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Champions Online (XBOX 360 AND PC)

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  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Nehaxak wrote: »
    Graphical artifacts in game.
    Game crashing on character creation screen if video settings set to anything other absolute minimum.
    Game will just freeze for no reason after a plethora of other graphical glitches on screen.

    The game as it is at the moment for me anyway is unplayable and unenjoyable.

    Reading their forums, I'm not alone in this, seems people with high end Nvidia cards like 285/295's are suffering the most though some also reporting problems with high end ATI cards also.

    The FPS in game is terrible and it's graphically stuttering a lot along with the graphics card's fan going bloody mental at times and the temps flying up (I had speedfan monitoring).

    I get so far in to the game after the hell of just trying to create a character and then it will crash in the middle of a quest after again displaying graphical artifacts on the screen.

    I have the latest drivers, I've also tried beta's and it's still the same. I've no doubt the problems will be fixed but I'm just not prepared to pay a sub for the game while they get around to fixing the problems. How the hell stuff like this got past the beta I don't know, well, it seems they did know from the forums posts at least but didn't do anything about it. I'll give it a go again in a week or so and keep an eye on their forums for any updates but it all just feels unfinished and flakey, like it's still in an early beta stage.
    Damn, that sucks. Hopefully they'll get something fixed before your sub is up so it's not a complete waste.


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    Champions Online is, briefly, discussed at the beginning of the PC Gamer Podcast. Seeing as there is a dearth of information about it, might be worth a listen while awaiting some reviews.

    http://www.pcgamerpodcast.com/?p=267


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    Posted in 'Gaming Bargains' already but thought I'd mention it here...

    Champions Online [PC] - €30 in Gamestop.

    Doesn't specify on packaging or in the manual but the trial period is 30 days.


  • Posts: 0 [Deleted User]


    I managed to get some gametime in over the weekend which i was glad about as i wont have time over the next few weeks . I have not experienced any issues (touch wood) Graphically its great , i have it at maximum setting and is playing great.

    Best of all is the game play. I am playing using an Xbox360 control pad. The fights are really enjoyable . What i like most is the collision detection that i missed in other MMO's .

    There was one time when i somehow managed to combine with another guy him giving an energy blast and me an uppercut, sending the enemy to the other side of the server. It wasnt intentional but alot of fun.

    Its definately the best MMO i have played, much better then COH .


  • Posts: 0 [Deleted User]


    duplicate


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  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    I'm loving playing with the xbox controller. But it has some really annoying problems, like when you open your inventory or any other screen, some of the controls get locked out. This is really annoying as some people use it as an exploit. When there's a namde NPC you have to kill or talk to and you're first in the queue, someone will challenge you to duel and you'll stop moving. Then they'll run up to the NPC, tag them and you're left waiting again.

    And my block barely works, or works after I've already been hit. :( Still I'll live with those problems. :D


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    Keyboard/mouse ftw


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Dcully wrote: »
    Keyboard/mouse ftw
    Last night I tried to go back to the keyboard and just couldn't figure it out. I really am that dumb :D


  • Closed Accounts Posts: 1,049 ✭✭✭superfly


    the best graphical glitch i have seen so far was a flying polar bear :)


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    superfly wrote: »
    the best graphical glitch i have seen so far was a flying polar bear :)

    I dunno.......seeing some of the vids of the game I think that could be intentional............and if not, why not??


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  • Registered Users Posts: 156 ✭✭SeamyH


    I managed to get some gametime in over the weekend which i was glad about as i wont have time over the next few weeks . I have not experienced any issues (touch wood) Graphically its great , i have it at maximum setting and is playing great.

    Best of all is the game play. I am playing using an Xbox360 control pad. The fights are really enjoyable . What i like most is the collision detection that i missed in other MMO's .

    There was one time when i somehow managed to combine with another guy him giving an energy blast and me an uppercut, sending the enemy to the other side of the server. It wasnt intentional but alot of fun.

