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3.2 Test Realm Patchnotes

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  • 19-06-2009 10:18am
    #1
    Registered Users Posts: 682 ✭✭✭


    Plenty of changes... (Cut n paste sucks)

    http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

    General

    Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
    Trial of the Champion
    5 player (normal and heroic mode) dungeon.
    Daily quest added to the heroic daily dungeon quest giver.
    Trial of the Crusader
    10 and 25 player (normal mode) raid dungeon.
    Trial of the Grand Crusader
    10 and 25 player (heroic mode) raid dungeon.
    Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
    Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
    Two level brackets are available: 71-79 and 80.
    Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
    Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
    To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
    The Argent Tournament Expands
    All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
    All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
    The Black Knight returns. Follow the continued story line as the saga unfolds before you.
    New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
    Portals from Orgrimmar and Stormwind have been added leading players to the Stair of Destiny at the Dark Portal. Once there, players can access a flight path directly from the Stair of Destiny to Shattrath.
    A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
    The local Postal Service has grown tired of walking so far each day to collect mail and have decided to install a large number of new mailboxes to Stormwind, Undercity, Darnassus and Orgrimmar.
    Northrend Children's Week has arrived in Dalaran! Players can find out more by visiting the Eventide District.
    Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

    PvP

    Arenas
    The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
    Dalaran Sewers
    The entire Arena has increased in size by 25%.
    Mounts can now be used in this Arena.
    The position and collision of the crates on the central platform has been modified.
    Ruins of Lordaeron
    Alcoves have been removed from the starting chambers.
    Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
    The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
    Battlegrounds
    Battleground experience has arrived!
    Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
    Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
    Disabling experience gains will prevent a player from gaining experience through any means available in the game.
    Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
    Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were not turned off cannot be recovered.
    Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    Arathi Basin
    The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
    The game now ends when one team reaches 1600 victory points, down from 2000.
    Eye of the Storm
    The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
    The game now ends when one team reaches 1600 victory points, down from 2000.
    Strand of the Ancients
    The faction starting on attack/defense will now be randomized at the start of each match.
    Warsong Gulch
    There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.

    Races: General

    Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
    Tauren now have the option of changing skin tone by visiting the barber shop.

    Items: General

    Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
    On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus.
    Emblem System Changes
    Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    New achievements have been added to collect various amounts of any combination of emblems.
    Mounts
    The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
    Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
    Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

    Classes: General

    All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
    Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
    Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

    Death Knights

    Due to significant talent changes, all death knight talents will be reset for players.
    Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
    Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
    Frost Presence: 10% bonus health reduced to 6% bonus stamina.
    Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
    Icebound Fortitude: Cooldown increased to 2 minutes.
    Talents
    Blood
    Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
    Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
    Frost
    Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
    Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
    Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
    Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    Unholy
    Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
    Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
    Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
    Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

    Druids

    Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
    Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
    Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
    Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
    Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
    Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
    Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
    Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
    Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
    Travel Form: Can now be learned at level 16.
    Talents
    Balance
    Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
    Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
    Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
    Restoration
    Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
    Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

    Hunters

    Aspect of the Cheetah: Can now be learned at level 16.
    Deterrence now has a new visual spell effect.
    The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
    Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
    Talents
    Beast Mastery
    Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
    Survival
    Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
    Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
    Pets
    Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.

    Mages

    Arcane Blast: Mana cost reduced by 12%.
    Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
    Talents
    Fire
    Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.

    Paladins

    Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
    Charger: Can now be learned at level 40.
    Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
    Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
    Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
    Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
    Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
    Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
    Seal of Blood: This ability has been removed.
    Seal of the Martyr: This ability has been removed.
    Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
    Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
    Warhorse: Can now be learned at level 20.
    Talents
    Holy
    Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
    Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
    Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
    Protection
    Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
    Retribution
    Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
    Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
    Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
    Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

    Priests

    Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
    Talents
    Discipline
    Penance: Cooldown increased to 12 seconds, up from 10 seconds.
    Holy
    Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

    Rogues

    After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
    Talents
    Combat
    Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
    Subtlety
    Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

    Shaman

    A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
    All Shocks now have a default range of 25 yards, up from 20 yards.
    Base health increased by approximately 7% to correct for shamans having lower health than other classes.
    Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
    Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
    Talents
    Enhancement
    Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    Restoration
    Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
    Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
    Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
    Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
    Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
    Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
    Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
    Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

    Warlocks

    Banish: Effect will now be canceled if Banish is recast on a banished target.
    Dreadsteed: Can now be learned at level 40.
    Felsteed: Can now be learned at level 20.
    Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
    Talents
    Affliction
    Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
    Demonology
    Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
    Destruction
    Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
    Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.

