Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

DCS:- Warthog (A-10C Sim)

2

Comments

  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    An interview with one of the producers ....

    http://games.on.net/article/11576/Developer_Interview_DCS_A10Cs_Jim_Mackonochie
    games.on.net: Any firm release dates in mind? Christmas 2010 has been and gone ;)

    Jim Mackonochie: The download version will be released in late February. The boxed version will be available, dependant on territory, within 2 to 3 months later.

    games.on.net: Anything else you'd like to add?

    Jim Mackonochie: Coding has already started on the next aircraft in the DCS series. All I can say is that it will be a USA fixed wing aircraft!

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Wags wrote: »
    “DCS: A-10C WARTHOG” Released

    DUXFORD, UK, February 21, 2011 – The Fighter Collection and Eagle Dynamics now offer “DCS: A-10C Warthog” as a digital download for $59.99.

    Purchase "DCS: A-10C Warthog" at:
    http://www.digitalcombatsimulator.com/index.php?end_pos=1322&scr=shop&lang=en

    "DCS: A-10C Warthog" is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucuses region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.

    Key Features:
    • Fly the A-10C “Warthog” in either realistic or game modes.
    • Fly missions in Georgia and Russia.
    • Interactive training missions shallow the learning curve dramatically.
    • Rich campaigns and single missions included.
    • Multiplayer cooperative and head-to-head.
    • Mission and Campaign editors allow user created content.
    • The most realistic flight dynamics ever done for a PC simulation.
    • Huge array of land, air and sea units to flight along and against.
    • Ability to command ground forces during missions with radio commands.
    • Fully interactive Forward Air Controller (FAC) that helps you find targets.

    Website:
    http://www.digitalcombatsimulator.com/en/series/warthog

    System recommendation
    Operating system: 64-bit Windows XP, Vista, and 7
    Processor: CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better
    Memory: 4GB
    Hard disk space: 7 GB
    Video: Shader 3.0 or better; 512MB NVIDIA GeForce 8600GT DirectX 9.0c or better
    Sound: DirectX 9.0c-compatible
    DirectX®: 9.0C


    About The Fighter Collection:
    The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/



    Trailer:


    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Patch 1.1.0.6 is out....
    Wags wrote: »
    A-10C 1.1.0.6 Patch Available

    The DCS: A-10C Warthog Patch 1.1.0.6 is now available for download. Unlike some of our past product patches that had a large number changes and too often took a long time to create, for A-10C we will create patches with fewer changes but at more regular intervals. This also reduces the chances of new bugs being introduced.

    This first patch includes what we could resolve over a two week period. We fully understand that there are still remaining bugs and the legitimate ones will be addressed in later patches. We simply could not resolve all of them in this first patch. Please have patience as the remaining bugs are resolved.

    After applying the patch to an installed version of DCS: A-10C Warthog, please reboot your computer before running the game.

    Download from: http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.6_en/

    Patch Items:


    • Fixed some discrepancies and mismatches in the default input profiles.
    • Fixed minor bugs in the Quick Start missions.
    • Fixed AI target acquisition bug in the bad weather. AI aircraft should no longer perform multiple runs on target without weapons release.
    • Fixed minor graphics glitches when flying through overcast.
    • Fixed CTD in the GUI input panel caused by reassigning commands on the some joysticks.
    • Two working smoke generators on the A-10C is now possible.
    • Integrated “Make TXT” function to the input panel. This function will make a TXT file of all device profiles with player's input assignments.
    • Added a new “TREES VISIBILITY” slider in the graphics option panel. It allows you to adjust trees visibility from 1,500 to 15,000 meters independently of visibility range option.
    • Fixed background of rank promotion window.
    • The minimum value of the THICKNESS slider for overcast is limited to 200 meters by reason of technological limitation.
    • Fixed a bug with non moving ground vehicles at some conditions observed in the release.
    • AI-fighter will now always try to launch AA missile when target has entered into non-escape envelope. However, AI-fighters will fire missile immediately if it appears the fighter is losing its first-launch superiority.
    • In the ME, the speed value of the first point of a route will not reset after mission play in simulator.
    • The night sights were removed from MANPAD SAMs.
    • Fixed a bug with "Left Hydraulics Res" and "Left Hydraulics pressure" failure after repair.
    • MWS on the A-10C will react to all missiles in the certain range, not only hostile.
    • Increased range of LOD switching from 1,200 to 2,200 for Vasiani hangars.
    • Added missing textures of Tunguska, Kub and Buk missiles.
    • Master Caution will not active when starting an engine.
    • Added missing green position light on the AH-1 Cobra.
    • Adjusted oxygen mixture for high altitudes. The pilot will not suffer hypoxia during high altitude flight.
    • Fixed incorrect animation sequence for M257 illumination rocket.
    • After repair, the A-10C will not sink a bit into surface.
    • Decreased indicated wrong range of the Avenger SAM.
    • ME. Removed Aggressiveness option list from Advanced Panel - Action for preventing the conflict with “Reaction to Threat” options.
    • ME. Added “Allow Abort Mission” point to the “Reaction to Threat” option list.
    • Corrected some parking positions and shelters in the Vasiani airbase.
    • ME. Weapon combo box works properly if "Attack Group" and "Attack Unit" both present in the same waypoint.
    • Fixed length of hint fields with hyphenation.
    • The birds slider will work now.
    • Adjusted munitions expenditure per target calculation for AI aircraft.
    • Corrected some mission in the campaigns.
    • At mission saving the scenes option will be taken from the mission options not player options.
    • MP. Fixed jitter of client’s aircraft flaps at cold start.
    • MP. Fixed crash causing by bug in the datalink.
    • Fixed bugs in the debriefing log filters.
    • MP. Fixed crash with mixing 32 and 64 bit clients.
    • Fixed crash with jettison weapon in the Game mode.
    • Fixed JTAC Single player Radio comms crash.
    • Fixed some issues with the radio communication menu.
    • Fixed CTD at attempt to save mission in a game system folder.
    • ME. The template units can be dragged now.
    • Fixed the rain effect.
    • Fixed landing gear of the Mi-8 3D model.
    • Intensity knob on the A-10C UFC is working now.