    Its definately the best MMO i have played, much better then COH .

    Do you mind telling me what your system spec is? What fps do you get?

    I am having low fps issues and my machine is well above the recommended specs. I know lots of other users are having these problems also based on the Champions Online forum posts.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    It's a little after release, so how's everyone finding it so far?

    Unsurprisingly enough, I'm loving it. It's not without it's problems, but it's good fun.

    Character creation is even more fun that it was with City of Heroes, but since I lack originality, I'm finding it hard to come up with something new. Everytime I finish making a character I keep thinking they look rubbish and start again. I've probably spent more time in the character creator than in the game itself. Maybe there's too much variety? :D

    Some of the powers are great, but I kind of wish there was more variety with some of them. If you pick an archtype for your character and try and keep to the spirit of it, you're kind of limiting yourself. My main is a skeletal cowboy, so I picked the munitions skill. The only powers that I really use are the two that I started the game with. I wanted to add more offensive powers, but there were none that really fit with how I picture my character. I ended up picking a minefield power that doesn't really suit him, but I felt I needed something for crowd control.

    I've a few alts that I haven't really played around with, so I'm still only touching on most of the powers. Some of them are pretty damned cool (like bursting into flames before you fly was a nice touch with the fire travel power) while others are fairly pathetic (the eye beam power was nerfed to being practically useless, but hopefully they'll fix that).

    The controls are fairly solid. I'm using an xbox 360 controller which I generally wouldnt' of used for an MMO, but it suits this game really well. But I've had a few problems such as my block not working when I try to use it, and since pop ups pretty much disable your movement, I find myself having to sit near the keyboard so I can flick to that if needed.

    The missions are great. They're a good mix of the standard MMO quests, but there's a lot of humour injected into them. And there's loads of references to films and tv shows, such as saving a tv station who's characters are based on those from Anchorman, saving passengers from a downed flight who are all based on Lost character, etc. I know some people have expressed these references as a reason to hate the game, but I think it adds to the whole fun experience.

    I do have two major problems with the quests:

    1) They're just too easy. You can get through almost all of them so far (I'm on lv 18) on your own and usually without dying. There's a couple where you might have a bit of difficulty, but in general, you've got nothign to worry about. In the beta, it was particularly easy and when the game went live, people were complaining about how the powers were nerfed and the game made harder, but I didn't find it get harder at all. I find myself kind of wishing they'ed nerf powers more to make it really difficult, so you'd have to team up and you'd get to know people through that.

    2) There's just too much XP being given away. I'm zipping through the levels. Granted, in most MMO's it takes me forever to level up and I sometimes wish it was easier, but this is taking the piss. By the end of the month, the only character who haven't maxed out will be peoples alts. Maybe this is a silly thing to worry about, but I feel like I'm missing out on something.

    Levelling isn't too bad for the most part. I have found that the way the misisons are laid out, you are always in an area where the enemies are of a similar level as opposed to other MMO's where I've found myself in areas surrounded by guys 20-30 levels higher than me.

    There's a few graphical glitches that I've recently come up against, but I'm thinking that it's my connection rather than the game since I get it in a few games I play. Quite regularly, when I'm running somewhere, I'll suddenly jump back a few meters, run back to where I was and jump back again. And a few times I've foudn myself bouncing around a room like I was on elastic. In one mission I was getting the sh*t knocked out of me and decided to teleport away. But I kept being zipped back into the middle of the crowd who were killing me.

    And sometimes when I enter a new area, I fall through the floor. This quickly fixes itself as the land is loaded, but it's kind of annoying at this point.

    All in all, I'm fairly loving it. I can't wait to create a nemisis to fight and I've yet to try any of the team sections (other than the hero games). So what do you guys think?


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    Ill be honest i only played it once since i started the Aion open Beta and that was yesterday to get my char a bit further to see more of the world.
    Aion has grabbed me by the short and curlys and with its release later this month i know which one im subscribing to for sure.

