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Lagoa Multiphysics Engine 1.0

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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    I posted it 3 days ago in the Graphics forum :p
    http://www.boards.ie/vbulletin/showthread.php?t=2055975040

    Its impressive, shows what we got to get excited about in the future


  • Registered Users Posts: 10,245 ✭✭✭✭Fanny Cradock


    The future looks bright, especially for games where you have to destroy rabbits by turning them into liquid.


  • Registered Users Posts: 12,463 ✭✭✭✭Skerries


    maybe they can finally make a good Terminator 2 game now
    loads of T-1000's running around squeezing through things


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    *prays for games where you turn people into ash and they crumble realistically*


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    car adverts are gona look ****ing amazing


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  • Registered Users Posts: 2,497 ✭✭✭Nick_oliveri


    The future looks bright, especially for games where you have to destroy rabbits by turning them into liquid.

    You leave them bunnies alone.


  • Registered Users Posts: 10,245 ✭✭✭✭Fanny Cradock


    Don't watch the promo whatever you do.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Should be nice to see more games where such physics simulations become important aspects of gameplay instead of just eye candy.

    Take Arkham Asylum for example. All those pretty GPU intensive fog and cloth CUDA effects did nothing to enhance the gameplay. If Bats could use some of the ventilation fans to move smoke into an area, using a somewhat realistic Navier Stokes solver, then that would be far more interesting. You've have to think about how best to control the flow rather than simply hit a switch.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Looks fantastic alright but it'll be awhile before we see that level of physics simulation being done in real time in games. Nice that we have something to look forward to though! :)


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