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So, what you playing at the mo? Retro Edition

1170171173175176202

Comments

  • Registered Users, Registered Users 2 Posts: 8,886 ✭✭✭Steve X2


    Retr0gamer wrote: »
    Are you only discovering Souky now? The game is awesome. Amazing soundtrack as well. The third stage when you was flying through the clouds is one of my all time favourite shmup levels.

    No, I'd played it years ago but didn't recognise it from the artwork.
    Had to stick the disc in and then had the "oh yeah" moment :)

    nHU8Z5p.jpg


  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    YoshiSays wrote: »
    tropical freeze 2 please
    It must have gotten put on the backburner between Retro taking over Metroid Prime, porting TF to Switch and the long-rumoured secret project. Shame as DKCR and DK: TF have my vote as the best pair of 2D platformers going, would lap up more of the same.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    Tropical Freeze...
    It's just Dark Souls with a texture refresh...
    So many needless deaths, so many of my own needless deaths.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Back into playing Mischief Makers. Again it makes me miss Treasure games.

    Their games are always so mechanically focused. They build their games around mechanics that tend to be really strange and weird but loads of fun and very deep. And there's never anything else that plays like their games. And then they just build levels around crazy level design concepts.

    Mischief Makers really has a Bangai-O feel to it were every level seems to have been slapped together in a homebrew editor and logic and story are thrown out the window in favour of making something that's fun and exciting. It's near nintendo levels where every level introduces some new idea which is then abandoned in the next level for something else that's bizarre and suprising. Saying that it's not as polished as the best mario games.

    Most levels are pretty sort and easy but there's a bit of longevity added as there's a hidden yellow gem on each level to find and it also tasks you with getting a good A rank time in every level to get everything in the game. It's typical for N64 design at the time were so few games of note were released on the system that they had a lot of extra challenges and collectibles to add replayability. It really works here though.


  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    CiDeRmAn wrote: »
    Tropical Freeze...
    It's just Dark Souls with a texture refresh...
    So many needless deaths, so many of my own needless deaths.
    You might just have gotten me to finally try Dark Souls.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Mr.Saturn wrote: »
    You might just have gotten me to finally try Dark Souls.

    Why the hell haven't you yet!


  • Registered Users, Registered Users 2 Posts: 35,265 ✭✭✭✭o1s1n
    Master of the Universe


    I'll have to give Mischief Makers another go, tried it the day it arrived and it didn't click - there was something off about the jump mechanic (if I remember correctly you've to press up?)

    It might be the hori mini pad I'm using. It's buttons are mapped a bit differently to an official pad due to the nature of the different layout, so it might just be that.

    On a side point though, visually it looked absolutely gorgeous. The pixel art loading screen with all the portraits looks beautiful on a CRT, it's really weird to see that kind of art on an N64.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    No, there's a jump button alright. You use the c-buttons then to dash in different directions. It's a tough game to get your head around which is why half the first world is a tutorial. The dash mechanics are weird as well as you have to alternate dashing up and to the side to dash while retaining as much height as possible.

    Mischief makers is a game designed around the N64 pad, it's why I got a tribute 64 which is a hori mini rip off. It works for the game but it's not as nice to use as the original pad for this game.


  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    Retr0gamer wrote: »
    Why the hell haven't you yet!
    Too busy playing Bopopolis. Obvs.


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  • Registered Users, Registered Users 2 Posts: 739 ✭✭✭barryribs


    I've just finished clearing out my gamecube collection, so going through my wii games now. Ended up playing about two hours of Donkey Kong Country Returns last night and decided that I'm going to hang onto them. The library has a few absolute gems amidst the mountains upon mountains of shovelware.

    Going to try to finish Donkey Kong tonight and then its onto Punch out.


