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Alan Wake

2

Comments

  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    L31mr0d wrote: »
    Hold on. Before you continue down this ridiculous line of accusations, answer this question, if Alan Wake was developed to utilize, fully, current PC graphical technology and also Console Graphical technology which would be visually superior?
    If the game was developed to fully utilise current PC graphical technology it wouldn't be playable on the vast majority of PCs either. :rolleyes:

    And yes we have had this debate before and it's getting ****ing tiring. Of course it would look better on a decent PC, that is not the point here. As a game Alan Wake is looking just as impressive now as it ever did. As a tech demo not so much, but then again I'd regard gameplay to be more important than graphics in games, especially when the differences will be fairly inconsequential in the grand scheme of things.

    As for this specific announcement, I do think it's a pity though. Oddly enough the "matching this specific game to the right platform" is something I agree in fully, however it's something I'd like to decide for myself and not by certain platform owners.


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    gizmo wrote: »
    As for this specific announcement, I do think it's a pity though. Oddly enough the "matching this specific game to the right platform" is something I agree in fully, however it's something I'd like to decide for myself and not by certain platform owners.

    I don't. As a musician I can't tell people where to situate themselves when listening to my music. My Sis can't tell people on what wall they should hang her paintings. Same for almost all of the 'traditional' arts, yet in the digital world we have people pulling out this bullsh*t excuse supposedly in the name of the 'artistic experience' just coz they can get away with it. I really really hate that kind of attitude.

    We all know this decision was taken in the name of revenue. MS don't make as much for every PC sale as they do for every Xbox360 sale so they cut the PC platform to generate extra Xbox sales, it makes perfect economic sense tbh.

    Still annoying as f*ck, it doesn't take much work to make a PC port of an Xbox title. Most of them will run without alternation.


  • Registered Users, Registered Users 2 Posts: 11,393 ✭✭✭✭Vegeta


    Who gives a fcuk anyway.

    Looks like yet another film with gaming elements tacked on. Meh to be honest.

    Ok other gameplay clips make it look a little better than the one I watched there so this could be decent


  • Registered Users, Registered Users 2 Posts: 1,969 ✭✭✭robby^5


    I don't. As a musician I can't tell people where to situate themselves when listening to my music. My Sis can't tell people on what wall they should hang her paintings. Same for almost all of the 'traditional' arts, yet in the digital world we have people pulling out this bullsh*t excuse supposedly in the name of the 'artistic experience' just coz they can get away with it. I really really hate that kind of attitude.

    Nor can game developers, sure they may want me to play on my couch but I ultimately decide where my 360 is situated in my house.

    You, as a musician, decide what medium you want your music listened to on be it vinyl, tape, cd or digital download. I dont have much of a choice in that regards if I want to listen to your music. You may choose to offer a few different options, but ultimately that's your decision and you might decide that tape doesnt do your music justice in the same way a games developer may decide they would rather their game played on an XBox 360 rather than a PC, Wii or Playstation 3.

    In the same way you're sister has the final say on what type of canvas her painting is painted on.

    That said I would guess that this was a choice by a developer that was going further and further beyond a normal development cycle and decided to pick one platform so they could get their proverbial **** together and actually release this game this decade...oh wait.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    gizmo wrote: »
    As a game Alan Wake is looking just as impressive now as it ever did

    You can't honestly think that, with the horror genre the gameplay doesn't play as big a role, its the atmosphere, which is created by the graphics, effects and sounds. F.E.A.R. springs to mind here, when I first played it, in the dark, alone on my pc, it jumped me out of my seat. This won't happen when I'm playing in the sitting room with the lights on, family watching. If this game followed the development route it setout at first, it could have been great, instead it being dumbed down and consolified

    F.E.A.R. didn't work as a console game btw, atmaosphere didn't work on a TV


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I don't. As a musician I can't tell people where to situate themselves when listening to my music. My Sis can't tell people on what wall they should hang her paintings. Same for almost all of the 'traditional' arts, yet in the digital world we have people pulling out this bullsh*t excuse supposedly in the name of the 'artistic experience' just coz they can get away with it. I really really hate that kind of attitude.