    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Patch 1.1.0.7 is out --> http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.7_en/?
    FIXED BUGS AND ISSUES
    Adjustments to reduce probability of stuttering
    Fixed some bugs in the campaigns and missions
    Fixed some bugs that caused tracks to play back incorrectly
    Fixed force correlate mode for AGM-65K/H/G
    Fixed missions sometimes crashing before getting to cockpit
    Some glitches with GUI images are fixed
    Assigning the same function twice to input device causing a crash is fixed
    A new fuel tanks depot of 3D models was added
    Fixed tracking of Aerial Refueling in Logbook
    TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
    Fixed of a Molniya animations
    E-3A now able to mid-air refuel
    Fixed the damage model of the Su-25
    AI helicopters will now hold assigned airspeed
    Changed CCIP INVALID message logic
    Fixed a bug with smoke that caused it not to follow wind direction
    Landing and taxi issues of AI at Gelendzhik are resolved
    Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
    Fixed GBU-38 inaccuracy when target designation is set a Markpoint
    Fixed memory management during textures loading
    Faster textures loading at start up
    Fixed occasional crash on exit
    Tuned textures loading procedure
    E-3A pilots will no longer eject
    Resolved issue with AI "traffic jams" at Sukhumi afld
    Multiplayer - Exterior airbrake sound on other client loop is fixed
    Restored key commands for quick communications without radio menu
    AI getting damaged when refueling is fixed
    AI flight members not forming up correctly with flight lead after takeoff is resolved
    Fixed the crash with Effects.dll
    Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
    AI aircraft during taxi at Vaziani is resolved
    Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
    Aircraft shelters will use season textures
    AI wingman Maverick usage causes crash is fixed
    Crash when grass comes into view in not certain conditions is fixed
    Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
    Problems of AI aircraft on the taxi ways are solved
    Mission crash caused some data from preparing mode is fixed
    The switching of high-order digits on the VHF radios is fixed
    Solved problem when a light source is present, fog disappears when viewed from above
    DX renderer errors with textures loading are fixed
    WorldManager error at mission editor loading is fixed
    Mission generator error from mission editor is solved
    MP- FMBase error with repeated connection to server is fixed
    Adjusted taxi light of aircrafts
    Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
    The yellow cross cursor will be hidden if inactive for more than five seconds
    Fixed G-meter in A-10C
    Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
    ME. The mission browser opening is better optimized
    Role changes of AI will not cause error in mission editor
    ECM pod will work after rearming
    Crash on cockpitbase.dll while watching the track is fixed
    Crash on unpausing the MP track is fixed
    Air Defense units will distinguished from other ground vehicles in the debriefing
    Some bugs in the logbook are fixed
    Fixed some a textures Z-fighting bugs on the ground
    Fixed a time combo-box in the mission generator
    Adjusted A-10C oxygen system when the aircraft is on the ground
    MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
    UnitGroup crash with ship shooting is fixed
    Adjusted input default profiles
    The buildings shadow glitch in the TGP video is fixed


    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--




  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Patch 1.1.0.8 is out and it is the best yet...

    Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.8_en/
    Notes:
    1- Because of an update to the copy protection, one activation will be used when installing the patch. However, one new activation will be added to your account.
    2- In order to address game instability and dropped textures when using 32 bit OS systems, some graphic options had to be disabled.


    FEATURES

    Audio
    Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

    User Interface
    - Added the Briefing panel in the flight - [LALT-B]
    - Added the Debriefing panel in the flight - [RSHIFT - ‘]
    - Aerial refueling now tracked in log book.
    - AIM-9 loadout listed twice corrected.
    - Option to turn random systems failures on or off.
    - Pre-set HDR options added.
    - Cockpit panel texture resolution no longer affected by global texture resolution setting in Options.

