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Zombie Science

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  • Registered Users, Registered Users 2 Posts: 1,397 ✭✭✭Evolute


    I THINK BSE[mad cow disease] can survive in soil for up to 3 years,it's a bacteria but still.

    There is a chance that the zombies are from some weird type of bacteria eating away at the brain or something along that line


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭NOGMaxpower


    Rightio,

    Loving the debates going on here lads...

    So our Z lab is starting to take some shape, Test Lab A: The testing effect of fire on the Z virus, incubabtion without a host, testing the longevity of the virus on exposed tissue. Test Lab B: Testing the effect of Hydofuloric acid & other corrsive acids, in vats, in baths, in small amounts, the time it takes to disolve Z matter.

    How about some other tests?? What happens if you blind a Z? What happens if you freeze a Z with liquid nitrogen?

    I like these two new ideas, if the Z was blind how would they spot their pray. There are lots of way to blind someone.... discuss.

    Liquid nitrogen, if we were to freeze the ****ers by either submerging them or spraying them they'd be totally useless. Freeze then shoot = shatter into a milion pieces and dispose of their waste by either Lab results A or B.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    Liquid nitrogen is far to difficult to prodce in such a quantity as to freeze a zombie[although,that may be one of the coolest things ever]

    I prefer the max brooks zombie in the snese,that although they use sight.They do not rely on it as wholly as humans do.So blinding may not be as effective as you think

    Here's one: If a zombie is still human does that mean in follow basic physiology?[I.E breaking the neck paralyses a zombie from the neck down]

    Or not,although they don't feel pain etc.without a functional spinal cord it's not possible to move any muscles so,which is it?


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭NOGMaxpower


    Liquid nitrogen is far to difficult to prodce in such a quantity as to freeze a zombie[although,that may be one of the coolest things ever]

    I prefer the max brooks zombie in the snese,that although they use sight.They do not rely on it as wholly as humans do.So blinding may not be as effective as you think

    Here's one: If a zombie is still human does that mean in follow basic physiology?[I.E breaking the neck paralyses a zombie from the neck down]

    Or not,although they don't feel pain etc.without a functional spinal cord it's not possible to move any muscles so,which is it?

    Its a tough one to say what would happen with breaking the spinal chord. I've seen movies where the head is severed and the body keeps moving. depends on the virus's effect on the motornurons. Since the Z is already dead, I'd say the body etc will move on its own regardless of brain activity or not down the spinal chord.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I don't think the eye will remain all that effective after death either. It's to delicate, all Zombies would have to do is stop blinking, which it's highly likely they would as they wouldn't suffer any pain from having them open the whole time.

    We went over this before a bit, I figured smell and taste would be the main sense but was told smell and taste are just as delicate.

    I'd say after a month or so the Zombies would be shuffling around completely deaf and blind.


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  • Registered Users, Registered Users 2 Posts: 783 ✭✭✭Kromdar


    one important one, and i have discussed this at length with my survivor posse, is whether or not you can outrun a zombie and leave it wandering around, ie

    zmove.jpg

    you turn right at a junction, and keep running, quietly. the zombie sees you turning right and follows. then you turn right again [or left or whatever] before the zombie can see you turning right. will the zombie, now bereft of any motivation or influence, continue forever in that direction until it sees something else or will it stop, and stand still until something else catches its attention?

    i think a lab mouse style maze is in order here. research into this could lead to more efficient methods of luring zombies into traps, or provide for better escape measures.

    also worth researching is their range of sense - can you hide behind a bush and let one pass, or do they possess a heightened sense of smell/hearing/eyesight?


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    that's a really, good question.My personally favourite flavour of zombies[Max Brooks] would follow you,by being able to smell you/fell your vibrations running away.Howver,he also mentions zombies standing still,which makes no sense.For me that's one of the scariest things about zeds they never,ever stop.They just keep going until they find you.

    On that subject,could zombies differentiate between human noises[breathing,coughing etc.] and artificial ones/[house alarm,animal noises etc.]

    and also,if a zombie chasing you passes another zombie[not cahsing/noticing you] how will it react?I assume it won't due to lack of logic skills but still,it's worth discussing


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭NOGMaxpower


    ok so now we need to test Zombies in a maze and test their senses...

    in the past Zombies have a lust for brains, perhaps it the electirc/static activity that attracts them? Perhaps the smell/taste of warm human blood? Are all their seneses heightend? Therefore they can smell taste human sweat? Hear their hearts beat etc.