    We all know this decision was taken in the name of revenue. MS don't make as much for every PC sale as they do for every Xbox360 sale so they cut the PC platform to generate extra Xbox sales, it makes perfect economic sense tbh.

    Still annoying as f*ck, it doesn't take much work to make a PC port of an Xbox title. Most of them will run without alternation.
    You misunderstand, what I meant was if a game is released for several platforms then I like to be able to decide what platform I get it for. For instance, Bioshock 2 just arrived in the post for the PC, I play Modern Warfare 2 for the PC constantly, I've pre-ordered Bad Company 2 for the 360 and I'm currently playing Mass Effect 2 on my 360. (My PS3 is currently downloading Flower in case someone is stupid enough to make a comment ;))

    And yes it does take a bit of work to get a 360 build working on the PC, I've seen you say otherwise before and I'd be interested to hear your logic behind this one.

    That's beside the point anyway, by canning the PC version completely (assuming that's what they're doing and not just letting it be a timed exclusive) they're doing just that, ensuring that it remains a big "360" title moreso than anything else. The logic behind this is, unfortunately, pretty obvious so as much as I don't like it I can still see where they're coming from. :o
    PogMoThoin wrote: »
    You can't honestly think that, with the horror genre the gameplay doesn't play as big a role, its the atmosphere, which is created by the graphics, effects and sounds. F.E.A.R. springs to mind here, when I first played it, in the dark, alone on my pc, it jumped me out of my seat. This won't happen when I'm playing in the sitting room with the lights on, family watching. If this game followed the development route it setout at first, it could have been great, instead it being dumbed down and consolified
    You're not comparing like with like here, what about the people who will play it alone in their sitting room with the lights off on a bigger screen with a better sound system attached? Or the people whose home PCs are in the lit environment you've described? You're also ignoring that some of the scariest games ever created were for consoles so it's not really valid there either.

    As for the route of development, this is where it's getting a bit daft. Pardon me if I'm wrong but isn't the Jan '10 trailer not the FIRST gameplay trailer we've seen of the game? And looking at the tech demo from a few years back, isn't EVERYTHING they showed off capable of being run on the 360? (The correct answer here is yes in case you're wondering). So what are we really going to loose here? The usual graphical niceties and kb/m support, hardly evidence of it being "dumbed down", is it?
    PogMoThoin wrote: »
    F.E.A.R. didn't work as a console game btw, atmaosphere didn't work on a TV
    And no, FEAR 2 didn't work because it was dumbed down for the consoles. A situation made even more evident when one played it on the PC. Just like Deus Ex 2 *spits* :mad:


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    SeantheMan wrote: »
    Tooooo much hype surrounding the game !

    When it comes out, and I'll put money on it, It will recieve average reviews, will score between 65-84 %s

    played it

    it wont

    cant say more til the 18th


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    ooooooo00000000000000ooooooooo

    :pac:


    As for the dumbed down comment in the usual PC v Console argument. In fairness, any game that's made for consoles instead of made for PC's is gonna be dumbed down compared to what would be capable on a PC.

    Console gaming is generally 'dumbed down' as it has to be, they'd be unplayable on consoles otherwise.

    Played bf2 on pc for years, playing 1943 on the ps3 is hilarious. But I see all the dumbed down elements of it as necessary as it wouldnt work if it was like bf2 on pc.


  • Registered Users, Registered Users 2 Posts: 55,572 ✭✭✭✭Mr E


    Review Embargo is over, and reviews have started to appear.

    Eurogamer gave it a
    7/10
    which is a pretty low score compared to others.


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    360 version was available on pirate sites yesterday, whens it out?


  • Registered Users, Registered Users 2 Posts: 55,572 ✭✭✭✭Mr E


    Friday week (14th)


  • Registered Users, Registered Users 2 Posts: 6,265 ✭✭✭MiCr0




  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    7/10 "tired and derivative. Everything about it feels dated".

    http://www.eurogamer.net/articles/alan-wake-review

    Looks like the development time may have taken its toll.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    7/10 "tired and derivative. Everything about it feels dated".

    http://www.eurogamer.net/articles/alan-wake-review

    Looks like the development time may have taken its toll.

