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Help with dual monitor setup

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  • 19-11-2008 2:01pm
    #1
    Registered Users Posts: 311 ✭✭


    Hello I would like to connect my second monitor but I dont know if my system supports it. I have nVidia GeForce 6200 LE/TC graphic card, there is only one vga output and tv-out output, but I have another vga output which is comming from a motherboard but when I tried connect my second monitor to it, there no signal.(its Packard bell Rio)

    Does my gpx card supports dual monitor or I have to change it?(But I donnt really want to coz it does the job fine for me).

    Any help?

    Here are the specs of my card:

    nVidiaGeForce6200LE/TC graphics card

    Interface

    PCI-Express
    400 MHz RAMDAC

    Display Memory

    64(256) MB of Graphic Double Data Rate RAM3
    Video I/O

    15-pin VGA connector for analog CRT.
    VESA DDC2B, DPMS, VBE 2.0/3.0 compliant.

    DVI connector.
    The DVI encoder transmitter is embelded in GPU with a DVI resolution 135 MHz.
    TV output (S-video).

    Dual CRTC / Simultaneous Dual Display (same or different surfaces).
    Integrated dual LVDS Transmitter supporting LCD panel up to 2048x1536.
    Integrated 350 MHz Palette-DAC for analog VGA monitors up to 2048x1536.
    TV output connector (RCA) (yellow):
    Enhanced nView dual-display architecture
    Dual CRTC / Simultaneous Dual Display (same or different surfaces)
    Integrated dual TMDS Transmitter supporting LCD panel up to 1920x1200
    Integrated 400 MHz Palette-DAC for analogue VGA monitors up to 2048x1536
    TV output
    Enhanced nView dual-display architecture supporting any combination of notebook LCD, desktop VGA monitor, DVI display or TV set
    Dual CRTC / Simultaneous Dual Display (same or different surfaces)
    Integrated dual LVDS Transmitter supporting LCD panel up to 1920x1200
    Integrated 400 MHz Palette-DAC for analogue VGA monitors up to 2048x1536
    Composite TV out using S-VHS to RCA adapter
    CineFX 3.0 Shading Architecture

    Powers the next generation of cinematic realism.

    Vertex Shaders
    Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    Pixel Shaders
    Support for DirectX 9.0 Pixel Shader 3.0
    Support for Multiple Render Targets (MRTs)
    Infinite length pixel programs
    Next-Generation Texture Engine
    Up to 16 textures per rendering pass
    Support for 16-bit floating point format and 32-bit floating point format
    DirectX and S3TC texture compression
    Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
    64-Bit Texture Filtering and Blending

    Full floating point support throughout entire pipeline
    Floating point filtering improves the quality of images in motion
    Floating point texturing drives new levels of clarity and image detail
    Floating point frame buffer blending gives detail to special effects like motion blur and explosions
    UltraShadow II Technology

    Designed to enhance the performance of shadow-intensive games
    TurboCache Technology

    Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.
    PureVideo Technology

    Adaptable programmable video processor
    MPEG video encode and decode
    High-definition MPEG-2 hardware acceleration
    High-quality video scaling and filtering
    DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
    Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
    Display gamma correction
    Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
    NVIDIA® Digital Vibrance Control™ (DVC) 3.0

    Allows the user to adjust colour controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colours in all conditions.

    DVC colour controls
    DVC image sharpening controls
    API Support

    Complete DirectX support, including the latest version of Microsoft
    DirectX 9.0 Shader Model 3.0
    Full OpenGL support, including OpenGL 2.0
    Industry Standards

    DirectDraw
    Direct3D
    DirectShow
    ActiveX
    DirectX and S3TC texture compression
    DirectX® 9.1 with Pixel Shader 3.0 ready
    Fully compliant support for OpenGL 1.5 for all Windows operating systems and Linux


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