    Units
    - New E-2D “Hawkeye” AWACS.
    - Corrected L-39 landing/taxi lights.
    - Fixed CH-53E textures.
    - UAZ LOD model fixed.
    - Su-33 floating on carrier deck fixed.
    - Low-level of detail (LOD) distance adjusted.

    World Environment
    - Detailed terrain texture distance extended.
    - Building shadows corrected.

    Effects
    - New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
    - Improved cloud density.
    - HDR overcast blur adjusted to be less noticeable.
    - HUD preventing shadows in field of view fixed.
    - Fixed glowing dust clouds behind ground units.
    - Fixed blue flare.
    - Fixed disappearing cloud shadows.
    - KC-135 navigation light bloom adjusted.
    - Improved distant terrain noise texture.
    - Internal canopy glare added.

    Artificial Intelligence
    - Reduced delay in JTAC messages.
    - JTAC Abort messaging adjusted.
    - JTAC releasing player before all targets destroyed fixed.
    - Predator taxi problems corrected.
    - Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
    - Corrected remaining gun ammo report to JTAC.
    - JTAC "use cannon" message fixed.
    - After refueling other aircraft, tankers will no longer fly into oblivion.
    - Wingmen now better engage targets around player SPI when give "Engage With..." command.
    - Fixed crew chief screaming "Hey, what are you doing!" even though the power cable is unplugged.
    - Fixed external power staying on indefinitely if you don't ask ground crew to unhook it.

    Weapons
    - Corrected inaccurate AGM-154 JSOW.
    - Editing weapon loadout from mission designers default prior to starting mission, no longer causes rearming GBU/WCMD weapons to fail.

    Track Replay
    - Improved track replay accuracy.

    Multiplayer
    - Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
    - Muliplayer users spawning at same location fixed.
    - Multiplayer timeout / server timeout fixed.
    - AI planes stop taxing when more than 1 player is on server - fixed.
    - Client aerial refueling corrected.
    - Air-to-Air TACAN working correctly.
    - Laser Spot Search and buddy lasing working.

    Avionics / Cockpit
    - Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
    - Sidewinder jettison capability was removed.
    - HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
    - DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
    - Numerous HUD symbology fixes in HARS mode.
    - Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
    - Fixed GCAS training auto-scroll function.
    - Fixed ILS audio control.
    - Fixed AC Generator caution lights logic.
    - More accurate signal light test indications.
    - Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
    - Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
    - Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
    - Maverick power management by location fixed.
    - ILS working with no power fixed.
    - RWR symbol placement adjusted.
    - ILS and Marker beacons fixed.
    - Laser guided bombs guiding with no designation fixed.
    - Fire detect bleed air leak test button light fixed.
    - System Status page 1760 station indications corrected.
    - EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
    - Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
    - Most of the UFC SEL rocker functions were made UFC mode independent.
    - DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
    - GCAS and weapon events counters were implemented on CDU LASTE page.
    - Fixed missing audio during RWR test.
    - CDU DIVERT page was fixed – some airfields were missing.
    - “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
    - Airfield name on CDU FLDINFO page has correct maximum length now.
    - TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
    - AI radar detection range by RWR was adjusted.
    - Maverick stations selection logic in DSMS was fixed.
    - TAD symbols hooking and display priorities were updated.
    - HUD SPI symbology display conditions adjusted.
    - Maverick impact point accuracy in Forced Correlate mode was improved.
    - An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
    - T-handle lights now working correctly.
    - Corrected cockpit tool tips.
    - Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
    - Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
    - JTAC SADL NetID now working correctly.
    - HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
    - SAI excessive precession was fixed.
    - SAI cage function was fixed - it should cage much faster now.
    - ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
    - Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
    - INST INV caution lamp logic was implemented.
    - APU GEN caution lamp logic was implemented.
    - LEFT/RIGHT GEN caution lights logic was fixed.
    - Inverter noise was added. It will be heard when inverter goes online.
    - With ITT gauges inop, L/R ENG NOT caution lights will be always on.
    - L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).

    Campaigns
    - Reported errors in campaigns have been fixed.

    Documents
    - Flight manual updated
    - GUI manual updated

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Just a quick heads up, from now until July 11th, both A-10C and Black Shark are on a 33% off sale on Steam.

    A-10C: €33.39
    Black Shark: €26.79

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--




  • Registered Users, Registered Users 2 Posts: 14,997 ✭✭✭✭Kintarō Hattori


    Hmnn it's been out a while and no-one has mentioned whether it's any good or not. So........ what do you think of it?


  • Registered Users, Registered Users 2 Posts: 5,199 ✭✭✭muppetkiller


    This is a simulator , and I mean it simulates every aspect of the aircraft.
    You literally as required to learn how each system works in the aircraft before you can get off the ground. (Which can take days) So seriously only for the Hardcore crowd. Brilliant though :D


  • Advertisement
  • Registered Users Posts: 1,228 ✭✭✭Chairman Meow


    Id ****ing love a bash on this but...god damn. Dont have the patience or the flight stick required!


