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Mass Effect 2

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  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Tusky wrote: »
    How does one cheat ? That may the most favorable option!
    http://www.gamefaqs.com/computer/doswin/code/944902.html

    Just give yourself a load of exp and talent points, and you'll blitz through her. Take out the Commando's with any Biotics you might have, and then just focus on Benezia once she's vulnerable. Plus, the game is a lot of fun as a superpowered powerhouse :P
    Gunmonkey wrote: »
    And damn you, how did ya save them all?? Garrus took a shot to the face in mine and Mordrin was lying dead on the ground in a later cinematic
    End game spoilers:
    I think it depends on how their loyalty missions went, and who you pick to lead the Fire Team/Specialist. I had Garius as the fire team leader both times, i picked Samara as the Biotic expert for the shield, and had Legion do the hacking. Then sent Jacob back with the survivors to the Normandy. Everytime there was a cutscene, i was shouting 'don't die, don't die, don't die', as i had a bad feeling that Garius was gonna die. But nope, everyone made it :D


  • Registered Users Posts: 17,065 ✭✭✭✭Tusky


    Kiith wrote: »
    ]

    Any of them for the xbox ?


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Ahh, i dont think so. Not sure if there's any way of cheating on the xbox version. I'd say just try it with a lower difficulty for that fight. That, and one other fight that i remember, were the only tough ones that i experienced first time around. After that, you'll just have to keep trying.

    Just remember, its not the conroller's fault :)


  • Registered Users Posts: 17,065 ✭✭✭✭Tusky


    Kiith wrote: »
    Ahh, i dont think so. Not sure if there's any way of cheating on the xbox version. I'd say just try it with a lower difficulty for that fight. That, and one other fight that i remember, were the only tough ones that i experienced first time around. After that, you'll just have to keep trying.

    Just remember, its not the conroller's fault :)

    Lowering the difficulty did the trick. I wonder why I didnt do that a couple of years ago when I was playing through for the first time. Anyways, I think I made a booboo with my decision.
    Because I had totally forgotten the storyline, I chose to let the alien race live. Afterwards I went into my codex and read that they once terrorized the galaxy and tried to take over....doh.


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Tusky wrote: »
    Lowering the difficulty did the trick. I wonder why I didnt do that a couple of years ago when I was playing through for the first time. Anyways, I think I made a booboo with my decision.
    Because I had totally forgotten the storyline, I chose to let the alien race live. Afterwards I went into my codex and read that they once terrorized the galaxy and tried to take over....doh.
    Its ok, that was the 'good' choice. It was a different kind of Rachnii then the ones that almost destroyed the galaxy. I always let her go as well.

    Its cool though, as that is one of many decisions that will come back in some way/shape/or form in the 2nd game.


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  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,079 Mod ✭✭✭✭AlmightyCushion


    I'm a bit mixed over this game. Elevator were stupidly annoying in the first one but they've sorted it in this which is nice.

    I'm really hating the idea of thermal clips. I liked the way the first one handled over heating. A much better way I feel, would be to have overheating like it was in the first one except make the cooldown longer and limit the thermal clips a lot. This could really add tension to some of those big long battles. All they've given us is a pretty standard reloading that's in every other shooter.

    I prefered the story in me1. I liked having to go everywhere and piece it together whereas here we have heres your mission and heres the people you need. It just makes the extra characters feel forced whereas in me1 it was more natural.

    I don't like the way you can't change your armour/weapons where ever you like. They also seem to have gone from too many in me1 to too few in me2 (I'm not that far in me2 so this may all change). One really irritating thing is that when choosing your weapons, you can't see how many shots you get per clip (or damage or anything like that, you just seem to get a description). That's one piece of info I find very important when choosing a weapon. One assault rifle gives you 440 shots max another give about 90. That's a big difference.

