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So, what you playing at the mo? Retro Edition

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Comments

  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    o1s1n wrote: »
    10 minutes for a Sonic level???

    Ah here, I'm going to fire Sonic 3 up this weekend and have a crack at it, that sounds beyond insane.

    Now I am being cautious going through it (the notion of Sonic being a "GO FAST" game outside of the first few levels I just feel is wrong). The barrels I'm ok with, up down, up down...timing, not too bad at all...it's just the level in particular (carnival 2) is quite expansive, and I think twice in it I ended up backtracking unknowingly, costing some time.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    It was meant to be that way when it was meant to be one game.

    So Flying Battery, Mushroom Valley, & Sandopolis, are all listed in Sonic 3 but won't start (via the level select screen). So these WERE meant to be in the game, but were split to make Sonic & Knuckles? Interesting....looking at the level select screen you think it'll take hours to get through it all, but with them gone, it's not actually too bad.

    Icecap 1 & 2 beaten there. Icecap 1 has an infuriating section where you need to chain together a few spring/lift jumps via the spin dash, & one slip up means redoing the whole section. I ran out of time again on that level (Icecap 1), but redoing it on the next life I got through it pretty handy in just over 3 mins.

    Launch Base next...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    I suppose I appreciated the size of Sonic 3s levels as it meant you had several paths through the level, meaning more variety, but I never found the sizes arbitrary.

    How do folk feel about Sonic 3 compared to the NGPC/GBA/DS titles, specifically the 2d platformers?


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    CiDeRmAn wrote: »
    I suppose I appreciated the size of Sonic 3s levels as it meant you had several paths through the level, meaning more variety, but I never found the sizes arbitrary.

    Sonic 1 & 2 also had multiple paths, but the levels felt more cohesive. Maybe it's just because I'm less familiar with Sonic 3 than the others, but I never really ever took to this game. That said, I'm enjoying it this time around, some of the music is great in it.
    How do folk feel about Sonic 3 compared to the NGPC/GBA/DS titles, specifically the 2d platformers?

    There are Sonic games beyond 1, 2, 3, Knuckles, & CD??


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Inviere wrote: »
    So Flying Battery, Mushroom Valley, & Sandopolis, are all listed in Sonic 3 but won't start (via the level select screen). So these WERE meant to be in the game, but were split to make Sonic & Knuckles? Interesting....looking at the level select screen you think it'll take hours to get through it all, but with them gone, it's not actually too bad.

    Icecap 1 & 2 beaten there. Icecap 1 has an infuriating section where you need to chain together a few spring/lift jumps via the spin dash, & one slip up means redoing the whole section. I ran out of time again on that level (Icecap 1), but redoing it on the next life I got through it pretty handy in just over 3 mins.

    Launch Base next...

    Yeah it's weird they kept them in the level select but could have been good marketing to keep people wondering what they were. Put it was meant to be released as one giant game. I heard it was split as Sega had a happy meal deal with McDonalds they couldn't afford to miss.

    I never get lost in Sonic levels anymore and never had that trouble with Sonic 3.

    However it was because I was having a nightmare with Metropolis Zone in Sonic 2 that my brain worked out how to follow Sonic level design.

    Basically, always go right. If you can't go right, go up. If you can't go up, go down. And if you can't go done then go left.

    You'll be surprised how you never get lost using this.
    CiDeRmAn wrote: »
    I suppose I appreciated the size of Sonic 3s levels as it meant you had several paths through the level, meaning more variety, but I never found the sizes arbitrary.

    How do folk feel about Sonic 3 compared to the NGPC/GBA/DS titles, specifically the 2d platformers?

    The only good handheld Sonic is Sonic Rush and it's very different from most Sonic games as it's actually all about speed. Feels more like Tony Hawks than Sonic. And then they ruined it for Rush Adventure by adding boring story sections. Awesome, Awesome soundtracks by the Jet Set Radio Composer.

    Sonic NGPC is a rush job. It's playable but the level design is ho-hum and if you are going for all chaos emeralds it's a nightmare as you have one chance only to get each one.