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Back on sale on Steam 1/3rd off --> €33.33

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    In addition to this weekends Steam sale, Eagle Dynamics have announced their own 2 week 33% online store discount sale. This Applies to DCS:- Black Shark, Warthog and the Lock On:- Flaming Cliffs 2 upgrade.

    http://forums.eagle.ru/showthread.php?p=1261041#post1261041

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Some images of the new terrain engine....
    19 August 2011

    Sorry for the long drought in updates. Current the team is mostly focused on the Black Shark update, the next A-10C patch, the Nevada terrain, and our next DCS aircraft. Speaking of the Nevada terrain, here are a few new images that highlight the dynamic terrain shadowing system of our new terrain engine being used for Nevada, Eagle Dynamics Terrain Engine (EDGE).

    Hope you like them.

    Thanks,
    Matt

    svkncp.jpg

    9kuzw9.jpg

    beg3sw.jpg

    30ngk1s.jpg

    53tnxh.jpg

    oqdk07.jpg

    15ml15y.jpg


    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    On Sale again...
    A-10C and Black Shark 33% off sale at Steam

    http://store.steampowered.com/

    Sale runs from 10 - 24 September

    http://forums.eagle.ru/showthread.php?p=1289480#post1289480

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    A-10s Compatibility Patch v1.1.1.0 is out.

    http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.1.0_en/

    Full non-patch version http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en

    Changelog
    FEATURES
     • Moving and changing cirrus clouds.
     • Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
     • Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
     • New CBU-97 and CBU-105 animations.
     • Edited flight manual.
     • Defend Camp Yankee and Overwatch single missions have been updated. 
     • Georgian Yak-40 no longer uses Russian Skin.
     • HOTAS Fundamentals Training Mission now integrated in the training menu.
     • Added tree shadows.
     • Set helicopters to land and takeoff from ships.
     • Improved multiplayer stability.
     • Improved FARP model.
     • Improved object and terrain Z-fighting.
     • New Ticonderoga-class cruiser.
     • JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
     • Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
     • A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
     • DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
     • JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
     • Submarines shadows Corrected.
     • Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
     • Train Tunnel entrances are correctly textured now.
     • JTAC "Request BDA" Tweaked.
     • The GBU-31 is no longer missing a model for its LOD.
     • Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
     • EWR 1L13 ranges in Mission editor now match those in DCS.exe.
     • Side Front Windscreens tinted.
     • ATC radio menu entry "I'm lost" renamed to "Request Azimuth"
     • New E-3A Sentry.
     [B]• Updated GUI manual.
     • New trigger rules: Flag Equals, Flag Equals Flag, Flag is Less Than Flag.
     • New trigger actions: Group MSG (message) and Group SND (sound).
     • Nights are much more dark now.
    
     The following airbases have had their names changed:
     • UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
     • UGKO: Kutaisi - Kopitnari -> Kutaisi
    
     Improved Helicopter AI (HAI):
     • When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
     • If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position. If too close to enemy air defenses, for example, the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
     • If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
     • If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, the HAI will engage those APCs and tanks first. No more flying over the enemies heads.
     • Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.
    
    
    AVIONICS
     • Fixed: RWR symbology intensity knob is now functional.
     • TGP North arrow follows TGP view when overflying the tracked target now.
     • TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
     • Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
     • GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
     • Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
     • Force Feedback stick shaker function have been adjusted.
     • Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
     • The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
     • If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
     • Missing PPLI voice callsign on the TAD is fixed.
     • ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
     • TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
     • Added missing time display on TGP A-A page
     • 'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
     • Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
     • Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
     • CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
     • It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
     • Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
     • COPY FAIL and TGP SLV STPT INV notes have been implemented.
     • Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
     • Laser mode on TGP AG page can no longer be changed while the laser is fired.
     • LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
     • TGP will no longer track moving objects if LOS is obscured.
     • Releasing an IAM will now generate Mark Z.
     • Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
     • INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
     • 'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
     • System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
     • Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
     • The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
     • Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
     • ADI steering bar movement limits have been adjusted.
     • Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
     • IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
     • DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
     • Fixed the missing black background for some MFCD items.
     • HUD symbols are no longer shown outside the HUD frame.
     • Maverick FOV change is instant now and not a zoom.
     • Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
     • TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
     • Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
     • New canopy open/close sounds have been added.
     • New Sidewinder growl sound has been added.
     • Canopy jettison/tear off sounds have been added.
     • Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
     • Sidewinder growl is no longer heard in external views.
     • TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
     • The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
     • CCIP consent option no longer affects the AGM-65.
     • The Waypoint name is no longer changed when its coordinates or altitude have been edited.
     • The red smoke generator is now shown in DSMS.
     • IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
     • Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
     • GCAS 90-foot hardcall no longer needs EGI and CADC to function.
     • Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
     • The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
     • The NMSP UHF light has been fixed.
     • EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
     • IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
     • Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
     • The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
     • The DSMS Quick Look profile will now display the correct bomb laser code.
     • CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
     • Existing markpoints are now removed from the TAD upon DTS Upload.
     • The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
     • Laser guided bombs can now be released without TGP on board.
     • Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
     • Select MAV video (China Fwd Short) logic was adjusted.
     • Radio frequency selectors rotation speed was adjusted for more convenient use.
     • Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
     • Ripple release will now work correctly with unlimited weapons.
     • Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
     • Fixed wrong fuel display for TAD air PPLI symbols.
     • Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
     • BDU-50/56LGB auto lase procedure was fixed.
     • Each action in the aircraft auto-start sequence is followed by a screen message now.
     • HARS is initialized with correct magnetic heading.
     • The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
     • Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
     • Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
     • Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
     • HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
     • Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
     • Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
     • Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
     • SCS point altitude is now derived from current steerpoint.
     • ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
     • Course set display on ATTRIB page will refresh when FROM point has been changed.
     • Waypoints DB is no longer reset during CDU warm start.
     • NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
     • CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
     • Fixed blank waypoint display on CDU when new mark Z event is created.
     • Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.
     • Fixed HSI Course offset from heading by approx 5 degrees.
     • Fixed ADI steering with crosswind.
     • Desired magnetic heading with crosswind is computed correctly now.
    

