Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

WWII TANK MMO

Options
1161719212237

Comments

  • Registered Users Posts: 626 ✭✭✭G-spec


    Ponster wrote: »
    Only 6 people in the clan. Not the best start in the world....

    Remember, victorious clan matches can lead to free gold for the clan :D


    Just appiled to join.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear




  • Registered Users Posts: 89 ✭✭CelticDemon


    Hve been chatting to a couple of irish guys that are not aware of boards.ie and a clan ..

    So ive told them to check in if they where interested:D


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    looks like the patch arrives on Tuesday :)


    post from Overlord

    "Midweek, Tuesday looks the most probable."


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    Spear wrote: »

    Thats great, but will it fix the 'wow, an IS just beamed in 5 meters away from me'.
    Auvers wrote: »
    looks like the patch arrives on Tuesday :)

    post from Overlord

    "Midweek, Tuesday looks the most probable."

    Cool.


  • Advertisement
  • Registered Users Posts: 4,528 ✭✭✭copeyhagen


    dont think my stats are TOO bad :p


  • Registered Users Posts: 3,739 ✭✭✭BigEejit


    Thats great, but will it fix the 'wow, an IS just beamed in 5 meters away from me'.

    Yeah, the camo system is borked..... I've had a t29 literally appear in front of me .... in an empty field. A fecking T29!!!!


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear


    Thats great, but will it fix the 'wow, an IS just beamed in 5 meters away from me'.

    It can't hurt, since it also adds the commanders cupola as viewpoints. I know in my case of a Jagdpanther that gives me a viewpoint significantly higher than the previous viewpoint at the mantle.


  • Moderators, Society & Culture Moderators Posts: 16,416 Mod ✭✭✭✭Manic Moran


    It can't hurt, since it also adds the commanders cupola as viewpoints. I know in my case of a Jagdpanther that gives me a viewpoint significantly higher than the previous viewpoint at the mantle.

    Lee will become an ace scout in hilly terrain, then...

    NTM


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear


    Lee will become an ace scout in hilly terrain, then...

    NTM

    I can't begrudge them that since they're feck all use otherwise.


  • Advertisement
  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    LIGHTNING wrote: »
    Put in my request for the clan, just looked at my stats they are terrible! Got to stop rushing in my crappy tier 3 scout.


    13 of us now. Looking better. Almost time to start a company :)


  • Registered Users Posts: 89 ✭✭CelticDemon


    I want this tank in WOT :D:D

    http://youtu.be/yL0h19ci6dw

    Maybe the whole clan could man her ?:P


  • Registered Users Posts: 9,313 ✭✭✭Mycroft H


    I want this tank in WOT :D:D

    http://youtu.be/yL0h19ci6dw

    Maybe the whole clan could man her ?:P

    yea that would be awesome


    until you get stuck in himmlesdorf that is :P


  • Moderators, Society & Culture Moderators Posts: 16,416 Mod ✭✭✭✭Manic Moran




  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner




    I want.


  • Registered Users Posts: 3,739 ✭✭✭BigEejit



    Hah, the second I saw the picture I thought of 3 things, wont it bend in the middle or break crossing valleys or hills?, wont one of the turrets shoot into one of the others? and if the two centre guns turned 90 degrees and fired together wont they tip the tank over???

    And when I read the text underneath all three happened .... didnt think it would destroy them all ....



    aww ... consensus is that its a fake :(
    http://forum.worldoftanks.com/index.php?/topic/12858-kv-vi-behemoth-true-or-false/


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    I entered the tank poem contest for the laugh:

    http://forum.worldoftanks.eu/index.php?/topic/37342-tank-poetry-contest/page__view__findpost__p__548298

    Give it some + love!


  • Registered Users Posts: 1,106 ✭✭✭Karma




    this is my tank,
    there are many like it,
    but this one is mine...
    :)

    how do i find boardsies on WOT?
    just started playing.
    cheers,
    Rogue_DotC


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear


    Karma wrote: »
    this is my tank,
    there are many like it,
    but this one is mine...
    :)

    how do i find boardsies on WOT?
    just started playing.
    cheers,
    Rogue_DotC

    Join the clan first off. You'll see the rest of us with B-IE tags now.


