Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Hated sections in games

Options
24567

Comments

  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    deathrider wrote: »
    Anything that involves constant grinding really annoys me. Spider-Man: Web Of Shadows is a prime example of this.

    Kill ten enimies.
    Now kill twenty enimies.
    Now fifty.
    Now one hundred.
    Still ain't had enough? Kill one hundred and fifty then.
    Got all that done? Ok then, same craic again, except this time rescue civilians instead...

    Each time the counter is reset when you reach the amount requested, so your kilsl/ resues are not carrying over to the next fifty. Instead you are starting again from zero each time.

    You would love mmorpg's


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Any 'protect this person', or 'hold this position' section of any game ever.

    I just spent 5 hours bringing doom to legions upon legions of enemies and now you want me to keep a scientist alive when he's made out of paper!

    That reminds of the bit where you have to protect the restaurant owner in Scarface. I could'nt ever finish that mission because the guy was suicidal and kept running out in front of the enemies and when i'd try and protect him i'd get shot to pieces.

    That game got ridiculously hard after a while though. The bit on the boat was near impossible too. I ended up using cheats on that mission out of frustration and i still barely scraped through.


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Already mentioned but escort/protect missions drive me completely insane.

    I don't have enough problems with all these lunatics with parasite monsters poppin' out of their skulls do I? No, course not, bring in the schoolgirl, I'll stick her in a bin until they're all dea... nope, she's being carried off through a mysterious door.

    Ok, I'm gonna ride off into the wild west and shoot some varmints. What? Protect this stagecoach? Well ok if you say so... and this is one of only two types of mission in this game you say? Ah ok, bye bye red dead, it was fun before that. Well, it was average.

    I'm yet to play Ico, and probably never will, entirely because it looks like an entire game of escort mission. Beating myself over the head with a copy of Bomberman Zero seems less painful.

    Another one that just blows my mind in terms of 'how can the developers not see that this is a terrible idea' is games with poor controls, like say, the original Tomb Raider, having timed sections, that involve repeatedly falling to your death in an effort to do in 30 seconds, what would usually take 30 minutes of precision jumps, lined up like you're Jonny Wilkinson about to kick the winning... rugby.. kick.. thing... Sorry, all I know about rugby is it makes it more socially acceptable for rich people to talk about hookers.

    That was rather cathartic. I feel all better now.


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    protecting natalya on 00 agent on control in goldeneye.


    special mention for all of you that have said underwater levels - the swimming level in turtles on the snes is its own special kind of evil


  • Closed Accounts Posts: 18 MegaAwesomeOne


    I hated the part in Heavy Rain, in Lexington Station, when you had to walk through a crowd of people and move the pad up/down and left/right. Took me about 2 days to get past.

    GTA IV : Roman and the dating. Awful annoying and boring

    GTA San Andraes : Learning to fly the plane. Took me ages to complete.


  • Advertisement
  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,080 Mod ✭✭✭✭AlmightyCushion


    The metal gear solid games - Pretty much any cutscene that was longer than 10 minutes.


  • Registered Users Posts: 1,885 ✭✭✭Optimalprimerib


    I hated the part in Heavy Rain, in Lexington Station, when you had to walk through a crowd of people and move the pad up/down and left/right. Took me about 2 days to get past.

    GTA IV : Roman and the dating. Awful annoying and boring

    GTA San Andraes : Learning to fly the plane. Took me ages to complete.
    There was a few missions in gta sa that drove me nuts. The dance competition, rc plane missions, chasing the train on the motorbike. And of course trying to date the casino worker. The game glitched on me and she never was home. Had to borrow a save from a friend to complete it


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    GTA San Andraes : Learning to fly the plane. Took me ages to complete.
    I'd pretty much mastered flying the dodo in GTA III, so that was an absolute cakewalk for me!

    In Castlevania LOS, there are these irritating little gob****es called chupenara or something along the lines of that... They're clearly something thrown in to pad out the length of the game:(


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Timed sections are a bitch too - like the underground nuke missile complex in COD4 on Veteran where you have to get through a room of bog-standard russian troops who are as good as snipers with their AKs in the 45 seconds your last checkpoint left you with.

    Also on that note - The Mile High club achievement in COD4. The one time I made it to the hostage I shot them in the face by accident. :(


  • Registered Users Posts: 33,804 ✭✭✭✭Penn


    The first time you meet The Executioner in Resident Evil 5. By that point, you've only shot around 3 zombies, you're still getting used to the controls, its your first battle with a large number of zombies, and they throw that f**ker in with you. You basically just run around looking for ammo, having to stop to pick them up and get walloped by normal zombies, then that prick comes in and if he doesn't hit you, he hits Sheva, meaning you have to try and heal her (even though by this point you haven't had to heal anyone so you're slow at it). Then you have to run away and keep running about because even when he's about to walk past an exploding barrel, another 4 zombies jump on you.

    Talk about a steep learning curve


  • Advertisement
  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Swimmy levels, fúcking hate them and any forced action parts, stupid real time mash the buttons in this order to make something happen parts, or games which force you to take a certain route when there are other options, and those which force you to chase a minion, giving you a forced route, a minium ammount of time and when you finally mange the stupid thing to the level it demands it makes no difference you can not catch the little fúcker and dash it's brians out.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Breathe Thaedydal, breathe. That's it, let it all out. Breathe.


  • Closed Accounts Posts: 884 ✭✭✭spider guardian


    +1 on protecting Natalya in the Control Centre on 00 Agent.

    Trying to get the medal on Sector Z on expert mode in Lylat Wars. Annoying.

