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Team Fortress 2

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  • Registered Users Posts: 273 ✭✭Grim_Wreeper


    I've switched back to the normal revolver and you're right, it's actually a much more effective weapon! Although I don't play as spy too much..


  • Registered Users Posts: 5,111 ✭✭✭tba


    The ambassador also has character piercing bullets however so its good for close range into a group.


  • Registered Users Posts: 273 ✭✭Grim_Wreeper


    tba wrote: »
    The ambassador also has character piercing bullets however so its good for close range into a group.

    I did not know this, thanks!


  • Registered Users Posts: 83,302 ✭✭✭✭Overheal


    Are you ready for a War?

    http://www.teamfortress.com/war/part1/index.htm

    Demoman and soldier dual update next week.

    Leading up to next weekend: all this week the scores will be tallied, its Demos vs. Soldiers. If a Demo kills a Soldier its 1 point for the Demomen. And Vice Versa.

    The Class with the Most Kills against the other class at the end of the week will receive the Super Sekkrit Mystery Bonus Unlockable. Each class will get 3 new weapons, but one will get 4! Thats 3 plus 1! Simple Mathemecation!

    Have at thee.

    war_01.jpg


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    about friggin time


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  • Registered Users Posts: 83,302 ✭✭✭✭Overheal


    pyrowar


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    The secret unlock would have to either
    A.suit both classes - if its only the 1 unlock
    or
    B.They will eventually release the missed unlock of the losing class, Valve wouldnt put so much work in and then dump a possible unlock.

    I think A, and that it will be some hat or something minor


  • Registered Users Posts: 83,302 ✭✭✭✭Overheal


    OR, it could be a Grenade.


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    Overheal wrote: »
    OR, it could be a Grenade.
    if so, i wont play this game again.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,605 CMod ✭✭✭✭pixelburp


    Ergh, no grenades thanks; any time I think grenades might work in TF2 I play a little CoD4 & remember why they're anti-fun.


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  • Registered Users Posts: 83,302 ✭✭✭✭Overheal


    16 hours into war, http://teamfortress.com/post.php?id=3230

    Soldier gained the lead. gained the lead. lost the lead. lost the lead. tied the leader.

    /couldnt resist.


  • Registered Users Posts: 83,302 ✭✭✭✭Overheal


    To the victor go the spoils. The Soldier won the war, by the narrowest of margins: 6,372,979 vs. 6,406,065. Thats mathematically less than One Percent. But ok: its 1%.

    And the spoils of war? The Gunboats. These slot 4 boots will greatly reduce the amount of damage you take from Rocket Jumping (or in our parallel universe, when you grenade jump)

    Then of course theres the maps: http://www.teamfortress.com/war/maps/

    And the Demo weapons and achievements: http://www.teamfortress.com/demomanupdate/
    And Soldier Weapons and Achievements: http://www.teamfortress.com/soldierupdate/

    This Update is now live, along with the new Item Crafting System.

    And the best part? They managed not to Nerf the Engineer with this update of the games 2 most destructive classes. I must say, that in itself was impressive.

    Enjoy!


  • Registered Users Posts: 5,111 ✭✭✭tba


    The Direct hit is an awesome weapon.

    If you see a soilder running at you with a pick axe out he has low health, plug a few shots into him.

    Crafting is expensive, but refined metal can random drop so not all is lost.


  • Registered Users Posts: 9,480 ✭✭✭projectmayhem


    Dying to get a go. My war contribution was pitiful though, so I bring a sense of shame to TF2 now :(


  • Registered Users Posts: 5,111 ✭✭✭tba


    Gotta say the new maps are very good, the ctf one is really quite compact, but with a big open space.


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