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Darkfall Online - finally.
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19-10-2008 7:02pmYeh, so its clear to us now that the game is real, it is being made and the beta is merely weeks away.
I dunno about posting links to Torrent sites, so just incase, I wont. But there is a 30 min recording of the gameplay from a games convention in Greece (where the game is being developed). EDIT - http://www.viddyou.com/Darkfallworld
Apart from the obvious buggy bugs you see in it, the game generally looks good, especially considering the scale its being built for.0
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Awesome, been looking forward to this game for a very long time. Never thought it would ever see the light of day and that just made me want to play it even more
I've signed up for the beta a few weeks ago and am looking forward to the day when I receive my beta invite
About to head out to work, so dont have time to look at the video, but I'll start it streaming/downloading now so I can do it justice when I get home0 -
It actually looks better in that video then any of the other vids i've seen before. It will definatly be a very small scale mmo though, as i cant see it attracting a huge fanbase. Will give it a go though.0
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It actually looks better in that video then any of the other vids i've seen before. It will definatly be a very small scale mmo though, as i cant see it attracting a huge fanbase. Will give it a go though.
It has over 100,000 forum members. Each server will be home to 10,000 players.
It may launch quietly, but it will be massive.0 -
hmm, there isnt an english version of that video by any chance? Either english language or subtitles?0
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All I could find in the lines of a translation:darkfall's open beta will finish on early december.
The launch will follow some time afterwards which has to do with commercial decisions.
Our publisher is Audiovisual enterprizes for 50 countries and then world wide.
We are now in a starter city.
we are in a group-party and you can see the members on the screen.
I m going to Orcs capital city.
There are a few people online, you are watching it live on stage (?).
-random guy : is this a clanstone?-
I think you understand what that was, a small monster.
This is a small village;creatures are not random, they have their own architecture-culture.This was a small village.
You can see the interface.
While you are watching let me tell you about our company.3 greeks with 5 norwegians teamed up and created Aventurine;then we added more people,
and now we are 30 people-developers and we are working many years on the project. We are the biggest game developer in greece and we hope
more (companies) will spawn. Later on today there is a game developers conference which when we started (the project) seemed surreal.I can see a lot of
students here, which is very pleasant because when we first started we couldnt find people and we had to bring greeks from abroad, or "educate" the ones we have already hired.
Game development is one of the hardest things to do in pc industry, especially MMo's.
This is the entrance to Orcs capital.Darkfall has 6 races , and each has its own capital city and some starter zones.
Can we have some mics so you can ask questions
questions and answers
-Q: do we pilot our own ships?
-A: yes , 1 person can pilot a ship, as a captain,and the rest can sit on the decks or use the cannons.To take a ship you must kill the captain.
-Q: Will you create greek servers?-meaning greek language-
-A: Darkfall is a global game, but if there are enough requests maybe we will, i hope darkfall goes well .
-Q: About skills;e.g.If you have many fire skills,will your resistance to fire increase?
-A: No
-Q: about collision detection and lag-latency
-A: we have taken care of lag issues.We have the best technology-hardware-location of the servers, and the game itself has a prediction system which deals with lag pretty efficiently.
We ve had people from Korea and Japan that played the game with no problems whatsoever and people from the west coast of US which is on the other side of the world.But you always have to face
the speed of light problem which is the obstacle. Our servers are location based (?), if we wanted to play the game in CA, we would have a server cluster in US.
-Q: if we use spells and swords at the same time
-A: you cant. In order to cast a spell,you have to equip a staff and vice versa.
-Q: about travelling;If i want to travel from one city to another, there are ships, what about teleportation?
-A: there are some gates that you can use, as well as a runes system.With runes you can bind to a location.Runes are crafted and they are a bit expensive;its a costly solution.
Because the game is pvp centered, and it has conquest we cant make it too easy to go around the world.There has to be travelling within reasonable amount of time.We dont want to frustrate the player unpurposely.
-Q: why didnt you buy a graphics engine and developed your own?