    Definately one to test out, if we can devivse a way to go unseen, or how to lure them into traps we're onto a winner.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Kromdar wrote: »
    one important one, and i have discussed this at length with my survivor posse, is whether or not you can outrun a zombie and leave it wandering around, ie

    zmove.jpg

    you turn right at a junction, and keep running, quietly. the zombie sees you turning right and follows. then you turn right again [or left or whatever] before the zombie can see you turning right. will the zombie, now bereft of any motivation or influence, continue forever in that direction until it sees something else or will it stop, and stand still until something else catches its attention?

    i think a lab mouse style maze is in order here. research into this could lead to more efficient methods of luring zombies into traps, or provide for better escape measures.

    also worth researching is their range of sense - can you hide behind a bush and let one pass, or do they possess a heightened sense of smell/hearing/eyesight?
    That's a good question. I'd say Zombies have fairly short attention spans, you have to factor in what mental capacity's are lost, they don't even display allot of mental ability's that are common in even the most basic creatures like insects, that being one of self preservation.

    Without any immediate stimuli Zombies may even stop moving all together and play dead until something comes along. This would however infer that zombies have some sort of energy awareness or maybe some sort of left over energy awareness but most animals will do very little without some sort of incentive.

    Also taking into account Zombies probably can't tell the difference between a door closing due to the wind or from human activity I think it's likely they're easily distracted which would mean they'd more than likely start following some other stimuli should one present itself.


  • Registered Users, Registered Users 2 Posts: 44,079 ✭✭✭✭Micky Dolenz


    Interesting stuff, everyday we come closer to winning not just the battles but the war (when it kicks off)

    So what are the thoughts on this, rigor mortis?

    Now Shamblers move slowly and awkardly, If a large pole was used by one team member to unblance and fall a Zed, how quickly could it get up? Ideal hunting for a two person team, you knock em, I'll smash em?


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  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    Logically,on what I know of rigor mortis,the zeds would fall over and be unable to get up,lacking the flexibility required[and more than likely the co-ordination].

    But by this logic the first day or so after turning a zed would under go periods of complete immobility and until muscle decay sets in would be just as agile/fast as a human[doubtful on the mental capacity to run,though]


  • Registered Users, Registered Users 2 Posts: 44,079 ✭✭✭✭Micky Dolenz


    Logically,on what I know of rigor mortis,the zeds would fall over and be unable to get up,lacking the flexibility required[and more than likely the co-ordination].

    But by this logic the first day or so after turning a zed would under go periods of complete immobility and until muscle decay sets in would be just as agile/fast as a human[doubtful on the mental capacity to run,though]

    Exactly, so we have made a very important break through here. We survive the first month of a major outbreak, our chances of survival are greatly maximised.

    Rule one, get away from large urban areas, after a few weeks the undead will be much weakened?


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    they should be.If they really are "Walking Dead" they should rot away and decompose like a normal body[maybe slightly faster as a moving one] and eating human flesh would only speed up the process[warming them up,introducing live bacteria].

    This also increases the health risks to the rest of us,the air in a world full of rotting corpses will be a nocious mix of methane and high concentrations of infection[not the zed kind the normal,being around a dead body] as a plus flies will be having a field day


  • Registered Users, Registered Users 2 Posts: 44,079 ✭✭✭✭Micky Dolenz


    they should be.If they really are "Walking Dead" they should rot away and decompose like a normal body[maybe slightly faster as a moving one] and eating human flesh would only speed up the process[warming them up,introducing live bacteria].

    This also increases the health risks to the rest of us,the air in a world full of rotting corpses will be a nocious mix of methane and high concentrations of infection[not the zed kind the normal,being around a dead body] as a plus flies will be having a field day


    I belive that the Zed virus would be so toxic that no "normal" bacterium could break it down, hence preserving the human body for far longer. this would apply to eyes etc. I also would think that any flesh that was eaten and hence infected prior, would be inert and free of any bacteria. This would explain the longevity of our enemy.

    After Zed day, there will be wide spread panic, and this time will be the most dangerous. the longer we hide and survve, the longer we live. We need to estbalish the right time to stop just surviving and start hunting and taking our ground back?


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    I'd be interested in why exactly a decapitation stops them.

    Obviously there is a rudimentary nervous activity or else this would not work. Perhaps something which delibrately attacks these neuro chemicals.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    I'd vote a year to the day and then begin to re-assert ourslves,the z population of the city would have andered out a bit and spread a bit thinner by that time.

    Well,they should use a nervous system to move[it's not possible otherwise] so decapitatio stops the body and severing the neck muscles[which work from the chest bones mostly] will impede of not stop the heads ability to bite rendering it harmless.Howver if the head is removed at the very base of the neck,I assume you get a zombie landmine situation where there is just a head,unable to moan lying on the ground redy to snap at any foot/leg that comes with reach.[NOT COOL!]