    So I like it but I find me1 much better. We'll see though, it may grow on me a bit more.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,324 CMod ✭✭✭✭Spear


    Kiith wrote: »


    End game spoilers:
    I think it depends on how their loyalty missions went, and who you pick to lead the Fire Team/Specialist. I had Garius as the fire team leader both times, i picked Samara as the Biotic expert for the shield, and had Legion do the hacking. Then sent Jacob back with the survivors to the Normandy. Everytime there was a cutscene, i was shouting 'don't die, don't die, don't die', as i had a bad feeling that Garius was gonna die. But nope, everyone made it :D

    In contrast, my end game went
    Used Legion and Garrus the same, but used Miranda for the biotic shield. Most of the mission was spent with Jack and Miranda for the fighting. End result, Jack is eaten by swarm and Miranda gets smeared by debris. Kinda annoying to be arbitrarily punished like that. Same for Kelly Chambers and co. getting blendered cos I didn't turn up immediately.


  • Registered Users Posts: 1,839 ✭✭✭balkieb2002


    Spear wrote: »
    In contrast, my end game went
    Used Legion and Garrus the same, but used Miranda for the biotic shield. Most of the mission was spent with Jack and Miranda for the fighting. End result, Jack is eaten by swarm and Miranda gets smeared by debris. Kinda annoying to be arbitrarily punished like that. Same for Kelly Chambers and co. getting blendered cos I didn't turn up immediately.

    I played through final level twice (same character) as didn't get preferable outcome and got good result.
    Ending 1:
    I had full loyalty bar Jack (lost that in cat fight with Miranda). Garrus lead first fire team and Miranda second one while Tali did the hacking. Also had Samara do the biotic shield while Garrus looked after survivors. Was all hunky dory till cutscene after end fight where Mordin and Jack were both lying dead.

    Ending 2:
    Unhappy with first ending as really liked Mordin (not so much Jack). I loaded up a save at the very beginning of collector station. This time Garrus lead both fire team, Samara and Tali same jobs but importantly I had Mordin lead the survivors back. End result: Same Cutscene with Jack dead in same spot - rest survived


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Your all **** leaders :P


  • Registered Users Posts: 988 ✭✭✭Zeouterlimits


    End went really well for me :D
    Talking a small few day brake before I start my Renegade play-through.


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  • Registered Users Posts: 764 ✭✭✭ProjectColossus


    original.jpg


  • Registered Users Posts: 2,997 ✭✭✭Adyx


    Agricola wrote: »
    For anyone playing the pc version, will it play nice with an older graphics card?
    I was supposed to get a 5850 over christmas but the shop fúcked up twice so I cancelled. Im still running my old 8800GT. (Albeit on a Core i7 with 6gigs of ram)
    Will this game crucify that card? Can it be scaled down and still look / perform ok?

    I'm playing it on an 8600 GTX with 4 Gigs of ram and an Athlon 4200+. Resolution is 1024 x 768 (wouldn't want to try any higher) and all the other setting are on except for dynamic shadows. It seems to play a bit better than ME1 actually. As long as you don't go too nuts it'll be fine.


  • Registered Users Posts: 368 ✭✭Lame Lantern


    The story is weak, the aesthetic content is weak and the combat is solid but cartoonish and conventional. The gritty low sci-fi charm and the primacy afforded to artistic content in the first game are no longer there in the same measure. A big disappointment for me. Not nearly up to Bioware's creative standard.

    While people complained about things like lifts and so on, I feel that having ingame loading sequences is preferential to the new loads screens. The first game's attempts at a certain seemlessness was appreciated. The mission screens, zone transition loading moments and the game's willingness to not compel you to walk places at certain turns contradicts the first game's efforts to create a sense of immersion and coherent ontology.

    Though rougher round the edges, Mass Effect had an artistic vision I find lacking in the sequel. Sadpanda.


  • Registered Users Posts: 2,855 ✭✭✭Grim.


    just cleared it there have to say i enjoyed it allot cant wait for ME3
    and my whole team survived \o/


  • Registered Users Posts: 115 ✭✭brendor




  • Registered Users Posts: 6,618 ✭✭✭Mr Freeze


    brendor wrote: »

    You have to create a new Dr Pepper account for each code you have to redeem, where do you create that??