-A: Let me explain: When we started, way back (Razz), and maybe even now, there isnt a graphics engine that can do what our own can;Meaning, real time element is a very important one.You can see that other games that bought
graphics engines were unable to face the challenges that a conventional MMO has; not an MMO like Darkfall that has action, strategy and everything you ve seen so far.Also what you are seeing, is pre-beta, hardware testing
and so far it hasnt crashed,while in other MMo's open betas they crashed every 5min
-Q: Are you thinking about porting to other platforms besides Windows?
-A: If xbox live was working well in Europe it would be (cant catch the word, probably good/cool/interesting something like that), because many gamers use xbox
-Q: I was referring to linux-mac
-A: About mac, its pretty big to port a game to another platform.While mac is interesting and has a fairly large user base, we are only 30 people.The companies that make cross platform games have 300 developers.We would like to have
it on linux and mac but its only windows due to user base -commercially-
-Q: We can see that the game is well structured;Are you considering expansions?
-A: Because the game uses our own technology-tools-etc we can make many expansions and fast.Every month we can have a mini-expansion in the lines of patching-updates, and every year a full expansion which is our schedule.
MMO's are live-alive games, even upgrades on gfx-etc can be made in expansions.
-Q: Will the game be free?
-A: No.Its a commercial product, and we ll try to keep the price to a competitive level.
-Q: credit cards only or gamecards/etc ?
-A: There will be gamecards along with a variety of paying ways.We are talking with many companies supporting those ways.
-Q: Can characters jump?
-A: Yes.
-Q: Can we hit our allies ?
-A: (cant hear the answer but we know it.)
-Q: what happens when you die?
-A: You are disabled, and within a short amount of time someone can help you or finish you off.If he kills you,you spawn somewhere else while he is full-looting you.
-Q: Is there a ranking system?
-A: there are titles on your name/clan/guild. There is no standalone ranking system;you may be the best pvp player, others can see that along with many other small things that make you unique.
-Q: What about instancing and camping?
-A: In other games, when you re being camped you cant do anything besides whining or waiting for them to leave.In DF you can kill them and then camp them.Everything can be resolved with violence.
There are consequenses though Razz . The game is not violent for the sake of violence.It includes elements that people want.Its an epic saga,in which we dont praise violence.Its just another way to deal with things, same with chat etc.
-Q: When our gear is destroyed -durability- do we have to go to a town and repair it?
-A: crafters repair gear, but gear is replacable.You will lose your gear sometime, you will take another players gear etc.Gear is not everything, we dont want you to keep it forever.
-Q: You mentioned that there are no levels.How can you increase health/mana/stamina/stats?only with gear?
-A: (roughly translated, he talked too much !) levels dont matter. Stats will increase along with skill level.
-Q: How long will it take to max out a skill?To become uber ?Razz
-A: theoretically you can max out everything.Skill cap is 100, but it can change (expansions etc).If you want to be very good in 1 things it will take a week or so (if i heard it right).
-Q: When you have negative allignment will you be teleported to an area with others?
-A: when you die, you spawn at your bind location.When your allignment is negative you cant spawn there.Instead you spawn somewhere called cave(?)-stones (cant hear it).Its interesting, i would play like that .
You saw his spell backfiring;you can also hit your friends with an aoe spell easily.
The mouse is on the pc instead of a table so control is a bit weird.
You can see full looting. A friend or party member can full loot you to save your items.
the end.0 -
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PvP Death penalty... nice
Pretty excited about this !0 -
-Q: Can we hit our allies ?
-A: (cant hear the answer but we know it.)
http://www.youtube.com/watch?v=_bYYT6Wg3Gg
This video is pretty old but basically says your free to attack anyone you want. Will be awesome if you can.
EDIT Found this :
Found this on the website
Racial wars?
Yes. Darkfall has six different main character races: Elves, Dwarves, Humans, Mahirim, Orks and Alfar. Each race has different political standings with the other races. The Elves are at peace with Dwarves and Humans, but are wary of Mahirim, and are at war with the Orks. Everyone hates the Alfar, and the Alfar hate everyone. In effect this means that Elven players may travel to Dwarven and Human cities without having any problems with the city guards, and may buy and sell in stores. If an Elven player traveled to an Orkish city, he would be killed on sight, both by city guards and other players. In Alfar cities, any other race is attacked.