    Would you mind pasting the article? 'Games' is a blocked item in my workplace.


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    http://www.gametrailers.com/video/review-hd-alan-wake/65250

    Seems a bit more positive. I'm not entirely convinced; it looks like something I'd enjoy, but I'd like to play to demo. Quality-wise, it seems to be more classic Silent Hill, rather than Alone in the Dark.


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  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    Would you mind pasting the article? 'Games' is a blocked item in my workplace.

    It's 3 pages:
    "It's ready when it's ready." Developers must love being able to say that. It means they're so rich and successful they don't have to worry about trivialities like release dates. The publisher will wait patiently for them to hand over the finished product, and won't dare bang on about seasonal purchasing trends in the meantime.

    It suggests they've risen above the situation of most developers, who, on being asked when their game is out, must either lie or reply, "It's ready when the publisher says it's ready / when it's cost so much money we can't afford to buy toilet paper for the office / when the movie's out, even if we haven't finished the final level and none of the cars have wheels."

    Remedy Entertainment doesn't fall into that category. Extensive research suggests the studio never used the phrase "when it's ready" exactly, but all the same, it's been five years since Alan Wake was announced, and you can bet development began some time before then. Remedy even had the luxury of nine months just for polishing.

    So has it been worth the wait, or should Alan Wake have stayed in bed?

    Ask the titular character that question and you'll probably get an answer in the affirmative. Alan is a best-selling thriller author who suffers from writer's block. He decides to take a holiday in a bid to clear his head. And how does Alan choose to get away from it all, do you think? By spending a fortnight in Rio, drinking pina coladas by the pool? Or by visiting a tiny, rainy Pacific Northwest town inhabited by hilarious simpletons and frightening weirdoes, where the only available accommodation is an ancient log cabin in the middle of a haunted lake?
    Alan is accompanied on this jolly holiday by his wife, Alice. She sets the cause of female videogame characters back 10 years by being afraid of the dark and mewling like a kitten with a broken leg whenever the lights are off. Knowing this, Alan should probably have picked a nice hotel rather than a cabin powered by a generator in a shed at the end of the back garden. Needless to say, within about 12 minutes of arriving in the town of Bright Falls, Alice goes missing in mysterious circumstances and Alan embarks on a quest to find her.

    Standing in his way is an army of zombie-like enemies known as the Taken. These are people who have been possessed by a dark force and turned into homicidal maniacs. Some have scythes, some throw axes, but all have a nasty habit of appearing out of nowhere and attempting to hack Alan to death.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    2
    The good news is they're repelled by light. Our hero takes advantage of this, using one hand to point his torch and stop them in their tracks while shooting with the other. Streetlamps create safe havens for Alan, pools of light which protect him from the Taken and instantly fill up his health meter. He can also ward off enemies using flares, flare guns and flash grenades.

    The combat system works well. It requires you to multi-task and think tactically, particularly when facing several enemies at once. Often you find yourself flicking both torch and gun between multiple targets, trying to defend and shoot and back away all at the same time. Other times, and with increasing frequency as the game progresses, you'll decide it's easier just to chuck a flare and leg it. Not so much running and gunning, then, more running and running some more.

    Legging it is an especially useful option when you're running low on ammo and torch batteries. That doesn't happen too frequently though, as plentiful supplies of both are littered throughout. The citizens of Bright Falls also like to leave loads of weapons and torches for you, which is handy as Alan isn't very good at hanging on to equipment from one level to the next.

    You'll also come across collectable thermos flasks everywhere. These are a bright, shiny blue and don't do much for the game's attempts to create an atmosphere of brooding intrigue. Never mind the mystery of Alan's missing wife - who left all these thermoses lying around? Why is Alan supposed to collect them? And where does he put them all once he's picked them up?