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Update on future products...
    Wags wrote:
    In the coming months we plan to release several new projects. While we wish to have open communications with our customers and let them know of our planned projects, please understand that plans often change due to unforeseen circumstances. The below list is a road map of our intentions and not a promise of things to come. As each product nears completion and feature lists are finalized, more details will be provided.

    1- Combined Arms. This $19.99 add-on will allow A-10C, Black Shark 2, and Flaming Cliffs 3 owner to act as ground force commanders as the mission is running. Users can direct ground units, set fire missions for artillery/multiple rocket launchers, and take the role of a Joint Terminal Air Controller (JTAC). As the JTAC, players will have night vision goggles, IR pointer, laser designator, and Forward Looking Infrared (FLIR). Several other new items are still being considered. Combined Arms will work in both single player and multiplayer missions.

    2- Flaming Cliffs 3. This will be a paid-for update to the Flaming Cliffs series and brings it to the same world, mission editor, AI, units, etc. as A-10C and Black Shark 2. We plan to include several upgrades to the aircraft, a resource management system, and several other new features. This will also make Flaming Cliffs online compatible with A-10C and Black Shark 2. Pricing will depend on what new features are included.

    3- Nevada map. This will be a $19.99 add-on that will be compatible with A-10C, Black Shark 2, and FC3. Users that purchased the A-10C beta will get this map for free.

    4- The first "DCS Flying Legends" aircraft will be released in the first half of 2012.

    5- The next US fixed wing jet DCS aircraft is being worked on in parallel.

    For Combined Arms and the Nevada map, a single purchase will allow these add-ons to work with A-10C 1.1.1.0, Black Shark 2, and FC3.

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Patch v1.1.1.1 is out http://forums.eagle.ru/showthread.php?goto=newpost&t=82956
    15 December 2011

    The A-10C 1.1.1.1 patch provides a long list of improvements and fixes to the DCS series of products. In parallel with this patch, improvements have been made to the master multiplayer server to improve stability. The 1.1.1.1 patch for A-10C from:

    http://www.digitalcombatsimulator.com/en/downloads/patches/ This patch apply to English versions only.

    The Black Shark 1.1.1.1 patch will be released later in the week.

    Common A-10C 1.1.1.1 and Black Shark 2 1.1.1.1 Patch Changes

    GENERAL
    •Crash with South Ossetia in Fast Mission Generator is corrected.
    • Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.

    GRAPHICS
    •HDR effect on sun corrected.
    •Dust and smoke grenade effects at night no longer appear as if day.
    •Fixed building errors at Sukhumi airbase
    •Visibility range of rocket smoke marker has been increased.
    •Contrail duration time is reduced.
    •Corrupted NVG image after long use is corrected.
    •Tree shadow rendering improved.

    AI
    •SEAD flights use anti-radiation missiles correctly again.
    •Crash with more than one aerial tanker in a mission is corrected.
    •Orbit trigger action has been corrected.
    •FARP and airbase ATC now respond correctly after landing.
    •Ground unit logic of driving over bridges adjusted.
    •Repeating wingman rejoin messages fixed.

    A-10C Specific 1.1.1.1 Patch Changes

    GENERAL
    •Updated A-10C flight manual.

    GRAPHICS
    •Canopy reflections have been corrected.
    •Targeting pod sensor head flicking fixed.

    AI
    •JTAC radio options now appear properly for clients.
    •A-10C wingman AI evasive manoeuvring adjusted.

    AIRCRAFT AND WEAPONS
    •Fixed occasional crash using CBU-97 and CBU-105.
    •Occasional A-10C engine shut down during start up or taxi is fixed.
    •A-10C weapon alignments adjusted.