    Never liked the Dimps developed GBA games. Level Design felt like western Airplane Hanger design where they just tried to fill them with as much **** as possible but there was no flow to the game. Felt more like Sonic CD but without the exploration element that that game had. Also had chronic level design blunders like sending you careening off bottomless pits with no warning to the player. Became known as unsignposted pits. And the same developer tried to combat it by not designing levels better for Sonic Generations but by literally signposting the pits ...:mad:


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Inviere wrote: »
    Launch Base next...

    Annnd done....that wasn't actually too difficult at all. Launch Base 2 is quite tight on time, given Robotnic has three forms....I was into the 9 minute and somethings by the time I nuked him.

    Now, to do it as a single run!


  • Registered Users, Registered Users 2 Posts: 3,629 ✭✭✭Gamer Bhoy 89


    I've been playing a hell of a lot of SNK fighting games lately, mainly King of Fighters. I have zero clue what drove me to play those games, as I have never garnered much interest in them at all, but I tried out King of Fighters 94 yesterday and I got fairly addicted to it, despite being utterly garbage at it.

    I decided to try and beat each one of them, doing one arcade run per game. So far I've beaten 94 - 98 (and abusing the hell out of that poor Completed Games thread), and I switched over to Neo Geo Battle Coliseum earlier on tonight, simply because I took one look at a screenshot of the visuals and thought it looked really appealing. That, and I forgot I owned it on both PS2 and Xbox 360.

    Overall I think they're done really well, the fighting mechanics feel very satisfying - I dare say more satisfying than any Capcom fighters I've played. I'm after buying a lot of these games and I plan on grabbing a few more next week -- my aim is to eventually get up as far as the first 'numbered' KOF title then going back and playing the Fatal Fury series, running my way up to Garou: Mark of the Wolves. I also have Art of Fighting as well but I haven't touched it yet. That Samurai Shodown NeoGeo Collection looks handy as well.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Inviere wrote: »
    Now, to do it as a single run!

    Done. Sonic 3, finito.

    I got through it quite handily after the initial bit of practice. Quite enjoyable in the end, but again, just didn't feel as 'tight' as Sonic 1 or 2 in terms of overall subjective 'feel' of the game. A few things to note:

    1) The first 3/4 of the game flow together quite nicely, but you can definitely tell there's something fractured about it toward the end. I can't quite put my finger on it, but it's clear enough the game was meant to be bigger. The change from Ice Cap to Launch Base is just too stark, with no real flow in it...again, hard to describe, but noticeable.

    2) The music all the way up to the final zone is the usual high standard. The final zone though, jesus....awful awful repetitive crap. The music for me in Sonic games is a huge part of what makes them great, so it's a shame this one couldn't end on a high note. The Michael Jackson connection does seem evident in places when you listen to comparison videos.

    3) There's some slight disparity in difficulty, sometimes even within the same Act. Ice Cap 1 is a bit of a monster compared to Ice Cap 2, which you can breeze through quite easily. Carnival Zone Act 2 is just a sprawling maze-like endurance test. Launch Base 2 can be very tight on time, particularly with the clock ticking away away during 'cut scenes' too. I beat Robotnik with less than a minute to go on the timer.

    All in all, glad to have beaten it in a single sitting (no continues or saves), and can now tick it off the list. Onto Sonic & Knuckles next - another game I've only played about with & never gave proper time to.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,832 CMod ✭✭✭✭johnny_ultimate


    Starting a play through of FF6, having previously played the dodgy PS1 version way back in the day (think I only got to the second half of the game after the big mid-game climax). Am I correct in saying all versions have their issues? I’m playing the SNES mini version, which seems fine. Not a fan of the PC sprites, but hear it has extra content, although not too pushed about a bonus dungeon or two.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    I think I prefer the snk fighters to capcom. Capcom ones seem a bit samey while snk ones really have their own feel between each series. I think kof is my favourite the only issue is that the you need to be insanely good to pull off a lot of the fundamentals so it can be hard to get really good at them. It's a pity it's not more popular because any time it's at evo it's far and away the best fighting game to watch. It's so much fun and easy to read but also easy to appreciate what the players are doing and how much strategy is involved.