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    At last :)

    MONDAY, MAY 16, 2011

    Highly-expected 6.4 Update to go live May 17
    The highly-expected major update will be released on May 17 for both European and American servers.

    Browse full 6.4 patch notes.

    Estimated downtime for EU server: 4:00 - 13:00 UTC

    Estimated downtime for US server: 9:00 - 18:00 UTC


    *Taken from Overlord's blog.

    *edited just for you Gunner


  • Advertisement
  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear


    They're starting and finishing earlier than last time, that could prove awkward.


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    Auvers wrote: »
    At last :)

    MONDAY, MAY 16, 2011

    Highly-expected 6.4 Update to go live May 17
    The highly-expected major update will be released on May 17 for both European and American servers.

    Browse full 6.4 patch notes.

    Estimated downtime for EU server: 4:00 - 13:00 UTC

    Estimated downtime for US server: 9:00 - 18:00 UTC


    Taken from Overlord's blog.

    Please provide links when you quote something from elsewhere - makes it a LOT easier for everyone to read the original!


  • Registered Users Posts: 4,528 ✭✭✭copeyhagen


    also, if sumone could copy paste the entire patch notes to ehre for thos of us bored in work ;)


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    copeyhagen wrote: »
    also, if sumone could copy paste the entire patch notes to ehre for thos of us bored in work ;)

    here you go :)

    oh and the link in-case Dublin Gunner gets his underpants in a twist :pac:

    World of Tanks v.0.6.3.11 – 0.6.4 patch notes:


    Vehicles and balance. General:

    - Added new vehicles: premium heavy Lowe and KV-5, KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
    - Fixed hitboxes for the following tanks: IS-7, Jagdpanther, Tiger, Tiger II, VK4502, Ferdinand, Jagdtiger, Panther II, M41, T2 Med.
    - Fixed minor inaccuracies in hitboxes of several tanks.- Fixed a number of model and texture bugs.- Added new gun 3d models to the following tanks: VK4502, Ferdinand, Tiger II, Jagdtiger.
    - Readjusted visibility parameters of all vehicles while standing still and on the move.
    - Readjusted visibility of all guns when firing.
    - Readjusted maximum range of fire for all shells.
    - Readjusted shell velocity for all shells: fixed errors, improved gameplay balance.
    - Introduced detailed damage mechanics for tracks. Reworked durability of tracks and repair time for all vehicles.
    - Increased match-making value for tier 9 medium tanks.


    Combat mechanics:
    - Added extra checkpoints on tank models for more accurate visibility checks.
    - Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
    - Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
    - Changed fuel tanks fire mechanics. It catches fire when it is destroyed now. It can’t be put on fire after a regular hit.
    - Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
    - Changed firefighting mechanics: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
    - Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
    Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
    You can put both repair kits on the same tank together.
    First aid kits work similar to repair kits.
    Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
    Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
    - "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
    - "Removed speed governor" equipment now damages the engine 50% faster.
    - Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
    - Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly eliminated. Reduced chance of getting stuck in terrain objects.
    - Added first version of moving wrecks of destroyed vehicles.
    - Fixed hitboxes of several open top SPGs during a minor contact (ramming) with other vehicles
    - Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
    - Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
    - Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
    - Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.


    Non-combat mechanics:
    - Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
    - Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
    - Added the automated ban system for teamkillers.


    Content:
    - Added new maps: Mountain Pass and Prairies.
    - Visually redesigned Pagorki map, map name changed to Mines.
    - Komarin map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
    - Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
    - Corrected borders and skyboxes’ junctions on some maps.
    - Fixed full-screen effects on Abbey map.
    - For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
    - Reworked base capture circles. Now they reflect the capture radius precisely.
    - Fixed/redesigned hitboxes for a large number of small objects.
    - Fixed missing objects on Ensk map when rotating the camera.
    - Optimized texture sizes for some objects and buildings.
    - Added some new pieces to the current track list.
    - Fixed some sounds effects for objects.
    - Fixed some sounds effects for shots and explosions.