  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    You're some warrior if you're running through DKCR in a couple of sittings. Punch Out Wii was probably the best game I played in 2019, they really nailed the timing on letting you puzzle out the patterns - especially some of the more elaborate ones like Mr. Sandman. Super twitchy but never once felt unfair. Shame the franchise went off the radar again.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    The Wii gets a bad rap because of all the shovelware but a system should be celebrated for all the good games on it and the bad ignored. If you rate the Wii that way it's a fantastic machine with a library of exclusives and oddities that puts to shame consoles like the N64 or PS4.

    If we judged systems on shovelware the PS2 would be the worst console ever.


  • Registered Users, Registered Users 2 Posts: 739 ✭✭✭barryribs


    I find it a little easier than tropical freeze, not sure if I'll finish it tonight though! I hated the pre-rendered style of the series on the snes, but Retro absolutely nailed it for this. Its just a shame they forced the motion controls into it(but that could be said of a litany of wii titles to be fair though).


  • Registered Users, Registered Users 2 Posts: 739 ✭✭✭barryribs


    Retr0gamer wrote: »
    If we judged systems on shovelware the PS2 would be the worst console ever.

    Combine the PS2 and DS librarys and it doesnt begin to scratch the surface of the wii in my opinion, primarily because of the amount of people who actually bought them.


  • Registered Users, Registered Users 2 Posts: 35,265 ✭✭✭✭o1s1n
    Master of the Universe


    It's an interesting one, If you had two skips, one full of random Wii games and one full of random PS2 games (no duplicates though) and you did a lucky dip with your eyes closed, which one would pull out a quality title first?

    Apparently there were over 3,800 games released on the PS2 and 1,598 on the Wii.

    So over twice the amount of games on the PS2, but I'd imagine the PS2 has over twice the amount of quality titles - the ratio of good titles to shovelware might not be too far off between both consoles actually.

    On a side point, I know there were a lot of PS2 games, but 3,800? holy jaysus :eek:


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  • Registered Users, Registered Users 2 Posts: 739 ✭✭✭barryribs


    o1s1n wrote: »
    It's an interesting one, If you had two skips, one full of random Wii games and one full of random PS2 games (no duplicates though) and you did a lucky dip with your eyes closed, which one would pull out a quality title first?

    Apparently there were over 3,800 games released on the PS2 and 1,598 on the Wii.

    So over twice the amount of games on the PS2, but I'd imagine the PS2 has over twice the amount of quality titles - the ratio of good titles to shovelware might not be too far off between both consoles actually.

    On a side point, I know there were a lot of PS2 games, but 3,800? holy jaysus :eek:

    I'd take my chances with the PS2 for the sole reason that even if the controls are rubbish, it can never be as bad as some of the motion control games on wii! It's probably a pretty even split given those numbers though!

    I have an extreme love/hate relationship with the wii, missed it at launch despite being preordered in xtravision and I got it in the second batch in Jan 07 when twilight princess was as rare as hens teeth. I ended up getting wario ware on it and was underwhelmed when I eventually did get to play twilight princess. I probably spent more time playing gamecube games and guitar hero on it than anything for the first 4 years I had it. Since then I've gotten almost all the first party titles and I maintain that the two galaxy games are probably in my favourites.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    I don't think people realise how much and how bad Ps2 shovelware got. Particularly in Europe and near the end of it's life. There's is unreal amounts of utter stinkers.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,752 CMod ✭✭✭✭johnny_ultimate


    Approximately 75% of the PS1 and PS2 games are Simple 2000 or Mahjong games.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Approximately 75% of the PS1 and PS2 games are Simple 2000 or Mahjong games.

    They did give us Earth Defence Force and..... The Sniper 2.


  • Registered Users, Registered Users 2 Posts: 35,265 ✭✭✭✭o1s1n
    Master of the Universe


    Anyone see that new Dreamcast game Xenocider yet? It's a Space Harrier clone.

    I can't get over the name. I know they were going for a 'Xeno' version of the word 'Genocide' but it just came out sounding like a brand of cider made by aliens.




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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    Xeno Cider Man...
    Nope, don't like it...


