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What you hate to see in a video game?

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  • 02-08-2010 3:02pm
    #1
    Registered Users Posts: 144 ✭✭


    • Invisible walls in games of this generation
    • I hate it when a game has voice acting but your own character talks in text. It takes you out of the experience. I loved Oblivion and liked Dragon Age but these two games did this and it annoyed me :(
    • I hate seeing game A.I where they don't use vision cones but instead they automatically see you, when you are in sight or cross a certain threshold.
    • I hate seeing linear level design, It just feels lazy and by linear I mean proper linear games. Look at some stages of Gears of War or the new FF13.
    Anyone else have some pet peeves like this?


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Comments

  • Registered Users Posts: 2,928 ✭✭✭VenomIreland


    When games have few voice actors, take Fallout 3 for example, I played that game to death (still am playing it with mods and Fallout 2 with mods also), but the all too familiar voices started to get on my nerves after my first playthrough.


  • Closed Accounts Posts: 11,924 ✭✭✭✭RolandIRL


    i really hate it when games don't have AI for multiplayer. you have to play online/LAN. given that i have shíte internet, it really frustrates me. :mad:
    games like Halo had no multiplayer AI and it really pissed me off. i'm forced to play older games like UT if i just want to mess around.


  • Registered Users Posts: 981 ✭✭✭Hercule


    I have a fair few - I am a very picky gamer :pac:

    * invisible walls as mentioned above.

    * lobby based P2P multiplayer.

    * never ending maze until you follow a certain path levels (people who played vagrant story will know what I mean - several hours wasted in that poxy forest).

    * A bonus features menu that only includes "credits" or "trailers for the sequel".

    * Oirish accents performed by americans / sh1t voice actors eg.(saboteur/mercenaries 2).

    * quick time events during cutscenes - just as you put the pad down having to scramble it back up to press jump :S.

    * quick time events to capture vehicles/hack doors.

    * CGI trailers that dont match actual gameplay.

    * games that reward time played over ability.

    * Fetch quests in MMOs (eg. Silkroads' "Go collect 50000 white tiger pelts".

    * unskippable cinematics

    * "Getting knocked out" and losing all your items (ok if there is a box with everything you had in it in the next room)

    * escort missions with buggy AI comrades.

    * cliffhanger endings.

    * snotty nosed kids (those little ****s from fallout 3)


  • Registered Users Posts: 894 ✭✭✭Willbbz


    Games that have 'Health'
    I much prefer Halo or COD where your health regenerates

    And like the post before me I hate when CGI cinematics look nothing like the game


  • Registered Users Posts: 2,928 ✭✭✭VenomIreland


    That reminds me, I also hate in Fallout 3 vanilla how Stimpaks work, I love them now with this mod called Fallout Wanderers Edition, which makes Stimpaks heal over time (OK, it's over 9 seconds, but better than Vanilla as it also eliminates Stimpak spamming(using more than one at once is useless) and makes you try to get hit less)


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  • Registered Users Posts: 3,091 ✭✭✭Antar Bolaeisk


    Health regeneration
    Quick time events
    Unskippable cinematics (I generally watch the cinematics but when I have to watch it for the 149th time and still can't skip it, that induces rage!)
    Quick time events


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    I hate the regenerating health that we see a lot of new games.
    Turns FPS games into a process of empty mag>duck behind cover>wait for HP to recover>repeat. L4D on the other hand makes you think about when, where and who to heal.

    Sandbox games that make you drive far too much to missions. GTA IV often sees you drive halfway across the map, sometimes before and after a mission. They seem to have improved things a bit in RDR with shippable trips.

    Sloppy console ports. I don't mind console games being dumbed down a bit but at least optimise the fecking thing if you release if for the PC!

    Fewer games with dedicated servers.

    Mic spamming kiddies.

    DLC you have to pay for, especially if it's content already on the game disk.
    I don't mind an expansion but a lot of DLC is taking the piss.

    MW2. Awful single player, don't even mention the multiplayer.


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    In RPG's, status effect attacks that dont effect 90% of the enemies in the game.

    Escort quests where the escortee WALKS through a hazardous area on a pre-determined path that takes them right next to several dozen enemies.