    The last section on Black on Hard mode. About 200 guys with heavy machine guns, shields and grenades vs you.

    Any of the old Resident Evil games when low on ammo.

    Solving Lex Luther's maze on Superman 64 :D


  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Breathe Thaedydal, breathe. That's it, let it all out. Breathe.

    :p

    While I enjoy shooting pixels games for me tend to be more story driven and the notion that I can't find out what happens next cos some developer thought a real-time or forced event would be so cool, just grinds my gears.


  • Posts: 0 [Deleted User]


    Oh -

    Mass Effect 1: Mako Levels
    Mass Effect 2: Planet Scanning
    Mass Effect 3: Scanner-in-built-into-Mako Levels?

    God. I hated the planet scanning in ME2 - and they never once said how important to the latter part of the game it would be to improve your ship.


  • Registered Users Posts: 7,499 ✭✭✭Sabre0001


    Any part of any game where you HAVE to protect a NPC - they are the dregs of the AI gene pool within a game

    🤪



  • Closed Accounts Posts: 9,273 ✭✭✭Morlar


    'Manhunt' where you work your way up from plastic bags and bottle shards to sub machine guns and then suddenly you lose all your weapons and a guy wearing a pigs head for a hat jumps through the wall and chases you around with a chainsaw.

    ANY level in any game where you inexplicably put the guns down.

    Any protection level also.

    The sniper level in COD 2 on hard.

    The game 'Z' had some almost impossible levels too, in that game the object was to build up forces by claiming land and building factories, creating more robots and when you build up enough territory through attacking and defending on an adhoc basis then you launch a massive attack on the enemy fort.
    Which is fine for 19 out of 20 levels then there is one level of that where after playing for months you realise the only way through is to avoid the 'capturing land' part and just mount an all out desperation initial attack on the enemy fort from the start. So any game that breaks it's own rules.


  • Registered Users Posts: 4,433 ✭✭✭Josey Wales


    I hate the water levels in Super Mario Galaxy.


  • Registered Users Posts: 1,005 ✭✭✭Enkidu


    The Deep Roads in Dragon Age. The the actual city before isn't too bad, but when you get into them roads it's just kill and kill and kill for hours.


  • Registered Users Posts: 1,602 ✭✭✭Funkfield


    Showing my age a bit but....

    The very end of Double Dragon original arcade version.

    If you reach it in two player mode.


  • Advertisement
  • Moderators, Computer Games Moderators Posts: 23,186 Mod ✭✭✭✭Kiith


    Funkfield wrote: »
    Showing my age a bit but....

    The very end of Double Dragon original arcade version.

    If you reach it in two player mode.

    Get lost grandad! :P

    Mine would be...

    Dragon Age - The Fade, and the Deep Roads. The fade for just being annoying, and the Deep Roads for (as above) the non-stop killing for hours.

    Halo 3 - The Flood level. Whenever i play it now, i just run past all the enemies. Horrible, horrible level.

    Baldur's Gate 2 - The starting dungeon. It's not so much that i hate it, its just that i've just done it so many times that i literally could quote you every piece of dialogue in it.

    Zelda OOT - The water dungeon, more so because i had to clear it without the blue tunic that allowed you to breathe underwater.

    Final Fantasy X - The Thunder Plains. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning.

    Shenmue - Working in the docks. The fights in between were great, but i don't want to play a fork lift simulator.


  • Registered Users Posts: 7,776 ✭✭✭Mark Hamill


    Final Fantasy 13: The 20-25hr opening tutorial

    Final Fantasy 13: The part immediately after the 20-25hr tutorial where the story turns to absloute shit and makes no sense whatsoever (also known as the ending).


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Kiith wrote: »
    Shenmue - Working in the docks. The fights in between were great, but i don't want to play a fork lift simulator.

    I've never played Shenmue (I know, I know...), but Mafia 2's truck loading level must have been a nod to that! I lifted two boxes before I gave up on it...


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    Marble Zone in Sonic 1. By god I loved that game but I absolutely hated the second level so much.


  • Closed Accounts Posts: 27 DaceX


    tman wrote: »
    Halo 3 - the ****ing flood level... I'm still angry about it 3 years on!!!

    Those pure form Flood that stick to the roof and shoot you!? AAAARRRGGGHH!

    The sad thing is on Halo 2 the game was ruined on the High Charity level aswell!

    It actually made the online community seem less annoying so every cloud has a silver lining.


  • Registered Users Posts: 5,967 ✭✭✭Pyr0


    Any strategy game that gives you 3 soldiers and force you to fight yer way though endless hordes of enemies and massive bases. Usually involves skirting the edge of the map for exploits half the time.

    Protect "X" for "Y" amount of time situations are a pain in the hole, getting one shotted in the dying seconds and having to repeat the level over and over again.


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    some of the indoor levels in red alert


  • Registered Users Posts: 27,335 ✭✭✭✭super_furry


    Any stealth level that's been needlessly shoe-horned into a game where it doesn't belong just because 'you have to have one'.


  • Registered Users Posts: 55 ✭✭iceferg


    climbing sections of platformers like tomb raider were you spend ages trying to get to the top of an area only to fall off and have to do it all again .


  • Advertisement
  • Closed Accounts Posts: 6 jmirl


    end boss fight in steets of rage I agreed to join that mother****ers gang only to be thrown back to level 3. I kicked the **** out of the every one of his croonies you'd have thought he would have seen me as a valuable member of his team. We could of ruled the streets together


This discussion has been closed.
Advertisement