  • Registered Users Posts: 6,293 ✭✭✭DaveyDave


    Played a bit of Silent Scope on the Dreamcast last night. It was a lot easier when I found out left trigger aimed without the scope for quick movements across the screen! Going to give it a few more goes to see if I can beat it.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Beat Broken Sword. Been playing it on and off the last few weeks. It's a great game but doesn't quite live up to the lucas arts classics. The directors cut adds some new puzzles and sections involving Nico but they don't add a whole lot to the story.

    As for Mischief Makers. I was just ride missiles through a maze, using a magic bag to mix up different combinations of items and now in an area with the NPCs giving out to a hotel manager for their bad accommodation and now it's turned into a track and field clone. This game just has inventiveness and fun coming out of its pores.


  • Registered Users, Registered Users 2 Posts: 3,725 ✭✭✭The Last Bandit


    Retr0gamer wrote: »
    Beat Broken Sword. Been playing it on and off the last few weeks. It's a great game but doesn't quite live up to the lucas arts classics. The directors cut adds some new puzzles and sections involving Nico but they don't add a whole lot to the story.

    Ya recently played thru 1 & 2 on the iPad, very enjoyable. Must get stuck into 5 now as well.


    Also played thru the CoD World War 2 single player campaign on the PS4 (PS+ freebie), ya typical modern fps stuff. Dozen or so 30 minutes set pieces, enjoyed it but definitely not something I'd be paying for.


  • Registered Users, Registered Users 2 Posts: 35,265 ✭✭✭✭o1s1n
    Master of the Universe


    Started playing Rent a Hero yesterday on the Megadrive. Always wanted to give it a go, didn't realise there was a fan translation - actually had it sitting on my Everdrive the whole time!

    It's really refreshing to see a game with so much humour in it, especially in a modern setting (kind of reminds me of Earthbound in that regard).


  • Registered Users, Registered Users 2 Posts: 35,265 ✭✭✭✭o1s1n
    Master of the Universe


    Well that was hilarious, I let out a loud groan at the idea of having to do Carnival Night Zone again now in Sonic 3 and Knuckles.

    Finished act 2 in three minutes 'Wtf????!'

    Apparently when you play the level as Knuckles it goes from being the longest level in the game to one of the shortest :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    The bosses in Mischief Makers are giving me a lot of trouble. They aren't so bad as the game gives you loads of health to play with but if you are going for a yellow gem run you have to beat them with an A - Rank time and also beat them again without taking a hit to get a yellow gem. They really come into their own when doing this. However there is a snag for me. The Tribute 64 pad is fine but the tiny d-pad just isn't up to the fine movement required for this game. Had a bitch of a fight with Cerberus alpha (apparently the hardest yellow gem in the game, although a later boss is supposedly almost as bad) and I've lost numerous runs because Marina ended up looking the wrong way when grabbing a missile or grabbing upwards instead of forwards during a crucial throwing oppurtunity.


  • Moderators, Computer Games Moderators Posts: 3,184 Mod ✭✭✭✭Dr Bob


    So I made a Retropie box (and printed a odd looking case for it ) and my current thing is playing Castlevania - Circle of the Moon on a Commodore monitor.
    I love the GBA vainias (as well as the DS ones) , and blown up on a monitor it looks pretty good , somewhere between a SNES game and SOTN.
    In theory if I got a GBA player I could hook up a Gamecube and do it , but that means getting hold of one , and more importantly the disk.


  • Registered Users, Registered Users 2 Posts: 7,759 ✭✭✭Inviere


    Dr Bob wrote: »
    So I made a Retropie box (and printed a odd looking case for it ) and my current thing is playing Castlevania - Circle of the Moon on a Commodore monitor.
    I love the GBA vainias (as well as the DS ones) , and blown up on a monitor it looks pretty good , somewhere between a SNES game and SOTN.
    In theory if I got a GBA player I could hook up a Gamecube and do it , but that means getting hold of one , and more importantly the disk.

    How did you find getting a 15Khz signal from the pie, for the Commodore monitor? Similarly, was there any software trickery involved with Retroarch to output to a crt?