    There's so many characters and character variety that you always getting someone bringing out a so called junk character and showing people how to actually play them.

    The new samurai shodown is one I'd recommend to everyone. It's a really fun game for experts and beginners. If you are just mashing buttons it's easy, there's very few combos and input timing is very lenient. However the best change is that all the complex supers and other mechanics share the same input between all characters so if you know it for one you can do it for them all. It's means anyone can start messing with the complex mechanics straight out the gate and just makes it a lot of fun.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Starting a play through of FF6, having previously played the dodgy PS1 version way back in the day (think I only got to the second half of the game after the big mid-game climax). Am I correct in saying all versions have their issues? I’m playing the SNES mini version, which seems fine. Not a fan of the PC sprites, but hear it has extra content, although not too pushed about a bonus dungeon or two.

    Snes or snes mini version is the way to go. Others will say the gba version has it has no censorship and a better translation but you will have to get a fan hack to fix the colours and restore the music.

    Honestly the translation in the snes version is fine and the censorship is very very minor.

    The extra content in the gba and steam versions is pretty worthless so you aren't missing anything and the steam port not only looks terrible but runs at around 20 fps which feels horrible.

    Stick to the snes.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    I was playing some Vector Pilot, Vector Patrol and YASI on the Vectrex today, just brilliant.
    Also, did well on Vectorblade, further than ever before, and the overlay makes a huge difference in the already great visuals.


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Inviere wrote: »
    Done. Sonic 3, finito.

    .

    Had a bit of a bash of it this evening, played it up to Carnival Night zone and will continue from there tomorrow.

    I'd forgotten how good the music was, absolutely fantastic as you said, some very catchy tunes. Visually it's also a lot nicer looking that I remember too.

    Is it just me or does it really likes to punish you for taking chances though? there were a lot of times I'd take a chance and jump in a direction only to land in a spike trap or get caught out by an enemy, recover and then have it happen way too soon again.

    I'm sure it's much better once you're familiar with the levels and I might just know the first two Sonic games a bit too much by heart at this point while comparing them..it just seemed a bit badly done at times.

    And yep, levels are far too big and long. Really noticed a lot of 'this way!' Type direction arrows which always just scream bad level design to me.

    Hitting six to seven minutes on the clock counter plus is crazy for a Sonic game really start to lose interest at that point.

    Still, all that aside it's a much better game than I remember, looking forward to playing the rest tomorrow.


  • Registered Users, Registered Users 2 Posts: 9,245 ✭✭✭MrVestek


    Inviere wrote: »
    Done. Sonic 3, finito.

    I got through it quite handily after the initial bit of practice. Quite enjoyable in the end, but again, just didn't feel as 'tight' as Sonic 1 or 2 in terms of overall subjective 'feel' of the game. A few things to note:

    1) The first 3/4 of the game flow together quite nicely, but you can definitely tell there's something fractured about it toward the end. I can't quite put my finger on it, but it's clear enough the game was meant to be bigger. The change from Ice Cap to Launch Base is just too stark, with no real flow in it...again, hard to describe, but noticeable.

    2) The music all the way up to the final zone is the usual high standard. The final zone though, jesus....awful awful repetitive crap. The music for me in Sonic games is a huge part of what makes them great, so it's a shame this one couldn't end on a high note. The Michael Jackson connection does seem evident in places when you listen to comparison videos.

    3) There's some slight disparity in difficulty, sometimes even within the same Act. Ice Cap 1 is a bit of a monster compared to Ice Cap 2, which you can breeze through quite easily. Carnival Zone Act 2 is just a sprawling maze-like endurance test. Launch Base 2 can be very tight on time, particularly with the clock ticking away away during 'cut scenes' too. I beat Robotnik with less than a minute to go on the timer.

    All in all, glad to have beaten it in a single sitting (no continues or saves), and can now tick it off the list. Onto Sonic & Knuckles next - another game I've only played about with & never gave proper time to.

    Give Sonic 3 Complete a go. It's Sonic 3&K married back together the way it was originally meant to be.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    o1s1n wrote: »
    Is it just me or does it really likes to punish you for taking chances though? there were a lot of times I'd take a chance and jump in a direction only to land in a spike trap or get caught out by an enemy, recover and then have it happen way too soon again.