    Garage Interface:
    - Added the information about the player’s clan to player’s information window.
    - Added the possibility to block voice messages from a player both while a battle and in garage.
    - Added extra statuses displayed while loading.
    Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
    - Added an option to switch off the display track prints.
    - Added an option to switch off smoke and mud effects.
    - Added advanced voice chat settings: the choice of audio device, connection test and other.
    - Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
    - Added the adjustable volume suppression of primary sound effects when using voice chat.
    - Added Clan section with its members to the Contacts window.
    - Corrected and updated tips displayed when map is loading.
    - Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
    - Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
    - Corrected skybox rendering in garage when it takes long to download.
    - Added possibility to close consequently opened interface windows by pressing "Esc" button.
    - Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
    - Reworked old and added new pop-up tips for interface elements in garage.
    - Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
    - Fixed bug with credits counter updating when vehicle comes after the battle.
    - Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
    - Fixed the display of pre-battle waiting queue if the player has relogged in.
    - Fixed the discrepancy in crew family names in additional information window.
    - Fixed the “compression” of crew personal data window in some cases.
    - Added the display of already researched modules for unresearched vehicle.
    - Added the display of the additional statistics for “Mouse Trap” achievement.
    - Fixed the display of counter for “Sharpshooter” achievement.
    - Fixed the display of counter for “Invincible” achievement in the general statistics.
    - Changed default display for tank company and platoon channels of the chat.
    - Added new sound effects for some interface elements.
    - Fixed a lot of minor interface errors.
    - Removed duplicated family names from the respective list.
    - Added pop-up hint for nondemountable modules.
    - Fixed incorrect resolution of Ensk map at loading screen.


    Combat interface:
    - Minimap reworked in flash, as well as the rest of UI. Added the display of different tank classes.
    - The icon of the player’s tank who has killed several allies turns blue.
    - Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
    - Added the display of additional markings above the platooned tanks.
    - Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
    - Added pop-up panel with possible actions when player’s vehicle is destroyed.
    - Improved the battle statistics interface (press "Tab" button in battle).
    - Improved the in-game help window. (press “F1” button in battle).
    - Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
    - Improved full-screen stretching for battle chat when typing a lot of spaces in it.
    - Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.


    System/graphics:
    - Fixed the use of graphics settings presets for some old graphic cards.
    - Improved auto-detect feature for graphics settings.
    - Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
    - Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
    - Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
    - Reworked post-effect displayed when player’s vehicle is destroyed.
    - Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
    - Adjusted the display of track wheels rotation for large distances and low graphic settings.
    - Changed the display of the track prints. For different types of terrain the prints are different.
    - Added the protection against client-side changing the colour, brightness and the time of tracer effects.
    - Adjusted microfreezes and FPS drops while rendering track prints.
    - Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
    - Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
    - Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
    - Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
    - Changed the settings of objects’ rendering check-up.


    ETA - May 2011.


    May 2011

    The launch of international Clan Wars on global map with the following regions available: Europe, Russia up to Siberia, North Africa and Saudi Arabia.



    Vehicle Production

    Tanks planned to be added in Q2 2011:

    US tank destroyers line (8 vehicles), M46 Patton.
    German E-series, Pz. VI Tiger (P), VK 4502 (P) Ausf A, M103, Object 252.


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    Cheers man. But in the spirit of war - i'm goin commando ;)


  • Registered Users Posts: 4,528 ✭✭✭copeyhagen


    cheers dude


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    Quiz on Twitter while the severs are down, and you can win gold :)


  • Registered Users Posts: 4,528 ✭✭✭copeyhagen


    servers still down since 11 last night?
    hopefully they stay down till about 5 :D


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,351 CMod ✭✭✭✭Spear


    Patch is out now.


  • Advertisement
  • Registered Users Posts: 321 ✭✭DeWinterZero


    New patch is 864.2mb. Downloading now.

    Lots of changes to be explored. I wonder how long it'll take for me to see the new maps this time. It was nearly two days before I saw Westfield the last time.

    Anyone getting the Lowe (7500 gold)? :)


This discussion has been closed.
Advertisement