    Warriors

    Talents
    Fury
    Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.

    User Interface

    Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
    Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
    Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
    Druids will now be able to see their mana bars when shape-shifted.
    Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
    Macros and scripts will no longer be able to target totems by name.
    Quest creatures and objects will now show on the player's world map.
    The quest log is now double-paned for more easily viewing quest information.
    Vendor prices will now be listed on items whether or not players are at a vendor.
    For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Quests

    The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.

    Achievements

    A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
    Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.

    Professions

    Alchemy
    All stackable potions now stack to 20.
    Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.
    Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
    Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
    The Mixology benefits from Northrend elixirs and flasks have been increased.
    Rage potions can now be used by druids.
    Cooking
    Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
    Chef's Hat is now superior quality and allows the chef to cook faster.
    Increased the drop rate for recipes from the Outland Daily Cooking quests.
    Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
    The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward crate, barrel, or spice bag from the cooking dailies.
    Enchanting
    Values on Northrend ring enchants increased.
    Engineering
    Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.
    Alarm-o-Bot functionality changed. Materials required reduced.
    Box of Bombs no longer requires an anvil.
    Doubled the duration on Nitro Boosts.
    Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
    Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
    Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
    The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
    Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
    Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
    Significantly reduced the cooldown on MOLL-E.
    Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater.
    Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
    Reduced the materials to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
    Fishing
    Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
    Herbalism
    Increased healing from Lifeblood (Rank 6).
    Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
    Inscription
    Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer.
    Master's Inscriptions increased.
    Jewelcrafting
    Dragon's Eye gems stat bonuses increased.
    New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
    Icy Prism now has a chance of yielding an epic gem.
    Raw epic gems can be obtained via the following means:
    Prospecting Titanium Ore
    Alchemy transmutations
    Purchased with Honor
    Purchased with Emblems of Heroism
    Leatherworking
    Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
    Fur Lining values increased.
    Mining
    Toughness (Rank 6) provides more stamina.
    Skinning
    Master of Anatomy (Rank 6) provides more critical strike rating.
    Tailoring
    Embroideries improved.

    Items

    Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade arena seasons to the cost reduction used in Wrath of the Lich King arena seasons.
    Glyphs
    Death Knights
    Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
    Druids
    Glyph of Innervate: Duration reduced to 10 seconds.
    Paladins
    Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
    Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
    Rogues
    Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
    Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
    Warlocks
    Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
    Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
    Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.

    Dungeons and Raids

    25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
    The Nexus: The Oculus & The Eye of Eternity
    Vehicles (drakes) used in these instances now scale with item level.
    Ulduar
    Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
    Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.
    Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

    Bug Fixes

    Corrected a tooltip issue with Pandora's Plea.
    Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
    The leatherworking item Guardian Gloves is now correctly marked as "Good" quality.
    Hunter
    All ranks of Sonic Blast now properly have an 80 Focus cost.
    Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
    Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
    The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
    Priest
    The heal from Glyph of Power Word: Shield can now cause Divine Aegis.
    Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
    Shaman
    Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling properly with a shaman's spell power.


Comments

  • Registered Users Posts: 4,911 ✭✭✭nix


    Jesus... glad i stopped playing my DK, those changes are a load of bollocks.

    The mount changes however are sweet ! :D


  • Closed Accounts Posts: 2,717 ✭✭✭Nehaxak


    Hmm... some buffs and some nerfs for DK's.
    Huge change to unholy blight though but I'd like to test it out fully before I make a final decision on it really.
    Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike

    ^^ The change they were proposing to help dual weild ?

    I was running raids for a few nights (few weeks ago now at this stage) with a dual weild build utilising Obliterate instead of Scourge Strike. Damage output was considerable but just lacked about maybe 800+ dps when compared to an Unholy DW build. Maybe this change might even things out a little and give a few more options. Would like to try this one out to see how it shapes up.
    # Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
    # Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.

    Good change and about time too. The snare effect on the ground is REALLY annoying on raids in some cases (Grobulous and KT fights for example) and I'd only take the talent to get the extra 5% damage so nice to see you can skip the snare and take the damage improvement elsewhere now.
    # Frost Presence: 10% bonus health reduced to 6% bonus stamina.

    Big and good change for tanking methinks, shame though that they also did this...
    Veteran of the Third War: Stamina bonus reduced to 1/2/3%.

    ...but I guess that evens it out.

    Some tanks will whine about this change...
    Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.

    ...but you should be expertise capped anyway for end game tanking so I guess they carried out this change in regards pvp more than anything else.
    Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.