    Having said that CO is a great fun mmo, id possibly subscribe to both but my initial plan is to dedicate my gaming time to Aion, is fricking brilliant.
    For me CO came out at the wrong but it is for sure a top mmo from what ive seen of it.
    Ill no doubt sub to it later down the road.


  • Registered Users Posts: 6,984 ✭✭✭Venom


    Over all its a pretty fun game and Im enjoying myself for the most part but there are some issues I have with CO atm.

    1) The chat interface sucks donkey balls as simple things like tells and replys seem overly compilcated.

    2) Mob difficulty seems to jump a huge amount depending on the type of mob. Galdroons are ****ing insane and even con henchmen can seriously give you a right kicking so a more even balance would be nice.

    3) Skill sets really are limited in the ones that work and the ones that will have you dying over and over again. I was having a rough time around level 18 in MC with an electric based character untill i droped that classes buffs and picked Regen and its so much easier now.

    4) Missions or lack of them can be a right pain in the ass. At 22 I was running out of missions to level up on and had to fly around Canada and Desert looking for yellow !'s. From reading the CO forums its seems alot of people are having the same problem so better links between quest hubs is needed.

    CO is a really fun game but dunno if I will subscribe to it as its kinda like paying to play a single player game imho.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Here's the notes from the latest patch. It fixes a fair amount (including some problems with the chat interface):
    General

    • A full Retcon is available for any character created before 2009-09-10 08:30 UTC. To use it, visit the Powers Trainer, choose "Retcon," and click on "Use Free Reset."
    • Added a number of performance fixes to the game.
    • We've changed the term "Display name" or "Public account name" to be uniform across our platforms. It is now referred to as your "Handle".
    • Changed the way Strength adds to physical melee damage powers. Damage bonus is still capped at 20%, but this cap is now much easier to reach, and can be reached just through some modest effort at collecting gear, without a Characteristic Focus in Strength. This change has NO EFFECT on damage added from taking Strength as a Characteristic Focus. This is a distinct and separate bonus.
    • Enemies now have slightly fewer hit points in the level 11 - 14 range; this is from an adjustment in the compensation for player's gaining Characteristic Focuses.
    • Lore: Updating Lore Category: Lore Items have been moved to their own category in the Perks tab of the Mission Journal. This was done to better identify them as a group and draw a stronger connection between these items and the information in the Lore Library as they are directly related features.
    • Perk: Nemesis Pirates (all ranks): Icon: Nemesis Pirates icon now uses the correct art.
    • Perk Pet Store : Added in expression such that players can only buy a specific pet once.
    • Power Replace items have been improved - now, in addition to the standard awesome damage effect, they provide a defense buff.
    • Power Replace items that are granted from missions now properly bind on pick-up.
    • Fixed some holes in the maps that allowed players to fall through the game world.
    • Fixed incorrect tagging on a number of Tier 4 Arms Utility Secondaries (they were tagged primary despite having secondary stats and being intended for secondary slots).
    • MARS Stim and MARS Shield stores now correctly display their level requirements for purchase.
    • Fixed the message you receive when attempting to trade with a player who is currently "busy."
    • In order to delete a character, you now must type in their name instead of "DELETE."
    • The help UI now includes an internal game manual.
    • Master Looter mode has been fixed.
    • Retailer device Hyperconvection Field Generator will now do the proper amount of damage.
    • The Feline Metabolic Serum upgrade can be properly activated.
    • Fixed flickering point light shadows on multiple GPU SLI and Crossfire setups.
    • Stats now update properly when switching between builds.
    • Reduced quantity of posts to Twitter and Facebook.
    • Lore items were incorrectly displaying that they granted Perk Points. They do not.
    • Fixed dynamic lights created by power FX not working.
    • Certain graphics cards would crash the game (or have no effect) when enabling anti-aliasing. This has been fixed.
    User Interface and Chat

