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Ultra Street Fighter 4 Discussion Thread

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  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Well you never know. But yeah actually I think shops do have it atm. I know Pat from gamenash plan to send theirs out on Wednesday meaning they'd obviously have to have it in stock before then/already have it in stock.


  • Registered Users Posts: 319 ✭✭DarkTalant


    Yeah, there was rumors going around on SRK about people ordering the dojo edition from capcom having their copies sent out a week early but then again it's SRK so I'd take it with a generous pinch of salt...


  • Registered Users Posts: 14,181 ✭✭✭✭Jim




  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Come on pat gamesnash!


  • Closed Accounts Posts: 1,329 ✭✭✭Xluna


    Sisko wrote: »
    eeeeeeeeeh? Think your getting mixed up somewhere. Its out Friday next. The 29th.

    It said 30th on wiki and tomorrow is the 23rd so I'm pretty sure it's Friday the 30th.


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  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Woops sorry, was getting mixed up with the date I 'hope' to get it and the date it's officially out :p

    Yes Friday the 30th.


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Sisko wrote: »
    Well you never know. But yeah actually I think shops do have it atm. I know Pat from gamenash plan to send theirs out on Wednesday meaning they'd obviously have to have it in stock before then/already have it in stock.

    It's due into the Irish distributors on Tuesday - they ship overnight to us to arrive on Wednesday and we do our best to turn them around before postal cut offs. If it lands very late on a wednesday to us then some orders end up going out on the Thursday. ( which is why pming me your order number and getting on the priorty pick list is such a good idea :D )


  • Registered Users Posts: 362 ✭✭joconnell


    Pat - again you're a star :)


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    I'm considering picking up Cody as a back up.

    Easy combos with big damage, seems nice and fast too.


  • Registered Users Posts: 362 ✭✭joconnell


    Went back on psn tonight for the larf - god the connections are ****e compared to gfwl - must try a better router / wired connection some stage :)


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  • Moderators Posts: 5,558 ✭✭✭Azza


    Loving the Sagat nerfs.

    His standing hard kick is down to 120 damage from 150 but the second hit only does 40 damage. So if its used as an anti air or hits at max range it only does 40 damage. The second hit use to do 110 of the total damage.

    Standing hard punch down 20 to 120.
    Standing medium punch is down 10 to 90.
    Standing medium kick down 20 to 80.
    Standing light kick is down 10 damage to 40, split 30 on the first hit and 10 on the second.

    His air normals are the same except for jumping hard punch which is down 20 to 120.

    His Super still does 350.
    His Ultra is down to 500 from 585.

    Tiger Uppercut FADC F+HK, Ultra 1 does 482 damage.
    Angry Charge Tiger Uppercut FADC F+HK, Ultra 1 does 562 damage.
    In vanilla the damage was 630.

    High Tiger Shot is down 5 to 65.
    Low Tiger Shot is down 10 to 60.
    Ex.Tiger Shot is down 30 to 120.

    Ex.Tiger Shot juggle to Ex.Tiger Shot does 170 damage compared to 220 in vanilla.

    His old Tiger Uppercuts did 130, 150 and 170 damage depending on the stength used.
    All normal Tiger Uppercuts on the ground do 100 damage.
    Ex.Tiger Uppercut remains at 200.
    Angry Charge Tiger Uppercut does 180.
    Angry Charge Ex.Tiger Uppecrut does 240.

    In vanilla all his old Tiger Uppercuts did 80 damage as anti air so they are much better anti air tools in Super. His Ex.Tiger Uppercut works the same as anti air as it did in vanilla.

    Anti Air LP Tiger Uppercut does 130.
    Anti Air MP Tiger Uppercut does 140.
    Anti Air HP Tiger Uppercut does 160.
    Anti Air Ex.Tiger uppercut does 180 damage.
    Anti Air Angry Charge LP Tiger Uppercut does 140.
    Anti Air Angry Charge MP Tiger Uppercut does 160.
    Anti Air Angry Charge HP Tiger Uppercut does 180.
    Anti Air Angry Charge Ex.Tiger Uppercut does 240.

    However his main nerf is his Tiger Knee. They do the same damage if they fully hit but they switched the damage around on the first and second hits. It does almost no damage off a single hit.

    LK Tiger Knee does 30 damage off a single hit.
    MK Tiger Knee does 40 damage off a single hit.
    HK Tiger Knee does 50 damage off a single hit.
    All 3 of them do 60 less damage off a single hit than in vanilla.

    EX.Tiger Knee will probably hit twice even at range and will do 80 damage but if it does hit only once its 40 damage which is the same as vanilla.

    He also 50 less health points and 100 less stun points.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Nice one


  • Registered Users Posts: 18,706 ✭✭✭✭K.O.Kiki


    I'm considering picking up Cody as a back up.

    Easy combos with big damage, seems nice and fast too.
    Conversely, I'm now thinking of Cody 1st, Guile 2nd.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Man they're some nerfs.


  • Moderators Posts: 5,558 ✭✭✭Azza


    Just looking at Chun.

    Chun's overhead got nerfed.

