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King Of Fighters XIII discussion thread

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  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    Terry is also a guard break monster. He's just a very brutal character overall with meter.


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    Also nice hitconfirm for Elisabeth, although it's a bit costly for the damage, but Elisabeth's great at meter build so w/e

    cr.b > st.a xx ex slash > c slash > a dp > nj.d into grand rafale

    EDIT: cr.a instead of st.a. St.a whiffs on crouchers

    430 and has to be in corner.


  • Registered Users Posts: 2,888 ✭✭✭Fergus_




  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Oooh that's me in the wee small hours tonight :)


  • Registered Users Posts: 8,326 ✭✭✭Zapp Brannigan


    I got this the other day but:
    funny-science-news-experiments-memes-dog-science-fuzzy-logic.jpg


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  • Registered Users Posts: 1,762 ✭✭✭Yreval




  • Registered Users Posts: 8,326 ✭✭✭Zapp Brannigan


    Aye, I had a look at tha video plus some others but I just don't think I have the execution to play this. The trials make me sad!


  • Registered Users Posts: 4,971 ✭✭✭Orim


    In fairness the trials are supposed to be the hardest thing out there at the moment and pointlessly difficult in regards to actually playing the game.

    The one thing I can't stand is the QC to HC supers. Just annoy me for some reason.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Orim wrote: »
    The one thing I can't stand is the QC to HC supers. Just annoy me for some reason.

    They're pretty badass when they can be used to cancel a fireball into a super as part of a hit confirm...


  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    Orim wrote: »
    In fairness the trials are supposed to be the hardest thing out there at the moment and pointlessly difficult in regards to actually playing the game.

    The one thing I can't stand is the QC to HC supers. Just annoy me for some reason.
    KoF has move input buffers IIRC

    qcb, hcf can be done as qcb, qcb, f (and vice-versa)



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  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Orim wrote: »
    The one thing I can't stand is the QC to HC supers. Just annoy me for some reason.

    Not too keen on qcb, hcf but qcf, hcb is one of my favourite joystick motions in fighting games.


  • Registered Users Posts: 1,966 ✭✭✭Scavenger XIII


    Anyone down south still play this?

    2-3 regulars showing for ranbats keeping it on life support up here but that's about the height of it.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    I don't play it much but I do every chance I get.

    I think Kuro Tao is still playing too.

    Game's beast.


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    I still stick it on every so often for training mode.

    But the online is unplayable and I'm not in Dublin so don't get to play it much as I would like to but when I move down in the summer, I'll get it going at casuals


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Picked up Maxima last night, went online and instantly won my first 2 fights just using his blowback.


    Yes.


  • Registered Users Posts: 966 ✭✭✭Jun_DP101


    netcode still bad?


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Jun_DP101 wrote: »
    netcode still bad?

    Actually I had about 15 games last night and they were all ok.


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    It's still far from satisfactory, but since the patch my experience is that if they're not far from you it's playable.


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    I don't think the patch did anything to the actual netcode, I think they just made the bars more accurate.


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Yeah, I remember now that I posted something to that effect at the time.


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  • Registered Users Posts: 966 ✭✭✭Jun_DP101


    benimaru jump d

    why is it so good?!?


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    Jun_DP101 wrote: »
    benimaru jump d

    why is it so good?!?

    Because Benimaru's an asshole


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Apparently Climax has a few minor balance changes from console KOF XIII:

    http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13341.shtml#60831


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    KoF from the most recent "The Runback". Bala, the beast etc. Lots of good play

    http://www.youtube.com/watch?v=hqi3iZ9dH7I&feature=g-u-u#t=1h57m0s


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    Bala playing Yuri

    Beast


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    SRK wikia has updated frame data for the majority of the characters

    http://wiki.shoryuken.com/The_King_of_Fighters_XIII#Characters


  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    High Level KoF play can be found here (XIII, 98, 2k2, 2k2um, etc.)

    http://www.youtube.com/user/DarkGeese/videos


  • Registered Users Posts: 2,888 ✭✭✭Fergus_




    My ears.... but so so good.


  • Registered Users Posts: 429 ✭✭Linoud


    Might start actually sitting down to play this now, since it's summer and I've got my other stuff sorted and out of the way. So you may all see me at casuals these days. May! :P

    Been talking to Naphiel about actually sitting down and learning some, sometime. Figured I'd need to play some fightan games these days, too much LoL! :P


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  • Registered Users Posts: 2,888 ✭✭✭Fergus_


    Linoud wrote: »
    Might start actually sitting down to play this now, since it's summer and I've got my other stuff sorted and out of the way. So you may all see me at casuals these days. May! :P

    Been talking to Naphiel about actually sitting down and learning some, sometime. Figured I'd need to play some fightan games these days, too much LoL! :P

    Should do so! Could do with more KoF players.


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