    Of course, this isn't the first videogame to feature implausibly abandoned equipment supplies, silly collectables and a main character with pockets more capacious than Mary Poppins' handbag. The problem is Alan Wake spends so much of its time pretending not to be a videogame that such niggles grate more than they otherwise might.
    This game really wants to be a film, preferably one based on a Stephen King novel. This is apparent from the opening cut-scene, where a camera sweeps over gloomy pine forest. There's a melodramatic voiceover which begins, "Stephen King once wrote that nightmares exist outside of logic..." and ends, "My name is Alan Wake. I'm a writer." The influence of David Lynch is obvious too, in everything from the game's setting to the songs on the soundtrack.

    Once again, this isn't the first videogame to take inspiration from movies. But there's a difference between paying homage and making subtle references versus the wholesale lifting of well-established clichés.

    Take the cast of characters, for example. All your old favourites are here - faceless hitch-hiker, mysterious woman in black, earnest local sheriff, over-zealous FBI agent, creepy psychiatrist, nutty old lady who might just be the only person who knows what's really going on etc etc etc. There's even a wacky sidekick complete with loud Hawaiian shirt, brash city-boy mentality and limitless supply of wisecracks. He is as much fun as he sounds.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    3
    Alan himself is no fun at all. Physically he's a bit of a weed. He jumps like there are eight-year-old girls either side of him turning a rope, can't climb over anything more than waist-high and moves at an irritatingly slow pace. He can sprint, but only for a few seconds before he is reduced to a wheezing, shuffling mess. This is no good in the aforementioned legging-it situations and highly irritating when there's a pack of axe-wielding homicidal maniacs right behind you.

    Personality-wise, Alan takes himself very seriously. He has one tone of voice and no sense of humour. He also suffers from some kind of narrative Tourette's, which forces him to comment on what's happening almost constantly. On seeing a flock of birds a short distance away Alan will remark, "Birds." You wonder if he goes through life like this, and walks down the street going, "Bus, tree, postman, Tesco Metro..."

    When he's not busy telling you what's going on Alan likes to hammer home the pop culture references, just in case you didn't get them. At one point we see him backed up against a wall while an enemy hacks through a wooden door with an axe. "Like Nicholson in The Shining." Thanks Alan.

    Exposition also takes place via the manuscript pages Alan finds littered about wherever he goes. To read them you have to press the back button to pause the game, which doesn't do much for the pacing. The pages describe what's been happening to Alan or, in many cases, hint at what's about to happen. The problem is this often ruins the dramatic tension. Having read a sentence about hearing the sudden roar of a chainsaw, it's neither surprising nor scary when a chainsaw-wielding enemy looms out of the darkness 60 seconds later.
    That's not to say there are no chills and thrills in Alan Wake. Environments are suitably spooky and there are a fair few moments that make you jump. But as the game progresses the environments start to look awfully similar, and the scary bits become predictable. For example, it's a pretty safe bet you're about to encounter a huge horde of enemies when you find a large pile of batteries and an unlimited supply of revolver ammo, so there's no sense of shock or terror when you do.

    A familiar pattern emerges within a few hours. Your mission is always to get from point A to point B, defeating enemies, picking up ammo, collecting manuscript pages and kick-starting generators along the way. Alan's lack of jumping and climbing skills means there's little in the way of exploration to be done and levels are generally linear. There is only a handful puzzles, and all of them are of the "find out how to get over there so you can make the red switch go green" variety.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    Bugger. make that 4
    There are a few of driving sections, but these are almost entirely dull and seem likely to be leftovers from the days when Alan Wake was going to be an open-world game. The cars handle fine but the engine noises are rubbish and many of the driving bits seem extraneous. At one point you're just driving down an open road, no enemies or other cars in sight, with nothing to do but cruise along and wonder why your truck is making a noise like a bear having a ****.

    Despite all this, it's hard not to feel sorry for Alan Wake. (That is to say, Alan Wake the game - it's easy not to feel sorry for Alan Wake the character, with his melodramatic disposition, endless blathering and silly conviction that the best thing to do when your wife goes missing isn't to just call the police.) Remedy has worked hard to produce a polished game, one with impressive visuals and a new take on combat. On those fronts it's succeeded. Had Alan Wake been released three years ago, it would have been easy to recommend the game as a solid, polished action-adventure.