    Zombie hunter etiquette #1:Don't leave your victims heads lying around to infect others.


  • Registered Users, Registered Users 2 Posts: 783 ✭✭✭Kromdar



    Zombie hunter etiquette #1:Don't leave your victims heads lying around to infect others.

    for a +1 bonus, tie the slain heads to your belt. besides, it'll look totally badass.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    Kromdar wrote: »
    for a +1 bonus, tie the slain heads to your belt. besides, it'll look totally badass.
    So,it's agreed then all boardsies will have a zed's head tie their waist.I propose a sanctuary to all bearing this proof of trustworthyness.


  • Registered Users, Registered Users 2 Posts: 1,397 ✭✭✭Evolute


    I'd vote a year to the day and then begin to re-assert ourslves,the z population of the city would have andered out a bit and spread a bit thinner by that time.

    Well,they should use a nervous system to move[it's not possible otherwise] so decapitatio stops the body and severing the neck muscles[which work from the chest bones mostly] will impede of not stop the heads ability to bite rendering it harmless.Howver if the head is removed at the very base of the neck,I assume you get a zombie landmine situation where there is just a head,unable to moan lying on the ground redy to snap at any foot/leg that comes with reach.[NOT COOL!]

    Zombie hunter etiquette #1:Don't leave your victims heads lying around to infect others.

    If that happens i can see a game of zombie football happening.

    All players must have steel capped boots.
    Kevlar body armour.
    and a helmet.
    The rules are as normal football although anyone pulling an henry gets shot.
    That and penalty shootout consists of a big brick wall and who ever makes the biggest splat on the wall gets the point :P


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    I like it.But anyone who pulls an Henry loses a finger or 3 and dies anyway.At least let it be fun and have them die slow.Hunting trip anyone? :D


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  • Registered Users, Registered Users 2 Posts: 1,397 ✭✭✭Evolute


    Ah but not if your wearing the protective gear your supposed to be:p.
    So we either shoot them or we can use them as a decoy I like the idea of if the horde is coming kneecap them and leave them there to get it from the zombies:D. Infact I would go to france find zombie henry and play a game of zombie football with his head hehe now that would be fun


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    Evolute wrote: »
    Ah but not if your wearing the protective gear your supposed to be:p.
    So we either shoot them or we can use them as a decoy I like the idea of if the horde is coming kneecap them and leave them there to get it from the zombies:D. Infact I would go to france find zombie henry and play a game of zombie football with his head hehe now that would be fun



    Might not work as he lives in Spain. :p


  • Registered Users, Registered Users 2 Posts: 53,267 ✭✭✭✭GavRedKing


    Great thread, great posts and a great place to look for some brillant ideas and theories about our Z day foes and how they go about there business.

    Z's tend not to use there sight and sound as much as smell, or so it seems. But if we look at this objectively an average human's sense of smell is not very good. Unless we are down wind of say, an animal with a strong enough odour, we would more then likely see it before we smell it.
    Of course it is different with cooking, you could smell that for miles if the fire was big enough.

    If it is taken as the Z's rely more on there smell then any other primal sense then we should really be testing how close to you have to be to a Z for him to be able to smell or sense you. I would guess very close, maybe 50ft or so at which range there sight or hearing might still be adequate enough to pick you out. It is something ive often wondered just how close you would have to be before a Z takes notice of you.

    I still believe the there sense of smell is there strongest assist and detecting people but how good is it? Worth a test I think if we could round up a Z.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    A good point on how far you need to be to be safe.My theory on the sense is the Max Brooks one in that zeds aren't sight dependant as we humans are so their sense of smell isn't any better they just pay more attention/utilise it more effectively then we do.

    So,who's up for catching a pet test subject?


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    A good point on how far you need to be to be safe.My theory on the sense is the Max Brooks one in that zeds aren't sight dependant as we humans are so their sense of smell isn't any better they just pay more attention/utilise it more effectively then we do.

    So,who's up for catching a pet test subject?

    I'd say there will be a few out there around 11.30 tonight...


  • Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭NOGMaxpower


    The thread is still growing :)

    I've heard some people use the words "impossbile, not likely and definately".

    These are all assumptions, we will be faced with a foe that was once deemed impossible exist. Therefore any suggestions over will the Z run/walk or die with it loses its head are null and void until such time we can test all these thories out (basis of this thread).

    I am loving the confidence thats brewing. We are moving away from surviving to winning the battle of the Z's. i am confident we here at boards are building up quite a lil master plan here and with the beginnings of Zombie Science protocols eventually the human race will win!


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