    Nice change, I like this one. Will give more people the opportunity to get better Ulduar level vendor gear if I'm reading that one correct. Makes it worthwhile now at least for people to pug Naxx even if they don't need anything from there anymore.

    I also like the change to Warsong gulch, been an awful long time coming. I honestly have afk'd at least 80% of WSG games due to most games just going on forever trying to get the flag back or whatever :/


  • Closed Accounts Posts: 2,717 ✭✭✭Nehaxak


    Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.
    The Mixology benefits from Northrend elixirs and flasks have been increased.

    Some really nice changes to Alchemy also, free flask for alchemists ? :D


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    retri paladins took a bad slap. reckon they wont be happy about that. but i like the protection paladin shield wall idea. will be really handy with a 2 minute cd.

    arena change is bugging me a bit. 2v2 rating only applies to the previous seasons gear? :( suppose being a disc priest its obvious why i aint happy with this :pac:


  • Registered Users Posts: 2,485 ✭✭✭Berns


    Used my DK for tanking and was decent enough but scared that mightn't be as useful now. Why couldnt they just leave it alone :(

    Rogues get basically nothing in this either :( Axe's? wow, what ones we gonna use?

    Professions seem to have been buffed though :D Wonder how much AP the new alch flask will give & what mat's will need, few frost lotus prob :rolleyes: Hopin the endless health pot will be as high as the runic healin pots :) & how longer flasks will last.


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  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Paladin changes for ret look severe. I aint got my pally high enough to see what the seal of blood/martyr did but already I'm hearing the backlash.

    Happy enough that warlock is mostly untouched from what I can read.

    The mount changes look sublime for levelling my alts, and the upcoming xp gain in Bg is something I've been screaming for since BG's first arrived.

    It would be lovely to break from questing to do some BG and still get xp rewarding.

    And since i will be gunning for pvp gear at 80, come maybe level 77 i can start gathering my HK points whilst still gaining xp, brilliant.

    I'd love to hear more experienced paladin input from the community here, so I know either what I've lost now with my paladin, or what im gaining.

    Also from warlocks if there is a big " woo ya" like there was with corruption change, but cant see much, other then our pets get smoe bonuses now.


  • Registered Users Posts: 2,274 ✭✭✭de5p0i1er


    I'm a Ret Pally and I have to say that sucks.
    Seal of the Martyr was great for DPS like myself and seal of command is a load of balls but there still trying to get us to use it.
    Exorcism 1.5 second cast time, but can once again be used on players, thats bull that was a great spell to cast in a fight now its gonna slow me down to use it.


  • Closed Accounts Posts: 660 ✭✭✭Claypigeon


    de5p0i1er wrote: »
    I'm a Ret Pally and I have to say that sucks.
    Seal of the Martyr was great for DPS like myself and seal of command is a load of balls but there still trying to get us to use it.
    Exorcism 1.5 second cast time, but can once again be used on players, thats bull that was a great spell to cast in a fight now its gonna slow me down to use it.

    Really - read the patch notes properly.

    Art of War now makes Exorcism instant, so it's instant anyway in PvE really.

    Command is being changed as are other seals


  • Registered Users Posts: 3,126 ✭✭✭][cEMAN**


    Some great stuff for prot pallies. The HoT is nice for Holy pallies but is unreliable, and the mana back reduction is going to mean a few people will need to change their gear choices to account for potential OOM situations.

    As for Ret - well they've been killing SoB/SoM for a while now, and this just took it out as it's been no real gain for a while. I know quite a few people who've been switching to SoC anyway, and if you want to use it, the Glyph for extra Expertise (if you're not already soft capped), may help. Either way, the extra dmg output SoC does should be a good thing.

    I really like how they've changed Judgement of Light. As long as you have 2 pallies doing 1 each, it doesn't matter now who's got loads of AP, and who's got none. It means it scales better as well for tanks getting health regen. 2% (800) instead of 500-600. Not much, but it all helps.

    The big thing here (apart from the new 2 minute shield wall) is the fact that Blood Drain is now a viable enchant rather than only Blade Ward. You can go for suvivability over threat generation/avoidance.

    Don't think i'll be switching to it though....paid to much and cba :D


  • Posts: 0 [Deleted User]


    From the looks of that Prot pallies are going to be absolutely beast tanks.

    One thing I don't like is the emblems of conquest. I mean, a guy grinding 5man heroics will be able to get ~ ulduar gear?