    • Added a number of new loading screens to various instances.
    • The in-game mouse cursor has all-new appearances based on whether you're pointing at a friend, an enemy, etc.
    • If your selected target is in your guild the target window will use a different colored font indicating so.
    • Pets tray now works in non-English UIs.
    • The minimap now has a settings button on the right side (indicated by a gear). Under settings you can toggle what kind of icons you want the minimap to display.
    • Chat - If you close the chat auto-complete suggestion list, you can now reopen it using the Tab key.
    • Looking for group status is now displayed on the chat popup menu button.
    • Increased the default opacity of the mission tracker from 40% to 65% to make it more readable.
    • Tweaked the mission tracker opacity transition time from 0.2 to 0.075 to make it more responsive.
    • Added a new social button to the minimap which will open the social window.
    • Moved the minimap mail button to the bottom right side of the minimap.
    • Appearance update to the minimap and world map resource icons (Arms, Science and Mysticism). They now have an extra white outline to make them easier to spot.
    • Appearance update to all of the minimap hex shaped buttons.
    • Updated the minimap clock background sprite by making it wider and changed the font to make it more readable.
    • Changed the default minimap clock time display to be local time instead of server time.
    • Tweaked the neighborhood minimap text area by enlarging it and tweaked the font by making it one point smaller to make longer map names be more readable.
    • Added status/LFG options to bottom of player search UI (to increase discoverability).
    • Chat UI - Accepting channel invites via the Chat Settings Channel tab now works properly.
    • Made lore UI more readable (improved look).
    • There is now a sell confirmation for double-clicking an item in the store, and by right-clicking an item in your inventory while the store is open. There will not be any confirmation if you click the sell button at the bottom of the store window.
    • Fixed erroneous description for the crafted device "Talisman of the North Wind".
    • Chat can be initiated using the NumPad Enter key in addition to the main Enter key.
    • Text entry areas now use both the main Enter key & NumPad Enter key consistently.
    • Buttons are no longer activated by using the NumPad Enter key. You may use the Space Bar to activate buttons.
    • Fixed character creation screen to allow multiline story entry (previously the Enter key caused a focus transfer).
    • Item tooltips should now update if they change while being hovered over with the mouse (for example, double clicking to equip them).
    • The command "/rearrange" can now be used to enter and exit window rearrange mode.
    • The Champions menu will now properly popup on the right side of the minimap, if you move the minimap to the left side of the screen.
    • Added tooltips showing keybinds and slash commands for every item in the Champions menu, except for show/hide chat.
    • It is now possible to bind everything in the Champions menu to a key through the keybind interface, except for show/hide chat.
    • The guild bank now properly shows the first guild tab instead of "Buy" when there is only one tab.
    • The mission tracker open & close buttons should now work right the first time.
    • The Character Info screen should now properly display the NPC's description.
    • Added 3 new items to minimap - Music, Sharing, and Help.
    • The messages you receive when you level up are now categorized as "Rewards" instead of "Reward (Minor)". This means they will show up in your Chat tab by default instead of the Combat tab. This only applies if using the default chat settings.
    • Buff tooltips have been updated to use a nicer font for the title.
    • Added /sharing command to open the social media options.
    • Added /itunes and /winamp to set the active music player and open it.
    • When mousing over a movable window your mouse cursor should change indicating that it can be moved.
    • Tooltip positioning logic improved. Tooltips should now never go offscreen (except in the extremely rare case where they're simply too large) and they're smarter about when to flip directions.
    • Added search button to social UI.
    • Large windows no longer auto-close fixed-position windows when opened (they still close other large windows, though).
    Powers

