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3D Pacman in Maya

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  • 27-01-2010 8:51pm
    #1
    Registered Users Posts: 187 ✭✭


    Hi guys.
    Can someone please tell me how to make a 3D pacman in Maya.
    I have tried Booleans and it wasn't working for me.

    Thanks
    Jak/mar

    PS. I'm a noob with maya so I don't know everything in it.


Comments

  • Registered Users Posts: 885 ✭✭✭Splinters


    A boolean to cut a sharp 45 - 50 angle out of a sphere should work fine, what difficulties were you having?


  • Registered Users Posts: 187 ✭✭jak/mar


    Splinters wrote: »
    A boolean to cut a sharp 45 - 50 angle out of a sphere should work fine, what difficulties were you having?

    I'm sorry but I don't fully understand what you are saying.

    The problem that I am having is the booleans. I make the shape that I want to cut out of the sphere with EP Curve tool. I then extrude that. I convert from NURBS to Polygons and delete the original. I then select Border edge tool and select all the edges. Then I use Fill Hole tool to make it a solid. I try to do Boolean Differences but nothing happens.

    Sorry if I'm not very clear.

    Thanks
    Jak/mar


  • Registered Users Posts: 885 ✭✭✭Splinters


    It sounds like you're making things overly complicated for yourself, certainly for a simple pacman type character.

    I just tried a quick test there and it took about 30 seconds, I drew a sphere, then a rectangle (wider then the sphere so it can completely intersect it). I roted the rectangle about 40 degrees on its side so its edge was facing the sphere. Then select the rectangle, choose modify -> freeze transformations to reset the pivot orientation. You can then scale down the height of the cube, essentially squishing it until its edge can cut a nice pacman like mouth in your sphere. Im useless at explaining things so basically your scene should look like this....

    http://www.becomingproductions.net/pacman1.jpg

    Move the rectangle into place so it interects where you want on the sphere, then select the sphere, shift select the rectangle and then choose mesh -> booleans -> difference.

    I ended up with this....

    http://www.becomingproductions.net/pacman2.jpg

    Maya can get very complicated very quickly so wherever possible definately keep things as simple as you possibly can.

    Hope that helps.


  • Registered Users Posts: 187 ✭✭jak/mar


    Ok thanks.
    I will try this tomorrow.

    Thanks
    Jak/mar

    EDIT: Thanks it worked.


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