    First problem is that every single retard will have the gear to do most raids but will fail at every opportunity

    Second problem is..why bother even raiding seriously? I'm a casual player and my gear is grand for the amount of time I put in. It's not too time consuming to do a few quick raids every week. I understand why hardcore players were a bit upset at the dumbing down of many things, but this just takes the biscuit..


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  • Closed Accounts Posts: 660 ✭✭✭Claypigeon


    Rojomcdojo wrote: »
    From the looks of that Prot pallies are going to be absolutely beast tanks.

    One thing I don't like is the emblems of conquest. I mean, a guy grinding 5man heroics will be able to get ~ ulduar gear?

    First problem is that every single retard will have the gear to do most raids but will fail at every opportunity

    Second problem is..why bother even raiding seriously? I'm a casual player and my gear is grand for the amount of time I put in. It's not too time consuming to do a few quick raids every week. I understand why hardcore players were a bit upset at the dumbing down of many things, but this just takes the biscuit..

    Because no-one raids just for gear? Raiders obviously enjoy it? It's a game, you play it to have fun; no amount of patches is going to change it


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Dido,

    I want to raid for the fun,challenge and social aspect.

    Gear is just a bonus hi five.


  • Registered Users Posts: 455 ✭✭Xyo


    So now I'll be doing the same boss 4 times a week, that sounds fun...


  • Closed Accounts Posts: 85 ✭✭magilly


    I think the change is good for casual gamers, alot of people dont have time to gear up in raids, so they do a few HC's now and then. Thing is it gets to the point where you can't upgrade your gear anymore from HC's, so this sort of gives casual gamers something to achieve. Good for people with lots of alts... like me.


  • Registered Users Posts: 9,893 ✭✭✭Canis Lupus


    OOh nice. My black arrow will no long share a cooldown with freezing trap.


  • Closed Accounts Posts: 111 ✭✭yhwh


    As a feral druid I kinda upset with the new changes

    The one class that I actually enjoy playing got a serious whack from the nerf bat :(

    Ah well at least I got a new colour to parade around in.
    You guys are gonna be scared to death when you see the "pink" kitty blur about to take a big bite out of your groin ;)


  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    Rojomcdojo wrote: »
    One thing I don't like is the emblems of conquest. I mean, a guy grinding 5man heroics will be able to get ~ ulduar gear?

    First problem is that every single retard will have the gear to do most raids but will fail at every opportunity

    Second problem is..why bother even raiding seriously? I'm a casual player and my gear is grand for the amount of time I put in. It's not too time consuming to do a few quick raids every week. I understand why hardcore players were a bit upset at the dumbing down of many things, but this just takes the biscuit..


    Welcome to wow. They've been giving the shaft to raiders ever since they realised how horribly wrong they got it in vanilla.

    This change is typical of the path theyre going down now. When 3.2 comes out, my alt who has never set foot inside ulduar and has a mix of 10/25 man t7 will have THE SAME GEAR bought from vendors as my main who has cleared ulduar.

    I agree that you dont only raid for gear, but there needs to be some risk/reward incentive and sorry but 10 achievement points isnt that.

    Can you imagine the QQ if ratings were removed from all the arena gear? Thats basically what theyre doing with this.


  • Closed Accounts Posts: 862 ✭✭✭Psycopat


    Yeah I really dont like the fact the people who just dinged 80 will go into VH and other heroics and will get their shiney new tier 8.5 where it took me weeks of tough raiding to get. Very surprised at the change, imo it would have been better to award badges of valor from heroics and 10 mans and conquest from 25-mans.

    Oh well at least my alt is gona have some t8 "yay".

    The main change that i just love is their fixing resilience so i wont die in a gcd with +900 resi 25k hp and soul link active and their buffing pets! :D

    Nice pvp changes for me but the raiding ones kinda blow as I put a lot of effort into raiding. Im hoping the coliseum is gona be very hard at least. Ulduar was pretty clearable by most decent guilds.


  • Registered Users Posts: 2,614 ✭✭✭BadCharlie


    My rogue will be hitting 80 in the next few weeks. And a few weeks later i think he will be better geared then my main. But then again i have not raided very much the past few months and when i do raid i dont even to bother to roll for the loot.

    I think its a pitty they are making all this good gear so easy to get. I feel sorry for the real hardcore raiders out their (which im not one).


  • Closed Accounts Posts: 8 Slashook


    Rogues and Axes lol cool I am now like a pig in **** think I will change my rogues name to Hatchet :)


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