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[Eve] Need input

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  • 15-01-2009 4:54pm
    #1
    Registered Users Posts: 4,473 ✭✭✭


    Anyone have any of those NPC damage charts/security status and what security space you can enter and other things like that post them here, going to make a sticky out of them. :D


Comments

  • Registered Users Posts: 1,342 ✭✭✭Mantel


    R0ot wrote: »
    Anyone have any of those NPC damage charts/security status and what security space you can enter and other things like that post them here, going to make a sticky out of them. :D

    Something like this?


    Damage types inflicted by different factions

    * Angel: All types, although mostly kinetic and explosive.
    * Amarr Navy: EM and thermal.
    * Ammatar Navy: EM and thermal.
    * Blood: EM and thermal.
    * Caldari Navy: Kinetic and thermal.
    * Centii: EM and thermal.
    * Coreli: Kinetic and thermal.
    * Corpii: EM and thermal.
    * Domination: All types, mostly kinetic and explosive.
    * Gallente Navy: Kinetic and thermal.
    * Gist: All types, mostly kinetic and explosive.
    * Gurista: Kinetic and thermal.
    * Khanid: EM and thermal.
    * Mercenary: All types.
    * Mordus: Kinetic and thermal.
    * Odamian: Kinetic and thermal.
    * Pith: Kinetic and thermal.
    * Rogue drones: All types.
    * Republic fleet: All types, mostly kinetic and explosive.
    * Sansha: EM and thermal.
    * Serpentis: Kinetic and thermal.


    Main Damage types to use on npc factions:

    * Guristas - Kinetic
    * Serpentis - Thermal
    * Mordus - Thermal & Kinetic
    * Blood - EM & Thermal
    * Sansha - EM & Thermal
    * Angel - Explosive
    * Mercenary - Thermal
    * Corpum - EM & Thermal
    * Gist - Explosive

    Robbed from http://eve.grismar.net/wikka.php?wakka=DamageTypes

    Also http://eve-survival.org/ for agent mission specific related information (too much to copy and paste!)

    Sec status restrictions:

    # Below -2 = not in 1.0 sec systems
    # Below -2.5 = not in 0.9 sec systems
    # Below -3 = not in 0.8 sec systems
    # Below -3.5 = not in 0.7 systems
    # Below -4 = not in 0.6 systems
    # Below -4.5 = not in 0.5 systems
    # -5 or below = KOS in all empire


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    anything else anyone can think off like a quick way to get learning skills up etc :pac:


  • Registered Users Posts: 12,589 ✭✭✭✭Sand


    Training them.

    Plus training the implant skills, and plugging +3s in ASAP. Theres an optimal order too - think EVEMon will reveal it.


  • Registered Users Posts: 2,173 ✭✭✭D


    R0ot wrote: »
    anything else anyone can think off like a quick way to get learning skills up etc :pac:

    I think that it is learning to lvl4 then level up the basic memory and intel to lvl4 then the advanced memory and intel to lvl4 then basic memory and intel to 5 then the advanced to 5 then learning to lvl5 then whatever you want.

    learning 1
    learning 2
    learning 3
    learning 4

    instant recall 1
    Analytical mind 1
    instant recall 2
    Analytical mind 2
    instant recall 3
    Analytical mind 3
    instant recall 4
    Analytical mind 4

    Eidetic Memory 1
    Logic 1
    Eidetic Memory 2
    Logic 2
    Eidetic Memory 3
    Logic 3
    Eidetic Memory 4
    Logic 4

    instant recall 5
    Analytical mind 5

    Eidetic memory 5
    Logic 5
    Learning 5

    whatever....


    Edit: Please note this is not confirmed but what i think.


  • Moderators, Computer Games Moderators Posts: 23,189 Mod ✭✭✭✭Kiith


    Shamelessly stolen from somewhere else.

    1. Instant Recall I
    2. Analytical Mind I
    3. Learning I
    4. Instant Recall II
    5. Analytical Mind II
    6. Learning II
    7. Instant Recall III
    8. Analytical Mind III
    9. Learning III
    10. Instant Recall IV
    11. Eidetic Memory I
    12. Eidetic Memory II
    13. Eidetic Memory III
    14. Analytical Mind IV
    15. Logic I
    16. Logic II
    17. Logic III
    18. Learning IV
    19. Eidetic Memory IV
    20. Logic IV
    21. (Order does not matter)
    * Spatial Awareness I
    * Spatial Awareness II
    * Spatial Awareness III
    * Iron Will I
    * Iron Will II
    * Iron Will III
    * Empathy I
    * Empathy II
    * Empathy III
    22. Train Spatial Awareness IV, Iron Will IV, or Empathy IV, based on whichever attribute is the highest (Perception, Willpower, or Charisma). (i.e. If Perception is your highest of those three attributes, train Spatial Awareness IV.)
    23. Train Clarity, Focus or Presence to level 4 (again, based on your highest attribute).
    24. Repeat the above two steps for the other two skills.