  • Moderators, Computer Games Moderators Posts: 3,184 Mod ✭✭✭✭Dr Bob


    Inviere wrote: »
    How did you find getting a 15Khz signal from the pie, for the Commodore monitor? Similarly, was there any software trickery involved with Retroarch to output to a crt?

    Ok slight caveat , its a Philips 8833 monitor that has port for the C64/amiga , but also takes scart/composite in, so basically I'm operating it in CRT TV mode .
    At the moment I'm using a P3b with the TRRS cable (the 3.5mm jack to composite), but if I can work out a way to work it with RGB I will.

    Basically you need to open up the Pi's Config.txt (either by quitting emulationstation or ssh'ing in and entering sudo nano /boot/config.txt
    Then uncomment the 'SDTV' option for pal (I think its SDTV==2) to get your colours right
    Also uncomment 'disable overscan' , (which gives you a full screen)
    and add in a line
    audio_pwn_mode=0
    to fix an audio bug where everything sounds slowed down.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Started Monkey Island 2, the remake. Have to say it's quite nice looking and while the music isn't quite iMuse they make a decent stab at it. I played this back in the day but never finished it. It's a lot tougher than Broken Sword but also a lot better written.


  • Registered Users, Registered Users 2 Posts: 9,244 ✭✭✭MrVestek


    Dr Bob wrote: »
    Ok slight caveat , its a Philips 8833 monitor that has port for the C64/amiga , but also takes scart/composite in, so basically I'm operating it in CRT TV mode .
    At the moment I'm using a P3b with the TRRS cable (the 3.5mm jack to composite), but if I can work out a way to work it with RGB I will.

    Basically you need to open up the Pi's Config.txt (either by quitting emulationstation or ssh'ing in and entering sudo nano /boot/config.txt
    Then uncomment the 'SDTV' option for pal (I think its SDTV==2) to get your colours right
    Also uncomment 'disable overscan' , (which gives you a full screen)
    and add in a line
    audio_pwn_mode=0
    to fix an audio bug where everything sounds slowed down.

    Could something like this be adapted for the monitor?

    https://www.rgb-pi.com/#scart

    I have one of these and the image you can grab for it comes with pixel perfect emulation.

    I'm sure there'd be a way to configure it to output 15khz.


  • Posts: 7,499 ✭✭✭ [Deleted User]


    Retr0gamer wrote: »
    Started Monkey Island 2, the remake. Have to say it's quite nice looking and while the music isn't quite iMuse they make a decent stab at it. I played this back in the day but never finished it. It's a lot tougher than Broken Sword but also a lot better written.

    Playing those games BITD was a nightmare when you got stuck.

    I remember playing sam&max with my cousin and wed literately go to every screen and move the mouse pixel by pixel till the pointer switched to something interactive!

    I think we were stuck at the "tunnel of love" scene for years!


  • Registered Users, Registered Users 2 Posts: 5,790 ✭✭✭Jack burton


    6RfcRcv.jpg

    4 times the fun


  • Registered Users, Registered Users 2 Posts: 7,759 ✭✭✭Inviere


    Needs a NSFC tag (not suitable for Ciderman)


  • Registered Users, Registered Users 2 Posts: 7,759 ✭✭✭Inviere


    Sonic & Knuckles beaten with Sonic (no continues). Mercifully the clock stops for the third and final phase of Robotnik during the final level. 39 seconds to spare!

    So, what's left to do in the classic Sonic games for me...

    Sonic 1 - done
    Sonic 2 - done
    Sonic CD - still to do
    Sonic 3 - done (with Sonic)
    Sonic & Knuckles - done (with Sonic)
    Sonic 3 & Knuckles - still to do

    In terms of Sonic 3 & Knuckles, I think I'll play through that as Knuckles, as I've done 3 & Knuckles seperately with Sonic. Then I'll tackle Sonic CD. I'm all Sonic'd out at the moment though, it took me this long to get through Knuckles because I kept saving after each zone....I need a break (save states, using them in the absence of an actual save system!).