    14 pages on that post, nobody seems to know where to go to redeem them, and the ones that say they have redeemed just keep saying create a Dr pepper account.

    Did you manage to use them codes?

    They didnt work on my bioware account anyways.


  • Registered Users Posts: 81 ✭✭DC5_ITR


    Hi

    Is it possible to buy a PC version of this that does not come with SecuROM? I may have been misinformed as to what DRM is part of this release but I'd just like to be sure first.

    Does it only allow a certain number of installs and if so does it at least allow you to remove the computer an install is tied to if you need to uninstall it?


    TIA for any info! :)


  • Registered Users Posts: 2,378 ✭✭✭Krieg


    DC5_ITR wrote: »
    Hi

    Is it possible to buy a PC version of this that does not come with SecuROM? I may have been misinformed as to what DRM is part of this release but I'd just like to be sure first.

    Does it only allow a certain number of installs and if so does it at least allow you to remove the computer an install is tied to if you need to uninstall it?


    TIA for any info! :)


    http://meforums.bioware.com/viewtopic.html?topic=710074&forum=144
    Digital Rights Management (DRM) - The boxed/retail PC version of Mass Effect 2 will use only a basic disk check and it will not require online authentication. This is the same method as Dragon Age: Origins. Digital versions will use the retailers protection system.

    That means install as many times as you like


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,605 CMod ✭✭✭✭pixelburp


    Am I right in thinking that you guys who are already finished didn't bother with the side-quests, or even chased down all your possible team members?

    I'm at the point where I can take the mission to
    capture the IFF from the derelict Reaper
    , but I'm choosing instead to just tool around the cosmos, finding quests and getting the "trust" (ahem, as it were) of the team. That has been much more enjoyable than the main quest which so far has been quite pedestian. Besides, I'm wise to BioWare's tricks & I'm not falling for another case of the "start this mission and you can't go back" that I fell for the last time.

    I somewhat agree with previous posters' assertions that the game is less surprising and less "organic" than the first. Certainly I miss just happening upon a new friend, as opposed to now where I'm actively recruiting; because of this some of the exchanges seem a bit hard to swallow. For instance:
    Thane and Samara's recruitment is very arbitrary - "hey join us total stranger!" "Ok human" - and in the case of Thane, I barely know the guy and already he's spilling his family secrets. Uhm, ok then.
    .

    To be fair though, I don't know about other people but the first game was a genuine surprise - I bought the game tentatively on a wet & boring Sunday, and I wasn't expecting to get sucked into the mythos as much as I did - so by that very nature, the sequel is always going to be less uncharted territory than the first. I like that Bioware know this and have just said "you know the score, go fetch". To compensate they have padded things out with more entertaining side-quests. So far.

    Oh and can I also ask - is there much value in heading to the undiscovered solar-systems? Are there many side quests to be found there? I don't want to just spend my time in these new systems endlessly mining.


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    pixelburp wrote: »
    Am I right in thinking that you guys who are already finished didn't bother with the side-quests, or even chased down all your possible team members?

    Oh and can I also ask - is there much value in heading to the undiscovered solar-systems? Are there many side quests to be found there? I don't want to just spend my time in these new systems endlessly mining.
    I did all the available side quests, bar maybe 1 or 2 that i skipped towards the end. I also had explored 100% of all systems. You will occasionally get random sire missions on unexplored planets.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,475 CMod ✭✭✭✭johnny_ultimate


    Just finished it there, level 25 character and all the loyalty quests completed.
    Everyone survived, woo :) Never really felt there was a chance any of my characters wouldn't - Tali was a clear pick for the pipes, Garrus for team leader (both times), and Samara for biotic team. Sent Legion back with the crew, since he was a strong fighter. Genuinely amazed reading up on it now and seeing just how many alternative endings there are - that is some good scripting from Bioware.

