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Dead Rising 2 : Case Zero

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Comments

  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    There is a delay between hitting save and something happening.

    I didn't run into any bugs at all though.

    Getting the girl to leave the store was cake, you just have to get her dad off the roof (talk to him), then they both follow you.

    Can't wait for DR2, finally finished up 1000/1000G in Dead Rising last weekend!


  • Registered Users, Registered Users 2 Posts: 6,419 ✭✭✭allanb49


    i found the survivors had a bit more cop on in this one than in the first, That pleased me.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,690 CMod ✭✭✭✭johnny_ultimate


    allanb49 wrote: »
    i found the survivors had a bit more cop on in this one than in the first, That pleased me.

    Yeah, if they insist on doing escort missions (which I still think are one of the lowest forms of game design!) then good AI is vital. Here, I barely needed to help them out, they tended to avoid the zombie mobs themselves, so yeah definite improvement.

    Second playthrough annoyed me a bit more though. The UI, scripted bits (the guys behind the department store failed to show up for me too!) and ludicrously long loading times (that made going to the safe house an absolute chore) were harder to justify. This is such a strange franchise - for everything they do right - i.e. zombies - the game design is really archaic in other ways.


  • Registered Users, Registered Users 2 Posts: 6,419 ✭✭✭allanb49


    Every genius is a bit flawed :D


  • Registered Users, Registered Users 2 Posts: 2,291 ✭✭✭Junco Partner


    no made them all even the harder ones to find parts for like the beer hat and air horn


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  • Posts: 0 Grayson Mango Ox


    Yeah, if they insist on doing escort missions (which I still think are one of the lowest forms of game design!) then good AI is vital. Here, I barely needed to help them out, they tended to avoid the zombie mobs themselves, so yeah definite improvement.

    Second playthrough annoyed me a bit more though. The UI, scripted bits (the guys behind the department store failed to show up for me too!) and ludicrously long loading times (that made going to the safe house an absolute chore) were harder to justify. This is such a strange franchise - for everything they do right - i.e. zombies - the game design is really archaic in other ways.

    The two guys dont appear until after 3:00pm and you have to exit and re-enter the area for them to show up.


  • Registered Users Posts: 615 ✭✭✭NunianVonFuch


    Dead Rising 2 : Case West
    http://www.eurogamer.net/videos/dead-rising-2-case-west-teaser

    Apparently you play as them both and it's post-release DLC. If it's as good as Case Zero it's a must-buy!


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭A-Trak


    koneko wrote: »
    finally finished up 1000/1000G in Dead Rising last weekend!

    That is impressive.

    "Frank the pimp" is a bloody nightmare.

    But how you had the patience to answer every one of that arsehole Otis' calls is a feat I'll never match


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