    • Jetboots can now be colored in the Powers window.
    • Fixed bug that could cause you to get stuck in the charge state of Force Eruption and similar Powers.
    • Added PvP functionality of the Crippling Challenge advantage (breaking blocks) to its description.
    • All Controllable pet powers: Follow distance dropped to 8' to increase responsiveness when following.
    • Dual Blade: Sword Cyclone: now returns the proper amount of energy when you have Momentum.
    • Dual Blade: Sword Cyclone: Butcher's Blade: Now has the proper radius at all ranks.
    • Dual Blade: Eye of the Storm: Blade Beyond the Veil: Must now be bought in order to work.
    • Electricity: All powers that can Arc: Fixed a bug that allowed the arcs to hit a friendly target if you were attacking destructible objects.
    • Electricity: Electric Form: Changed animation.
    • Fire: Pyre and Telekinesis: Telekinetic Eruption were both using incorrect values for damage. They are now using the correct values. This results in a loss of damage for both of these powers, bringing them in line with other similar AoE powers.
    • Fire: Pyre's Backdraft advantage now requires a 1 second charge and can only occur once every 5 seconds.
    • Force: Field Surge now grants a significantly greater "heal" to your forcefield, if you have any rank of the Personal Force Field power. The bonus granted is slightly larger than the forcefield granted if you do not have the Personal Force Field power. Activating this power with PFF will briefly display the "extra" bubble, but this is just a visual effect so you can know that it worked.
    • Force: Force Shield: The advantage Force Sheathe was doing the wrong calculation to determine damage reduction. It is now doing the correct calculation. This will result in less damage reduction from this advantage. The duration the resistance lasts has been increased.
    • Gadgeteering: Field Drones: Radius for healing allies dropped to 20' around owner, drones give preference to healing owner if below 90% health. Drones given an "Attack" command at a friendly target will attempt to heal that target. If the owner of the drones is below 90% health, the drones will do a single healing attempt on the target and then return to heal the owner. Drones flight power was adjusted to allow them to navigate better indoors.
    • Unarmed: Lightning Reflexes now gains significantly better benefit from Dexterity at low levels. Players should see an overall improvement in this power's performance and value as a defense. It is still the case that this power excels against high tier enemies, and is less effective against henchmen.
    • Might: Hurl's rock chunk will now properly hide if you block half way through the animation.
    • Munitions Bots, Attack Toys, Command Animals, Tyrannon's Familiar: Fixed AI bug where the creatures could lock up in combat when used in conjunction with Field Drones due to being passed a friendly attack target. Critters in assist mode now properly attack the owner's attack target if the owner initiates the combat. If a critter in assist mode is attacked while out of combat, it defends itself normally.
    • Munitions: Assault Rifle: Rank 2 and Rank 3 now properly increase damage.
    • Munitions: Bullet Ballet: Not Without Incident: Changed to a 30% chance to proc, up from a 10% chance to proc. Still a 100% chance to proc while Enraged.
    • Munitions: Mini Mines: Wall of Fire: Tuned so that, while it summons two sets of mines, each set does 30% less damage.
    • Munitions: Shotgun Blast: Now applies a small amount of knockback resistance.
    • Munitions: Shotgun Blast: Breaching Round: Now applies knockback resistance.
    • Munitions: Fixed a Sniper Rifle power replace that was doing way too much damage.
    • Power Armor - Shoulder Launcher should now actually be attainable when the tooltip says it is.
    • Single Blade: Reaper's Caress: Updated description to indicate that is applies a Bleed on its third attack.
    • Single Blade: Reaper's Caress: New functionality for Vicious Vigor advantage: Hitting a Bleeding target with the third attack of the combo will cause you to become Enraged if you were already not Enraged.
    • Single Blade: Dragon's Bite: Damage now improves from charging.
    • Single Blade: Dragon's Bite: Cull the Weak: Updated description to note that it will not work on Master Villains or higher rank enemies.
    • Single Blade: Dragon's Bite: Cull the Weak: Now properly does bonus damage to Master Villain and higher rank enemies.
    • Single Blade: Reaper's Embrace: Updated description to state that it expires all bleeds on the target. Each expired bleed Ruptures, dealing additional damage.
    • Single Blade: Reaper's Embrace: New advantage: Power no longer ruptures Bleeds but instead does 50% more base damage to debuffed enemies.
    • Single Blade: Focus of the Unconquered Swordsman - Now passively buffs slashing damage.
    • Single Blade: Focus of the Unconquered Swordsman - Passive slashing damage buff increases with rank.
    • Single Blade: Scything Blade: Updated description to says it applies a Bleed, but it only applies a Bleed if they're not Bleeding already.
    • Single Blade: Scything Blade: Rank three now has the proper range.
    • Single Blade: Reaper's Caress: First attack now improves when you rank it up.
    • Sorcery: Reduced the health of Sigils.
    • Sorcery: Sigils don't cost energy until the end of the cast now, so you won't be charged for just tapping them.
    • Sorcery: Sigils with the advantage should have a 6 second cooldown now.
    • Sorcery: Circle of Primal Dominion: In-combat regeneration functions again.
    • Sorcery: Skarn's Bane and Eldritch Shield can now be upgraded.
    • Sorcery: Divine Renewal has been changed to a small sphere for targeting, instead of the cone.
    • Supernatural: Condemn: The way the hold is applied has been changed. Previously, the strength of the hold scaled with your charge, meaning low charge Condemns would likely not hold targets. The new method has a chance at tap to apply a full strength hold, and that chance increases as you charge it.
    • Supernatural: Devour Essence: Phlebotomist: Heals for 150% (down from 200%) when the target is Bleeding.
    • Supernatural: Iron Lariat: Now applies knockback resistance. Updated description.
    • Supernatural: Regeneration now has improved scaling with Recovery.
    • Telekinesis: Ego Blades: All Ego Blade powers should scale off of the Ego stat now instead of Endurance. All descriptions mentioning that scaling have been updated as well.
    • Telekinesis: Fixed Ego Annihilation and Ego Weaponry to display the correct names while Id Blades are active, so they function like the rest of the Ego Blade attacks.
    • Telekinesis: Ego Blade Frenzy has had its range set to 7 feet (was 10 feet) as this is the correct range for all melee powers.
    • Telepathy: Telekinetic Reverberation should now actually give energy when it is triggered, instead of giving zero energy.
    Missions/Environments