    The genre has moved on since then. Games such as BioShock have shown how compelling and original storylines can be told in innovative ways. The likes of Uncharted 2 have offered up not just lush visuals but diverse locations and varied gameplay. With Heavy Rain, Quantic Dream broke the rules of game narrative and forced the player not only to think before pulling the trigger, but to feel.
    By comparison, Alan Wake is tired and derivative. Everything about it feels dated, from the linear level design to the red-green switch nonsense to the visual stylings (surely not even J Allard has attempted the hoodie-with-jacket combo since 2005). There are plenty of fancy cut-scenes, dramatic voiceovers and cinematic camera angles, but even when Alan Wake does a good job of pretending to be a film you just feel like you're watching a really bad film. That's particularly true when it comes to the ending - without spoiling anything, let's just say you're left thinking, "You mean I kick-started all those generators for that?"

    All the same, there's a weekend's worth of fun here for action-adventure fans who aren't too bothered about innovative concepts and varied gameplay, and don't mind a lot of repetition. Alan Wake is an accessible, undemanding game with a neat combat mechanic and decent visuals. It's just not a very original game, it's certainly not an exceptional one, and it's a shame it wasn't ready a few years ago.

    7/10



  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    4 thanks for you then :D


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  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    I'm sticking to my rental or wait for bargain bin price strategy based on those reviews.


  • Registered Users, Registered Users 2 Posts: 55,572 ✭✭✭✭Mr E


    The more I read, the more I want to get this game.

    Not thrilled at the 200 or so collectables needed for achievements though.
    They will almost certainly spoil the immersion and flow.


  • Banned (with Prison Access) Posts: 4,290 ✭✭✭mickydoomsux


    It's worth noting that the reviewer who did that review for EG (Ellie Gibson) is fairly poorly regarded and has a history of giving poorly written reviews with inexplicably low scores to big titles.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    It's worth noting that the reviewer who did that review for EG (Ellie Gibson) is fairly poorly regarded and has a history of giving poorly written reviews with inexplicably low scores to big titles.

    That review like most of Ellie's is quite well written. She gets a bad rep because she tends to look past a lot of the hype that surround certain games. She does have a habit of highlighting the poor representation of women in a game. Probably not a good thing when the majority of your audience are male nerds.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    It's worth noting that the reviewer who did that review for EG (Ellie Gibson) is fairly poorly regarded and has a history of giving poorly written reviews with inexplicably low scores to big titles.

    You've got to be joking me? Ellie Gibson is probably the best games journalist around and I'd take her view over a lot of other peoples. i think you'll find she's actually very highly respected.

    Also one of my friends is playing it for review. His thoughts are pretty much the same. Tired and derivative. From the review it sounds like Remedy can't write decent dialogue and it's still hammy and crap like in the Max Payne games.

    Sounds like it's no Deadly Premonition!


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,020 CMod ✭✭✭✭johnny_ultimate


    It'd be a shame if the game is indeed as 'derivative' as the reviews suggest, because it has the potential to be something unique and interesting. Of course by unique and interesting I mean in videogames terms, which means being around two decades behind Twin Peaks and Stephen King's most popular phase :pac: However, if the reviews remain mostly positive I'll pick this up - I want a quick narrative-led game to combat the never ending likes of Yakuza 3, FF13 and SSFIV.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭Zeouterlimits


    Hearing that it has been shipped early in Europe and might be on sale before the 14th, hope someone posts here if they see it in store today or Friday.

    Also, extremely positive Kotaku review.
    I am open to the potential of the year's games, but I still can't imagine that Alan Wake will be topped in 2010. It tells a story that is engaging, and yes, emotional. It makes you care, it delivers scares. But most importantly it redefines interactive storytelling.
    Man, he really loved it.


  • Registered Users, Registered Users 2 Posts: 12,013 ✭✭✭✭jaykhunter


    GameTrailers gave it a positive review; I'd recommend checking their HD review here....