Aren’t you worried that out of control random player killers will ruin the game?
No. Being a random player killer of evil alignment is definitely possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to trade in. You have the freedom to play such a character, but there’s also accountability for the choices you make.
I just got a woodie.0 -
Im unfamiliar with this game, can someone give me a run down as to whats so good about it ?
The vid was boring so i turned it off after 3mins0 -
on paper its the best mmo ever. feature wise0
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Free PvP. Anyone is free to attack anyone, anywhere or any time. There will be repurcussions in that your alignment might drop or guards might assist the player you are attacking. If your alignment drops too low, guards may attack you instantly every time you go near them. Obviously there are different factions some aligned with others, but most hate each other but you can attack aligned factions and even your own faction/race if you wish.
In fact there is full friendly damage, to same faction or same race or same group; it doesnt matter. If you cast an AoE fireball and your friends are in the line of fire, they'll take damage. Likewise with swords and arrows etc.
There is no leveling system, merely a skill based "leveling" system. Whereby your character is only as good as the skills you have trained up. Your stats are affected by the skills you have trained up, but it is possible to be an expert mage and an expert fighter with the single character, if you are willing to invest the time. The time involved isnt anything near as ludicrous as EvE nor as simplistic as Guild Wars. Estimates so far are approxiamately 1 week to master a given skill.
Full mount system including mounted combat, caravans, naval combat and trade routes. Player created towns, but not guild towns or **** like that. All vendors are players or player hired npcs who run their shops for them. These vendors can sell the players goods, buy goods or repair. Resource gathering professions will be viable, as they can set up their mine near an iron mine for example, and haul it to another city or town to sell. Or they can set up a shop selling their iron near the resource, then other players can start their blacksmithing shop nearby. Entrepreneurs can hire players or NPCs to haul cargo from the miners shop to sell to craftsmen in a city or to use themselves. All in real time and all open to attack by another raiding player or guild.
Since there is a full loot system, hauling is risky but definitely profitable. Likewise, being a raider or mercenary caravan guard has risks and rewards. Hauling can be done through naval trade routes but likewise that gives rise to pirates, of any faction, attacking you and stealing your cargo and even weapons and armour.
It's advertised as full freedom and thus far was believed to be vapourware as a result. But the beta invites going out soon and the expected launch early next year, combined with the videos released so far seem to indicate that it could deliver on what it promises, which has alot of people very excited0 -
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this thread needs more attention imo.
Change the title to Darkfall - Pvp FPS ganking looting madness ?0 -
I'd prefer this MMO stayed quietly anonymous until we can be certain whether it is as good as advertised, or not.
I dont think I could take another few months of "WoW killer" etc.0 -
opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment.
http://forums.darkfallonline.com/showthread.php?t=77574:D:D:D:D:D:D:D
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Apart from the legendary development time I am unsure of whats so great about DFO.Free PvP. Anyone is free to attack anyone, anywhere or any time. There will be repurcussions in that your alignment might drop or guards might assist the player you are attacking. If your alignment drops too low, guards may attack you instantly every time you go near them. Obviously there are different factions some aligned with others, but most hate each other but you can attack aligned factions and even your own faction/race if you wish.
Already been done in EVE.In fact there is full friendly damage, to same faction or same race or same group; it doesnt matter. If you cast an AoE fireball and your friends are in the line of fire, they'll take damage. Likewise with swords and arrows etc.
Already been done in EVE.There is no leveling system, merely a skill based "leveling" system. Whereby your character is only as good as the skills you have trained up. Your stats are affected by the skills you have trained up, but it is possible to be an expert mage and an expert fighter with the single character, if you are willing to invest the time. The time involved isnt anything near as ludicrous as EvE nor as simplistic as Guild Wars. Estimates so far are approxiamately 1 week to master a given skill.