    • Lair Villain, Sigs and Cosmic Villain reward drops last longer before despawning (30 minutes).
    • Callout rewards should no longer drop to player's inventory and should instead be given invisibly (no more picking one by accident from a set of rewards).
    • Added Knockback Resistance to all Critter knocks and pulls. If you encounter a critter that knocks or pulls you and does not also apply a "Knockback Resistance" buff, please bug it (with the critters name).
    • Addressed an issue with loot not dropping in several instances.
    Desert

    • Removed schtick attack from Malformed Grondlings.
    • "Hang 'Em High": Extended time for mission failure.
    • "Hang 'Em High": Added a cleanup on the Judge for a failed open mission attempt. If the mission fails he will now despawn. He will now also attack the player closest to him when he spawns.
    Canadian Wilderness

    • Diverting Dispatches repeatable mission now has a 15 minute cooldown period before it becomes available again.
    • Steelhead kidnapees are no longer attackable by players.
    Millennium City

    • "Jail Break" - changed a few things in the mission to fix an issue with the proper critters not spawning. Also changed the manner in which you receive credit for the critter kills to help with mission completion.
    • Club Caprice: Added several new costumes for Club Caprice civilian partygoers.
    • "Bullet For Biselle": Fixed a sniper that was not properly set up.
    Nemesis