    AVIONICS
    •A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
    •Fixed HSI Course offset when navigating with TACAN.
    •Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
    •Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.
    •TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.
    •Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
    •The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
    •With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
    •SCS point color on TAD was changed to yellow.
    •Flight plan lines are correctly removed now from TAD when SCS is selected.
    •Flight plan waypoints auto-sequence is disabled when SCS is active.
    •IFFCC target elevation cannot be edited in SCS now.
    •ADI vertical steering works correctly with SCS now.
    •The last created markpoint will be not blanked from display on TAD in SCS mode.
    •IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
    •When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
    •AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
    •Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
    •Fixed: external fuel tanks are red boxed on DSMS.
    •Fixed wrong symbols input on UFC upon the first attempt.
    •IFFCC hot elevations can be entered via scratchpad now.
    •Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
    •If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
    •DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
    •LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
    •Fixed store settings display in Quick Look profile.
    •‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
    •HUD is correctly initialized with HARS mode at ramp start.
    •Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
    •PBIL jitter (especially in CCIP CR) was eliminated.
    •MRS will correctly account now for MIN TOF set in BDU-33 profile.
    •DRC now should display correct impact point according to DES TOF set in profile.
    •Fixed MRS/DRC calculations for CBU-97.
    •DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
    •PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
    •CCIP pipper does not jitter anymore with CBU-97.
    •TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
    •Default CBU-97/105 open height is temporarily changed to 1800 ft.
    •Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
    •So called ‘initial points’ will be loaded with correct elevation into CDU.
    •Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
    •Fixed FPS drop down by 30-40% when ILS is turned on.
    •Search radars now display correctly on the RWR.
    •Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.

    Black Shark 2 Specific 1.1.1.1 Patch Changes

    AIRCRAFT AND WEAPONS
    •Landing gear door animation for Ka-50 is fixed.
    •Trim with force feedback joysticks has been fixed.
    •NVG effects re-done.
    •Turning down Shkval contrast, produced Negative light in cockpit, making HUD completely dark at night, effect of this problem has been reduced.

    Note: v1.1.1.1 will break any joystick or keyboard config that uses custom modifier keys - It is a simple fix to re-add the Custom Modifier Key to the Modifier list.

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    First Aircraft in the DCS Flying Legend series, the Mustang.
    Wags wrote: »
    The Fighter Collection and Eagle Dynamics will release their next Digital Combat Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.

    The DCS: P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them. Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.

    The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment. While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe. The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.

    More details of DCS: P-51D Mustang will be made available closer to product release later this year.

    More information, visit: www.digitalcombatsimulator.com

    About The Fighter Collection

    The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

    9ftfm9.jpg

    2m76cz5.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    For those interested, the latest Info for DCS.
    image001.gif

    Moving to Core-Based System
    Later in 2012, The Fighter Collection and Eagle Dynamics will transition the DCS series to a core-based system. What do we mean by a core-based system? This means that the main DCS engine that includes the GUI interface will serve as the core that content modules plug into it. Such content could include vehicles, maps, campaigns, etc. This will allow purchased DCS content to be accessed through a single DCS core hub.
    Not only will this allow previous and future DCS aircraft to be fully integrated, but it will also allow 3rd party content to be easily integrated into the DCS series.




    image002.jpg

    DCS: P-51D Mustang Status
    The Mustang is coming along nicely and is currently flying around the DCS world. Most of the focus is now on tuning the flight dynamics with input from a real Mustang operator. Other work continues on the P-51D audio, a very detailed engine model, missions, and the damage model. We will also include several authentic skins with the release product.




    image003.jpg

    Open Beta Testing for Patches Coming
    To better promote community involvement and have a much larger testing base, future DCS product patches will be available in beta version prior to final release. We hope this move will allow all customer voices to be heard prior to releasing a new patch and flush out any missed problems during internal testing. The next two patches will be for A-10C and Black Shark 2.



    image004.jpg


    "DCS: P-51D Mustang" Pre-Purchase
    As we did with "DCS: A-10C Warthog", we will be offering P-51D as a pre-purchase. As a pre-purchase, customers will have access to beta versions of the product.



    Paid For User Content Now Available from DCS Web Site
    Now in the User Files section on the DCS page, you have the option to filter between All, Free, and Paid For files. The Paid For content allows a distribution channel for third party developers to sell their work.

    http://files.digitalcombatsimulator.com/en/?license=paid&set_filter=Y




    image005.jpg

    Combined Arms and Flaming Cliffs 3 Update
    Work also moved forward on these two products and we have some very interesting and fun new features in work for both products. More on those later.



    The next DCS Jet
    This DCS jet aircraft is still in its early stages and a lot can still change, even the aircraft itself. As such, we will not be announcing what aircraft this is until it is much further along.