    GamesMaster Retr0, what's the story with Sonic CD. I know nothing about it, apart from there's a time travel system in it. Every time I've played it it's all just felt so random to me, not having any idea of what I'm doing or supposed to do...can you enlighten me?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Regarding Sonic and Knuckles, Sonic and Knuckles can have very different routes through levels. Even Sonic 3 has areas that are in the original game but blocked off until you combine the carts. Also have very different end areas and end sequences. It's worth beating S&K with Sonic and with Knuckles. Sonic in particular has are really great last battle if you beat the game with all chaos emeralds and super chaos emeralds.

    I forget how the game changes with Tails

    Sonic CD is a game I just don't get. If feels like an amiga game developed in Germany rather than a Sonic game. You have 'explosion in the asset factory' level design (I'll be using this instead of airplane hanger design from now on).

    Apparently you don't play it like a normal sonic game, it's more about exploring the levels... according to DF retro and people that like it. You are meant to explore the level, go back in time, destroy the evil machine thing then travel into the future which will now be the good future.

    It has some interesting ideas, there's four versions of each level effectively and it's the closest to Sonic 1 as it uses that games engine rather than Sonic 2. And the music is really good no matter what version you play. I like the JP and US soundtracks and it's a great mix of redbook audio and chiptunes, the Mega CD had an awesome soundchip that we didn't hear enough of as a chiptune chip. I want to go back and try it myself sometime with a different approach to the game.


  • Registered Users, Registered Users 2 Posts: 7,759 ✭✭✭Inviere


    Retr0gamer wrote: »
    Regarding Sonic and Knuckles, Sonic and Knuckles can have very different routes through levels. Even Sonic 3 has areas that are in the original game but blocked off until you combine the carts. Also have very different end areas and end sequences. It's worth beating S&K with Sonic and with Knuckles. Sonic in particular has are really great last battle if you beat the game with all chaos emeralds and super chaos emeralds.

    Groan :( Maybe I'll be a bit more enthusiastic after a few weeks break from Sonic. One thing's for sure, I won't be beating it with the chaos emeralds. I detest the bonus stages in all Sonic games bar the first one (Sonic 2 I can bear, but those red/blue sphere levels can go and jump.)
    Sonic CD is a game I just don't get. If feels like an amiga game developed in Germany rather than a Sonic game. You have 'explosion in the asset factory' level design (I'll be using this instead of airplane hanger design from now on).

    Apparently you don't play it like a normal sonic game, it's more about exploring the levels... according to DF retro and people that like it. You are meant to explore the level, go back in time, destroy the evil machine thing then travel into the future which will now be the good future.

    It has some interesting ideas, there's four versions of each level effectively and it's the closest to Sonic 1 as it uses that games engine rather than Sonic 2. And the music is really good no matter what version you play. I like the JP and US soundtracks and it's a great mix of redbook audio and chiptunes, the Mega CD had an awesome soundchip that we didn't hear enough of as a chiptune chip. I want to go back and try it myself sometime with a different approach to the game.

    Interesting. So is there a 'bad' future and a 'good' future, depending on what you do or don't do in the past? How is the time travel handled, ie, do you have to trigger it, or find it?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    I ended up liking the Sonic 3/S&K chaos emerald stages, but then I was a sicko that played loads of them when you locked on the Sonic 1 cart!

    It's not too bad and you can cheese it with the save system. In S&K it's actually possible to get them all in the first Stage. The last Sonic level is pretty neat.

    As for Sonic CD, there's past, present and future stages with a good future if you destroy the machine in the past. The levels have sign posts labelled with the time/era that you activate by running past and you change era by gaining enough speed and holding that speed for a few seconds.

    Apparently getting all the chaos emeralds is an alternative way to get the best ending as it turns all futures to the good future.


