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Fallout 3 Update

  • 20-01-2009 12:04pm
    #1
    Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭


    There was an update for Fallout yesterday...anyone know what it did?


Comments

  • Registered Users, Registered Users 2 Posts: 9,081 ✭✭✭ziedth


    I think I read about it before,

    pretty sure its a higher cap on your Level and a couple of maps one is like a battlefield while one is A city that was fairly untouched by the war.


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    I think thats DLC to be released in March. It was a pretty fast update. I'm wondering was it just to fix glitches?


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    ziedth wrote: »
    pretty sure its a higher cap on your Level and a couple of maps one is like a battlefield while one is A city that was fairly untouched by the war.

    Future Guy is right, that's the DLC you are referring to!


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    It fixed some bugs, nothing exciting.

    Bug Fixes


    Friends notification no longer causes the game to pause. (Playstation 3)

    Fixed occasional crashes during loading and waiting.

    Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

    Fixed issue where certain NPCs would occasionally disappear from the game.

    Fixed issue where dead NPCs would occasionally come back to life.

    Fixed rendering issue with the Gatling Laser gun's tracers.

    Fixed issue where the haircut menu would occasionally not appear properly.

    Added ability to remap your VATS and pip boy buttons.

    Fixed rare load/save issues that would cause NPCs to behave incorrectly.

    Fixed issue where quest objectives would occasionally not update properly due to talking activators,
    intercoms and conversations.

    Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

    Player no longer gets stuck in level up menu if their skills are maxed out.

    Fixed issue where multiple followers would occasionally not load into an interior.

    Fixed rare issue with getting stuck in VATS mode.

    Fixed rare crash with fighting NPCs with corrupted data.

    In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

    Fixed rare crashes while loading and saving games.

    Fixed rare issue where player would fall through the floor while in VATS.

    Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

    Prevent NPCs from inadvertently dying from falling.

    Fixed occasional issue where the controller would stop working properly.

    Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.



    Quest Fixes

    Fixed several instances where quest item stayed in inventory permanently after completing quests.

    Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

    In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

    For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.

    In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

    Fixed infinite caps exploit in Strictly Business quest.

    Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

    Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

    Fixed several XP speech exploits with certain NPCs.

    Fixed XP exploit with a robot in Fort Bannister.

    Fixed issue where player's controls can become locked permanently during The American Dream.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    It was a patch before the DLC is released. It fixes a load of glitches in the game and crashing issues and a small new controll option on the VATS. There is a full list up if you can google it.


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  • Registered Users, Registered Users 2 Posts: 417 ✭✭mika27


    Badly needed IMO, the amount of weird glitches in this game is unreal. Haven't seen anything strange since the patch so it's working well so far


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    Yo mika27, what's with the games privacy thing?


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    got through this glitch free, but there where some crazy glitches alright.

    isnt the 1st dlc out on the 27th?


  • Registered Users, Registered Users 2 Posts: 417 ✭✭mika27


    Yo mika27, what's with the games privacy thing?

    Don't know tbh, it just showed up recently. It only happens on boards for some reason.


  • Registered Users, Registered Users 2 Posts: 417 ✭✭mika27


    Ah look, I just fixed it :) It was the settings on MGC.net


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  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    mika27 wrote: »
    Ah look, I just fixed it :) It was the settings on MGC.net

    That was weird!


  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    Its more fun with the glitches!! Nothing like watching people fall out of the sky to certain death for no reason at all, or just farming xp off asking an NPC the same question a hundred times over :D


  • Registered Users, Registered Users 2 Posts: 4,706 ✭✭✭120_Minutes


    the only glitch i came across was the screen going corrupt when looking in a certain direction (and nearly always the direction i had to go for a quest) but it only happened twice, once in combat!


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