    I'm sure it's much better once you're familiar with the levels and I might just know the first two Sonic games a bit too much by heart at this point while comparing them..it just seemed a bit badly done at times.

    I'd the EXACT same thoughts. I can't tell you how many times I said the word "CHEAP!" out loud playing through it....there definitely seems to be enemies placed exactly where a player happens to be when jumping, or falling from a jump. I know this happened in the previous games too, but this just seems worse for it. I was wondering them if it was just my familiarity with the previous games that stops me noticing it...
    And yep, levels are far too big and long. Really noticed a lot of 'this way!' Type direction arrows which always just scream bad level design to me.

    Hitting six to seven minutes on the clock counter plus is crazy for a Sonic game really start to lose interest at that point..

    It really is. Sonic works best with short, well designed levels (three of them, with ascending difficulty). These ~8 minute mazes definitely make me more inclined to quit & save, as opposed to giving me the "just one more go" feeling.

    All that said, I quite enjoyed it, final level with its godawful music loop notwithstanding.
    MrVestek wrote: »
    Give Sonic 3 Complete a go. It's Sonic 3&K married back together the way it was originally meant to be.

    Aye I have it here. My OCD kicks in at the thought of not completing vanilla Sonic 3 & Sonic & Knuckles first. I only read yesterday that Sonic & Knuckles played with Knuckles isn't actually the same game as playing it with Sonic....always thought they were the same, just with different characters....so that'll have to go onto the list:
    • Sonic 1 - DONE
    • Sonic 2 - DONE
    • Sonic CD
    • Sonic 3 - DONE
    • Sonic & Knuckles (Sonic) - STARTING TODAY
    • Sonic & Knuckles (Knuckles)
    • Sonic 2 & Knuckles
    • Sonic 3 & Knuckles
    • Sonic 3 Complete

    This is obviously an ongoing project :o I'm switching to The Last of US 2 after I beat Sonic & Knuckles with Sonic


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Last of Us 2 is disappointment in digital form.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    Last of Us 2 is disappointment in digital form.

    I really missed dungeons in Breath of the Wild, so I'm no stranger to that concept :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Inviere wrote: »
    I really missed dungeons in Breath of the Wild, so I'm no stranger to that concept :(

    Yeah, but breath of the wild is awesome.

    Last of Us 2 is worth playing as it's kind of an interesting game, but at the end I had the feeling that it wasn't worth playing :confused: I wouldn't have minded it so much if it wasn't so fecking long. It kind of verges into feeling like the game wastes your time.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    Yeah, but breath of the wild is awesome.

    I enjoyed it, and the open world is an achievement in itself (they really did create a living place)....but strictly as a Zelda game....I dunno, the lack of dungeons kinda killed it for me :(
    Last of Us 2 is worth playing as it's kind of an interesting game, but at the end I had the feeling that it wasn't worth playing :confused: I wouldn't have minded it so much if it wasn't so fecking long. It kind of verges into feeling like the game wastes your time.

    Hmm, hopefully I come back here to disagree with that....


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Sure play it and find out for yourself. I just found that took way too long to say absolutely nothing and the characters were all one dimensional compared to the nuance character study that the first was.


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Inviere wrote: »
    I enjoyed it, and the open world is an achievement in itself (they really did create a living place)....but strictly as a Zelda game....I dunno, the lack of dungeons kinda killed it for me :(

    .

    If you reskinned Link I really don't think you'd even notice it was a Zelda game. (aside from the cut scene elements of course)

    Not putting in traditional Zelda sounds and music killed the connection for me. It is indeed an amazing game, but something as simple as a few musical scores that you are expecting would have gone a long way to give it that 'feel'.

    Maybe that's just me being an old man yelling at clouds!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    Honestly, after skyward sword being such a slog i felt zelda really needed to reinvent itself to avoid it becoming stale. Botw was the game that the zelda franchise really needed.