    • Nemesis "Thug" minions were not being counted towards proper tallies when they were using Darkness powers. This has been fixed.
    • Attempting to exit the Museum Prequel through the hole in the wall no longer gives you three prompts to exit.
    • Challenge Military Clones: The fight with Lethal should now be more manageable for players attempting to complete that Nemesis mission.
    • Fixed a bug in the nemesis editor where you could not double click an selection to proceed.
    • Updated the lists in the nemesis editor to use the same styling as the power selection for consistency.
    • The sorcery framework should once again appear during nemesis creation.
    • Fixed the typos in "Those Quirky Qularr".
    • Fix for the audio issues with Ghost Veil in the Zombie Mines Nemesis Showdown.
    • Completing "Doomsday Device" will no longer spawn you to a stuck location.
    • NPC Send Mail: The email sent to players when they are eligible for the Nemesis content now gives additional information on where to find MCPD Captain Martin.
    UNITY

    • Fixed an issue that prevented players from interacting with Worm Gem mounds and some explosives, which was making several UNITY missions unable to be completed.
    Crafting

    • Some performance improvements have been made to crafting.
    • Added Competent, Skilled, Very Skilled, Highly Skilled to all component descriptions to clarify what band of skill levels they are used in Blueprints.
    • Fixed incorrect components on Arms and Science bags.
    • If you have no crafting blueprints, you now get basic instructions in the crafting UI when you open it.
    • All HOTBots and Temporary Forcefield consumables from Science Crafting have been recosted to be in line with the Arms and Mysticism healing/damage prevention consumables.
    Character Creator/Tailor

    • The tailor should stop removing added unlocked costume pieces when editing the costume.
    • It's now possible to change weapons at character creation.
    • The Tailor now accurately reflects that creating a new costume is free.
    • Added a prompt when applying an unlocked costume piece, when it needs to change a costume category.
    • Fixed a bug where applying an unlocked costume piece wouldn't properly set the costume piece, if it had to change a costume category.
    • The clicking the default costume button in the Tailor will now use the same default costume in the Character Creator.
    • The tailor will now display the costume properly (instead of turning it invisible) when editing a costume or creating a new costume, even after canceling the creation of a new character.
    Hero Games (PvP)

    • Fix an issue that could occasionally cause players in the Lava Temple PvP map to be trapped outside the map when they spawn.
    • The context menu now shows on neutral entities (this is only applicable in duels).
    • When entering a duel everyone else around the player becomes neutral. Previously, friendlies showed aspects of enemies and enemies showed aspects of friendlies. This has now been updated to show a gray health bar. This change shows only while Dueling.
    • PvP opponents are now colored orange instead of red.
    • Hero Games maps now have Game Specific Images on the loading screens.
    • Changed the prices on items, costume unlocks, and action figures in the Hero Games stores located in Millennium City. In general, items will cost considerably less Acclaim to purchase, especially at lower levels.


  • Posts: 0 [Deleted User]


    Guys , any of you having problems logging in ? I cant log in as its saying server down . I have read the forums and they are saying that i need to put the key from the box in . I ordered from play.com and didnt get any box ??

    Anybody having the same issue ?


  • Registered Users Posts: 400 ✭✭Dubhthamlacht


    I got the game from Play at the weekend. I installed the game Friday evening. Downloaded the patch and made a character. Howver I did get a game message saying my graphics drivers were out of date and to update them so had to run the game on default settings. Logged out of the game after a minute. I have an Nvidia GE 8700 card. So went and downloaded the latest drivers and installed them. Restarted the laptop and fired up the launcher and logged in.

    Now, when I get to the black loading screen, you know where it has the Cryptic logo and says "Loading...." the game freezes. In fact, it freezes my laptop completely. Not even task manager can be brought up. It takes a restart to even get any response.

    I've uninstalled the game and reinstalled it and the patch. Didn't solve it. I have made a ticket so awaiting a response. I know it ain't my laptop spec as it's a 1 yr old Alienware well over the recommended requirements.

    Has anyone else had such a problem?