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  • Moderators, Computer Games Moderators Posts: 3,184 Mod ✭✭✭✭Dr Bob


    MrVestek wrote: »
    Could something like this be adapted for the monitor?

    https://www.rgb-pi.com/#scart

    I have one of these and the image you can grab for it comes with pixel perfect emulation.

    I'm sure there'd be a way to configure it to output 15khz.

    yeah , the only problem I have is that I'm pulling from the GPIO for the fan and power/sleep button . good idea though.


  • Moderators, Computer Games Moderators Posts: 3,184 Mod ✭✭✭✭Dr Bob


    Inviere wrote: »
    Needs a NSFC tag (not suitable for Ciderman)

    Funnily enough I've been trying to get the Beats of Rage -Golden Axe -Myth port working over the last day or so , as its supposed to be better than the originals .


  • Posts: 0 [Deleted User]


    Playing a bugger of a shmup. Hellfire, very underrated. Got it CIB too!


  • Registered Users, Registered Users 2 Posts: 7,759 ✭✭✭Inviere


    Retr0gamer wrote: »
    As for Sonic CD, there's past, present and future stages with a good future if you destroy the machine in the past. The levels have sign posts labelled with the time/era that you activate by running past and you change era by gaining enough speed and holding that speed for a few seconds.

    Apparently getting all the chaos emeralds is an alternative way to get the best ending as it turns all futures to the good future.

    I ended up watching the DF Retro on Sonic CD, very much worth the watch (as is so much of their content, I'm a genuine John Linneman fanboy :o). The concept sounds pretty good actually, save the past to save the future etc. For anyone interested...



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Inviere wrote: »
    The concept sounds pretty good actually, save the past to save the future etc.

    Playing and enjoying it is the hard part :)


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,633 CMod ✭✭✭✭CiDeRmAn


    TheRealRuu wrote: »
    Playing a bugger of a shmup. Hellfire, very underrated. Got it CIB too!

    Hellfire, I used to play it in the arcades and I have always owned a copy of the game for the Megadrive.
    I don't think it was ever under-rated though.
    The problem is the embarrassment of great shooters on the Megadrive means that on any top ten list it might slip off the end!


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,886 CMod ✭✭✭✭Retr0gamer


    Hellfire was highly regarded on the megadrive, it's just slipped off the radar especially with bullet hell taking over and some 'fans' turning their nose up at traditional shoot'em ups.


  • Registered Users Posts: 1,775 ✭✭✭bmorrissey


    Finished Sonic Advance last night, fun game but the first half was the most enjoyable, some of the areas got very tedious towards the end i found


  • Registered Users, Registered Users 2 Posts: 1,816 ✭✭✭Relikk


    Inviere wrote: »
    I ended up watching the DF Retro on Sonic CD, very much worth the watch (as is so much of their content, I'm a genuine John Linneman fanboy :o). The concept sounds pretty good actually, save the past to save the future etc. For anyone interested...

    Sonic CD has always been a guilty pleasure, for me. A very enjoyable game. Here's a really nice upscale of the intro that was recently released...



  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    The 'Sonic Boom' tune from CD is Sonic the Hedgehog's 2nd greatest contribution to entertainment, right behind Sonic Colours.

    I recall how quickly CD lost its status as an underappreciated gem the minute it got a digital re-release, turns out we were appreciating it the appropriate amount the whole time. It's interesting as a sort of alternate world sequel to Sonic 1 but it throws too many ideas into the pot without really taking the time to see which one is working out and what's actually fun to play. Wacky Workbench is, at least, 2 drafts away from being a level ready to ship.

    Still, though, absolute banger of a tune.


  • Registered Users, Registered Users 2 Posts: 4,279 ✭✭✭KeRbDoG


    Relikk wrote: »
    Sonic CD has always been a guilty pleasure, for me. A very enjoyable game. Here's a really nice upscale of the intro that was recently released...

    Had a 'whats this music' moment while viewing that, seems that was the US version while the JAP/EUR versions are the same?
    SonicCD was great, I think Ciderman might have bought it for me in the mid'90s :)


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