    I actually think it's really counter productive when fans give out about a series straying too far from its roots as that just leads to the series becoming stale. I'd much rather see developers being allowed to innovate and take series in new directions.

    I see some resident evil fans give out that resident evil 4 wasn't a real resi or resi 7 buy that series needed a radical change up before they got stale.

    I think a lot of the fear stems from the times developers were forced to follow market trends, adding loot mechanics of making something open world just because those things sell. But genuine change to refresh a series and give it a new leash of life like botw or resident evil 4 I'm all for.

    Really don't want to see zelda remake ocarina of time yet again. I much prefer the choice and free that link between worlds and botw brought to the series.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,832 CMod ✭✭✭✭johnny_ultimate


    Breath of the Wild is the best case study for why sequels for long-running series need to throw out the rule book sometimes and demolish the long-established formula.

    Easily the best, most significant sequel made in the last 20 years.


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    There can definitely be a happy medium though between reinventing a series and still making the game feel like it's part of the series.

    Look at the transition from Super Metroid to Metroid Prime - from side scrolling platforming to FPS. But Metroid prime still feels 100% like a Metroid game as it retains many of the core elements in the franchise.

    BOTW left a few too many things behind which you'd traditionally associate with a Zelda game IMO. A lot of them for me anyway are sound/music based.

    Still loved it, I'd just love to play a mod with more of the original scores and sounds reintroduced.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    BotW was a very happy medium for me. No need to stifle creativity and the game was chock full of references, I mean all the towns and villages and enemies from the first zelda game were there.

    As for Metroid Prime, you'd be surprised how many people don't consider it a true Metroid either. Even nintendo tried to write it out of canon.

    What fans complaining about changes to games don't realise is that the developers probably thought about what you want, tried it and found better solutions. The lack of musical stings in BotW? More than likely because it negatively impacted the atmosphere they were going for and therefore went for a sparser arrangement so they could use the lack of music to heighten moments when it actually played. Lack of dungeons? Eh... probably lack of development time so hopefully that will change with the sequel.


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  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe



    Easily the best, most significant sequel made in the last 20 years.

    Mr Freeman would like to have a word with you...
    Retr0gamer wrote: »
    BotW was a very happy medium for me. No need to stifle creativity and the game was chock full of references, I mean all the towns and villages and enemies from the first zelda game were there.

    As for Metroid Prime, you'd be surprised how many people don't consider it a true Metroid either. Even nintendo tried to write it out of canon.

    What fans complaining about changes to games don't realise is that the developers probably thought about what you want, tried it and found better solutions. The lack of musical stings in BotW? More than likely because it negatively impacted the atmosphere they were going for and therefore went for a sparser arrangement so they could use the lack of music to heighten moments when it actually played. Lack of dungeons? Eh... probably lack of development time so hopefully that will change with the sequel.

    Ah look, maybe in a few years down the line when we're up to BOTW 4 and there's a bit more familiarity with the the world it'll feel more 'Zelda-y', but for now it just feels like an excellent open world game with a Zelda skin thrown on top.

    I'll have to give it another go, haven't played through it since way back in the WiiU days!


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    No need to stifle creativity

    We're not saying it had to be an Ocarina of Time remake....there's huge scope for creativity. I'm all for pushing forward, and evolving the foundations of what makes a franchise what it is. The game is excellent, but for me, it's just a bit meh as a Zelda game....and that comes down to what makes a Zelda game, a Zelda game.

    The music in BotW was fitting, and served its purpose well. It didn't really become a character of its own though, if you get me? Remember entering Hyrule Castle for the first time in Zelda 3? The muted rain bashing down on the roof, the regal orchestral theme then kicking in.....I can still play it back in my head right now. Remember the dawn breaking in Ocarina of Time? The twinkle, the bells, the slow fall towards a march then....again, timeless music. There's huge amounts of examples of it, through many different Zelda games....whether the player is aware or not, the music is a hidden character, with you all the time, providing an identity to every place you go. BotW didn't do any of that for me, I can't recount a single note from the games score. Not saying the music in it wasn't good, it was, it just didn't step forward as a central element.