Already been done in EVE.Full mount system including mounted combat, caravans, naval combat and trade routes. Player created towns, but not guild towns or **** like that. All vendors are players or player hired npcs who run their shops for them. These vendors can sell the players goods, buy goods or repair. Resource gathering professions will be viable, as they can set up their mine near an iron mine for example, and haul it to another city or town to sell. Or they can set up a shop selling their iron near the resource, then other players can start their blacksmithing shop nearby. Entrepreneurs can hire players or NPCs to haul cargo from the miners shop to sell to craftsmen in a city or to use themselves. All in real time and all open to attack by another raiding player or guild.
Already been done in EVE.Since there is a full loot system, hauling is risky but definitely profitable. Likewise, being a raider or mercenary caravan guard has risks and rewards. Hauling can be done through naval trade routes but likewise that gives rise to pirates, of any faction, attacking you and stealing your cargo and even weapons and armour.
Already been done in EVE.
Theres no feature mentioned above that hasnt already been done. The only "benefit" I can see is the skill training times might be shorter, but thats just based on a throwaway comment by what might be DFO's equivalent of CCP Zulupark. And even then, is reaching end game specialisation in a role inside a week really all that great for an MMO?I'd prefer this MMO stayed quietly anonymous until we can be certain whether it is as good as advertised, or not.
I dont think I could take another few months of "WoW killer" etc.
Any game which includes death penalties, free PvP, consequences etc etc is never, ever going to be a WoW killer. WoW is where all the carebears hide from the Multiplayer part of MMOs. Theyre never going to say "oh great, a place where I can lose my full epic gear set! I am in!" They are holding out for Hello Kitty Online 2: The Group Huggening and the new bonus and rewards for sitting around putting flowers in each others hair.0 -
So you like EVE then?
I could take your post apart and name all the previous mmo's and games that have used those game mechanics and and said 'already done by'. There's no point though. It just seems that you are one of an infinite number of disheartened Darkfall bashers. That's ok though, the rest of us believers have grown used to it. No sweat off the proverbial sack.
EVE is a great great game, but it is a whole different kettle of fish. It's more of a team based strategy mmo.0 -
So you like EVE then?
I could take your post apart and name all the previous mmo's and games that have used those game mechanics and and said 'already done by'. There's no point though. It just seems that you are one of an infinite number of disheartened Darkfall bashers. That's ok though, the rest of us believers have grown used to it. No sweat off the proverbial sack.
EVE is a great great game, but it is a whole different kettle of fish. It's more of a team based strategy mmo
You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.
I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.
Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.
Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.0 -
FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.
Dude I could say the exact same thing back to you.
I mean, who wants a WoW killer in the first place? A GOOD game is all that people want. WoW is a piece of ****, a virus, a filthy maggot ridden piece of excrement that hit the shelves at the right place, the right time, and manages to work on a wispy thin internet signal and a gameboy. It is a putrid game and it makes me sick that it has however many billion subscribers.
I am not disagreeing that EVE has had a lot of the mentioned features, but they are not exactly the same features, nor will their implementation result in similar gameplay. I mean it's fine saying that things have been done before, but all that Ivan was pointing out were things to look forward to, not so much that they have never been attempted before, or never will again.
I didn't even begin to address the 'facts' that you posted either, which are just plain wrong.0 -
You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.
I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.
Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.
Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.
EvE was so close, but didnt have the cojones to finish the job. Now, stick that in your proverbial EvE fanboi pipe and smoke it, kthxbai0 -
You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.
I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.
Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.
Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.
Well your comments about already beng done by eve should in fact state already been done by Ultima Online over a decade agoBut I agree it will never be a huge mmo for the reasons you mentioned. Vanguard tried the same hardcore game ideal and failed big time as it couldnt get the interest so the devs had to flip flop in the lead up to release to make it more carebear friendly and thus alienated both communities.
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Eve is completely point and click. Darkfall is like fps sort of combat.
Plus it takes a lot of time in eve to get a good set of skills to do this and that.0 -
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Let me slow this down for you guys. The below is an example of what I hear about DFO.on paper its the best mmo ever. feature wise
Well, wow, gratest MMO evar111!!!!one. This must have some awesome stuff going on. What sort of stuff I wonder?
Ivan expands on that with a list of some of these awesome features that herald the new age of the best mmo ever. The stuff everyone is waiting for. Apparently some "believers" have already founded a Church about it.