    Logical inconsistencies (early Resident Evils rickety wooden doors locked with a rusty padlock blocking the person with several high powered explosive weapons)


  • Registered Users Posts: 2,128 ✭✭✭thorbarry


    Battlefield bad company 2 did a good job on "invisible walls". There are none, but if you begin to leave the area where the battle is taking place, it gives you 10seconds to go back, otherwise you die


  • Closed Accounts Posts: 9,496 ✭✭✭Mr. Presentable


    Jumping tasks. Jump, jump, jump to the other side of the pit/acid whatever, and if you miss one, start again.


    Unlockables. I paid for the game. The whole game, not just the first part/boring cars.


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  • Registered Users Posts: 4,406 ✭✭✭PirateShampoo


    L4D1 and 2 was ruined because of invisible walls and blocked off area's.

    And this new fad of games coming out with no dedicated servers. 1 of the reasons why Aliens vs Pred failed and why i wont buy Modern Warfare 2.


  • Registered Users Posts: 4,971 ✭✭✭Orim


    Health regeneration
    Quick time events
    Unskippable cinematics (I generally watch the cinematics but when I have to watch it for the 149th time and still can't skip it, that induces rage!)
    Quick time events

    I'd like to add quick time events to this list.

    Sandbox/openword games with nothing to do. GTA IV was quite bad for the lack of extras beyond missions but Assasins Creed was the worst. Unless you wanted to collect everything there was no reason to go into the open-world once you had quick travel.


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    1.Big Empty Worlds.
    2.Escort Missions.
    3.Bad AI bots in Co-Op Games.
    4.Similar Mission types filling out games.
    5.Short Single Player Campaigns.
    6.Respawning Enemies.
    7.Vehicle Missions with Atrocious Handling.
    8.As many have said Stereotypical Voice Acting.
    9.Mandatory Co-op with No Option for a AI Bot to fill in,eg Splinter Cell Convictions Co-op Campaign.
    10.Lastly developers saying that a Console Exlusive is only Capable on the Console they put the game on.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Bad hit detection. BF:BC2 has it in spades.

    Incessant NPC dude chatter, I'm looking at you Dirt 2.


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    nipplenuts wrote: »
    Jumping tasks. Jump, jump, jump to the other side of the pit/acid whatever, and if you miss one, start again.


    Unlockables. I paid for the game. The whole game, not just the first part/boring cars.

    Poor check-pointing in general, rather than during jumping tasks, specifically, is an annoyance for me.

    Unlockables, in car games, I'm of two minds about. I wouldn't expect the best weapons/armour/powers from the start when playing single player 'action' games. Yet in racing games, not everyone wants to play the career mode - where cars, as prizes, makes sense.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,438 CMod ✭✭✭✭Retr0gamer


    Unskippable logos at the start of games that outstay their welcome.


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    Sports.


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    MMO games where the box you ticked under "class" will dictate the whole game for you, not great if you have no idea what each class plays like.


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Escort missions with bad AI... and they ALWAYS have bad AI.

    Time limits on awkward sections, eg. in GTA where you have to get somewhere in x amount of time but the car can't get damaged at all, so you drive really slowly, only to be blindsided by a random AI car out of nowhere and don't have enough time left to go fix it.

    Sandboxes with nothing to do. I was loving Red Dead Redemption until I got to Mexico and the random sidequests are few and far between and its an insane distance between places. Fallout 3 showed how an open world with lots of emptiness can still be teeming with life. There's always something new on that compass beckoning you to explore.

    The first 2 hours plus of a game, especially a sequel, being an extended tutorial. Listen kids, read the manual on the bus like we all used to and explore, enjoy and figure it out yourself, thats part of the fun.

    First Person Shooters that just copy everything else completely. The regenerating health, the 2 guns at a time, etc. Ok, Halo 1 was decent, and the vehicle sections were fun, but really, only 2 levels really stand out, and that was because you were in a goddamn tank. There are other ways of making an fps... surely??

    That bit where you're halfway through, you have most of the good weapons/equipment and your character is captured by the villain and you go back to square one. Ugh.. how cheap can you get.

    New installments, rather than sequels. Ok it makes sense for sports games, but would it not be better to have told let treyarch do something other than ensure that there was a constant yearly supply of call of duty to sit proudly alongside 'gamers' copies of FIFA?