    To keep informed of latest developments, visit the forums at http://forums.eagle.ru and http://www.digitalcombatsimulator.com

    Online Shop: http://www.digitalcombatsimulator.com/en/shop

    Nate


  • Advertisement
  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Nice, looks like they're looking for a modding community


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    The Flight manual for the soon to be released P-51 Mustang has been released.

    http://files.digitalcombatsimulator.com/en/178850/

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Available for Pre-purchase - Pre-release Beta entry with Pre-purchase
    Wags wrote: »
    PRE-PURCHASE “DCS: P-51D MUSTANG”

    DUXFORD, UK, April 29, 2012 – The Fighter Collection and Eagle Dynamics now offer “DCS: P-51D Mustang” as a digital download pre-purchase for $39.99. Pre-purchase also provides access to pre-release Beta versions of the title.

    Pre-purchase "DCS: P-51D Mustang" at:
    http://www.digitalcombatsimulator.com/index.php?end_pos=1322&scr=shop&lang=en

    The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and maneuverability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII and proved to be what many consider the most successful fighter in history.

    The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC. Enjoy both the thrill of flying this warbird and operating its various weapons against a variety of ground and airborne targets.

    An interactive training system puts you in the cockpit with an instructor as he walks you step-by-step of learning to fly the Mustang.

    A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.

    Fly online with built-in server browser that supports up to 32 players in both head-to-head and cooperative gameplay. Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog.

    Features of the DCS: P-51D Mustang:

    • Highly detailed six-degrees-of-freedom cockpit. Interact with cockpit controls with your mouse.
    • Unmatched flight physics and that allow you to truly feel what it's like to fly this legend.
    • Accurate P-51D Mustang model, squadron markings, and weapons.
    • Detailed modeling the P-51D Mustang instruments, weapon, engine, radios, fuel, electrical, and hydraulic systems.
    • Take part in a Challenge Campaign to test your flying and combat skills.

    24ne72a.jpg

    9rhedw.jpg

    2jchdo7.jpg

    141o93o.jpg

    vngo4i.jpg

    2ih8hfo.jpg

    m9lt10.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    BTW the Su-25T Russian attack aircraft from FC2 is free as part of the DCS download with P-51 - Download it, it's free.

    http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en
    DCS World is a single, unified core for all DCS products to operating within. Rather than separate installations for each DCS products, the single DCS world interface allows the user to access all of their DCS products in a common user interface. DCS world also includes a DCS News service and will allow users to purchase DCS titles through the interface at a later point.

    DCS World will be updated as DCS evolves with changes to the rendering system, AI units, AI logics, effects, etc. All aspect of the simulation, outside the flyable aircraft, add-on maps, and other paid-for content.

    The current DCE World is still in beta and will evolve over time with new features.

    The initial DCE World comes with a free flyable aircraft, the Su-25T (exported from Flaming Cliffs 2).

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Steam Daily Deal (2nd may) -66% off Warthog -- > €17

    http://store.steampowered.com/app/61010/

    Forgot to post this too...

    Looks like some Professional 3rd party aircraft are on the way for the new DCS:-World core.

    http://forums.eagle.ru/showthread.php?t=87621
    beczl wrote: »
    I'm happy to announce my first independent 3rd party module - "DCS: MiG-21Bis Fishbed". This new module development is based on the new 3rd party License agreement/support that was previously announced by TFC/Eagle Dynamics. I plan to release MiG-21Bis later in 2012.

    The MiG-21Bis is considered a third-generation, supersonic, jet fighter. It's avionics equipment ensures day and night operations in fair and poor weather conditions. Some 50 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. The MiG-21 broke a number of aviation records and it is still the most produced supersonic jet aircraft in aviation history.

    "DCS: MiG-21Bis Fishbed" includes both Air-to-Air and Air-to-Ground capabilities that includes various conventional weapons like missiles, rockets, bombs, and a built in 23mm cannon. "DCS: MiG-21Bis Fishbed" will also use less widely known weapons such as some advanced air-to-surface guided missiles, retarded and general purpose bombs, and some special devices.


    Features of the "DCS: MiG-21Bis Fishbed":

    • Highly detailed six-degrees-of-freedom cockpit with dynamic shadows. Interact with cockpit controls with your mouse like previous DCS products.
    • Accurate airframe and realistic 3D cockpit model.
    • Detailed modeling of the MiG-21Bis instruments, navigation, electrical, radar, engine, fuel, and weapon systems.
    • Russian and English cockpit texts and hints

    • Improved and more realistic airplane behaviors that are based on real MiG-21Bis pilot tests and instruction.
    • More than a twenty high detailed aircraft skin with unique stencil texts.
    • More than a dozen new deliverable weapon.