    65249-alanwakevrgt.jpg

    They barely mentioned Survival Horror; it was more action horror; they never mentioned Resi or Silent Hill by name, which was a bit odd; action psychological horror is one part Resi 4, one part Silent Hill and one part original... I'll def pick it up but might not for a couple months until it's cheaper.

    I'm thankful it wasn't a broken attempt like Cursed Mountain seemed to be!


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Played through the hour of it so far and I'm loving it. The game play isn't ground breaking but the story and atmosphere are excellent so far. It really draws you into the world and makes you want to know more.


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K



    This review has me wanting it more! I still haven't watched the prequel movies, their tone will probably be the deciding factor.


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  • Registered Users, Registered Users 2 Posts: 99 ✭✭feckhead


    As i'm only half way through Episode 3, I'll reserve judgement until I've completed the game. But from what I've played so far, I know the gameplay will definately divide peoples opinions.

    But I'm completely sucked in by the story at the mo. It's as good, story wise, as say Heavy Rain or Uncharted 2, and is told in a completley unique way. And for that Remedy should be praised. Highly.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭Zeouterlimits


    Don't suppose anyone has seen it up for sale today? (quite a few stores across Europe got it earlier this week and have put it up)


  • Moderators, Arts Moderators Posts: 10,520 Mod ✭✭✭✭5uspect


    ooh, I wouldn't mind getting it for the weekend.

    Just called my local gamestop, they have it in but it'll be friday week :(


  • Closed Accounts Posts: 46 PokerManAA


    really I do not see what´s so special on this game............It juts look like an ordinary survival horror game.........or am I Wrong?


  • Registered Users, Registered Users 2 Posts: 12,013 ✭✭✭✭jaykhunter


    PokerManAA wrote: »
    really I do not see what´s so special on this game............It juts look like an ordinary survival horror game.........or am I Wrong?

    I hear ya, and I agree! GT says the story is amazing and they use light well. Seems like a mix of Resi and Silent Hill; so can't be a bad thing at all!


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    I watched the first two prequel shorts last night. The second
    scared the life out of me
    at one stage. They're quite strange, but worth a look.


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Just finished and I'm left feeling quiet disappointed. The story was great but it went a bit LOST from the middle on with the story being dragged out with repetitive gameplay and little story progression. You have seen all the enemies fairly early in the game and the rest of the fighting is just throwing more of these at you. They seem to be more creative at coming up with ways of separating you from you group and weapons than with gameplay ideas.

    I was really enjoying this but it just became a drag to play through.


  • Moderators, Arts Moderators Posts: 10,520 Mod ✭✭✭✭5uspect


    Got it today.
    I'm halfway through the second episode I'd say.

    Enjoying it so far. Loving all the Twin Peaks and Lynchian references.
    Agent Nightingale hating the small town, the trees and the coffee


  • Registered Users, Registered Users 2 Posts: 1,228 ✭✭✭Chairman Meow


    Retr0gamer wrote: »

    Also one of my friends is playing it for review. His thoughts are pretty much the same. Tired and derivative. From the review it sounds like Remedy can't write decent dialogue and it's still hammy and crap like in the Max Payne games.

    14bnluu.jpg

    you do realise that the dialogue in Max Payne is a pastiche of film Noir dialogue? Its purposefully written like that to ape the films that inspired it. It'd be like complaining about the dialogue in Sin City being cheesy. Its supposed to be. And i have a hard time believeing anyone could play through Max Payne 2 and not be imrpessed by the great job it did at aping Noir. The writing in it was fantastic.

    And that eurogamer review was, much like every other EG review, a shambles. "oh the car engine sound is crap and Alan wears a tweed jacket so its a 7.10 lols". Yeah, great review you dumb bitch. Next time try reviewing the game and not the protagonists wardrobe.

    Alan Wake so far has been a fantastic experience. And aside from a few niggles ive yet to see anyone genuinely rubbish the game thats played it. The general consencus seem to be that its a bit repetitive but the story, setting, visuals and action carries it through. Another instance of reviewers giving a game mixed reviews but gamers receiving it generally very favourably.