Hmm, these.....these all seem.....wait, this is it? A bunch of features that have been done already?
Guy up there getting excited over death penalties? OMFG, looting enemy corpses? non consensual PvP? friendly fire? no levelling system?
Sorry for daring to offend the hype machine around this game but I fail to see whats so great about a game thats offering features I already have access to.
I can see why carebears from WoW might think that its incredibly dangerous and edgy to have a game with death penalties and stuff, but forgive me if I am underwhelmed.WoW is a piece of ****, a virus, a filthy maggot ridden piece of excrement that hit the shelves at the right place, the right time, and manages to work on a wispy thin internet signal and a gameboy. It is a putrid game and it makes me sick that it has however many billion subscribers.
WoW has millions of subscribers, all "playing" right now. Think about it! Think about it!I didn't even begin to address the 'facts' that you posted either, which are just plain wrong.
Ah gwan, gwan, gwan, gwan.....GWAN!!!EvE online in such as a way as not to be an Spreadsheet screensaver, would be one of the greatest games of all time imho.
Your EVE experience improves should you undock and start shooting people. And griefing them. Griefing is important.Plus it takes a lot of time in eve to get a good set of skills to do this and that.
Well, again I am wondering why it is a good idea to have the ability to reach end game specialisation in a role inside a week?
And it doesnt take a lot of time to get a good set of skills. You can start PvPing from a few hours in the game. The important thing is to start PvPing straight away so you build up the most important player attribute - experience - so you can even know what role is most useful and fun to do.
Or you could sit in station until youve got Titan 5 trained up before you start trying to PvP.
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Oh please, get over yourself.
Any recent MMO worth a grain of salt, has had more players after a few weeks than EvE's current estimated total population. Age of Conan had more players after a week. WAR had more players after a weekend. Think about it! Think about it!
And griefing isnt important, it is the manner in which griefing is presented is what has the majority of us excited. Keep in mind, that I and many others, were griefing players in a way that required more skill than solving complex math problems; or worse, in a way that requires more skill than using someone else's database of calculations, long before EvE was a glint in CCP's metaphorical eye.
EvE is great for what it is, so forgive the rest of us for getting excited over a game that takes some of the best features of it and presents it in a way that is more interesting than watching virtual paint dry.
All in all, this is one of the worst EvE trolls I've seen to date. You havent even labeled us carebears and stroked your e-peen by talking about how you killed so many players in your T1 frigate.
So, when you climb off your high titan, feel free to come join the rest of us in our anticipation or gtfo.0 -
I used to play eve and i like it but i mean darkfall if its any good, would be a different experience altogether even though they both "hardcore pvp".0
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Any recent MMO worth a grain of salt, has had more players after a few weeks than EvE's current estimated total population.98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.And griefing isnt important, it is the manner in which griefing is presented is what has the majority of us excited. Keep in mind, that I and many others, were griefing players in a way that required more skill than solving complex math problems; or worse, in a way that requires more skill than using someone else's database of calculations, long before EvE was a glint in CCP's metaphorical eye.
Huh? Not important? Griefing is the most important thing. Doesnt matter how its done, the payoff is tears of rage and threats of undying hatred from some guy whose day youve ruined.
And what have spreadsheets got to do with griefing? Are you talking "LOLZ IM IN YOUR BELTZ STRIPMINING YOUR ROIDS WITH MY EXTRA 7.8% EFFICIENCY BIATCH" type griefing here?
Thats not usually how its done. In efficiency terms its better to let the other guy do the mining, and you do the "hauling" for free. Had my spreadsheet work that out for me.0 -
Why the hate for DF anyway, i mean we need more games like this to come out skill-based with full loot pvp etc.0
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I amnt hating it actually. If it actually is a great game, I might play it myself.
I am just noting theres nothing in the features list that justifies the near religous intensity of the fanboy devotion to it. The in game video I saw on the first post was perhaps only legendary in its qualities of "meh".
This of course enrages "believers".0 -
Ah, I think I am getting your point. Whenever an MMO does a relatively decent job at implementing features such as full loot, FFA PvP, etc. etc. then no other MMO ever should ever try use a similar idea.