    LK Hazan Shu does 90 down 10.
    MK Hazan Shu does 110 down 10.
    HK Hazan Shu does 130 down 20.
    Ex. Hazan Shu does 170 down 30.

    Her Ultra 2 does 330 max damage.
    Its not safe on block.

    Chun's Ultra 1 does 460 max damage down 50.

    Her Super is the same.

    Crouching light punch does 30 damage down 10.

    Each hit of Ex.Legs does 10 less damage. So 120 if it hits 3 times and 160 it hits 4 times as opposed to 150 and 200 in vanilla.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    K.O.Kiki wrote: »
    Conversely, I'm now thinking of Cody 1st, Guile 2nd.

    Myself and Azza were wondering how long guile would last yesterday :D


  • Moderators Posts: 5,558 ✭✭✭Azza


    Balrog changes

    He has 50 less health.

    Both his normal throws do 10 less damage.

    His Headbutts got nerfed.

    LP Headbutt does 100 damage down 30.
    MP Headbutt does 120 damage down 20.
    HP Headbutt does 140 damage down 20.
    EX. Headbutt is the same.

    His Super is the same.

    His Ultra 1 does 491 max damage down 28 damage.

    Ultra 2 does 300 damage max. 700 stun max. Stun is also affected by the amount of meter. At lowest strength ultra 2 it should still do 500 stun.

    Hit Dash Punches and Turn Around Punch seem the exact same damage wise.


  • Moderators Posts: 5,558 ✭✭✭Azza


    Blanka looks pretty much the same.

    His Super is the same.
    His ultra one is down to 495 down 105.
    Ground Ultra 2 does 420 damage.
    Anti air Ultra 2 does 500 damage.
    His ultra 2 is very unsafe on block.

    All his normals and specials seem to do the same damage.

    He has 50 less health.

    Might be some speed changes to Blanka Ball, Hop and coward crouch but I can't tell too well as I don't play him much.


  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    Can you find out for me how safe dhalsims four drills are? I'm thinking that light kick variant is +1 or 2 when hit low but I'm just guessing from videos and have no idea about the other 3 drills.

    Thanks.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Yeah they've really just lowered damage output across the board , as one of the blogs or ono or something said, they wanna have it so you can get away with more fuck ups before it costs you the entire match. I know for sure my drunken ibuki'd be seeing far less success if I was playing her in vanilla.

    @ joconnell, try putting your ps3 on a DMZ, and yeah wired is better alright.


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Kirby wrote: »
    Can you find out for me how safe dhalsims four drills are? I'm thinking that light kick variant is +1 or 2 when hit low but I'm just guessing from videos and have no idea about the other 3 drills.

    Thanks.

    His drills seem really safe. I saw a video where arthuro sanchez was basically spamming them.


  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    Yeh but only the short one. I'm wondering whether the other 3 drills are safe.


  • Registered Users Posts: 886 ✭✭✭randomchild


    Azza wrote: »
    Balrog changes

    He has 50 less health.

    Both his normal throws do 10 less damage.

    His Headbutts got nerfed.

    LP Headbutt does 100 damage down 30.
    MP Headbutt does 120 damage down 20.
    HP Headbutt does 140 damage down 20.
    EX. Headbutt is the same.

    His Super is the same.

    His Ultra 1 does 491 max damage down 28 damage.

    Ultra 2 does 300 damage max. 700 stun max. Stun is also affected by the amount of meter. At lowest strength ultra 2 it should still do 500 stun.

    Hit Dash Punches and Turn Around Punch seem the exact same damage wise.

    Holy crap his head butt got destroyed...


  • Registered Users Posts: 173 ✭✭fake_roogle


    It's hardly a big deal in the grand scheme of things. Balrog is still a solid character.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    yeah a lot of peoples AA's got destroyed


    <_<


    >_>


    -_-


  • Registered Users Posts: 8,326 ✭✭✭Zapp Brannigan


    3 more days... 3 more days

    I'm liking that Abel seems to have received no nerfs :D


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    His new ultra seems interesting, ask speed boat he'll tell yea


  • Registered Users Posts: 10,995 ✭✭✭✭chopperbyrne


    I got hit with Abel U2 so many times!


  • Registered Users Posts: 353 ✭✭Generic_name01


    God yeah his U2 is really good! Its the ultra fuerte needed! Though his new one is pretty good and seems to be undodgeable if your right by the guy when you do it. Tested to see what beats what tho and even if your right on him, abel's U2 beats fuerte's U2. Doesnt seem fair with all the stuff abel has! :(

    Anyone test out hakan's U2? I've noticed some weird stuff with it.

    Beats Blankas U1 if he lands on you but nothing happens if blanka rolls into him... And fuerte's U2 is negated by it aswell.

    And strangely bison's U1 beats it. Seems like he should slip on him?

    Has anyone else noticed strange things like that?

    Obviously I mean from watching videoes.......;)


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  • Registered Users Posts: 362 ✭✭joconnell


    Sisko wrote: »
    @ joconnell, try putting your ps3 on a DMZ, and yeah wired is better alright.

    Good point - will do that with all the extra interest coming back to console :D


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