    The dungeons, the things that for me, makes or breaks a Zelda game. That feeling when you start a new dungeon where you feel unequipped, un-prepared, almost nervous as you set about down a dark corridor, not knowing if you've taken the right way....only for a while later, for the whole thing to tie together in a masterclass of level design...you fight your way to the master key, the final boss, you beat it, & you take a huge breath of relief....you conquered it, you've made a huge step in unravelling the mysteries of the game..... BotW had flashes of this (the Divine Beasts)....but four of them, for a game of this size....for me this is where it could have been SO much better.

    They simply recycled those shrines, same walls, same sounds, nothing really to distinguish one from another. If I could take that open world design they came up with (a technical marvel btw), even shrink it down a tad (I'm not into wandering aimlessly if I don't have to), and tie the story around more dungeons, it'd have been massively better for me.

    I know the open world concept isn't a snug fit with traditional dungeon design in Zelda (you've to largely take them in an ordered fashion)....but they could have married them together. I mean, you can technically waltz up to the last boss of the game the minute you start it, the approach to dungeons could have ben the same. We got open plains, snowy hills, and windy deserts instead of truly characterised dungeons though, for me, who's not really into open world games, that was what killed it.

    So you say don't stifle growth, & I completely agree. But hey, don't stray so far that you could reskin the character, change a few names around, & rename the game "Fantasy Adventure - The Forgotten Realm"....and nobody would know. That's growth, but growth at a cost. I know I'm in a serious minority with this opinion, but hey, we've all got 'em :)


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Breath of the Wild is the best case study for why sequels for long-running series need to throw out the rule book sometimes and demolish the long-established formula.

    Easily the best, most significant sequel made in the last 20 years.

    Don't rule out 'classics' such as Zelda 2, Super Mario Bros. 2, Starfox Adventures, and Sonic 06. Throwing out the rule book is a clear strategy for success....:o

    Or should we consider other sequels, which didn't entirely throw out the rule book, but did reinterpret it to great acclaim...

    Metroid Prime, Half Life 2, Zelda 3, Super Mario Bros. 3/World, Doom (2016), Resident Evil 4 & beyond, Super Mario Galaxy/Odyssey, Wolfenstein Reboot, I could go on and on.

    I completely disagree that the rule book should be thrown out (it CAN work, but it's not a given), but I am definitely a fan of that book being expanded!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    That's the first time I've heard starfox adventures considered a success by anyone that isn't a furry and has a hard on for crystal.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    That's the first time I've heard starfox adventures considered a success by anyone that isn't a furry and has a hard on for crystal.

    artworks-000087109121-lvbe3t-t500x500.jpg

    I mentioned it in the same sentence as Sonic 06...that should be a clue...


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,832 CMod ✭✭✭✭johnny_ultimate


    I don't think *every* sequel needs to toss out the formula: there are lots of expanded or refined sequels I love. But there comes a point when something fresh is just what's needed. Half-Life 2 is a brilliant sequel, but it's only a first sequel - it's hardly like we were in a stage of diminishing Half-Life returns (well, some of the expansion packs were only OK :P). Metroid Prime was the first jump to 3D for a series - and I'd argue that's a good example of a series having run out of steam somewhat by the time MP3 rolled around. With Zelda, we've had dozens of games, and at least a half dozen full 3D sequels (more if you count the DS hybrid ones). Something fresh was very welcome after all that time, even if I'd no doubt have enjoyed another more straightforward sequel like I always do.

    Besides, I wouldn't agree BotW is an unrecognisable Zelda game anyway - a lot of the imagery, world-building, mechanics, characters are there. Sometimes those elements are remixed, sometimes they're a straight burst of straight-faced nostalgia! I think the relative lack of the familiar music cues packs a punch when you hear familiar notes drifting out at a particularly key moment. And in many ways getting out in that glorious open world - and let me stress, I hate most open world games - with a toolset of immensely capable mechanics and playthings was as revelatory for me as first stepping out to Hyrule Field in 3D. Ultimately, it captures a sense of discovery and adventure present in that very first NES game in a way none of the other sequels - tremendous as they often are - did. It's utterly true to the spirit of the series, and while it has its imperfections and rough edges (unsurprising for one of the most ambitious video games I've ever played) its successes far outweigh them IMO.