  • Registered Users Posts: 2,468 ✭✭✭Niska


    A few weeks in now, and still enjoying the game. taking it slowly - there's only 40 levels so no need to rush it, but there's also a lot of fun just messing about in the character creation screens.

    Some good/bad points:

    1.) Slight continuous lag for me. Not too much, regularly enough slight jump backwards, mainly while flying. Bit annoying...

    2.) Block, block and block some more. Take's a bit to get use to, but after King Pong mission you learn the usefulness of block (or Ebon Void in my case)

    3.) Good community, especially while LFT for missions.

    4.) Some levels can have a slight lack of missions causing levelling botlenecks. And with only three zones (so far) the lack of missions will probably make alting more chorish than necessary.


    In other news, there's at last a manual for the game:

    http://files.champions-online.com/manual/COtextmanual.pdf


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    Im finding it like a ghost town to be honest.
    Seems a lot have left the game already and thats before their 30 days free expires.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    I'm finding it fairly full, tbh. But I think a lot of people left for the Aion beta, so you might get a few wandering back after that.


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  • Closed Accounts Posts: 2,717 ✭✭✭Nehaxak


    I got the game from Play at the weekend. I installed the game Friday evening. Downloaded the patch and made a character. Howver I did get a game message saying my graphics drivers were out of date and to update them so had to run the game on default settings. Logged out of the game after a minute. I have an Nvidia GE 8700 card. So went and downloaded the latest drivers and installed them. Restarted the laptop and fired up the launcher and logged in.

    Now, when I get to the black loading screen, you know where it has the Cryptic logo and says "Loading...." the game freezes. In fact, it freezes my laptop completely. Not even task manager can be brought up. It takes a restart to even get any response.

    I've uninstalled the game and reinstalled it and the patch. Didn't solve it. I have made a ticket so awaiting a response. I know it ain't my laptop spec as it's a 1 yr old Alienware well over the recommended requirements.

    Has anyone else had such a problem?

    Yeah I had the same problem initially. I ran the game in windowed mode and it seemed to sort the problem out.

    Login to the launcher first then select options menu up the top.
    Take the checkmark off Fullscreen and click OK. Try again and see if that helped at all.


  • Posts: 0 [Deleted User]


    got my pre-order from play.com today !! looking for 12.99 delivery . I refused to take it .


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Really? Did they say why?


  • Registered Users Posts: 2,468 ✭✭✭Niska


    Probably duty/VAT?


  • Posts: 0 [Deleted User]


    Niska wrote: »
    Probably duty/VAT?


    yeah i think it was. The game was cheaper in town anyway. Back playing it again now. Still finding it tough. It seems my character is not very powerfull. There are people a few levels below me alot more powerfull.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    What type of power set are you using? Some of them are really hard to use and others really easy. I've a melee character who's great fun to play and kicks ass all the time. But my main is munitions who was so easy to play at first, but now I'm lvl 21 the powers aren't enough for some of the same level super villains.


  • Closed Accounts Posts: 1,049 ✭✭✭superfly


    i've gone down the Power Armour route, focussing on int/end
    i really love the Laser Sword so i have been building that up but i keep hearing about a Laser Knight who has a shield but i don't know how to do it


  • Posts: 0 [Deleted User]


    humanji wrote: »
    [code]What type of power set are you using?/quote]

    I am using a custom powerset. Lightning and pounding


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Ah, would lightning be your problem? I had a cool little guy I called the Electric Midget who got his ass handed to him by the most basic of enemies (although it could of been that I was just rubbish at the game).


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  • Registered Users Posts: 6,984 ✭✭✭Venom


    humanji wrote: »
    Ah, would lightning be your problem? I had a cool little guy I called the Electric Midget who got his ass handed to him by the most basic of enemies (although it could of been that I was just rubbish at the game).

    Lightning is one of the more powerful powers but you need to dump the electric buffs and pick up regen. Do this and you will be a powerhouse :)


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