    "DCS: MiG-21Bis Fishbed” is developed by Laszlo 'beczl' Becz in association with The Fighter Collection and Eagle Dynamics. Further information will be provided as development progresses. I will be providing Work In Progress (WIP) screenshots, videos, and other product information.

    attachment.php?attachmentid=65253&d=1335932149
    attachment.php?attachmentid=65242&d=1335932050
    attachment.php?attachmentid=65246&d=1335932063
    attachment.php?attachmentid=65245&d=1335932063
    attachment.php?attachmentid=65249&d=1335932115

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    The Beta Versions of the A-10 Warthog and Ka-50 Black Shark modules for DCS:-World are available now.
    A-10C Warthog and Black Shark 2 Beta Modules (1.1.2.1) for DCS: World

    Open betas of A-10C Warthog (1.1.2.1) and Black Shark 2 (1.1.2.1) modules for DCS: World are released. Download links can be found at the bottom of the download pages, right before BitTorrent files.

    http://www.digitalcombatsimulator.com/en/news/a_10c_warthog_and_black_shark_2_modules_for_dcs_world/

    Prior to installing the modules, you must first have DCS World installed. You may download from here:

    http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en

    Please note that the open beta of Black Shark 2 module is only for the standalone version. Serial numbers of the upgrade version will not work. The module of Black Shark 2 upgrade version will be released later after release of the final versions of the modules.

    Nate


  • Banned (with Prison Access) Posts: 167 ✭✭promethius42


    A good few flight sims mentioned in this thread and after the screenshots I will definitely be picking up a few of these.


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    More good news, IRIS simulations (of FSX fame) are now developing aircraft modules for DCS

    http://forums.eagle.ru/forumdisplay.php?f=203


    Spanky wrote: »
    As it stands at the moment, we're one of a handful of 3rd party developers permitted to develop for DCS World. As has been stated to us, both IRIS and ED/TFC are in very early days with regards to 3rd party integration and we're both eager to see how the development process goes on both sides of the fence. We're also very enthusiastic to see developments progress..

    All that being said, ED only has so much resources available to them, and they have to continue developments to DCS, do their own in-house product range and and other high priority things. In amongst that, they now have to develop an SDK (aka DCS development for dummies!) and hand hold a few choice 3rd party devs as we all work on our products.

    Given all the above, it was made quite clear to our team by myself that it's pretty much a dive in the deep end and swim deal.. :) We have to come in and learn how things are done, how systems are coded, how flight models and audio are handled and much more. That's why we're focusing on building up as much knowledge from the community as possible.

    So our thought process was thus.... Initially we thought "Great, let's do a fantastic in depth A-10C level of detail aircraft...." a few days later, we thought "Bugger, how are we going to do that when we're still learning how to put planes into DCS!"

    After discussing with TFC and going over the business side of things, we're all of the opinion that it's far more beneficial to start simple and progressively increase complexity of products as a. our knowledge increases and b. ED's resources become more available.

    Don't get me wrong, we're totally blown away by the support that ED/TFC are providing. We've worked with developers who've shown far less willingness to share information and assistance. We just aren't going to bite off more than we can chew..not at this stage.

    So, the mindset in Team IRIS at the moment is as follows....

    We develop our first aircraft for DCS which will likely be something fun yet simple. From this, we learn where we can improve, and what you as the customers want to see. Some thoughts are towards the Open Beta idea which TFC have encouraged. This allows us to provide a staggered product release over time, allowing us to get product to the customer earlier, and upgrade it as our skills and knowledge improve.

    A prime example of this would be the development of a MFD system... initially, an aircraft might come with a single screen option without the possibility of changing screens, but as knowledge improves, you may see more depth to systems as upgrade patches etc.

    As I said earlier, this is a learning experience for us. We know we're the new kids on the block with DCS, and whilst we're having great fun learning this platform and enjoying finally having a combat platform for our combat planes in, we're relying heavily on what you'd like to see.

    If what you'd like to see fits into what we have the ability to produce, then that makes me a happy man. :)

    David.

    Nate


  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--


    Just ******* awesome!!!

    http://forums.eagle.ru/showpost.php?p=1472303&postcount=1
    Spanky wrote: »
    Okay, we've had the green light from TFC to let you all know the products we have planned from the IRIS team over the next 3 year development cycle.
    (I hope they won't take that long to make! lol)

    Contracts have been signed for the following products;

    IRIS F-15E Strike Eagle for DCS World
    IRIS F-22 Raptor for DCS World
    IRIS F-14D Tomcat for DCS World

    I will say that the F-15E is being developed with the intention of being submitted to ED as a DCS branded product (ie. DCS: F-15E Strike Eagle) and of course will be one of the longest to develop.

    The F-22 will be looking at making use of the AFM for thrust vectoring and we'll be discussing this further with ED.

    The F-14D is likely to be the first completed aircraft from the stable if all goes well.

    We will be looking at the best way to develop these products from a business perspective over the coming weekend after a team meeting.

    There MAY be another project being added to the list as a fourth product was dropped from the list at the last moment. We'll let you know when we know.. ;)

    Anyway, have fun... it's nearly 1am here and I need to get away from this PC.. I'll see you all tomorrow..

    Ciao folks..

    Spanky.

    Nate


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,227 ✭✭✭Nate--IRL--




Advertisement