    I thought the game was a huge technical and mechanical improvement over the first one. The characters are fantastic, but I thought the loyalty missions began to drag after a while, since such a large percentage of them are just typical combat missions with a clear good/bad choice at the end.
    However, I left the Thane and Samara ones til last, which were the most experimental and varied ones, which was nice.

    Genuinely I think the focus on character paid off here, but I must say elements such as the planet scanning (a painful process when you actually need a certain element fast) weren't much of an improvement over the first. Loading screens replacing elevators is a welcome development, and overall technically it was far sounder (much less texture pop up), but I do agree that in the last third or so the very clear structure of the game - recruit, loyalty mission over and over - is a bit frustrating.

    That said, the game pulled me in, and I enjoyed it far more than any other Bioware game so far. I think they have their work cut out for them in the next game, trying to make sure everyone's experiences fit the ones here, but they did a good job of creating a consistent world from ME1 to ME2, so I'm optimistic. I still think the game needs a little bit more variety though.
    Game highlight? Mordin singing :)


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    There should be at least one "discoverable" mission in each star system. They're usually pretty short and sweet.

    I very much enjoyed the game. First playthrough with my paragon character from ME1, I was very impressed by all the little things that reflected my choices in the first game. The recruitment quests are entertaining, but the loyalty ones are very nice indeed, and involve some interesting choices that I can see having a huge effect on ME3.

    Lots of "Holy f*ck!" moments where you learn some real surprises about the enemy and the galactic politics. Plenty of conspiracy theory fodder.

    I'll happily play through this at least twice more to see what I missed, this game is a very good start to the year.


  • Registered Users Posts: 2,378 ✭✭✭Krieg


    I love Omega station
    They have to bring it back for ME3.

    I was disappointed by
    citadel station though, I know its trivial but I was hoping to tour the Prisidium (sp?)


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,439 Mod ✭✭✭✭Sephiroth_dude


    When will they be releasing more DLC?


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Space Hamster Armour is out soon, only $5.99.


  • Registered Users Posts: 184 ✭✭Fannymcslap


    Quick question about starting a new game when you finish it, it either lets you import your ME1 or ME2 characted but you then have to play the exact same character type again. Is there any way that when you import them you could say change from soldier to adept?


  • Registered Users Posts: 2,378 ✭✭✭Krieg


    Quick question about starting a new game when you finish it, it either lets you import your ME1 or ME2 characted but you then have to play the exact same character type again. Is there any way that when you import them you could say change from soldier to adept?

    With an ME1 save you can change class, as well as appearance
    I don't think you can change class appearance with an ME2 save though, could be wrong.


  • Closed Accounts Posts: 29 ItSheepDawg


    Hell yea, has to be epic.


  • Registered Users Posts: 1,496 ✭✭✭wayne040576


    Started playing yesterday. I've put about 9 hours in so far. A few things I've noticed so far: They seem to have changed the rpg elements quite a bit. The skill tree is quite small. Don't seem to be able to level up speech skills in the same way, it's linked to the points you gain during conversations? Is that correct.

    Plus, I've noticed a lot of people seem to like Jack. I used her today for the first time in a mission and she just kept running into danger even if I directed her to cover. Ended up needing to revive her during most enemy encounters.

    At one stage she was hanging from the ceiling in the direct line of a grenade launcher.


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  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Plus, I've noticed a lot of people seem to like Jack. I used her today for the first time in a mission and she just kept running into danger even if I directed her to cover. Ended up needing to revive her during most enemy encounters.

    At one stage she was hanging from the ceiling in the direct line of a grenade launcher.

    I really like her as a character, but soon gave up having her on my squad... She seems to be a lot more agressive than everyone else and just runs ahead without using any cover. Got sick of using all my medi gel on her eventually and just stopped using the daft bint.

    And yep, the more paragon/renegade points you get, the more charm/intimidate options are unlocked in conversation trees. Seems like a more sensible way of having it imo


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