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OnLive Open Beta has Started

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  • 03-09-2009 1:09pm
    #1
    Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭


    In the USA. Lets see how things go over the summer. OnLive is slated for this December in Europe. Probably be a load of sh1te, but even I'm intruiged as to how the beta feedback will be like.


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Comments

  • Registered Users Posts: 3,333 ✭✭✭death1234567


    Very interesting Mr Bond...


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    Curious about the whole thing tbh. I'll be following this very closely.


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    yeah everyone is curious, but I still dont know how they'll break through such low ping barriers. I mean, its safe to say the average ping result to bloody google is between 40-60ms on a broadband setup! how on earth are OnLive going to better that!? I cant wait to see some beta feedback.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    I applied for the Beta weeks ago , but it was US only. Ghey :(


  • Registered Users Posts: 83,301 ✭✭✭✭Overheal


    im sorry but What?


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  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    OnLive is meant to be the future of gaming.

    Where a small box is hooked up to any old PC, and all the main games and processes are ran on super high tech servers in a Data Centre and streamed to this little box.

    Theres meant to be no latency either etc.


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    SeantheMan wrote: »
    Theres meant to be no latency either etc.

    This statement seems fairly retarded. Even just typing on my keybaord here there is latency. Unless I am mistake the speed of light is still a limiting factor in this universe. Have they made some new development in quantum computing?


  • Registered Users Posts: 83,301 ✭✭✭✭Overheal


    Well then the Beta will be very serious, involving live hardware, and a legally binding NDA.

    Either way, I signed up. I dont expect to be chosen though.


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Could someone give me a link to info on this?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    I'm curious as to how this will work and how they'll cope with internet lag. I mean having the game run on a server instead of a client pc has to have some lag issues, even 50ms is a long time for the response to a control move to take effect. Imagine a racing game with a 50ms response lag to taking a corner :eek: A wireless mouse even drives me mad with its <1ms lag


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  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    tuxy wrote: »
    This statement seems fairly retarded. Even just typing on my keybaord here there is latency. Unless I am mistake the speed of light is still a limiting factor in this universe. Have they made some new development in quantum computing?

    Obviously there is latency, but my point was its not noticable supposedly.
    When you consider the amount of data being transferred , a game, being run on a remote server and streamed to your little box.


  • Registered Users Posts: 83,301 ✭✭✭✭Overheal


    Probably works fine for Plants vs Zombies....

    excuse me,


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost




  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Ok, I read their website and it does not claim to lower the latency to play games.
    It's just a form of cloud computing where a lot of the cpu/gpu work is done on a remote server.


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    Wait, you still need a PC to play?


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    Kinetic^ wrote: »
    Wait, you still need a PC to play?


    theres 2 iterations of OnLive. one is a small box hooked up to your tv. the other is its software that just streams to your pc, ANY pc. they claim a 1.4ghz P4 and Intel Integrated can stream it seeminglessly(on condition you have a 2.5mb connection minimum).


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    ok was kind of expecting some information in the thread no offense.

    So its in beta like they said it would be, any user feed back?


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    been looking around. nothing so far


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    theres 2 iterations of OnLive. one is a small box hooked up to your tv. the other is its software that just streams to your pc, ANY pc. they claim a 1.4ghz P4 and Intel Integrated can stream it seeminglessly(on condition you have a 2.5mb connection minimum).

    Where are you getting this info from?
    The offical FAQ conflicts with your info
    http://www.onlive.com/service/faq.html


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    tuxy i was quoting what they said a few months ago, obviously they changed it. but the core is there. either software through your pc or a small box attached to your tv. i dont know where you think conflicts come in there?

    as for the connection, its been altered the last time i read up on it.


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  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Cutting the bandwidth to 1.5mb means a lot more compression
    What's advertised as a 1.5mb connection by an isp will probably be 1.3 at best.
    Now think how much the image will have to be compressed. Also the fact that so much of your bandwidth will be used up by the stream of rendered images. I can see multiplayer latency being bigger because of this. It would be like downloading large files while playing online.


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    it'd be leeching your net connection alright. though they claim to have 'revolutionary' new methods to compress and send streaming videos with minimum fuss, lag etc etc. I just dont see how its possible, which is why I have a good bit of interest in!


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Well I am sure they have a patent on the technology so there is no reason why they couldn't just come out and explain how it works.
    But no matter what they do they are still running over standard broadband connections which really limits things in terms of latency.
    I would be shocked if this turned out to be anymore than vaporware.


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    There is only so much compression you can use without considerable loss in image quality which obviously they can't allow.

    I've been given out to so much for being so negative on this on a couple of other sites but basically I don't think it will be acceptable for most people.


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    tuxy wrote: »
    Where are you getting this info from?
    The offical FAQ conflicts with your info
    http://www.onlive.com/service/faq.html

    It clearly says that there's a plugin for browsers for windows and mac computers.

    As the guy who's behind this is the guy that created EA, it was great back then, I'm giving him somewhat of a chance to impress me with this. I really feel that if he actually has this groundbreaking compression technology that he's a schmuck for using it for gaming when he could revolutionise the way the entire world could communicate over the internet.


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    Yeah we'll I'm sure they'll license it if it is that revolutionary. This would be a great showcase if they did have it.

    However, it is more likely it is just good compression and it will have all the problems other compression has but that it is maybe better geared/designed to deal with computer game graphics than other applications.

    The advantage is they know beforehand a lot of the type of data they will be sending so it doesn't have to be so generic a compression type. Also if they have some intelligent system that works out that in a computer game the person moves the scene so in each movement, much of the scene will remain the same so if you only need to send the change in scene you could save on the required data to be sent. It would be massively complicated and in many cases not possible if the scene is changing too rapidly or the distance of objects is changing. You might be able to do it for a strategy game like command and conquer for example, maybe not with Crysis :P

    I doubt its anything that drastic though either as it would be almost impossible to do that type of calculations in realtime on top of everything else anyway even if it work at all :P


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    I'd definitly be willing to give this a shot. Unfortunatly, due to our horrible infrastructure, it would no doubt run terribly over here.
    Kinetic^ wrote: »
    I really feel that if he actually has this groundbreaking compression technology that he's a schmuck for using it for gaming when he could revolutionise the way the entire world could communicate over the internet.
    Who needs to better the way we can communicate when we can play games even faster! FASTER!!


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    I think in most countries you'd need a business line to be able to use this. ISP's aren't going to accept home users on unlimited connections doing this or the requirements of quality of service required to stream games running remotely in real time.


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    Any leaks on how this works yet?


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  • Registered Users Posts: 7,155 ✭✭✭witnessmenow


    tuxy wrote: »
    Cutting the bandwidth to 1.5mb means a lot more compression
    What's advertised as a 1.5mb connection by an isp will probably be 1.3 at best.
    Now think how much the image will have to be compressed. Also the fact that so much of your bandwidth will be used up by the stream of rendered images. I can see multiplayer latency being bigger because of this. It would be like downloading large files while playing online.

    Thats hardly going to be an issue? I presume The games will be communicating with each other locally (well like a LAN, locally).


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