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  • Registered Users Posts: 4,473 ✭✭✭R0ot


    I'll make a sticky tomorrow so any other relevant information for new players that you lads can think of drop it in here. :D


  • Registered Users Posts: 398 ✭✭Tripp


    ** Complexes ***
    1/10 Frigate
    2/10 Destroyer
    3/10 Cruiser
    4/10 Battle Cruiser
    5/10 Battle Ship



    - - - M i s s i o n . t y p e s - - -

    Administration: 50% Kill, 50% Courier
    Advisory: 34% Kill, 66% Courier
    Archives: 5% Kill, 90% Courier, 5% Trade
    Astrosurveying: 40% Kill, 30% Courier, 25%
    Mining, 5% Trade
    Command: 97% Kill, 3% Courier
    Distribution: 5% Kill, 95% Courier
    Intelligence: 85% Kill, 15% Courier
    Internal Security: 95% Kill, 5% Courier
    Legal: 50% Kill, 50% Courier
    Manufacturing: 5% Kill, 95% Courier
    Marketing: 5% Kill, 95% Courier
    Mining: 5% Kill, 85% Courier, 10% Mining (II)
    Production: 5% Kill, 95% Courier
    Public Relations: 34% Kill, 66% Courier
    R&D;*: 0% Kill, 50% Courier(S), 50% Trade
    Security: 90% Kill, 5% Courier, 5%Trade
    Storage: 5% Kill, 95% Courier(L)
    Surveillance: 95% Kill, 5% Courier


    - - - DAMAGE TYPES - - -

    Angel (Minmatar) - Expl/Kin or Thrm/em
    Blood (Amarr) - EM/Thrm
    Drones - EM/Thrm
    Gurista (Caldari) - Kin/Thrm
    Khanid (Gallente) - Kin/Thrm
    Mordus (Caldari) - Kin/Thrm
    Sansha (Amarr) - EM/Thrm
    Serpentis (Gallente) - Kin/Thrm
    Pith - Kin/???

    - - - Factions - - -
    Faction damage done High -> Low
    Amarr Navy - EM-Thermal
    Angel Cartel - Explosive/Kinetic Therm/EM-Target Paint, MWD
    Blood Raider - EM-Thermal-Cap Drain, Tracking Disrupt
    Caldari Navy - Therm - Kin
    Guristas - Kinetic - Therm - Target Jam
    Mercenaries - Thermal - EM = Exp - Kin (Piranha)
    Minmatar Fleet - Thermal - Explosive
    Mordus Legion - Thermal - Kin
    Rogue Drones - Thermal - Kin - EM
    Sansha's Nation - Kin - Therm - Sensor Damp, MWD
    Zazzamatazz - Therm - Kin/Exp (100k + do EM not therm)


    Hardeners to use
    Angel - All - mostly EXP/KIN
    Amarr Navy - EM/Thermal
    Gurista, Mordus, Gallente - Kinetic/Thermal
    Blood - EM/Thermal
    Sansha - EM/Thermal
    Serpentis - Kinetic/Thermal
    Mercenary - EM/Thermal/ (Kinetik (missiles)
    Caldary navy - Kinetic/Thermal
    Khanid - EM/Thermal
    Zazzmatazz - 2therm/2kin/1EM/1exp
    Maru - EM/Thermal
    Mordus - Kinetic/thermal
    Rogue Pirate - EM/Explosive/Kinetic
    Odamian - Kin/therm

    - - - Jammers - - -

    Caldari - Gravimetric = Spatial Destabilizer
    Amarr - Radar = White Noise
    Gallente - Magnetometric = Ion Field
    Minmatr - Ladar = Phase Inverter

    1 au = 149.000.000
    3 au = 447.000.000
    7 au = 1.043.000.000
    48 au = 7.152.000.000

    Max Scanner Range = 14.413 AU
    (2.147.483.647/149.000.000)

    Thats all i got


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Currently Training: Real Life IV


  • Moderators, Computer Games Moderators Posts: 23,189 Mod ✭✭✭✭Kiith


    Zillah wrote: »
    Currently Training: Real Life IV
    Time to completion: 467 days


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    Kiith wrote: »
    Time to completion: 467 days

    Nah Zillah has only 2 in Charisma and 4 in Willpower, he stuck all his points into Intelligence and Memory but this will lead to Real Life IV taking upwards of 20 years, 2 ex wives and a homoerotic experience in his 30's. :pac:


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  • Registered Users Posts: 2,020 ✭✭✭Ry


    This may help. I've had it in a notepad for ages I'll dump the lot and you can take what you need for the sticky Root. Some has probably been posted already but anyway here's what I've got.

