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Known issues

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  • 23-03-2010 10:46am
    #1
    Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭


    List of known issues dice are looking into - pretty massive list tbh.
    Posted on eauk forums
    http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/978641-reported-issues-noted-dice.html

    Full list

    - EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

    - CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

    - Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

    - Unable to login problems: As with EA Disconnects above

    - Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

    - Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

    - Ability to take a screenshot: not currently supported

    - Scoreboard text overlaps: Fixed

    - Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

    - Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

    - Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

    - Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

    - When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

    - Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

    - Not always able to chat at the end of a round: Being researched. Does not affect all users.

    - Points gained after death are not awarded at all: Design issue, see other threads.

    - After a round, sometimes the win or lose screen does not execute: Fix underway.

    - Various friend's list issues: Fixes underway.

    - GUI issues while playing HardCore mode: Being researched.

    - Vsync option is not working for certain users: Being researched.

    - Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

    - MG36 scope has no red dot in hardcore mode: Being researched.

    - Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

    - Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

    - Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

    - Users with ATI cards are experiencing longer-than-normal load times: Known issue.

    - Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

    - Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

    - Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

    - Dead pixels on letterbox bars in singleplayer: Being researched.

    - Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

    - Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

    - After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

    - "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

    - 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

    - The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

    - Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

    - M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

    - Knife is glitched: Design issue plus latency.
    - Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

    - Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

    - Joystick issues: Being researched.

    - Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

    - The built-in VOIP does not work: Intermittent, being researched.

    - The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.


    - Pings aren't showing up in the Steam version: Believe fixed, feedback please.


    - Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

    - The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

    - Malfunctioning C4 (does not always detonate):Being researched.

    - Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

    - Floor texture glitching after explosion: Terrain deformation, probably wont fix.

    - FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

    - Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

    - The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

    - Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

    - Flight sticks don't function fully with this game: Being researched.

    - Bullets passing through walls only leave holes on 1 side: Yes… J

    - Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

    - Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

    - Sending friend invites is very inconsistent: Fix underway.

    - When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

    - Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

    - No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

    - No squad text chat in vehicles: Agreed, fix planned.

    - Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

    - Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

    - "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

    - MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

    - 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

    - GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.


    - Award Scores at the end of a match are bugged: Being researched.

    - "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

    -Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

    - Awards (medals) are bugged when being awarded: Being researched.

    - MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.


Comments

  • Registered Users Posts: 7,606 ✭✭✭Jumpy


    Ping view on steam version NOT fixed.


  • Registered Users Posts: 89 ✭✭CelticDemon


    WOW thats seriously alot.

    Everything takes time....
    But im not going to begrudge the game, its still awesomo :)

    I just want the optics fixed on Russkie T-90 tank ,fooking too bright to see
    out of.:(.


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    I'm still having trouble connecting to some servers. Havent been able to join the TiG one for a few days now. Really annoying.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    Honestly guys how the fcuk did this game get released....At least some of the very important bugs are listed so at least they know about them.

    Nice find.


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Battlefield will be battlefield.

    IT is released with bugs and after a few weeks its the best game youll ever play.

    Its the downside of buying on release, and its been the same every single BF release, how was anyone shocked this has problems.


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  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    You dont mind BUGS but this is INFESTATION FFS!!! :D


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    This list lacks the following bug:

    M60 hacks and is ridiculously powerful without recoil.

    :pac:


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    TheDoc wrote: »
    Battlefield will be battlefield.

    IT is released with bugs and after a few weeks its the best game youll ever play.

    Its the downside of buying on release, and its been the same every single BF release, how was anyone shocked this has problems.

    That really only applies to 42/2/BFV

    they never had this many bugs, but i wonder how many of these are noticable on a console.


  • Registered Users Posts: 8,023 ✭✭✭youcancallmeal


    These are my top 3 issues at the moment all of which could be easily fixed!

    - Autobalance
    - Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

    and in particular
    - Points gained after death are not awarded at all: Design issue, see other threads.

    Many times I have been caught reloading by an enemy and knowing that I'm about to be killed I will 'spot' them but then if a team mate gets the kill I get nothing for the spot assist. Also an old favourite of mine, dropping grenades right before you die but you don't get the points for any kill you may have gotten :(


  • Registered Users Posts: 1,667 ✭✭✭MartMax


    Users with ATI cards are experiencing longer-than-normal load times: Known issue.

    Is this a conspiracy? How long is normal to you guys?


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  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    R0ot wrote: »
    This list lacks the following bug:

    M60 hacks and is ridiculously powerful without recoil.

    :pac:

    LMAO....Also added:-

    Players walking around with the Carl Gustev (whatever its called) permanently on the shoulder to kill INFANTRY because of the splash damage you just have to fire it within a 10 miles radius.

    Noob Tubing is getting even worse...again not switching when seeing a distant enemy OHH NO....eskimo kisses nose to nose shoot at floor!

    M60 is nothing compated to the above.....as said before the XM8 is just as lethal as would the M36 but for the delay with the x12 scope (bug)


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    c5659.jpg

    This is my noob tube. There are many like it but this one is mine. My noob tube is my only friend. It is my life. I must master it as I must master my life. Without me, my noob tube is useless. Without my noob tube I am useless. I must fire my noob tube true. I must shoot anywhere near or on my enemy, who is trying to kill me. I must shoot in his general vicinity before he shoots me accurately. I will. Before God I swear this creed: my noob tube and myself are defenders of my 1337ness, we are the masters of nothing, we are the saviours of my non-existent life. So be it, until there is no enemy, but peace. Amen.


    :D


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    Classic.....^^^^

    Its truly the only thing that WRECKS my head about this game. Raped by tanks, sniper etc...I can leave with. Noob Tubin is just balls.


  • Registered Users Posts: 5,042 ✭✭✭spooky donkey


    Well they have released the R8 servers, what ever they are and I still cant log in.


  • Registered Users Posts: 2,378 ✭✭✭Krieg


    - Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

    Tbh, I personally wish they would leave this alone.

    I will always remember the bf2 team switch's which infuriated me. There was a few occasions where I'd join the game on the losing side, single handedly bring the team up to winning position (capturing flags). Then Id get switched to the other team :mad:


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