Not even if it's fantasy, not space. First person, not looking zoomed out as far as possible looking at an overview for what to target next (yes that is a fleet battle, contradict me if you like). Darkfall directly links how rewarding it is to how well they play the game, not just based on their skills and how many points they have in what. There is a few arguments you could make about how EVE really is a skillful game but when it boils down to it there is no actual twitch skill, you don't pull off a great shot, it's all maths and the odd bit decision making.
Most fights are decided before anythings fired because it's a logistics game. Like Ivan said, it is more like a spreadsheet than a game. People spend more time on EFT thinking up new and improved mega haxxor ship setups than actually fighting each other.
I understand you liked EVE and think that it created this revolutionary world with features that common MMO devs would never imagine in their sorry minds(most of what EVE did was done before, if not a couple of times). But the comparisons between EVE and Darkfall end with the few little points you make. Though none of us have experienced what the gameplay will be like in Darkfall, I can guarantee you that comparing it to EVE will be something like comparing Homeworld to Oblivion.
Frankly that's what it comes down to. You like EVE and how it does things. I don't, many people don't. It's not exciting, I don't feel like I am doing anything. The fact that a game is going to let me aim a spell or an arrow at someone I just glimpsed in the distance, and let me do things that no matter the 'skill points' anyone else has can(if I'm good enough at the game), THEN loot their bodies. Well, if you don't get it by now I dunno what to say. Keep to what you enjoy I suppose!0 -
Ah, I think I am getting your point. Whenever an MMO does a relatively decent job at implementing features such as full loot, FFA PvP, etc. etc. then no other MMO ever should ever try use a similar idea.
No, no youre not getting my point.
My point isnt that EVE has a copyright on those features. Its that I am bemused by the fanboy hysteria [ look at this thread, look at it, be ashamed - all of you ] over this game which when its queried what makes the game so awesome we get told:on paper its the best mmo ever. feature wise
And those features are simply routine in many existing games. Its a sorry state of affairs on mainsteam MMOs when non consensual PvP and looting are hailed as evidence of a game being the best mmo ever.
Pointing this out sets off a rabid attack by a pack of fanboys and "believers" frothing at the mouth in outrage that anyone could dare query the hype over this game that none of them have played.
Now, if theres some actually remarkable feature or gameplay device lurking under the hysteria, lets hear about it.0 -
I am bemused by your EVE fanboyism which is trying to create hysteria out of simple anticipation for a game that some people have been waiting a long time for.
I'm not saying 'lol ur wrong darkfalell is amazing nd eve is **** lol'.
As was said earlier, and is one of the points that seems to really get under your skin for who knows what reason, the features they claim to be putting in this game make it (to me, my opinion) the most exciting MMO ever. You need to look at the broader picture of the game before saying 'lol itz been done b4 y u lookin 4ward to dis????'
I am pretty sure most of us are following it with full acceptance that there is a chance that the game is a large turd which noone will even play. But then again, there is that little shot that they will pull off a game with the features that a small niche community have been asking for, well, since Trammel.
I hope you understand now.
ps. The whole player skill-based combat is pretty revolutionary when it comes to an MMO, I can't really think of any that isn't a simple time=power equation.0 -
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As was said earlier, and is one of the points that seems to really get under your skin for who knows what reason, the features they claim to be putting in this game make it (to me, my opinion) the most exciting MMO ever. You need to look at the broader picture of the game before saying 'lol itz been done b4 y u lookin 4ward to dis????'
Again, I hear this a lot and when I ask for details I get a lot of stuff like "Non consensual PvP!!!!" or "You can loot the enemy".
Which underwhelms me, because I already play that game. It certainly doesnt justify "the most exciting MMO ever" claims. This seems to truly confuse you guys, but my response to those sort of features is "Okay, good, but whats the features that make this the most exciting MMO ever?"
Like I said, if this game turn out to be decent Ill probably give it a shot. But I do not understand why it elicits such hysteria to the point where people describe themselves as "believers", a term usually reserved for religious worship.0
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