    Useful Info

    SECURITY STATUS


    * Players with -1.9 or better can still enter any system
    * Players with -2.0 or worse cannot enter 1.0 systems
    * Players with -2.5 or worse cannot enter 0.9 systems
    * Players with -3.0 or worse cannot enter 0.8 systems
    * Players with -3.5 or worse cannot enter 0.7 systems
    * Players with -4.0 or worse cannot enter 0.6 systems
    * Players with -4.5 or worse cannot enter 0.5 systems


    press and hold crl +alt to open a magnifier
    Ctrl + F9 hides the interface, great for screenshots
    ctrl + f9 to bring it back
    Ctrl + alt + shift + m, opens a new window where you can see detailed graphics and network packet info
    Ctrl + F opens a small fps monitor that can be dragged
    around the screen


    Damage type to protect against:
    Guristas - Kinetic & Thermal
    Serpentis - Kinetic & Thermal
    Mordus - Kinetic & Thermal
    Blood - EM & Thermal
    Sansha - EM & Thermal
    Angel - Kinetic, EM, Thermal & Explosive
    Mercenary - Kinetic, EM, Thermal & Explosive
    Republic - All
    Main Damage type to shoot at the enemy:
    Guristas - Kinetic
    Serpentis - Thermal
    Mordus - Thermal & Kinetic
    Blood - EM & Thermal
    Sansha - EM
    Angel - Explosive
    Mercenary - Thermal
    Republic - Thermal

    Excellent agent, complex, stations and system search
    website, works great with the ingame browser:
    http://eve.grismar.net/explorer/index.php

    *** Mission types ***
    Administration: 50% Kill, 50% Courier
    Advisory: 34% Kill, 66% Courier
    Archives: 5% Kill, 90% Courier, 5% Trade
    Astrosurveying: 40% Kill, 30% Courier, 25%
    Mining,
    5% Trade
    Command: 97% Kill, 3% Courier
    Distribution: 5% Kill, 95% Courier
    Intelligence: 85% Kill, 15% Courier
    Internal Security: 95% Kill, 5% Courier
    Legal: 50% Kill, 50% Courier
    Manufacturing: 5% Kill, 95% Courier
    Marketing: 5% Kill, 95% Courier
    Mining: 5% Kill, 85% Courier, 10% Mining (II)
    Production: 5% Kill, 95% Courier
    Public Relations: 34% Kill, 66% Courier
    R&D;*: 0% Kill, 50% Courier(S), 50% Trade
    Security: 90% Kill, 5% Courier, 5%Trade
    Storage: 5% Kill, 95% Courier(L)
    Surveillance: 95% Kill, 5% Courier

    Complexes:
    1/10 Frigate
    2/10 Destroyer
    3/10 Cruiser
    4/10 Battle Cruiser
    5/10 Battle Ship

    Agent LP reward Offers:
    1.5K - +1 Attribute Implants
    9K - +2 Attribute Implants
    10K - +3 Attribute Implants
    15K - Special Connections Skill Books
    100K - Navy Issue Frigates
    250K - Navy Issue Cruisers
    300K - Multiple +3 Attribute Implants
    400K - +4 Attribute Implants
    450K - +5 Attribute Implants
    500K (+ rare tags) - Faction Battleships
    600K - Pre-built Faction Battleships
    Blood Raiders: Em Ter -> Ter
    Seprentis: Kin Ter -> Kin
    Angel Cartel: Em Exp Kin Ter -> Exp
    Guristas Pirates: Kin Ter -> Kin
    Sansha's Nation: Em Ter -> Ter
    Mercenary: Em Kin Ter -> Ter
    Rogue Drones: Em Exp Kin Ter -> Ter
    Thukker Tribe: Exp Ter -> Ter
    Mordus Legion: Kin Ter -> Kin
    The Seven: Em Exp Kin Ter -> Ter
    Amarr Empire: Em Ter -> Ter
    Caldari State: Kin Ter -> Ter
    Gallente Federation: Em Kin Ter -> Ter
    Minmatar Republic: Em Exp Kin Ter -> Ter


  • Registered Users Posts: 2,997 ✭✭✭jaggeh


    there isnt much benefit to learning 5 as it takes 372 days for it to start paying off


  • Registered Users Posts: 2,020 ✭✭✭Ry


    jaggeh wrote: »
    there isnt much benefit to learning 5 as it takes 372 days for it to start paying off

    As far as I recall your learning skills are in a state as it is. :) Don't listen to that chap :P


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