    'Adult' themes that are adolescent fantasies of machismo, violence and vulgarity.

    Space Marines/Soldiers/Heroes with the attitude and intelligence of a UFC fighter fresh from a lobotomy. Give me some characters I can in some way relate to if you want to tell a story, otherwise, don't bother!

    Repetitiveness, like in Red Dead, again, where you seem to either do an escort mission, or have to kill some banditios after holding x to 'ride' your horse.

    Repetitiveness.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    I've just started Borderlands. Add frustrating inventory menu UIs to the list.


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  • Registered Users Posts: 2,848 ✭✭✭Fnz


    First Person Shooters that just copy everything else completely. The regenerating health, the 2 guns at a time, etc. Ok, Halo 1 was decent, and the vehicle sections were fun, but really, only 2 levels really stand out, and that was because you were in a goddamn tank. There are other ways of making an fps... surely??

    Agree with most of your peeves, but:

    I don't know what you're asking for... you're want them to re-invent the wheel every time? Change the button locations, perhaps? Remove 'crouch'? Be 'original' by have non-recharging health?

    There's a reason why we have conventions - people find systems that work or are intuitive and use them.


  • Posts: 0 [Deleted User]


    Tentacle bosses.


  • Closed Accounts Posts: 309 ✭✭Dave D


    I agree with pretty much most the comments in this thread.
    Another thing that doesn't happen much but still didn't like in some games was poorly integrated real world advertising.
    I remember playing The Matrix and seeing the power-aid vending machines and advertising. I know I can be too picky :pac:


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Loading screens when you walk between areas

    Started playing HL2 again today and I'm loving it apart from the way it jarringly breaks your sense of immersion every once in a while while it loads the next area:(


  • Registered Users Posts: 2,485 ✭✭✭Mr. K


    When controls appear on a game's loading screen. Just do a tutorial, I never remember all of the controls from a brief glimpse on a loading screen. Learn by doing!

    No local co-op. Castlevania: Harmony of Despair seems to be the latest offender in this regard. I enjoy being able to play games with a group in one room. The banter and atmosphere is just better, I remember having a great time playing through Castle Crashers like this. The Scott Pilgrim game seems like it's designed the same way.


  • Registered Users Posts: 83,309 ✭✭✭✭Overheal


    L4D1 and 2 was ruined because of invisible walls and blocked off area's.
    Originally they planned the levels as a large open area City with a point A point B but playtesters became lost and frustrated initially, and later just reverted to the same fixed path. Those beta levels were chopped up and became the No Mercy and Dead Air campaigns.
    Retr0gamer wrote: »
    Unskippable logos at the start of games that outstay their welcome.

    PUBLISHED BY EA RAWR YOU CANNOT SKIP WE WILL BURN INTO YOUR RETINA.... Game Developed by *skip* In association with *snip* runs great on *snip*

    Seriously, with their Holier than thou Attitude.

    Also - Games with slow matchmaking. I'm looking at you, Dawn of War II, GFWL.


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Fnz wrote: »
    Agree with most of your peeves, but:

    I don't know what you're asking for... you're want them to re-invent the wheel every time? Change the button locations, perhaps? Remove 'crouch'? Be 'original' by have non-recharging health?

    There's a reason why we have conventions - people find systems that work or are intuitive and use them.


    I don't mean just going back to the old health pack system or changing controls, I mean adding new ideas, being creative, telling a different story, etc. If developers stuck to conventions because they simply worked, then we'd never have moved on from Doom and seen FPS classics like the Half-Life series, Deus Ex, System Shock 2, metroid Prime and Bioshock. There's more to the genre than simply shoot, recharge health, shoot, ad infinitum, but the success of Halo and Call of Duty has made games that don't just follow this template and carve their own niche far less common. Maybe it's just too intuitive a system!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,438 CMod ✭✭✭✭Retr0gamer


    Unpauseable cutscenes!


  • Moderators Posts: 5,558 ✭✭✭Azza


    Guile.


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  • Registered Users Posts: 2,128 ✭✭✭thorbarry


    Retr0gamer wrote: »
    Unpauseable cutscenes!

    very annoying.... Phone call from a person who might want to hire me.... or watch the end movie to a game i've been playing. Who wins?


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