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Havok Direct3D Wrapper

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  • 16-10-2010 7:12pm
    #1
    Registered Users Posts: 1,408 ✭✭✭


    Hey does anyone here have any experience with Havok rendering in Direct3D? Pretty new to implementing a full blown physics engine and its pretty confusing, google for once wasn't really any help.
    Anyone know of an example or wrapper for this?


Comments

  • Registered Users Posts: 1,481 ✭✭✭satchmo


    Never used Havok myself, but it's a physics SDK so I suspect you have to implement all the rendering yourself.


  • Registered Users Posts: 1,408 ✭✭✭Captain_Generic


    Yeah i was hoping there was a Direct3D wrapper to make things easier but i'll just have to make one myself. I know Ogre has one so thats another option.
    In the mean time i can just use the supplied VDB.


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