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Help with dual monitor setup
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19-11-2008 2:01pmHello I would like to connect my second monitor but I dont know if my system supports it. I have nVidia GeForce 6200 LE/TC graphic card, there is only one vga output and tv-out output, but I have another vga output which is comming from a motherboard but when I tried connect my second monitor to it, there no signal.(its Packard bell Rio)
Does my gpx card supports dual monitor or I have to change it?(But I donnt really want to coz it does the job fine for me).
Any help?
Here are the specs of my card:
nVidiaGeForce6200LE/TC graphics card
Interface
PCI-Express
400 MHz RAMDAC
Display Memory
64(256) MB of Graphic Double Data Rate RAM3
Video I/O
15-pin VGA connector for analog CRT.
VESA DDC2B, DPMS, VBE 2.0/3.0 compliant.
DVI connector.
The DVI encoder transmitter is embelded in GPU with a DVI resolution 135 MHz.
TV output (S-video).
Dual CRTC / Simultaneous Dual Display (same or different surfaces).
Integrated dual LVDS Transmitter supporting LCD panel up to 2048x1536.
Integrated 350 MHz Palette-DAC for analog VGA monitors up to 2048x1536.
TV output connector (RCA) (yellow):
Enhanced nView dual-display architecture
Dual CRTC / Simultaneous Dual Display (same or different surfaces)
Integrated dual TMDS Transmitter supporting LCD panel up to 1920x1200
Integrated 400 MHz Palette-DAC for analogue VGA monitors up to 2048x1536
TV output
Enhanced nView dual-display architecture supporting any combination of notebook LCD, desktop VGA monitor, DVI display or TV set
Dual CRTC / Simultaneous Dual Display (same or different surfaces)
Integrated dual LVDS Transmitter supporting LCD panel up to 1920x1200
Integrated 400 MHz Palette-DAC for analogue VGA monitors up to 2048x1536
Composite TV out using S-VHS to RCA adapter
CineFX 3.0 Shading Architecture
Powers the next generation of cinematic realism.
Vertex Shaders
Support for Microsoft DirectX 9.0 Vertex Shader 3.0
Pixel Shaders
Support for DirectX 9.0 Pixel Shader 3.0
Support for Multiple Render Targets (MRTs)
Infinite length pixel programs
Next-Generation Texture Engine
Up to 16 textures per rendering pass
Support for 16-bit floating point format and 32-bit floating point format
DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
UltraShadow II Technology
Designed to enhance the performance of shadow-intensive games
TurboCache Technology
Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.
PureVideo Technology
Adaptable programmable video processor
MPEG video encode and decode
High-definition MPEG-2 hardware acceleration
High-quality video scaling and filtering
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
Display gamma correction
Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
Allows the user to adjust colour controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colours in all conditions.
DVC colour controls
DVC image sharpening controls
API Support
Complete DirectX support, including the latest version of Microsoft
DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0
Industry Standards
DirectDraw
Direct3D
DirectShow
ActiveX
DirectX and S3TC texture compression
DirectX® 9.1 with Pixel Shader 3.0 ready
Fully compliant support for OpenGL 1.5 for all Windows operating systems and Linux0
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