    I'd also argue Resident Evil 4 is as radical a sequel as BotW in many ways, but I'll leave it at that :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    I'd agree with you on resi 4


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    I don't think *every* sequel needs to toss out the formula: there are lots of expanded or refined sequels I love. But there comes a point when something fresh is just what's needed. Half-Life 2 is a brilliant sequel, but it's only a first sequel - it's hardly like we were in a stage of diminishing Half-Life returns (well, some of the expansion packs were only OK :P). Metroid Prime was the first jump to 3D for a series - and I'd argue that's a good example of a series having run out of steam somewhat by the time MP3 rolled around. With Zelda, we've had dozens of games, and at least a half dozen full 3D sequels (more if you count the DS hybrid ones). Something fresh was very welcome after all that time, even if I'd no doubt have enjoyed another more straightforward sequel like I always do.

    I'd largely agree, franchises do need to grow....but that growth can go one of two ways. For me, BotW was a great game, there's no denying it....technically and artistically. The near total lack of dungeons though, replaced with recycled shrines, more or less took a huge chunk of the fun out of it for me. The game really shone for me during the Divine Beasts.....but after every one of them, I was left with the feeling of "ugh, back to wandering again." It'd have been damn near perfect with a reworked shrine system, actual dungeons to compliment the divine beasts, & a score that had a bit more flair to it, & wasn't so timid. None of that means creativity had to be stifled, I feel they simply omitted a lot of makes Zelda games great....replacing it with something I subjectively don't particularly enjoy.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    I really missed the dungeons too, with the Divine Beasts kind of the closest gameplay replacement.
    Those shrines were just all so similar.
    The dungeons of LoZ were so integral, while it was great to see so many other elements of the franchise receiving an update or joined by new things, ditching dungeons was like Mario Kart 8 on the WiiU not having balloon battle arenas, I mean it was still Mario Kart but it was missing something many felt was the essence of the franchise, the things that made many of their favourite memories of playing MK over the decades.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    So what you are all saying is that the zelda cdi games are better than botw as they stick closer to the zelda format?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    So what you are all saying is that the zelda cdi games are better than botw as they stick closer to the zelda format?

    No...
    Ain't going to happen...
    Shut up...


  • Registered Users, Registered Users 2 Posts: 1,899 ✭✭✭megaten


    Going to be honest, in the Zelda games I first played like the abc ones I always preferred going around the overworld to the dungeons which more than half the time is just a slog unless they're super short like links awakening. There's also usually too many of them per game.

    The only thing I'd say was really lacking was it really needed multiple area's like hurdle castle. There's some area's like the fort in Akkala where it felt like this was planned for. The overground/underground aspect of hurdle castle with multiple entry points made it a joy to explore.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    So what you are all saying is that the zelda cdi games are better than botw as they stick closer to the zelda format?

    I've a simple moto...if Link, Mario*, or Sonic actually speak in games, they're shite, pure shite :)

    *not including the usual "lets'a go" etc etc.

    I get that Miyamoto wanted to recreate the sense of exploration from the first game, and from that famous story of his about the forest from his childhood....that achieved it all, showing the world how to actually make an engaging open world....it's a damn shame they sacrificed the dungeons, an integral Zelda component, to do so.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    I don't think they sacrificed them. I think they were a casualty of the development process. I mean there are 5 dungeons in the game, about the same as Majora's Mask. I would have liked more and I think the developer's would have liked to have had more. It's just time and budget constraints that cut them down.


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Retr0gamer wrote: »
    So what you are all saying is that the zelda cdi games are better than botw as they stick closer to the zelda format?

    I think it's your inner hipster coming out. Familiarity breeding contempt, needing something new, unexpected and hopefully obscure.

    I'd say you'd be delighted if Metroid Prime 4 ended up being an RTS. :pac:


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    o1s1n wrote: »
    I think it's your inner hipster coming out. Familiarity breeding contempt, needing something new, unexpected and hopefully obscure.