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  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    I'm on the fifth episode, really enjoying it. I particularly like
    Barry. The part where you meet him and he's wearing the headlamp and Christmas lights is brilliant - "It's like a superpower!"
    . The game's script and voice acting is mostly excellent.


  • Registered Users, Registered Users 2 Posts: 2,013 ✭✭✭SirLemonhead


    I regret not getting the limited edition now.. Anyone got it who'd want to swap for a normal copy + cash by any chance? :p


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    I regret not getting the limited edition now.. Anyone got it who'd want to swap for a normal copy + cash by any chance? :p

    I've used the codes for the avatar stuff etc on mine but..... I could be tempted to part with it ;)


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I regret not getting the limited edition now.. Anyone got it who'd want to swap for a normal copy + cash by any chance? :p
    Or you could just get it new online from Play or Amazon?

    Just finished Episode 4 tonight and I'm still absolutely loving it. :D


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Watched my flatmate play it until a few minutes ago. It reminds me of Painkiller in a way: It doesn't bring anything really NEW to its genre, but it does what it does with bucketloads of style and atmosphere. I particularly like the songs at the end of each episode. You'd be a fool to skip them. Also, Tor and Odin are my new heroes.


  • Posts: 0 [Deleted User]


    Picking it up this week, really looking forward to it, sounds like my kinda thing


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,020 CMod ✭✭✭✭johnny_ultimate


    Finished chapter 3 now, and still thoroughly enjoying it, despite some minor flaws. Gameplay can be a bit repetitive when walking through a forest again and again, but they usually make up for it with a fun setpiece along the way. Despite breaking up the gameplay, the manuscript pages are a great idea, especially when they give you a 'spoiler' of what's coming next - surprisingly, dark corners are as scary when you know what might be around them.

    The Twin Peaks / Stephen King references can be a bit full on (even the diner uniforms are identical to Twin Peaks!) but it's more flattery than copying IMO. Alan Wake is creepy and effective in it's own way, as well as successfully embracing the strengths of what came before it. Yeah, the driving sections are basic and the gameplay sometimes repetitive (sometimes extremely tense and effective too!), but the atmosphere and storytelling is superb. Plus, the dark has never been quite so threatening.


  • Registered Users, Registered Users 2 Posts: 746 ✭✭✭whitetrash


    Finished it yesterday, enjoyed it a lot. In terms of plot / dialogue / acting I think it captured the Stephen King / Twin Peaks / X-Files vibe perfectly. The combat is repetitive, but I still enjoyed it all the way through.

    I would recommend playing on hard difficulty though; I constantly had full ammo all the way through on normal, and while I did die a few times that was usually my fault for allowing myself to get surrounded.

    I started another playthrough on nightmare difficulty and it makes it more survival-action than just action, which I think fits the plot more. Having said that, I'm someone who has played through Resident Evil 4 and 5 twice so I'm used to that kind of crowd control combat :o

    The only other problem I had with it was the ending, I really couldnt tell what happened right at the end, and, unless I missed something, they seemed to leave characters made out to be important earlier wholly unexplained
    Agent Nightingale
    .

    I realise they have the second "series" mapped out, but most american series that it seems to be emulating would have 22 episodes a season, not 6. And you would have a year or so wait for the next season, not a few years like for most games. Hopefully, since they spent so long on the tech, they're just going to use the same tech for the sequel and can get it out a lot quicker...


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I've noticed a lot of people comment on the Stephen King and Twin Peaks influences but personally I get a strong Sam Raimi / Evil Dead vibe from the game too. The forest itself really seems to be alive and almost out to get you and, while not physically attacking you ala Evil Dead, it definitely gives that feeling. The way the Taken also bark at you in their semi-human voices also reminds me of the Deadites from the ED movies. Either way, I love it :)


  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    Only about an hour into it but I'm really loving it. So far it's everything I wanted Heavy Rain to be with good controls.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Damnit, I was pondering this having seen it in action yesterday in HMV and now some of the comments here have me convinced.

    Will have to wait a couple of weeks though, I've got Skate 3 and FIFA World Cup to play and look at, not to mention no money :D


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