid-style cone of vision mechanic (available only though augmentation) used to ascertain an enemy's field of view.

    Hacking is another area receiving a makeover, taking the form of an RTS-style mini game in which you vie with a mainframe for the control of nodes, while simultaneously..."

    The stealth system doesn't sound too bad, but I'm struck by the thought that the developers might be thinking - "Hey, Bioshock was a succesful game; let's make a Deus Ex version of that!".

    Is that a good thing, or a bad thing?


  • Registered Users Posts: 4,560 ✭✭✭Ivan


    Thats a bad thing.

    As decent as Bioshock was, it wasnt a patch on System Shock 2 or Deus Ex.
    Fundamentally, Deus Ex wasnt a game trying to be fun, it was a game trying to encapsulate you into its game world and thats why it worked. Deus Ex 2, which clearly never existed, would have suffered because it would try to A) Dumb it down for console gameplay and B) recreate aspects of the first game that werent what made it so enjoyable in the first place.

    While there is a lot of room to make a bad Deus Ex 3, it cant be much worse than Deus Ex 2, would have been... were it ever made...


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    It looks like it'll mimic Bioshock's strong visual aesthetic; but if it's trying to copy the dumbed-down, console oriented gameplay, we're on to a loser here folks.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    I would like to take this opportunity to say that yes, indeed Deus Ex 2 did exist and I played it.


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  • Registered Users Posts: 615 ✭✭✭NunianVonFuch


    It's Deus Ex 3. Is anybody here who played the original honestly not excited its getting a sequel after all these years? Its going to be worth a play at least. Hopefully it comes out on console too or I get a new laptop as a gift. Either one works for me! :D


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,602 CMod ✭✭✭✭pixelburp


    It's Deus Ex 3. Is anybody here who played the original honestly not excited its getting a sequel after all these years? Its going to be worth a play at least. Hopefully it comes out on console too or I get a new laptop as a gift. Either one works for me! :D
    Dude.

    Deus Ex 2. 'Nuff said.
    Anyone who played the original has been burned horribly already. We are a cautious bunch at the news of a third game. The proof of the pudding will be in the nano-augmentated eating.


  • Closed Accounts Posts: 394 ✭✭JCDenton


    pixelburp wrote: »
    Dude.

    Deus Ex 2. 'Nuff said.
    Anyone who played the original has been burned horribly already. We are a cautious bunch at the news of a third game. The proof of the pudding will be in the nano-augmentated eating.

    Standing on the footpath of a tree-lined road in the middle of the summer, the sun creates shadows beneath the trees.
    A woman walks down the footpath, and says hello as she passes; but; I was standing in the shadows? How is it possible that she’s seen me?

    Because she has eyes and I’m clearly visible to any human with any semblance of a sense of sight!

    As such; I try next time to stay hidden, by standing behind a tree.
    The next passer-by strolls onwards. Clearly he hasn’t spotted my handsome visage at the other side; grinning in delight at my newfound ninja abilities.


    This, is a real life application of a “cover-system” as opposed to a “shadow/stealth” system.


    What am I trying to say?

    “Rose-tinted glasses” are all well and good; but the original Deus Ex also had it’s flaws too. As do many excellent games.
    Look at the any review for the original game, and poor AI will no doubt jump out at you first. (i.e. Shooting someone in the head, and then stepping 2 feet to the left and crouching in the shadows while they unsuccessfully searched for you).

    Would the above stupidity be avoided by scrapping some of the “Golden Rules” of the Deus Ex Universe?
    1. Thou shalt only conduct your secret agent activities at night
    2. Following Rule 1, you will always have a shadow to stand in
    3…..


    I’m sure many will disagree; but I didn’t “hate” Invisible War.

    Imagine that IW was “more of the same”, akin to an add-on pack.

    Would we now be wishing the exact opposite for this prequel, and hoping for new innovations? (maybe even “universal ammo”?)


  • Registered Users Posts: 2,426 ✭✭✭ressem


    Agree with JP on that Deus Ex 2 wasn't completely dreadful.

    I was ready to throw it in the small "never finished" pile, until I found that the melee stuff worked OK in and only in Realistic Difficulty, so the stealthly Thief type blackjacking would work.

    But the Xbox memory restrictions meant that the levels had to be tiny. Was there anyone that got to Liberty Island in DX2 and didn't think that it was as though they had taken the original map, cut it to a quarter of the original and removed anything more complicated than a cube. The closest thing you had to cover in the terrain was a triangular hill.

    That at least should be solved in the new game.


  • Moderators, Science, Health & Environment Moderators Posts: 8,950 Mod ✭✭✭✭mewso


    pfff it'll just be Fallout 3 with Cyborgs.


  • Moderators, Science, Health & Environment Moderators Posts: 8,950 Mod ✭✭✭✭mewso


    By the way this preview is all in the current PC Zone on the shelves now.


  • Closed Accounts Posts: 11 DancingOmelette


    kaimera wrote: »
    No to the cover system, no the health regen are my first thoughts.
    The cover system is a much more realistic approach to stealth than shadows - as explained by JC. Health regeneration does suggest a more action-oriented game, but I expect it'll be perfectly possible to play it stealthily if you wish, as with the original - in which case I can't see how health regen would negatively affect your experience.
    Deus Ex was never a fps so these fps conventions aren't required.
    Considering it was a first person game with guns, in what way was it not an FPS? Sure, it was more than most FPSs are, but that doesn't mean it wasn't one.

    I'm cautiously optimistic that this could be a good game, and I don't think people should get so worked up about revelations of game mechanics - the cover system and health regen are not what will make or break the game in the end, after all.


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    no to regen.
    no to "cover system"
    no to prequel

    i god damn hate prequels
    i actually liked deus ex 2. not nearly as good as #1 but i still enjoyed it


  • Closed Accounts Posts: 1,248 ✭✭✭4Xcut


    Although 2 was no where near as good as 1, I still felt it was a good game. It certainly had a better stoy than a lot of games released at the time. If youmanaged to get passed the combat issue, it was actually ok.

    The 3rd one is a huge gamble for them as it will be this one that decides which one of the forst 2 will be remembered more. Kind of like a best 2 out of 3 in my opinion.


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  • Registered Users Posts: 1,864 ✭✭✭uberpixie


    Jazzy wrote: »
    no to regen.
    no to "cover system"
    no to prequel

    i god damn hate prequels
    i actually liked deus ex 2. not nearly as good as #1 but i still enjoyed it

    No offence but: a cover system done properly is fine for stealth....

    Unless you like the CIA levels in the first splinter cell where were unrealistic shadows everywhere, hell in a perfectly straight well lit hall there were shadows all over the place :rolleyes:.

    A shadow and sound stealth system suited The Thief series as it takes place in a medieval world where there isn't much lighting.

    In fancy futurisitc world with lights all over the place no so much...

    Again the emphasis is a cover system done PROPERLY.

    Hey I'm sure the devs can make the 3rd game stay true to the original: you can start out as some super secret ninja cyborg who even though highly trained and working for an elite organisation, is still pretty crap at shooting with any sort of gun (i.e. can't hit a cow in the arse with a banjo) and can barely beat someone in the back on the head with a baton or sneak for that matter.

    Don't worry I am sure all puzzles can still be solved as in the first game by hacking a pc/gun turrets or getting the right key card. Or managing to break into the ultra secure top secret base through the curiously unguarded man sized air ventilation shafts...

    And I'm sure all the weapons will still be crap like the first game as well.

    Would that make all the fanbois happy?:D


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