    I'd say you'd be delighted if Metroid Prime 4 ended up being an RTS. :pac:

    No, to be happy all the characters would be breeds of pigeon/llama and the whole game presented in a visual novel style.
    You would have signifcant portions of Metroid Prime 4 then concerned with dress-up and dating advice.
    There may, or may not, be a series of quick-time event sequences in which Samus-Pigeon and Metroid-Llama get in a dance-off...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,652 CMod ✭✭✭✭CiDeRmAn


    Actually, I might buy that myself...


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Apparently Samus was rased by the Chozo, so your Samus-Pigeon might not be too far from reality!

    1470402510-smguide-pg6.jpg


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Started some practice runs of Sonic & Knuckles (Sonic), first two stages beaten easily enough as you'd expect being early on. The second stage, Flying Battery, reminds me in places of Scrap Brain Zone in Sonic 1....just a bit more complex though. The game feels tight, music excellent so far too. I quit at the start of the third stage, Sandolpolis, & will use the level select to continue tomorrow maybe.


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Still playing about with Sonic 3 myself. Been trying to do a stage a night.

    Yesterday night was meant to be Ice Cap Zone - Got game over at the end of act 2, couldn't believe it! The length of the levels meant there was no way I was going to go back and try again, so left it there.

    Carnival Night Zone act 2 was indeed utterly bizarre, I don't remember playing that before. Only died the once and yes, because I ran out of time! Hit 10 minutes with about 20 seconds left to go.

    I'm actually really enjoying going back to do a stage each night though. Quite a novelty having a Sonic game with saves.


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    I'm the same with the long levels, after a ten min slog followed by death/game over, its a hard sell to want to do it again. The more you play though the better you get.

    I'm doing a stage a night here too for practicing, it's a nice little pace to keep...not too short to be wasteful, but not long enough that you get sick of it. Interestingly Sonic & Knuckles has no save system, presumably the lock on tech combined with a battery would have been too expensive to manufacture?


  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Interesting, I didn't know that about the no saves. I suppose Sega viewed Sonic and Knuckles to be an add on for Sonic 3, so you can save it that way.

    In reality, most kids probably had one game or the other, you'd want to have been one posh little fecker to have both :D

    Finished Ice Cap this evening and decided to move on to Launch Base Zone - I actually stumbled across a glitch in Act 2 which meant I had to give up.

    Sped up a ramp and Sonic ran in behind a wall, though it was the usual secret area kind of a thing but it didn't transition into a room and just ended up with Sonic stuck, unable to see him and unable to get out.

    I think it was the games way of telling me to leave that stage till tomorrow...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,036 CMod ✭✭✭✭Retr0gamer


    I had sonic and knuckles. A friend had sonic 3. Had no issues beating the game back in the day but then being a school kid I had no adulting to deal with


  • Registered Users, Registered Users 2 Posts: 7,780 ✭✭✭Inviere


    Retr0gamer wrote: »
    I had sonic and knuckles. A friend had sonic 3. Had no issues beating the game back in the day but then being a school kid I had no adulting to deal with

    It's amazing how different our gamer minds were back then. I remember beating Hyper SF2 on the Snes (or was it normal SF2?), on the hardest difficulty, without losing a round...to get the special ending.

    A special ending you ask? Yes....a very special one....you hear Chun Li's cheer at the end of the credits iirc :o You couldn't pay me to try do that today on the Snes, not that I'd even be able to!


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  • Registered Users, Registered Users 2 Posts: 35,387 ✭✭✭✭o1s1n
    Master of the Universe


    Inviere wrote: »
    It's amazing how different our gamer minds were back then. I remember beating Hyper SF2 on the Snes (or was it normal SF2?), on the hardest difficulty, without losing a round...to get the special ending.

    A special ending you ask? Yes....a very special one....you hear Chun Li's cheer at the end of the credits iirc :o You couldn't pay me to try do that today on the Snes, not that I'd even be able to!

    That's some feat as a kid, you really must have played the hell out of the game. All done with a D pad too I take it on the Snes?

    It's amazing how different my thumbs were back then, I can't play fighting games at all anymore with a D pad, left thumb starts to get sore and creaky after about 5 minutes!


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